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... | @@ -32,23 +32,24 @@ | ... | @@ -32,23 +32,24 @@ |
32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> | 32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> |
33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> | 33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> |
34 | 34 | ||
35 | <shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" /> | ||
36 | <shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" /> | ||
37 | <shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" /> | ||
38 | <shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" /> | ||
39 | <shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" /> | ||
40 | <shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" /> | ||
41 | |||
42 | |||
43 | |||
44 | 35 | ||
36 | |||
45 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> | 37 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> |
46 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> | 38 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> |
39 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
47 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> | 40 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> |
41 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
48 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> | 42 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> |
49 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
50 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
51 | 43 | ||
44 | |||
45 | |||
46 | <shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" /> | ||
47 | <shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" /> | ||
48 | <shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" /> | ||
49 | <shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" /> | ||
50 | <shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" /> | ||
51 | <shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" /> | ||
52 | |||
52 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> | 53 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> |
53 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> | 54 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> |
54 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | 55 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | ... | ... |
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... | @@ -32,23 +32,24 @@ | ... | @@ -32,23 +32,24 @@ |
32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> | 32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> |
33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> | 33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> |
34 | 34 | ||
35 | <shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" /> | ||
36 | <shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" /> | ||
37 | <shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" /> | ||
38 | <shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" /> | ||
39 | <shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" /> | ||
40 | <shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" /> | ||
41 | |||
42 | |||
43 | |||
44 | 35 | ||
36 | |||
45 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> | 37 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> |
46 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> | 38 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> |
39 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
47 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> | 40 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> |
41 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
48 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> | 42 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> |
49 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
50 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
51 | 43 | ||
44 | |||
45 | |||
46 | <shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" /> | ||
47 | <shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" /> | ||
48 | <shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" /> | ||
49 | <shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" /> | ||
50 | <shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" /> | ||
51 | <shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" /> | ||
52 | |||
52 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> | 53 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> |
53 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> | 54 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> |
54 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | 55 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | ... | ... |
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... | @@ -32,23 +32,24 @@ | ... | @@ -32,23 +32,24 @@ |
32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> | 32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> |
33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> | 33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> |
34 | 34 | ||
35 | <shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" /> | ||
36 | <shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" /> | ||
37 | <shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" /> | ||
38 | <shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" /> | ||
39 | <shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" /> | ||
40 | <shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" /> | ||
41 | |||
42 | |||
43 | |||
44 | 35 | ||
36 | |||
45 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> | 37 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> |
46 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> | 38 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> |
39 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
47 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> | 40 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> |
41 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
48 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> | 42 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> |
49 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
50 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
51 | 43 | ||
44 | |||
45 | |||
46 | <shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" /> | ||
47 | <shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" /> | ||
48 | <shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" /> | ||
49 | <shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" /> | ||
50 | <shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" /> | ||
51 | <shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" /> | ||
52 | |||
52 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> | 53 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> |
53 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> | 54 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> |
54 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | 55 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | ... | ... |
1 | <?xml version="1.0" encoding="UTF-8"?> | 1 | <?xml version="1.0" encoding="UTF-8"?> |
2 | <userDefaultRoot> | 2 | <userDefaultRoot> |
3 | <!--m0800279afc6c--> | 3 | <!--m0800279afc6c--> |
4 | <Account>m0800279afc6c</Account> | 4 | <Account>m0800279afc6d</Account> |
5 | <exp>0</exp> | 5 | <exp>0</exp> |
6 | <versionnum>201801291657</versionnum> | 6 | <versionnum>201801291657</versionnum> |
7 | <isMusic>0</isMusic> | 7 | <isMusic>0</isMusic> |
... | @@ -24,7 +24,7 @@ | ... | @@ -24,7 +24,7 @@ |
24 | <new_guide_step>4</new_guide_step> | 24 | <new_guide_step>4</new_guide_step> |
25 | <is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide> | 25 | <is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide> |
26 | <feiyanzoubi_best>376</feiyanzoubi_best> | 26 | <feiyanzoubi_best>376</feiyanzoubi_best> |
27 | <uid>1030100010142875</uid> | 27 | <uid>1030100010142889</uid> |
28 | <is_bird_game_guide>1</is_bird_game_guide> | 28 | <is_bird_game_guide>1</is_bird_game_guide> |
29 | <bird_best>1008</bird_best> | 29 | <bird_best>1008</bird_best> |
30 | <is_haidao_game_guide>1</is_haidao_game_guide> | 30 | <is_haidao_game_guide>1</is_haidao_game_guide> | ... | ... |
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... | @@ -32,23 +32,24 @@ | ... | @@ -32,23 +32,24 @@ |
32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> | 32 | <shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" /> |
33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> | 33 | <shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" /> |
34 | 34 | ||
35 | <shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" /> | ||
36 | <shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" /> | ||
37 | <shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" /> | ||
38 | <shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" /> | ||
39 | <shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" /> | ||
40 | <shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" /> | ||
41 | |||
42 | |||
43 | |||
44 | 35 | ||
36 | |||
45 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> | 37 | <shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" /> |
46 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> | 38 | <shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" /> |
39 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
47 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> | 40 | <shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" /> |
41 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
48 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> | 42 | <shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" /> |
49 | <shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" /> | ||
50 | <shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" /> | ||
51 | 43 | ||
44 | |||
45 | |||
46 | <shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" /> | ||
47 | <shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" /> | ||
48 | <shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" /> | ||
49 | <shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" /> | ||
50 | <shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" /> | ||
51 | <shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" /> | ||
52 | |||
52 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> | 53 | <shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" /> |
53 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> | 54 | <shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" /> |
54 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | 55 | <shop id="3008" buy="800014,1" price="100001,200" des="200金币" extra="0" /> | ... | ... |
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2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
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5 | <key>frames</key> | ||
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60 | <real>1</real> | ||
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62 | <real>-0.5</real> | ||
63 | </dict> | ||
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65 | <dict> | ||
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67 | <integer>138</integer> | ||
68 | <key>height</key> | ||
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... | \ No newline at end of file | ... | \ No newline at end of file |
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
4 | <dict> | ||
5 | <key>frames</key> | ||
6 | <dict> | ||
7 | <key>熊猫头.png</key> | ||
8 | <dict> | ||
9 | <key>width</key> | ||
10 | <integer>132</integer> | ||
11 | <key>height</key> | ||
12 | <integer>121</integer> | ||
13 | <key>originalWidth</key> | ||
14 | <integer>132</integer> | ||
15 | <key>originalHeight</key> | ||
16 | <integer>121</integer> | ||
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21 | <key>offsetX</key> | ||
22 | <real>0</real> | ||
23 | <key>offsetY</key> | ||
24 | <real>0</real> | ||
25 | </dict> | ||
26 | <key>气球.png</key> | ||
27 | <dict> | ||
28 | <key>width</key> | ||
29 | <integer>80</integer> | ||
30 | <key>height</key> | ||
31 | <integer>113</integer> | ||
32 | <key>originalWidth</key> | ||
33 | <integer>81</integer> | ||
34 | <key>originalHeight</key> | ||
35 | <integer>113</integer> | ||
36 | <key>x</key> | ||
37 | <integer>134</integer> | ||
38 | <key>y</key> | ||
39 | <integer>0</integer> | ||
40 | <key>offsetX</key> | ||
41 | <real>0.5</real> | ||
42 | <key>offsetY</key> | ||
43 | <real>0</real> | ||
44 | </dict> | ||
45 | <key>熊猫身.png</key> | ||
46 | <dict> | ||
47 | <key>width</key> | ||
48 | <integer>98</integer> | ||
49 | <key>height</key> | ||
50 | <integer>47</integer> | ||
51 | <key>originalWidth</key> | ||
52 | <integer>98</integer> | ||
53 | <key>originalHeight</key> | ||
54 | <integer>47</integer> | ||
55 | <key>x</key> | ||
56 | <integer>216</integer> | ||
57 | <key>y</key> | ||
58 | <integer>0</integer> | ||
59 | <key>offsetX</key> | ||
60 | <real>0</real> | ||
61 | <key>offsetY</key> | ||
62 | <real>0</real> | ||
63 | </dict> | ||
64 | <key>熊猫手.png</key> | ||
65 | <dict> | ||
66 | <key>width</key> | ||
67 | <integer>33</integer> | ||
68 | <key>height</key> | ||
69 | <integer>54</integer> | ||
70 | <key>originalWidth</key> | ||
71 | <integer>33</integer> | ||
72 | <key>originalHeight</key> | ||
73 | <integer>54</integer> | ||
74 | <key>x</key> | ||
75 | <integer>316</integer> | ||
76 | <key>y</key> | ||
77 | <integer>0</integer> | ||
78 | <key>offsetX</key> | ||
79 | <real>0</real> | ||
80 | <key>offsetY</key> | ||
81 | <real>0</real> | ||
82 | </dict> | ||
83 | <key>刺猬头2.png</key> | ||
84 | <dict> | ||
85 | <key>width</key> | ||
86 | <integer>66</integer> | ||
87 | <key>height</key> | ||
88 | <integer>52</integer> | ||
89 | <key>originalWidth</key> | ||
90 | <integer>66</integer> | ||
91 | <key>originalHeight</key> | ||
92 | <integer>52</integer> | ||
93 | <key>x</key> | ||
94 | <integer>351</integer> | ||
95 | <key>y</key> | ||
96 | <integer>0</integer> | ||
97 | <key>offsetX</key> | ||
98 | <real>0</real> | ||
99 | <key>offsetY</key> | ||
100 | <real>0</real> | ||
101 | </dict> | ||
102 | <key>刺猬头1.png</key> | ||
103 | <dict> | ||
104 | <key>width</key> | ||
105 | <integer>66</integer> | ||
106 | <key>height</key> | ||
107 | <integer>52</integer> | ||
108 | <key>originalWidth</key> | ||
109 | <integer>66</integer> | ||
110 | <key>originalHeight</key> | ||
111 | <integer>52</integer> | ||
112 | <key>x</key> | ||
113 | <integer>419</integer> | ||
114 | <key>y</key> | ||
115 | <integer>0</integer> | ||
116 | <key>offsetX</key> | ||
117 | <real>0</real> | ||
118 | <key>offsetY</key> | ||
119 | <real>0</real> | ||
120 | </dict> | ||
121 | <key>杯.png</key> | ||
122 | <dict> | ||
123 | <key>width</key> | ||
124 | <integer>161</integer> | ||
125 | <key>height</key> | ||
126 | <integer>121</integer> | ||
127 | <key>originalWidth</key> | ||
128 | <integer>164</integer> | ||
129 | <key>originalHeight</key> | ||
130 | <integer>121</integer> | ||
131 | <key>x</key> | ||
132 | <integer>0</integer> | ||
133 | <key>y</key> | ||
134 | <integer>123</integer> | ||
135 | <key>offsetX</key> | ||
136 | <real>-1.5</real> | ||
137 | <key>offsetY</key> | ||
138 | <real>0</real> | ||
139 | </dict> | ||
140 | </dict> | ||
141 | <key>metadata</key> | ||
142 | <dict> | ||
143 | <key>format</key> | ||
144 | <integer>0</integer> | ||
145 | <key>textureFileName</key> | ||
146 | <ustring>youleyuan0.png</ustring> | ||
147 | <key>realTextureFileName</key> | ||
148 | <ustring>youleyuan0.png</ustring> | ||
149 | <key>size</key> | ||
150 | <string>{512,512}</string> | ||
151 | </dict> | ||
152 | <key>texture</key> | ||
153 | <dict> | ||
154 | <key>width</key> | ||
155 | <integer>512</integer> | ||
156 | <key>height</key> | ||
157 | <integer>512</integer> | ||
158 | </dict> | ||
159 | </dict> | ||
160 | </plist> | ||
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... | @@ -101,6 +101,8 @@ function init() | ... | @@ -101,6 +101,8 @@ function init() |
101 | obj.id = tonumber(vv.attr.id); | 101 | obj.id = tonumber(vv.attr.id); |
102 | obj.name = vv.attr.name; | 102 | obj.name = vv.attr.name; |
103 | obj.idx = tonumber(vv.attr.idx); | 103 | obj.idx = tonumber(vv.attr.idx); |
104 | obj.xibie = tonumber(vv.attr.xibie); | ||
105 | obj.zhuangtai = tonumber(vv.attr.zhuangtai); | ||
104 | skill_eff_map[obj.id] = obj; | 106 | skill_eff_map[obj.id] = obj; |
105 | end | 107 | end |
106 | end | 108 | end | ... | ... |
... | @@ -219,6 +219,14 @@ function UserModel.onUpdateTimeFun(params) | ... | @@ -219,6 +219,14 @@ function UserModel.onUpdateTimeFun(params) |
219 | end | 219 | end |
220 | 220 | ||
221 | --道具更新 | 221 | --道具更新 |
222 | --[[ | ||
223 | //道具基础结构 | ||
224 | message item_t | ||
225 | { | ||
226 | optional uint32 id = 1;//道具id | ||
227 | optional uint32 cnt = 2;//数量 | ||
228 | } | ||
229 | --]] | ||
222 | function UserModel.onUpdateItems(params) | 230 | function UserModel.onUpdateItems(params) |
223 | for i,v in ipairs(params.data.items) do | 231 | for i,v in ipairs(params.data.items) do |
224 | if not items[tostring(v.id)] then | 232 | if not items[tostring(v.id)] then |
... | @@ -226,6 +234,7 @@ function UserModel.onUpdateItems(params) | ... | @@ -226,6 +234,7 @@ function UserModel.onUpdateItems(params) |
226 | if ItemInfo.isMedal(v.id) then | 234 | if ItemInfo.isMedal(v.id) then |
227 | MedalItemManager.showPopMedal(v.id,v.cnt); | 235 | MedalItemManager.showPopMedal(v.id,v.cnt); |
228 | else | 236 | else |
237 | logD("道具新增--------------------------》"..v.cnt); | ||
229 | ItemManager.addPopItem(v.id,v.cnt); | 238 | ItemManager.addPopItem(v.id,v.cnt); |
230 | end | 239 | end |
231 | else | 240 | else |
... | @@ -235,6 +244,7 @@ function UserModel.onUpdateItems(params) | ... | @@ -235,6 +244,7 @@ function UserModel.onUpdateItems(params) |
235 | if ItemInfo.isMedal(v.id) then | 244 | if ItemInfo.isMedal(v.id) then |
236 | MedalItemManager.showPopMedal(v.id,num); | 245 | MedalItemManager.showPopMedal(v.id,num); |
237 | else | 246 | else |
247 | logD("道具增加--------------------------》"..num); | ||
238 | ItemManager.addPopItem(v.id,num); | 248 | ItemManager.addPopItem(v.id,num); |
239 | end | 249 | end |
240 | elseif num < 0 then | 250 | elseif num < 0 then | ... | ... |
... | @@ -71,6 +71,7 @@ function PetPkScene:init() | ... | @@ -71,6 +71,7 @@ function PetPkScene:init() |
71 | end | 71 | end |
72 | end | 72 | end |
73 | 73 | ||
74 | --速度,登场时间 | ||
74 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 75 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() |
75 | self:show_round(); | 76 | self:show_round(); |
76 | end))); | 77 | end))); |
... | @@ -146,6 +147,7 @@ function PetPkScene:show_round_buff(btl_round_data) | ... | @@ -146,6 +147,7 @@ function PetPkScene:show_round_buff(btl_round_data) |
146 | for i,v in ipairs(btl_round_data.btl_buf) do | 147 | for i,v in ipairs(btl_round_data.btl_buf) do |
147 | self:show_ack_effect_pet(v,function() end,v.pet_btl_update); | 148 | self:show_ack_effect_pet(v,function() end,v.pet_btl_update); |
148 | end | 149 | end |
150 | --速度,回合buf时间 | ||
149 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 151 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() |
150 | show_effect_complete(); | 152 | show_effect_complete(); |
151 | end))); | 153 | end))); |
... | @@ -181,6 +183,7 @@ function PetPkScene:show_round_pet_on_table(btl_round_data) | ... | @@ -181,6 +183,7 @@ function PetPkScene:show_round_pet_on_table(btl_round_data) |
181 | end | 183 | end |
182 | end | 184 | end |
183 | if _has_new_pet then | 185 | if _has_new_pet then |
186 | --速度,攻击前等待时间 | ||
184 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1.5),cc.CallFunc:create(function() | 187 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1.5),cc.CallFunc:create(function() |
185 | self:show_round_act(btl_round_data); | 188 | self:show_round_act(btl_round_data); |
186 | end))); | 189 | end))); |
... | @@ -388,7 +391,7 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data) | ... | @@ -388,7 +391,7 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data) |
388 | item_1:release(); | 391 | item_1:release(); |
389 | item_1:setPosition(item_1_pos); | 392 | item_1:setPosition(item_1_pos); |
390 | 393 | ||
391 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 394 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.1),cc.CallFunc:create(function() |
392 | self.round_ack_index = self.round_ack_index + 1; | 395 | self.round_ack_index = self.round_ack_index + 1; |
393 | self:show_round_ack_loop(btl_round_data); | 396 | self:show_round_ack_loop(btl_round_data); |
394 | end))); | 397 | end))); |
... | @@ -398,17 +401,19 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data) | ... | @@ -398,17 +401,19 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data) |
398 | print("出击影响宠物结束:",_is_ack_pet_die,_has_pet_die); | 401 | print("出击影响宠物结束:",_is_ack_pet_die,_has_pet_die); |
399 | if _is_ack_pet_die then | 402 | if _is_ack_pet_die then |
400 | --出击的宠物死了,无需归位,直接进入下一轮攻击回合演示 | 403 | --出击的宠物死了,无需归位,直接进入下一轮攻击回合演示 |
401 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 404 | self:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.CallFunc:create(function() |
402 | self.round_ack_index = self.round_ack_index + 1; | 405 | self.round_ack_index = self.round_ack_index + 1; |
403 | self:show_round_ack_loop(btl_round_data); | 406 | self:show_round_ack_loop(btl_round_data); |
404 | end))); | 407 | end))); |
405 | self:update_pet_pos(); | 408 | self:update_pet_pos(); |
406 | elseif _has_pet_die then | 409 | elseif _has_pet_die then |
407 | --出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位 | 410 | --出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位 |
408 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | 411 | --速度:延时归位 |
412 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | ||
409 | else | 413 | else |
410 | --出击的宠物延时归位 | 414 | --出击的宠物延时归位 |
411 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | 415 | --速度:延时归位 |
416 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | ||
412 | end | 417 | end |
413 | end | 418 | end |
414 | 419 | ||
... | @@ -458,7 +463,8 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data) | ... | @@ -458,7 +463,8 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data) |
458 | item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition())); | 463 | item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition())); |
459 | local _size = item_2:getContentSize(); | 464 | local _size = item_2:getContentSize(); |
460 | local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y-_size.height*0.8+10); | 465 | local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y-_size.height*0.8+10); |
461 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,to_pos),cc.CallFunc:create(item_move_to_complete))); | 466 | --速度:出牌时间 |
467 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.1,to_pos),cc.CallFunc:create(item_move_to_complete))); | ||
462 | else | 468 | else |
463 | print("无出击影响宠物不出去攻击"); | 469 | print("无出击影响宠物不出去攻击"); |
464 | item_move_back_complete(); | 470 | item_move_back_complete(); |
... | @@ -539,7 +545,7 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data) | ... | @@ -539,7 +545,7 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data) |
539 | item_1:release(); | 545 | item_1:release(); |
540 | item_1:setPosition(item_1_pos); | 546 | item_1:setPosition(item_1_pos); |
541 | 547 | ||
542 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 548 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.1),cc.CallFunc:create(function() |
543 | self.round_ack_index = self.round_ack_index + 1; | 549 | self.round_ack_index = self.round_ack_index + 1; |
544 | self:show_round_ack_loop(btl_round_data); | 550 | self:show_round_ack_loop(btl_round_data); |
545 | end))); | 551 | end))); |
... | @@ -549,17 +555,19 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data) | ... | @@ -549,17 +555,19 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data) |
549 | print("出击影响宠物结束:",_is_ack_pet_die,_has_pet_die); | 555 | print("出击影响宠物结束:",_is_ack_pet_die,_has_pet_die); |
550 | if _is_ack_pet_die then | 556 | if _is_ack_pet_die then |
551 | --出击的宠物死了,无需归位,直接进入下一轮攻击回合演示 | 557 | --出击的宠物死了,无需归位,直接进入下一轮攻击回合演示 |
552 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 558 | self:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.CallFunc:create(function() |
553 | self.round_ack_index = self.round_ack_index + 1; | 559 | self.round_ack_index = self.round_ack_index + 1; |
554 | self:show_round_ack_loop(btl_round_data); | 560 | self:show_round_ack_loop(btl_round_data); |
555 | end))); | 561 | end))); |
556 | self:update_pet_pos(); | 562 | self:update_pet_pos(); |
557 | elseif _has_pet_die then | 563 | elseif _has_pet_die then |
558 | --出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位 | 564 | --出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位 |
559 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | 565 | --速度:延时归位 |
566 | item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | ||
560 | else | 567 | else |
561 | --出击的宠物延时归位 | 568 | --出击的宠物延时归位 |
562 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | 569 | --速度:延时归位 |
570 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete))); | ||
563 | end | 571 | end |
564 | end | 572 | end |
565 | 573 | ||
... | @@ -608,7 +616,8 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data) | ... | @@ -608,7 +616,8 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data) |
608 | item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition())); | 616 | item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition())); |
609 | local _size = item_2:getContentSize(); | 617 | local _size = item_2:getContentSize(); |
610 | local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y+_size.height*0.8-10); | 618 | local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y+_size.height*0.8-10); |
611 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,to_pos),cc.CallFunc:create(item_move_to_complete))); | 619 | --速度:出牌时间 |
620 | item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.1,to_pos),cc.CallFunc:create(item_move_to_complete))); | ||
612 | else | 621 | else |
613 | item_move_back_complete(); | 622 | item_move_back_complete(); |
614 | end | 623 | end |
... | @@ -823,7 +832,7 @@ function PetPkScene:show_ack_effect_pet(round_ack_data,show_effect_complete,effe | ... | @@ -823,7 +832,7 @@ function PetPkScene:show_ack_effect_pet(round_ack_data,show_effect_complete,effe |
823 | end | 832 | end |
824 | 833 | ||
825 | print("受影响宠物表现结束:",_is_ack_pet_die,_has_pet_die); | 834 | print("受影响宠物表现结束:",_is_ack_pet_die,_has_pet_die); |
826 | self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function() | 835 | self:runAction(cc.Sequence:create(cc.DelayTime:create(0.5),cc.CallFunc:create(function() |
827 | show_effect_complete(_is_ack_pet_die,_has_pet_die); | 836 | show_effect_complete(_is_ack_pet_die,_has_pet_die); |
828 | end))); | 837 | end))); |
829 | end | 838 | end | ... | ... |
... | @@ -34,22 +34,6 @@ function PetFightView:init(_nodes,_update_nodes_func) | ... | @@ -34,22 +34,6 @@ function PetFightView:init(_nodes,_update_nodes_func) |
34 | item:getChildByName("img_hp"):getChildByName("txt"):setString(""); | 34 | item:getChildByName("img_hp"):getChildByName("txt"):setString(""); |
35 | end--]] | 35 | end--]] |
36 | 36 | ||
37 | EventListener.addEventListener(self,EnumEvent.UPDATE_PET_TEAM,handler(self,self.onPetTeamUpdate)); | ||
38 | end | ||
39 | |||
40 | function PetFightView:onPetTeamUpdate(eve) | ||
41 | self:update(); | ||
42 | end | ||
43 | |||
44 | function PetFightView:onTeamBtlCallBackFun(params) | ||
45 | cmsg.off("gateway_msg.get_btl_team_msg_res",self.getTeamBtlCallbackFun); | ||
46 | |||
47 | UserModel.team_id = params.data.team_id; | ||
48 | UserModel.pet_team = {}; | ||
49 | for i,v in ipairs(params.data.pet_team) do | ||
50 | UserModel.pet_team[i] = {id=v.id,pet_id=v.pet_id}; | ||
51 | end | ||
52 | |||
53 | local _nodes = {}; | 37 | local _nodes = {}; |
54 | self.nodes[#self.nodes+1] = _nodes; | 38 | self.nodes[#self.nodes+1] = _nodes; |
55 | 39 | ||
... | @@ -59,6 +43,11 @@ function PetFightView:onTeamBtlCallBackFun(params) | ... | @@ -59,6 +43,11 @@ function PetFightView:onTeamBtlCallBackFun(params) |
59 | self:onScoreFightClick(); | 43 | self:onScoreFightClick(); |
60 | end; | 44 | end; |
61 | _nodes[#_nodes+1] = btn_1; | 45 | _nodes[#_nodes+1] = btn_1; |
46 | self.selected_node = btn_1; | ||
47 | --添加默认光标选中 | ||
48 | if self.selected_node then | ||
49 | self:updateSelectedState(self.selected_node,false); | ||
50 | end | ||
62 | 51 | ||
63 | local btn_team = self:getChildByName("btn_team"); | 52 | local btn_team = self:getChildByName("btn_team"); |
64 | btn_team:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type, handler(self,self.onTeamClick))end); | 53 | btn_team:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type, handler(self,self.onTeamClick))end); |
... | @@ -67,6 +56,24 @@ function PetFightView:onTeamBtlCallBackFun(params) | ... | @@ -67,6 +56,24 @@ function PetFightView:onTeamBtlCallBackFun(params) |
67 | end; | 56 | end; |
68 | _nodes[#_nodes+1] = btn_team; | 57 | _nodes[#_nodes+1] = btn_team; |
69 | 58 | ||
59 | EventListener.addEventListener(self,EnumEvent.UPDATE_PET_TEAM,handler(self,self.onPetTeamUpdate)); | ||
60 | end | ||
61 | |||
62 | function PetFightView:onPetTeamUpdate(eve) | ||
63 | self:update(); | ||
64 | end | ||
65 | |||
66 | function PetFightView:onTeamBtlCallBackFun(params) | ||
67 | cmsg.off("gateway_msg.get_btl_team_msg_res",self.getTeamBtlCallbackFun); | ||
68 | |||
69 | UserModel.team_id = params.data.team_id; | ||
70 | UserModel.pet_team = {}; | ||
71 | for i,v in ipairs(params.data.pet_team) do | ||
72 | UserModel.pet_team[i] = {id=v.id,pet_id=v.pet_id}; | ||
73 | end | ||
74 | |||
75 | |||
76 | |||
70 | self:update(); | 77 | self:update(); |
71 | end | 78 | end |
72 | 79 | ... | ... |
... | @@ -54,6 +54,11 @@ function PetStarTurnSelecteView:update() | ... | @@ -54,6 +54,11 @@ function PetStarTurnSelecteView:update() |
54 | self:onPetClick(btn); | 54 | self:onPetClick(btn); |
55 | end; | 55 | end; |
56 | _nodes[#_nodes+1] = btn; | 56 | _nodes[#_nodes+1] = btn; |
57 | --添加默认光标选中 | ||
58 | if i == 0 then | ||
59 | self.selected_node = btn; | ||
60 | self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world); | ||
61 | end | ||
57 | item:getChildByName("lock"):setVisible(false); | 62 | item:getChildByName("lock"):setVisible(false); |
58 | else | 63 | else |
59 | btn:setVisible(false); | 64 | btn:setVisible(false); | ... | ... |
... | @@ -68,10 +68,10 @@ function PetView:init() | ... | @@ -68,10 +68,10 @@ function PetView:init() |
68 | self:updateTabShow(); | 68 | self:updateTabShow(); |
69 | 69 | ||
70 | --更改选中光标 | 70 | --更改选中光标 |
71 | self.selected_node=self.btn_close; | 71 | --[[self.selected_node=self.btn_close; |
72 | if self.selected_node then | 72 | if self.selected_node then |
73 | self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world); | 73 | self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world); |
74 | end | 74 | end--]] |
75 | end | 75 | end |
76 | 76 | ||
77 | function PetView:onTabClick(ref,event) | 77 | function PetView:onTabClick(ref,event) |
... | @@ -135,6 +135,9 @@ function PetView:updateTabShow() | ... | @@ -135,6 +135,9 @@ function PetView:updateTabShow() |
135 | self.content_layer.view = require("app.views.view.PetStarTurnSelecteView"):create(); | 135 | self.content_layer.view = require("app.views.view.PetStarTurnSelecteView"):create(); |
136 | self.content_layer.view:init(self.nodes,handler(self,self.update_nodes)); | 136 | self.content_layer.view:init(self.nodes,handler(self,self.update_nodes)); |
137 | self.content_layer:addChild(self.content_layer.view); | 137 | self.content_layer:addChild(self.content_layer.view); |
138 | |||
139 | --解决默认焦点框不跳转问题 | ||
140 | self:onKeypadRight(); | ||
138 | --[[elseif _index == 2 then | 141 | --[[elseif _index == 2 then |
139 | self.content_layer.view = require("app.views.view.PetFightView"):create(); | 142 | self.content_layer.view = require("app.views.view.PetFightView"):create(); |
140 | self.content_layer.view:init(self.nodes,handler(self,self.update_nodes)); | 143 | self.content_layer.view:init(self.nodes,handler(self,self.update_nodes)); |
... | @@ -176,6 +179,7 @@ end | ... | @@ -176,6 +179,7 @@ end |
176 | 179 | ||
177 | --确认键处理函数 | 180 | --确认键处理函数 |
178 | function PetView:onKeypadOk() | 181 | function PetView:onKeypadOk() |
182 | --logD("确认-----------------------------》"); | ||
179 | if self.selected_node and self.selected_node.fn then | 183 | if self.selected_node and self.selected_node.fn then |
180 | self.selected_node:fn(); | 184 | self.selected_node:fn(); |
181 | end | 185 | end | ... | ... |
... | @@ -69,10 +69,10 @@ function PetView:init() | ... | @@ -69,10 +69,10 @@ function PetView:init() |
69 | self:updateTabShow(); | 69 | self:updateTabShow(); |
70 | 70 | ||
71 | --更改选中光标 | 71 | --更改选中光标 |
72 | self.selected_node=self.btn_close; | 72 | --[[self.selected_node=self.btn_close; |
73 | if self.selected_node then | 73 | if self.selected_node then |
74 | self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world); | 74 | self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world); |
75 | end | 75 | end--]] |
76 | end | 76 | end |
77 | 77 | ||
78 | function PetView:onTabClick(ref,event) | 78 | function PetView:onTabClick(ref,event) |
... | @@ -140,6 +140,9 @@ function PetView:updateTabShow() | ... | @@ -140,6 +140,9 @@ function PetView:updateTabShow() |
140 | self.content_layer.view = require("app.views.view.PetFightView"):create(); | 140 | self.content_layer.view = require("app.views.view.PetFightView"):create(); |
141 | self.content_layer.view:init(self.nodes,handler(self,self.update_nodes)); | 141 | self.content_layer.view:init(self.nodes,handler(self,self.update_nodes)); |
142 | self.content_layer:addChild(self.content_layer.view); | 142 | self.content_layer:addChild(self.content_layer.view); |
143 | |||
144 | --解决默认焦点框不跳转问题 | ||
145 | self:onKeypadDown(); | ||
143 | --end | 146 | --end |
144 | end | 147 | end |
145 | 148 | ... | ... |
... | @@ -54,7 +54,9 @@ function RolePetDetail:init() | ... | @@ -54,7 +54,9 @@ function RolePetDetail:init() |
54 | 54 | ||
55 | local skill_unlock_need = PetInfo.get_skill_unlock_need(self.pet_info.star); | 55 | local skill_unlock_need = PetInfo.get_skill_unlock_need(self.pet_info.star); |
56 | local skill_icon = "res/icon/"..skill_unlock_need[1]..".png"; | 56 | local skill_icon = "res/icon/"..skill_unlock_need[1]..".png"; |
57 | if cc.FileUtils:getInstance():isFileExist(show_url) then | 57 | --技能石颜色 |
58 | --logD("解锁技能钻石------------------》"..skill_unlock_need[1]); | ||
59 | if cc.FileUtils:getInstance():isFileExist(skill_icon) then | ||
58 | self.btn_unlock:getChildByName("icon"):setSpriteFrame(cc.Sprite:create(skill_icon):getSpriteFrame()); | 60 | self.btn_unlock:getChildByName("icon"):setSpriteFrame(cc.Sprite:create(skill_icon):getSpriteFrame()); |
59 | end | 61 | end |
60 | self.btn_unlock:getChildByName("txt"):setString("*"..skill_unlock_need[2]); | 62 | self.btn_unlock:getChildByName("txt"):setString("*"..skill_unlock_need[2]); |
... | @@ -99,20 +101,43 @@ function RolePetDetail:init() | ... | @@ -99,20 +101,43 @@ function RolePetDetail:init() |
99 | local skill_info = PetInfo.get_skill_info(self.pet_info.skillid); | 101 | local skill_info = PetInfo.get_skill_info(self.pet_info.skillid); |
100 | local skill_eff_info = PetInfo.get_skill_eff_info(skill_info.eff); | 102 | local skill_eff_info = PetInfo.get_skill_eff_info(skill_info.eff); |
101 | local eff_name = skill_eff_info.name; | 103 | local eff_name = skill_eff_info.name; |
102 | eff_name = string.gsub(eff_name,"x","%%s"); | 104 | --logD("petDetail-------------------------->"..eff_name); |
103 | eff_name = string.gsub(eff_name,"y","%%s"); | 105 | local xibie = skill_eff_info.xibie; |
104 | eff_name = string.gsub(eff_name,"z","%%s"); | 106 | local zhuangtai = skill_eff_info.zhuangtai; |
107 | |||
108 | eff_name = string.gsub(eff_name,"x","%%s"); --数字 --替换字符串 | ||
109 | eff_name = string.gsub(eff_name,"y","%%s"); --数字 | ||
110 | eff_name = string.gsub(eff_name,"z","%%s"); --数字 | ||
111 | eff_name = string.gsub(eff_name,"i","%%s"); --数字 | ||
112 | eff_name = string.gsub(eff_name,"h","%%s"); --系别 | ||
113 | eff_name = string.gsub(eff_name,"k","%%s"); --状态 | ||
114 | --logD("petDetail22222-------------------------->"..eff_name); | ||
115 | local xibieList={"水","火","草"}; | ||
116 | local zhuangtaiList={"嘲讽","护罩","缠绕","冻结","锋利","中毒","血牛"}; | ||
117 | if xibie~=0 then | ||
118 | self.pet_info.eff_arr[tonumber(xibie)] = xibieList[tonumber(self.pet_info.eff_arr[tonumber(xibie)])]; | ||
119 | end | ||
120 | if zhuangtai~=0 then | ||
121 | self.pet_info.eff_arr[tonumber(zhuangtai)] = zhuangtaiList[tonumber(self.pet_info.eff_arr[tonumber(zhuangtai)])]; | ||
122 | end | ||
105 | if #self.pet_info.eff_arr == 1 then | 123 | if #self.pet_info.eff_arr == 1 then |
106 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1]); | 124 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1]); --接受一个字符串并按照给定的参数格式化该字符串 |
107 | elseif #self.pet_info.eff_arr == 2 then | 125 | elseif #self.pet_info.eff_arr == 2 then |
108 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2]); | 126 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2]); |
109 | elseif #self.pet_info.eff_arr == 3 then | 127 | elseif #self.pet_info.eff_arr == 3 then |
110 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2],self.pet_info.eff_arr[3]); | 128 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2],self.pet_info.eff_arr[3]); |
129 | elseif #self.pet_info.eff_arr == 4 then | ||
130 | eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2],self.pet_info.eff_arr[3],self.pet_info.eff_arr[4]); | ||
111 | end | 131 | end |
112 | 132 | ||
113 | self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):setString(skill_info.name..":\n"..eff_name); | 133 | self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):setString(skill_info.name..":\n"..eff_name); |
114 | self.panel:getChildByName("bg_skill_0"):getChildByName("txt"):setString(skill_info.name..":\n"..eff_name); | 134 | self.panel:getChildByName("bg_skill_0"):getChildByName("txt"):setString(skill_info.name..":\n"..eff_name); |
115 | 135 | ||
136 | --[[local textSize =self.panel:getChildByName("bg_skill_0"):getChildByName("txt"):getContentSize(); | ||
137 | self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):ignoreContentAdaptWithSize(true) | ||
138 | self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):setTextAreaSize(cc.size(textSize.width, 0)) | ||
139 | self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):ignoreContentAdaptWithSize(false)--]] | ||
140 | |||
116 | local exp = 0; | 141 | local exp = 0; |
117 | if self.pet_data then | 142 | if self.pet_data then |
118 | if self.pet_data.skill_id > 0 then | 143 | if self.pet_data.skill_id > 0 then | ... | ... |
... | @@ -32,6 +32,7 @@ end | ... | @@ -32,6 +32,7 @@ end |
32 | 32 | ||
33 | function XyxGameOver:onGameEndCallBackFun(params) | 33 | function XyxGameOver:onGameEndCallBackFun(params) |
34 | local items = params.data.items; | 34 | local items = params.data.items; |
35 | logD("XyxGameOver,返回结果数量----------------------》"..#items); | ||
35 | local is_shangxian = false; --今日奖励是否达到上限 | 36 | local is_shangxian = false; --今日奖励是否达到上限 |
36 | if #items > 0 then | 37 | if #items > 0 then |
37 | is_shangxian = true; | 38 | is_shangxian = true; |
... | @@ -63,7 +64,7 @@ function XyxGameOver:onGameEndCallBackFun(params) | ... | @@ -63,7 +64,7 @@ function XyxGameOver:onGameEndCallBackFun(params) |
63 | if cc.FileUtils:getInstance():isFileExist(icon_url) then | 64 | if cc.FileUtils:getInstance():isFileExist(icon_url) then |
64 | item:getChildByName("icon"):setSpriteFrame(cc.Sprite:create(icon_url):getSpriteFrame()); | 65 | item:getChildByName("icon"):setSpriteFrame(cc.Sprite:create(icon_url):getSpriteFrame()); |
65 | end | 66 | end |
66 | --logD("output test------------------------>"..info.name);--这里乱码 | 67 | logD("XyxGameOver output test------------------------>"..info.name);--这里乱码 |
67 | item:getChildByName("txt"):setString(info.name.."×"..data.cnt); | 68 | item:getChildByName("txt"):setString(info.name.."×"..data.cnt); |
68 | if data.id == 100001 then | 69 | if data.id == 100001 then |
69 | local left_vip_day = UserModel.getLeftVipDay(); | 70 | local left_vip_day = UserModel.getLeftVipDay(); | ... | ... |
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1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
4 | <dict> | ||
5 | <key>frames</key> | ||
6 | <dict> | ||
7 | <key>狐狸手2.png</key> | ||
8 | <dict> | ||
9 | <key>width</key> | ||
10 | <integer>40</integer> | ||
11 | <key>height</key> | ||
12 | <integer>63</integer> | ||
13 | <key>originalWidth</key> | ||
14 | <integer>40</integer> | ||
15 | <key>originalHeight</key> | ||
16 | <integer>63</integer> | ||
17 | <key>x</key> | ||
18 | <integer>0</integer> | ||
19 | <key>y</key> | ||
20 | <integer>0</integer> | ||
21 | <key>offsetX</key> | ||
22 | <real>0</real> | ||
23 | <key>offsetY</key> | ||
24 | <real>0</real> | ||
25 | </dict> | ||
26 | <key>海豚脸1.png</key> | ||
27 | <dict> | ||
28 | <key>width</key> | ||
29 | <integer>104</integer> | ||
30 | <key>height</key> | ||
31 | <integer>85</integer> | ||
32 | <key>originalWidth</key> | ||
33 | <integer>106</integer> | ||
34 | <key>originalHeight</key> | ||
35 | <integer>85</integer> | ||
36 | <key>x</key> | ||
37 | <integer>42</integer> | ||
38 | <key>y</key> | ||
39 | <integer>0</integer> | ||
40 | <key>offsetX</key> | ||
41 | <real>1</real> | ||
42 | <key>offsetY</key> | ||
43 | <real>0</real> | ||
44 | </dict> | ||
45 | <key>海豚脸2.png</key> | ||
46 | <dict> | ||
47 | <key>width</key> | ||
48 | <integer>104</integer> | ||
49 | <key>height</key> | ||
50 | <integer>84</integer> | ||
51 | <key>originalWidth</key> | ||
52 | <integer>106</integer> | ||
53 | <key>originalHeight</key> | ||
54 | <integer>85</integer> | ||
55 | <key>x</key> | ||
56 | <integer>148</integer> | ||
57 | <key>y</key> | ||
58 | <integer>0</integer> | ||
59 | <key>offsetX</key> | ||
60 | <real>1</real> | ||
61 | <key>offsetY</key> | ||
62 | <real>-0.5</real> | ||
63 | </dict> | ||
64 | <key>海豚身.png</key> | ||
65 | <dict> | ||
66 | <key>width</key> | ||
67 | <integer>138</integer> | ||
68 | <key>height</key> | ||
69 | <integer>86</integer> | ||
70 | <key>originalWidth</key> | ||
71 | <integer>138</integer> | ||
72 | <key>originalHeight</key> | ||
73 | <integer>86</integer> | ||
74 | <key>x</key> | ||
75 | <integer>254</integer> | ||
76 | <key>y</key> | ||
77 | <integer>0</integer> | ||
78 | <key>offsetX</key> | ||
79 | <real>0</real> | ||
80 | <key>offsetY</key> | ||
81 | <real>0</real> | ||
82 | </dict> | ||
83 | <key>狐狸头.png</key> | ||
84 | <dict> | ||
85 | <key>width</key> | ||
86 | <integer>150</integer> | ||
87 | <key>height</key> | ||
88 | <integer>144</integer> | ||
89 | <key>originalWidth</key> | ||
90 | <integer>150</integer> | ||
91 | <key>originalHeight</key> | ||
92 | <integer>144</integer> | ||
93 | <key>x</key> | ||
94 | <integer>0</integer> | ||
95 | <key>y</key> | ||
96 | <integer>88</integer> | ||
97 | <key>offsetX</key> | ||
98 | <real>0</real> | ||
99 | <key>offsetY</key> | ||
100 | <real>0</real> | ||
101 | </dict> | ||
102 | <key>狐狸手1.png</key> | ||
103 | <dict> | ||
104 | <key>width</key> | ||
105 | <integer>87</integer> | ||
106 | <key>height</key> | ||
107 | <integer>68</integer> | ||
108 | <key>originalWidth</key> | ||
109 | <integer>87</integer> | ||
110 | <key>originalHeight</key> | ||
111 | <integer>68</integer> | ||
112 | <key>x</key> | ||
113 | <integer>152</integer> | ||
114 | <key>y</key> | ||
115 | <integer>88</integer> | ||
116 | <key>offsetX</key> | ||
117 | <real>0</real> | ||
118 | <key>offsetY</key> | ||
119 | <real>0</real> | ||
120 | </dict> | ||
121 | <key>蝙蝠身.png</key> | ||
122 | <dict> | ||
123 | <key>width</key> | ||
124 | <integer>61</integer> | ||
125 | <key>height</key> | ||
126 | <integer>69</integer> | ||
127 | <key>originalWidth</key> | ||
128 | <integer>61</integer> | ||
129 | <key>originalHeight</key> | ||
130 | <integer>69</integer> | ||
131 | <key>x</key> | ||
132 | <integer>241</integer> | ||
133 | <key>y</key> | ||
134 | <integer>88</integer> | ||
135 | <key>offsetX</key> | ||
136 | <real>0</real> | ||
137 | <key>offsetY</key> | ||
138 | <real>0</real> | ||
139 | </dict> | ||
140 | <key>蝙蝠翅膀2.png</key> | ||
141 | <dict> | ||
142 | <key>width</key> | ||
143 | <integer>20</integer> | ||
144 | <key>height</key> | ||
145 | <integer>18</integer> | ||
146 | <key>originalWidth</key> | ||
147 | <integer>20</integer> | ||
148 | <key>originalHeight</key> | ||
149 | <integer>18</integer> | ||
150 | <key>x</key> | ||
151 | <integer>304</integer> | ||
152 | <key>y</key> | ||
153 | <integer>88</integer> | ||
154 | <key>offsetX</key> | ||
155 | <real>0</real> | ||
156 | <key>offsetY</key> | ||
157 | <real>0</real> | ||
158 | </dict> | ||
159 | <key>蝙蝠翅膀1.png</key> | ||
160 | <dict> | ||
161 | <key>width</key> | ||
162 | <integer>23</integer> | ||
163 | <key>height</key> | ||
164 | <integer>15</integer> | ||
165 | <key>originalWidth</key> | ||
166 | <integer>23</integer> | ||
167 | <key>originalHeight</key> | ||
168 | <integer>15</integer> | ||
169 | <key>x</key> | ||
170 | <integer>326</integer> | ||
171 | <key>y</key> | ||
172 | <integer>88</integer> | ||
173 | <key>offsetX</key> | ||
174 | <real>0</real> | ||
175 | <key>offsetY</key> | ||
176 | <real>0</real> | ||
177 | </dict> | ||
178 | <key>海豚尾.png</key> | ||
179 | <dict> | ||
180 | <key>width</key> | ||
181 | <integer>55</integer> | ||
182 | <key>height</key> | ||
183 | <integer>72</integer> | ||
184 | <key>originalWidth</key> | ||
185 | <integer>55</integer> | ||
186 | <key>originalHeight</key> | ||
187 | <integer>72</integer> | ||
188 | <key>x</key> | ||
189 | <integer>351</integer> | ||
190 | <key>y</key> | ||
191 | <integer>88</integer> | ||
192 | <key>offsetX</key> | ||
193 | <real>0</real> | ||
194 | <key>offsetY</key> | ||
195 | <real>0</real> | ||
196 | </dict> | ||
197 | </dict> | ||
198 | <key>metadata</key> | ||
199 | <dict> | ||
200 | <key>format</key> | ||
201 | <integer>0</integer> | ||
202 | <key>textureFileName</key> | ||
203 | <ustring>zhuachongwu0.png</ustring> | ||
204 | <key>realTextureFileName</key> | ||
205 | <ustring>zhuachongwu0.png</ustring> | ||
206 | <key>size</key> | ||
207 | <string>{512,512}</string> | ||
208 | </dict> | ||
209 | <key>texture</key> | ||
210 | <dict> | ||
211 | <key>width</key> | ||
212 | <integer>512</integer> | ||
213 | <key>height</key> | ||
214 | <integer>512</integer> | ||
215 | </dict> | ||
216 | </dict> | ||
217 | </plist> | ||
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1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
4 | <dict> | ||
5 | <key>frames</key> | ||
6 | <dict> | ||
7 | <key>眼泪2.png</key> | ||
8 | <dict> | ||
9 | <key>width</key> | ||
10 | <integer>111</integer> | ||
11 | <key>height</key> | ||
12 | <integer>39</integer> | ||
13 | <key>originalWidth</key> | ||
14 | <integer>111</integer> | ||
15 | <key>originalHeight</key> | ||
16 | <integer>39</integer> | ||
17 | <key>x</key> | ||
18 | <integer>0</integer> | ||
19 | <key>y</key> | ||
20 | <integer>0</integer> | ||
21 | <key>offsetX</key> | ||
22 | <real>0</real> | ||
23 | <key>offsetY</key> | ||
24 | <real>0</real> | ||
25 | </dict> | ||
26 | <key>眼泪1.png</key> | ||
27 | <dict> | ||
28 | <key>width</key> | ||
29 | <integer>80</integer> | ||
30 | <key>height</key> | ||
31 | <integer>45</integer> | ||
32 | <key>originalWidth</key> | ||
33 | <integer>80</integer> | ||
34 | <key>originalHeight</key> | ||
35 | <integer>45</integer> | ||
36 | <key>x</key> | ||
37 | <integer>113</integer> | ||
38 | <key>y</key> | ||
39 | <integer>0</integer> | ||
40 | <key>offsetX</key> | ||
41 | <real>0</real> | ||
42 | <key>offsetY</key> | ||
43 | <real>0</real> | ||
44 | </dict> | ||
45 | <key>眼泪3.png</key> | ||
46 | <dict> | ||
47 | <key>width</key> | ||
48 | <integer>108</integer> | ||
49 | <key>height</key> | ||
50 | <integer>36</integer> | ||
51 | <key>originalWidth</key> | ||
52 | <integer>108</integer> | ||
53 | <key>originalHeight</key> | ||
54 | <integer>36</integer> | ||
55 | <key>x</key> | ||
56 | <integer>195</integer> | ||
57 | <key>y</key> | ||
58 | <integer>0</integer> | ||
59 | <key>offsetX</key> | ||
60 | <real>0</real> | ||
61 | <key>offsetY</key> | ||
62 | <real>0</real> | ||
63 | </dict> | ||
64 | <key>鸡翅1.png</key> | ||
65 | <dict> | ||
66 | <key>width</key> | ||
67 | <integer>14</integer> | ||
68 | <key>height</key> | ||
69 | <integer>17</integer> | ||
70 | <key>originalWidth</key> | ||
71 | <integer>14</integer> | ||
72 | <key>originalHeight</key> | ||
73 | <integer>17</integer> | ||
74 | <key>x</key> | ||
75 | <integer>305</integer> | ||
76 | <key>y</key> | ||
77 | <integer>0</integer> | ||
78 | <key>offsetX</key> | ||
79 | <real>0</real> | ||
80 | <key>offsetY</key> | ||
81 | <real>0</real> | ||
82 | </dict> | ||
83 | <key>鸡头.png</key> | ||
84 | <dict> | ||
85 | <key>width</key> | ||
86 | <integer>66</integer> | ||
87 | <key>height</key> | ||
88 | <integer>69</integer> | ||
89 | <key>originalWidth</key> | ||
90 | <integer>66</integer> | ||
91 | <key>originalHeight</key> | ||
92 | <integer>69</integer> | ||
93 | <key>x</key> | ||
94 | <integer>321</integer> | ||
95 | <key>y</key> | ||
96 | <integer>0</integer> | ||
97 | <key>offsetX</key> | ||
98 | <real>0</real> | ||
99 | <key>offsetY</key> | ||
100 | <real>0</real> | ||
101 | </dict> | ||
102 | <key>鸡身.png</key> | ||
103 | <dict> | ||
104 | <key>width</key> | ||
105 | <integer>38</integer> | ||
106 | <key>height</key> | ||
107 | <integer>30</integer> | ||
108 | <key>originalWidth</key> | ||
109 | <integer>38</integer> | ||
110 | <key>originalHeight</key> | ||
111 | <integer>30</integer> | ||
112 | <key>x</key> | ||
113 | <integer>389</integer> | ||
114 | <key>y</key> | ||
115 | <integer>0</integer> | ||
116 | <key>offsetX</key> | ||
117 | <real>0</real> | ||
118 | <key>offsetY</key> | ||
119 | <real>0</real> | ||
120 | </dict> | ||
121 | <key>鸡翅2.png</key> | ||
122 | <dict> | ||
123 | <key>width</key> | ||
124 | <integer>18</integer> | ||
125 | <key>height</key> | ||
126 | <integer>11</integer> | ||
127 | <key>originalWidth</key> | ||
128 | <integer>18</integer> | ||
129 | <key>originalHeight</key> | ||
130 | <integer>11</integer> | ||
131 | <key>x</key> | ||
132 | <integer>429</integer> | ||
133 | <key>y</key> | ||
134 | <integer>0</integer> | ||
135 | <key>offsetX</key> | ||
136 | <real>0</real> | ||
137 | <key>offsetY</key> | ||
138 | <real>0</real> | ||
139 | </dict> | ||
140 | <key>速度线1.png</key> | ||
141 | <dict> | ||
142 | <key>width</key> | ||
143 | <integer>83</integer> | ||
144 | <key>height</key> | ||
145 | <integer>75</integer> | ||
146 | <key>originalWidth</key> | ||
147 | <integer>83</integer> | ||
148 | <key>originalHeight</key> | ||
149 | <integer>75</integer> | ||
150 | <key>x</key> | ||
151 | <integer>0</integer> | ||
152 | <key>y</key> | ||
153 | <integer>71</integer> | ||
154 | <key>offsetX</key> | ||
155 | <real>0</real> | ||
156 | <key>offsetY</key> | ||
157 | <real>0</real> | ||
158 | </dict> | ||
159 | <key>熊手2.png</key> | ||
160 | <dict> | ||
161 | <key>width</key> | ||
162 | <integer>73</integer> | ||
163 | <key>height</key> | ||
164 | <integer>136</integer> | ||
165 | <key>originalWidth</key> | ||
166 | <integer>73</integer> | ||
167 | <key>originalHeight</key> | ||
168 | <integer>136</integer> | ||
169 | <key>x</key> | ||
170 | <integer>85</integer> | ||
171 | <key>y</key> | ||
172 | <integer>71</integer> | ||
173 | <key>offsetX</key> | ||
174 | <real>0</real> | ||
175 | <key>offsetY</key> | ||
176 | <real>0</real> | ||
177 | </dict> | ||
178 | <key>熊头.png</key> | ||
179 | <dict> | ||
180 | <key>width</key> | ||
181 | <integer>136</integer> | ||
182 | <key>height</key> | ||
183 | <integer>110</integer> | ||
184 | <key>originalWidth</key> | ||
185 | <integer>136</integer> | ||
186 | <key>originalHeight</key> | ||
187 | <integer>110</integer> | ||
188 | <key>x</key> | ||
189 | <integer>160</integer> | ||
190 | <key>y</key> | ||
191 | <integer>71</integer> | ||
192 | <key>offsetX</key> | ||
193 | <real>0</real> | ||
194 | <key>offsetY</key> | ||
195 | <real>0</real> | ||
196 | </dict> | ||
197 | <key>熊身.png</key> | ||
198 | <dict> | ||
199 | <key>width</key> | ||
200 | <integer>119</integer> | ||
201 | <key>height</key> | ||
202 | <integer>81</integer> | ||
203 | <key>originalWidth</key> | ||
204 | <integer>119</integer> | ||
205 | <key>originalHeight</key> | ||
206 | <integer>81</integer> | ||
207 | <key>x</key> | ||
208 | <integer>298</integer> | ||
209 | <key>y</key> | ||
210 | <integer>71</integer> | ||
211 | <key>offsetX</key> | ||
212 | <real>0</real> | ||
213 | <key>offsetY</key> | ||
214 | <real>0</real> | ||
215 | </dict> | ||
216 | <key>熊手1.png</key> | ||
217 | <dict> | ||
218 | <key>width</key> | ||
219 | <integer>100</integer> | ||
220 | <key>height</key> | ||
221 | <integer>121</integer> | ||
222 | <key>originalWidth</key> | ||
223 | <integer>100</integer> | ||
224 | <key>originalHeight</key> | ||
225 | <integer>121</integer> | ||
226 | <key>x</key> | ||
227 | <integer>0</integer> | ||
228 | <key>y</key> | ||
229 | <integer>209</integer> | ||
230 | <key>offsetX</key> | ||
231 | <real>0</real> | ||
232 | <key>offsetY</key> | ||
233 | <real>0</real> | ||
234 | </dict> | ||
235 | </dict> | ||
236 | <key>metadata</key> | ||
237 | <dict> | ||
238 | <key>format</key> | ||
239 | <integer>0</integer> | ||
240 | <key>textureFileName</key> | ||
241 | <ustring>chongwupk0.png</ustring> | ||
242 | <key>realTextureFileName</key> | ||
243 | <ustring>chongwupk0.png</ustring> | ||
244 | <key>size</key> | ||
245 | <string>{512,512}</string> | ||
246 | </dict> | ||
247 | <key>texture</key> | ||
248 | <dict> | ||
249 | <key>width</key> | ||
250 | <integer>512</integer> | ||
251 | <key>height</key> | ||
252 | <integer>512</integer> | ||
253 | </dict> | ||
254 | </dict> | ||
255 | </plist> | ||
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... | @@ -262,6 +262,15 @@ | ... | @@ -262,6 +262,15 @@ |
262 | <Folder Name="main_scene_grasp"> | 262 | <Folder Name="main_scene_grasp"> |
263 | <ExportJsonFile Name="main_scene_grasp.ExportJson" /> | 263 | <ExportJsonFile Name="main_scene_grasp.ExportJson" /> |
264 | </Folder> | 264 | </Folder> |
265 | <Folder Name="main_scene_icon_grasp"> | ||
266 | <ExportJsonFile Name="zhuachongwu.ExportJson" /> | ||
267 | </Folder> | ||
268 | <Folder Name="main_scene_icon_pk"> | ||
269 | <ExportJsonFile Name="chongwupk.ExportJson" /> | ||
270 | </Folder> | ||
271 | <Folder Name="main_scene_icon_ylc"> | ||
272 | <ExportJsonFile Name="youleyuan.ExportJson" /> | ||
273 | </Folder> | ||
265 | <Folder Name="main_scene_pleasure"> | 274 | <Folder Name="main_scene_pleasure"> |
266 | <ExportJsonFile Name="main_scene_pleasure.ExportJson" /> | 275 | <ExportJsonFile Name="main_scene_pleasure.ExportJson" /> |
267 | </Folder> | 276 | </Folder> |
... | @@ -1127,11 +1136,16 @@ | ... | @@ -1127,11 +1136,16 @@ |
1127 | <Folder Name="friend"> | 1136 | <Folder Name="friend"> |
1128 | <Image Name="bg_friend.png" /> | 1137 | <Image Name="bg_friend.png" /> |
1129 | <Image Name="bg_friend_add.png" /> | 1138 | <Image Name="bg_friend_add.png" /> |
1139 | <Image Name="bg_friend_add_word.png" /> | ||
1130 | <Image Name="bg_friend_back.png" /> | 1140 | <Image Name="bg_friend_back.png" /> |
1141 | <Image Name="bg_friend_back_word.png" /> | ||
1131 | <Image Name="bg_friend_exit.png" /> | 1142 | <Image Name="bg_friend_exit.png" /> |
1143 | <Image Name="bg_friend_exit_word.png" /> | ||
1132 | <Image Name="bg_friend_item.png" /> | 1144 | <Image Name="bg_friend_item.png" /> |
1133 | <Image Name="bg_friend_item_s.png" /> | 1145 | <Image Name="bg_friend_item_s.png" /> |
1146 | <Image Name="bg_friend_jilu_word.png" /> | ||
1134 | <Image Name="bg_friend_lv.png" /> | 1147 | <Image Name="bg_friend_lv.png" /> |
1148 | <Image Name="bg_friend_songhua_word.png" /> | ||
1135 | <Image Name="bg_friend_tip_title.png" /> | 1149 | <Image Name="bg_friend_tip_title.png" /> |
1136 | <Image Name="btn_add_1.png" /> | 1150 | <Image Name="btn_add_1.png" /> |
1137 | <Image Name="btn_add_2.png" /> | 1151 | <Image Name="btn_add_2.png" /> |
... | @@ -1185,6 +1199,15 @@ | ... | @@ -1185,6 +1199,15 @@ |
1185 | <Image Name="btn_online_gift_s.png" /> | 1199 | <Image Name="btn_online_gift_s.png" /> |
1186 | <Image Name="btn_ylc.png" /> | 1200 | <Image Name="btn_ylc.png" /> |
1187 | <Image Name="img_red_point.png" /> | 1201 | <Image Name="img_red_point.png" /> |
1202 | <Image Name="main_scene_icon_grasp.png" /> | ||
1203 | <Image Name="main_scene_icon_grasp_bg.png" /> | ||
1204 | <Image Name="main_scene_icon_grasp_word.png" /> | ||
1205 | <Image Name="main_scene_icon_pk.png" /> | ||
1206 | <Image Name="main_scene_icon_pk_bg.png" /> | ||
1207 | <Image Name="main_scene_icon_word.png" /> | ||
1208 | <Image Name="main_scene_icon_ylc.png" /> | ||
1209 | <Image Name="main_scene_icon_ylc_bg.png" /> | ||
1210 | <Image Name="main_scene_icon_ylc_word.png" /> | ||
1188 | <Image Name="tips_new_activity_title.png" /> | 1211 | <Image Name="tips_new_activity_title.png" /> |
1189 | <Image Name="tips_new_game_title.png" /> | 1212 | <Image Name="tips_new_game_title.png" /> |
1190 | <Image Name="wird_pet_grasp.png" /> | 1213 | <Image Name="wird_pet_grasp.png" /> | ... | ... |
... | @@ -28,16 +28,5 @@ | ... | @@ -28,16 +28,5 @@ |
28 | <LastRunType Value="Windows" /> | 28 | <LastRunType Value="Windows" /> |
29 | </Value> | 29 | </Value> |
30 | </Item> | 30 | </Item> |
31 | <Item Key="TabsParamsKey"> | ||
32 | <Value ctype="TabsInfo"> | ||
33 | <OpenedDocuments> | ||
34 | <FilePathData Path="ui/pet/PetPkScene.csd" /> | ||
35 | <FilePathData Path="ui/pet/PetPkItem.csd" /> | ||
36 | <FilePathData Path="ui/pet/PetPkHpAdd.csd" /> | ||
37 | <FilePathData Path="ui/pet/PetPkHp.csd" /> | ||
38 | </OpenedDocuments> | ||
39 | <ActiveDocument Path="ui/pet/PetPkItem.csd" /> | ||
40 | </Value> | ||
41 | </Item> | ||
42 | </Properties> | 31 | </Properties> |
43 | </UserData> | 32 | </UserData> |
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
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