Commit e835002c e835002ccbc2e8d2805cbbca526ac587e1e67404 by jinwawa

0529

1 parent 33ea29b0
Showing 94 changed files with 2118 additions and 697 deletions
......@@ -1437,16 +1437,16 @@
<lv id="10" ack="2" def="4" ai="95" />
</pet>
<pet id="30009" name="兔子" attr="3" star="1" skillid="2001" py="tù zi" animationTime="0" animationID="1019" scale="1.3" des="兔子,是一种胆小的动物,突然喧闹声、生人和陌生动物,如猫狗等都会使它惊慌失措。兔子是夜行性动物,晚上及夜间的进食比例占全天的75%左右。">
<lv id="1" ack="3" def="4" ai="10" />
<lv id="2" ack="3" def="4" ai="20" />
<lv id="3" ack="3" def="4" ai="30" />
<lv id="4" ack="3" def="4" ai="40" />
<lv id="5" ack="3" def="4" ai="50" />
<lv id="6" ack="3" def="4" ai="60" />
<lv id="7" ack="3" def="4" ai="70" />
<lv id="8" ack="3" def="4" ai="80" />
<lv id="9" ack="3" def="4" ai="90" />
<lv id="10" ack="3" def="4" ai="95" />
<lv id="1" ack="3" def="3" ai="10" />
<lv id="2" ack="3" def="3" ai="20" />
<lv id="3" ack="3" def="3" ai="30" />
<lv id="4" ack="3" def="3" ai="40" />
<lv id="5" ack="3" def="3" ai="50" />
<lv id="6" ack="3" def="3" ai="60" />
<lv id="7" ack="3" def="3" ai="70" />
<lv id="8" ack="3" def="3" ai="80" />
<lv id="9" ack="3" def="3" ai="90" />
<lv id="10" ack="3" def="3" ai="95" />
</pet>
<pet id="30010" name="小鸡" attr="3" star="1" skillid="1008" eff="1,3,1,1" animationTime="0" animationID="1033" scale="1.5" des="小鸡,抗寒力差。初出壳的雏鸡,体温比成年鸡低3℃,要10天后才能达到正常体温,加上雏鸡绒毛短而稀,不能御寒,所以对环境的适应能力不强,必须依靠人工保温,雏鸡才能正常生长发育。" py="xiǎo jī">
<lv id="1" ack="2" def="4" ai="10" />
......@@ -1593,16 +1593,16 @@
<lv id="10" ack="1" def="9" ai="95" />
</pet>
<pet id="30022" name="双峰骆驼" attr="3" star="2" skillid="4008" eff="3,2" animationTime="0" animationID="1028" scale="1" des="双峰骆驼,具有耐粗饲、耐饥渴、耐高温、耐严寒、耐负重、抗干旱、抗风沙、抗疾病等特殊能力。中国历史上,骆驼长期充作沙漠地区的交通工具。" py="shuāng fēng luò tuo">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
<lv id="4" ack="2" def="8" ai="40" />
<lv id="5" ack="2" def="8" ai="50" />
<lv id="6" ack="2" def="8" ai="60" />
<lv id="7" ack="2" def="8" ai="70" />
<lv id="8" ack="2" def="8" ai="80" />
<lv id="9" ack="2" def="8" ai="90" />
<lv id="10" ack="2" def="8" ai="95" />
<lv id="1" ack="2" def="6" ai="10" />
<lv id="2" ack="2" def="6" ai="20" />
<lv id="3" ack="2" def="6" ai="30" />
<lv id="4" ack="2" def="6" ai="40" />
<lv id="5" ack="2" def="6" ai="50" />
<lv id="6" ack="2" def="6" ai="60" />
<lv id="7" ack="2" def="6" ai="70" />
<lv id="8" ack="2" def="6" ai="80" />
<lv id="9" ack="2" def="6" ai="90" />
<lv id="10" ack="2" def="6" ai="95" />
</pet>
<pet id="30023" name="松鼠" invalid="1" attr="3" star="2" animationTime="0" animationID="0" scale="1" des="" py="sōng shǔ">
<lv id="1" ack="100" def="100" ai="10" />
......@@ -2112,70 +2112,70 @@
id:技能特效id
状态
-->
<data id="1" name="开场技能:使x个y系友方攻击+z" idx="1000"/>
<data id="2" name="开场技能:敌人多于x个,获得攻击+y" idx="1001"/>
<data id="3" name="开场技能:使x个y系友方血量+z" idx="1002"/>
<data id="4" name="开场技能:敌人多于x个,获得血量+y" idx="1003"/>
<data id="5" name="开场技能:给x个y系友方增加z状态" idx="1004"/>
<data id="7" name="开场技能:复制x个y系z/i的敌方进入排序,复制的宠物相同" idx="1007"/>
<data id="8" name="开场技能:复制x个y系z/i的敌方上场,只有主动、被动技能,复制的宠物相同" idx="1008"/>
<data id="9" name="开场技能:复制x个y系z/i的友方进入排序,复制的宠物相同" idx="1009"/>
<data id="10" name="开场技能:复制x个y系z/i的友方上场,只有主动、被动技能,复制的宠物相同" idx="1010"/>
<data id="11" name="开场技能:使所有x系宠物攻击为y" idx="1011"/>
<data id="12" name="开场技能:使所有x系宠物血量为y" idx="1012"/>
<data id="1" name="开场技能:使x个h系友方攻击+z" idx="1000"/>
<data id="2" name="开场技能:当敌人多于x个,上场时获得y攻击" idx="1001"/>
<data id="3" name="开场技能:上场时使x个h系友方血量+z" idx="1002"/>
<data id="4" name="开场技能:当敌人多于x个,上场时获得y血量" idx="1003"/>
<data id="5" name="开场技能:给x个h系友方增加z状态" idx="1004"/>
<data id="7" name="开场技能:复制x个h系z/i的敌方进入牌序" idx="1007"/>
<data id="8" name="开场技能:复制x个h系z/i的敌方上场" idx="1008"/>
<data id="9" name="开场技能:复制x个h系z/i的友方进入牌序" idx="1009"/>
<data id="10" name="开场技能:复制x个h系z/i的友方上场" idx="1010"/>
<data id="11" name="开场技能:使所有h系宠物攻击变为y" idx="1011"/>
<data id="12" name="开场技能:使所有h系宠物血量变为y" idx="1012"/>
<data id="13" name="开场技能:使x个敌方攻击与血量互换" idx="1013"/>
<data id="14" name="开场技能:将x点伤害随机分配给y系敌方" idx="1014"/>
<data id="15" name="开场技能:使x个y系敌方技能失效" idx="1015"/>
<data id="16" name="开场技能:增加x状态给y个z系敌方i回合" idx="1016"/>
<data id="14" name="开场技能:将x点伤害随机分配给h系敌方" idx="1014"/>
<data id="15" name="开场技能:使x个h系敌方技能失效" idx="1015"/>
<data id="16" name="开场技能:增加x状态给y个h系敌方i回合" idx="1016"/>
<data id="17" name="开场技能:消灭x个攻击y以下的敌方" idx="1017"/>
<data id="18" name="开场技能:消灭x个血量y以下的敌方" idx="1018"/>
<data id="19" name="开场技能:给自己增加状态x" idx="1006"/>
<data id="19" name="开场技能:给自己增加状态k" idx="1006"/>
<data id="20" name="开场技能:使x个受伤友方,恢复y点血量" idx="1005"/>
<data id="100" name="先手技能:先手攻击(靠优先级,无需处理)" idx="2001"/>
<data id="101" name="先手技能:给自己增加状态x" idx="2000"/>
<data id="102" name="先手技能:解除x个友方的y状态" idx="2007"/>
<data id="104" name="先手技能:每回合使x个y系友方攻击+z.本回合有效,下回合失效" idx="2002"/>
<data id="105" name="先手技能:每回合使x个y系友方血量+z.本回合有效,下回合失效" idx="2003"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的y系敌方永久加入自己.永久有效,只有普通攻击" idx="2005"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的y系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006"/>
<data id="100" name="先手技能:自己回合第一个攻击" idx="2001"/>
<data id="101" name="先手技能:给自己增加状态k" idx="2000"/>
<data id="102" name="先手技能:解除x个友方的k状态" idx="2007"/>
<data id="104" name="先手技能:每回合使x个h系友方攻击+z.本回合有效,下回合失效" idx="2002"/>
<data id="105" name="先手技能:每回合使x个h系友方血量+z.本回合有效,下回合失效" idx="2003"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的h系敌方永久加入自己.永久有效,只有普通攻击" idx="2005"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的h系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006"/>
<data id="108" name="先手技能:每回合给x个受伤的友方恢复y点血,包括自己" idx="2008"/>
<data id="200" name="主动技能:增加x状态给敌方" idx="3001"/>
<data id="201" name="主动技能:增加x状态给敌方y回合" idx="3000"/>
<data id="202" name="主动技能:消灭1个有x状态的敌方" idx="3004"/>
<data id="200" name="主动技能:增加k状态给敌方" idx="3001"/>
<data id="201" name="主动技能:增加k状态给敌方y回合" idx="3000"/>
<data id="202" name="主动技能:消灭1个有k状态的敌方" idx="3004"/>
<data id="203" name="主动技能:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="204" name="主动技能:攻击敌方时吸取x点血给自己" idx="3006"/>
<data id="205" name="主动技能:与敌方同归于尽" idx="3007"/>
<data id="206" name="主动技能:如果是最后出手,(靠优先级,无需处理)本次攻击+x" idx="3003"/>
<data id="206" name="主动技能:如果是最后出手,本次攻击+x" idx="3003"/>
<data id="207" name="主动技能:嗜血:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="300" name="被动技能:受到攻击,施放x状态给攻击的敌方y回合" idx="4000"/>
<data id="300" name="被动技能:受到攻击,施放k状态给攻击的敌方y回合" idx="4000"/>
<data id="301" name="被动技能:帮相邻的友方承担普通攻击" idx="4001"/>
<data id="302" name="被动技能:受到攻击时反伤敌方x点血" idx="4002"/>
<data id="303" name="被动技能:相邻的友方攻击+x" idx="4003"/>
<data id="304" name="被动技能:相邻的友方血量+x" idx="4004"/>
<data id="305" name="被动技能:相邻的友方获得x状态, 离开时,不影响原来的状态" idx="4005"/>
<data id="305" name="被动技能:相邻的友方获得k状态, 离开时,不影响原来的状态" idx="4005"/>
<data id="306" name="被动技能:在自己血量为x时,恢复y点血" idx="4006"/>
<data id="307" name="被动技能:x系宠物在场,攻击+y" idx="4007"/>
<data id="308" name="被动技能:x系宠物在场,血量+y" idx="4008"/>
<data id="309" name="被动技能:友方x系宠物在场,血量+y" idx="4009"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x(按照当前场上友军受伤数量增加攻击)" idx="4022"/>
<data id="311" name="被动技能:受伤时,攻击+x(永久不累加,满血后恢复攻击)" idx="4011"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y(少于N个会恢复攻击)" idx="4010"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的i宠物进入排序,宠物相同" idx="4013"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方x系宠物造成y点伤害" idx="4014"/>
<data id="315" name="被动技能:死亡后爆炸,对x系宠物造成y点伤害" idx="4015"/>
<data id="316" name="被动技能:死亡后给x个y系友方加上z状态" idx="4016"/>
<data id="317" name="被动技能:死亡后使x个y系友方攻击+z血量+i" idx="4017"/>
<data id="318" name="被动技能:死亡后使x个y系敌方攻击-z血量-i" idx="4018"/>
<data id="319" name="被动技能:被动,死亡后使x个y系友方攻击+z" idx="4019"/>
<data id="320" name="被动技能:死亡后使x个y系友方血量+z" idx="4020"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的i宠物上场" idx="4021"/>
<data id="307" name="被动技能:h系宠物在场,攻击+y" idx="4007"/>
<data id="308" name="被动技能:h系宠物在场,血量+y" idx="4008"/>
<data id="309" name="被动技能:友方h系宠物在场,血量+y" idx="4009"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4022"/>
<data id="311" name="被动技能:受伤时,攻击+x" idx="4011"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y" idx="4010"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的h系宠物进入排序,宠物相同" idx="4013"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方h系宠物造成y点伤害" idx="4014"/>
<data id="315" name="被动技能:死亡后爆炸,对h系宠物造成y点伤害" idx="4015"/>
<data id="316" name="被动技能:死亡后给x个h系友方加上k状态" idx="4016"/>
<data id="317" name="被动技能:死亡后使x个h系友方攻击+z血量+i" idx="4017"/>
<data id="318" name="被动技能:死亡后使x个h系敌方攻击-z血量-i" idx="4018"/>
<data id="319" name="被动技能:被动,死亡后使x个h系友方攻击+z" idx="4019"/>
<data id="320" name="被动技能:死亡后使x个h系友方血量+z" idx="4020"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的h系宠物上场" idx="4021"/>
<data id="322" name="被动技能:每当有一个友方受到伤害,血量+x,按照当前场上友军受伤数量增加血量" idx="4023"/>
<data id="323" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4024"/>
<data id="324" name="被动技能:每当有一个友方受到伤害,血量+x" idx="4025"/>
<data id="325" name="被动技能:友方x系宠物在场,攻击+y" idx="4012"/>
<data id="325" name="被动技能:友方h系宠物在场,攻击+y" idx="4012"/>
</eff>
<!--
attr:属性1:水 2:火 3:草
......@@ -2357,7 +2357,7 @@
<pet id="20024" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
<pet id="20025" lv="1" skill_id="2003" ack="2" hp="8" congming="10"/>
<pet id="20026" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="2" hp="1" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20035" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
......@@ -2372,7 +2372,7 @@
<pet id="30006" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
<pet id="30007" lv="1" skill_id="4007" ack="2" hp="6" congming="10"/>
<pet id="30008" lv="1" skill_id="2003" ack="2" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="3" congming="10"/>
<pet id="30010" lv="1" skill_id="1008" ack="2" hp="4" congming="10"/>
<pet id="30011" lv="1" skill_id="4002" ack="2" hp="6" congming="10"/>
<pet id="30012" lv="1" skill_id="2002" ack="2" hp="6" congming="10"/>
......@@ -2384,7 +2384,7 @@
<pet id="30019" lv="1" skill_id="2001" ack="4" hp="4" congming="10"/>
<pet id="30020" lv="1" skill_id="4009" ack="2" hp="6" congming="10"/>
<pet id="30021" lv="1" skill_id="2000" ack="1" hp="9" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="8" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="6" congming="10"/>
<pet id="30026" lv="1" skill_id="1010" ack="2" hp="4" congming="10"/>
<pet id="30027" lv="1" skill_id="3000" ack="2" hp="4" congming="10"/>
<pet id="30028" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
......@@ -2462,7 +2462,7 @@
<pet id="20024" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
<pet id="20025" lv="3" skill_id="2003" ack="2" hp="8" congming="30"/>
<pet id="20026" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="2" hp="1" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20035" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
......@@ -2477,7 +2477,7 @@
<pet id="30006" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
<pet id="30007" lv="3" skill_id="4007" ack="2" hp="6" congming="30"/>
<pet id="30008" lv="3" skill_id="2003" ack="2" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="3" congming="30"/>
<pet id="30010" lv="3" skill_id="1008" ack="2" hp="4" congming="30"/>
<pet id="30011" lv="3" skill_id="4002" ack="2" hp="6" congming="30"/>
<pet id="30012" lv="3" skill_id="2002" ack="2" hp="6" congming="30"/>
......@@ -2489,7 +2489,7 @@
<pet id="30019" lv="3" skill_id="2001" ack="4" hp="4" congming="30"/>
<pet id="30020" lv="3" skill_id="4009" ack="2" hp="6" congming="30"/>
<pet id="30021" lv="3" skill_id="2000" ack="1" hp="9" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="8" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="6" congming="30"/>
<pet id="30026" lv="3" skill_id="1010" ack="2" hp="4" congming="30"/>
<pet id="30027" lv="3" skill_id="3000" ack="2" hp="4" congming="30"/>
<pet id="30028" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
......@@ -2567,7 +2567,7 @@
<pet id="20024" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
<pet id="20025" lv="5" skill_id="2003" ack="2" hp="8" congming="50"/>
<pet id="20026" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="2" hp="1" congming="50"/>
<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20035" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
......@@ -2582,7 +2582,7 @@
<pet id="30006" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
<pet id="30007" lv="5" skill_id="4007" ack="2" hp="6" congming="50"/>
<pet id="30008" lv="5" skill_id="2003" ack="2" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="3" congming="50"/>
<pet id="30010" lv="5" skill_id="1008" ack="2" hp="4" congming="50"/>
<pet id="30011" lv="5" skill_id="4002" ack="2" hp="6" congming="50"/>
<pet id="30012" lv="5" skill_id="2002" ack="2" hp="6" congming="50"/>
......@@ -2594,7 +2594,7 @@
<pet id="30019" lv="5" skill_id="2001" ack="4" hp="4" congming="50"/>
<pet id="30020" lv="5" skill_id="4009" ack="2" hp="6" congming="50"/>
<pet id="30021" lv="5" skill_id="2000" ack="1" hp="9" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="8" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="6" congming="50"/>
<pet id="30026" lv="5" skill_id="1010" ack="2" hp="4" congming="50"/>
<pet id="30027" lv="5" skill_id="3000" ack="2" hp="4" congming="50"/>
<pet id="30028" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
......@@ -2717,7 +2717,7 @@
<pet id="20024" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
<pet id="20025" lv="8" skill_id="2003" ack="2" hp="8" congming="80"/>
<pet id="20026" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="2" hp="1" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20035" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
......@@ -2732,7 +2732,7 @@
<pet id="30006" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
<pet id="30007" lv="8" skill_id="4007" ack="2" hp="6" congming="80"/>
<pet id="30008" lv="8" skill_id="2003" ack="2" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="3" congming="80"/>
<pet id="30010" lv="8" skill_id="1008" ack="2" hp="4" congming="80"/>
<pet id="30011" lv="8" skill_id="4002" ack="2" hp="6" congming="80"/>
<pet id="30012" lv="8" skill_id="2002" ack="2" hp="6" congming="80"/>
......@@ -2744,7 +2744,7 @@
<pet id="30019" lv="8" skill_id="2001" ack="4" hp="4" congming="80"/>
<pet id="30020" lv="8" skill_id="4009" ack="2" hp="6" congming="80"/>
<pet id="30021" lv="8" skill_id="2000" ack="1" hp="9" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="8" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="6" congming="80"/>
<pet id="30026" lv="8" skill_id="1010" ack="2" hp="4" congming="80"/>
<pet id="30027" lv="8" skill_id="3000" ack="2" hp="4" congming="80"/>
<pet id="30028" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
......@@ -2759,14 +2759,14 @@
<pet id="10025" lv="8" skill_id="3003" ack="2" hp="9" congming="80"/>
<pet id="10026" lv="8" skill_id="3003" ack="2" hp="8" congming="80"/>
<pet id="10028" lv="8" skill_id="3004" ack="2" hp="8" congming="80"/>
<pet id="10031" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="10031" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="10034" lv="8" skill_id="4002" ack="1" hp="9" congming="80"/>
<pet id="10035" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="10035" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="10043" lv="8" skill_id="3000" ack="2" hp="10" congming="80"/>
<pet id="10047" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="10053" lv="8" skill_id="2007" ack="2" hp="7" congming="80"/>
<pet id="10054" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="10056" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="10056" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="20030" lv="8" skill_id="4001" ack="2" hp="9" congming="80"/>
<pet id="20031" lv="8" skill_id="2007" ack="2" hp="7" congming="80"/>
<pet id="20032" lv="8" skill_id="1006" ack="2" hp="8" congming="80"/>
......@@ -2776,21 +2776,21 @@
<pet id="20037" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="20039" lv="8" skill_id="3004" ack="2" hp="8" congming="80"/>
<pet id="20040" lv="8" skill_id="4003" ack="2" hp="8" congming="80"/>
<pet id="20042" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="20043" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="20044" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="20042" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="20043" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="20044" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="20045" lv="8" skill_id="4004" ack="2" hp="8" congming="80"/>
<pet id="20049" lv="8" skill_id="1017" ack="8" hp="10" congming="80"/>
<pet id="20049" lv="8" skill_id="1017" ack="5" hp="10" congming="80"/>
<pet id="20051" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="20052" lv="8" skill_id="1018" ack="2" hp="6" congming="80"/>
<pet id="20053" lv="8" skill_id="1017" ack="2" hp="8" congming="80"/>
<pet id="30002" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="30030" lv="8" skill_id="4002" ack="1" hp="9" congming="80"/>
<pet id="30031" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="30032" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="30033" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="30034" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="30035" lv="8" skill_id="1017" ack="8" hp="10" congming="80"/>
<pet id="30032" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="30033" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="30034" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="30035" lv="8" skill_id="1017" ack="5" hp="10" congming="80"/>
<pet id="30040" lv="8" skill_id="4003" ack="2" hp="8" congming="80"/>
<pet id="30042" lv="8" skill_id="4000" ack="2" hp="6" congming="80"/>
<pet id="30043" lv="8" skill_id="1006" ack="2" hp="8" congming="80"/>
......
......@@ -32,22 +32,23 @@
<shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" />
<shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" />
<shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" />
<shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" />
<shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" />
<shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" />
<shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" />
<shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" />
<shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" />
<shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" />
<shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" />
<shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" />
<shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" />
<shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" />
<shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" />
<shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" />
<shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" />
<shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" />
<shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" />
<shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" />
<shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" />
<shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" />
<shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" />
<shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" />
......
......@@ -1437,16 +1437,16 @@
<lv id="10" ack="2" def="4" ai="95" />
</pet>
<pet id="30009" name="兔子" attr="3" star="1" skillid="2001" py="tù zi" animationTime="0" animationID="1019" scale="1.3" des="兔子,是一种胆小的动物,突然喧闹声、生人和陌生动物,如猫狗等都会使它惊慌失措。兔子是夜行性动物,晚上及夜间的进食比例占全天的75%左右。">
<lv id="1" ack="3" def="4" ai="10" />
<lv id="2" ack="3" def="4" ai="20" />
<lv id="3" ack="3" def="4" ai="30" />
<lv id="4" ack="3" def="4" ai="40" />
<lv id="5" ack="3" def="4" ai="50" />
<lv id="6" ack="3" def="4" ai="60" />
<lv id="7" ack="3" def="4" ai="70" />
<lv id="8" ack="3" def="4" ai="80" />
<lv id="9" ack="3" def="4" ai="90" />
<lv id="10" ack="3" def="4" ai="95" />
<lv id="1" ack="3" def="3" ai="10" />
<lv id="2" ack="3" def="3" ai="20" />
<lv id="3" ack="3" def="3" ai="30" />
<lv id="4" ack="3" def="3" ai="40" />
<lv id="5" ack="3" def="3" ai="50" />
<lv id="6" ack="3" def="3" ai="60" />
<lv id="7" ack="3" def="3" ai="70" />
<lv id="8" ack="3" def="3" ai="80" />
<lv id="9" ack="3" def="3" ai="90" />
<lv id="10" ack="3" def="3" ai="95" />
</pet>
<pet id="30010" name="小鸡" attr="3" star="1" skillid="1008" eff="1,3,1,1" animationTime="0" animationID="1033" scale="1.5" des="小鸡,抗寒力差。初出壳的雏鸡,体温比成年鸡低3℃,要10天后才能达到正常体温,加上雏鸡绒毛短而稀,不能御寒,所以对环境的适应能力不强,必须依靠人工保温,雏鸡才能正常生长发育。" py="xiǎo jī">
<lv id="1" ack="2" def="4" ai="10" />
......@@ -1593,16 +1593,16 @@
<lv id="10" ack="1" def="9" ai="95" />
</pet>
<pet id="30022" name="双峰骆驼" attr="3" star="2" skillid="4008" eff="3,2" animationTime="0" animationID="1028" scale="1" des="双峰骆驼,具有耐粗饲、耐饥渴、耐高温、耐严寒、耐负重、抗干旱、抗风沙、抗疾病等特殊能力。中国历史上,骆驼长期充作沙漠地区的交通工具。" py="shuāng fēng luò tuo">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
<lv id="4" ack="2" def="8" ai="40" />
<lv id="5" ack="2" def="8" ai="50" />
<lv id="6" ack="2" def="8" ai="60" />
<lv id="7" ack="2" def="8" ai="70" />
<lv id="8" ack="2" def="8" ai="80" />
<lv id="9" ack="2" def="8" ai="90" />
<lv id="10" ack="2" def="8" ai="95" />
<lv id="1" ack="2" def="6" ai="10" />
<lv id="2" ack="2" def="6" ai="20" />
<lv id="3" ack="2" def="6" ai="30" />
<lv id="4" ack="2" def="6" ai="40" />
<lv id="5" ack="2" def="6" ai="50" />
<lv id="6" ack="2" def="6" ai="60" />
<lv id="7" ack="2" def="6" ai="70" />
<lv id="8" ack="2" def="6" ai="80" />
<lv id="9" ack="2" def="6" ai="90" />
<lv id="10" ack="2" def="6" ai="95" />
</pet>
<pet id="30023" name="松鼠" invalid="1" attr="3" star="2" animationTime="0" animationID="0" scale="1" des="" py="sōng shǔ">
<lv id="1" ack="100" def="100" ai="10" />
......@@ -2112,70 +2112,70 @@
id:技能特效id
状态
-->
<data id="1" name="开场技能:使x个y系友方攻击+z" idx="1000"/>
<data id="2" name="开场技能:敌人多于x个,获得攻击+y" idx="1001"/>
<data id="3" name="开场技能:使x个y系友方血量+z" idx="1002"/>
<data id="4" name="开场技能:敌人多于x个,获得血量+y" idx="1003"/>
<data id="5" name="开场技能:给x个y系友方增加z状态" idx="1004"/>
<data id="7" name="开场技能:复制x个y系z/i的敌方进入排序,复制的宠物相同" idx="1007"/>
<data id="8" name="开场技能:复制x个y系z/i的敌方上场,只有主动、被动技能,复制的宠物相同" idx="1008"/>
<data id="9" name="开场技能:复制x个y系z/i的友方进入排序,复制的宠物相同" idx="1009"/>
<data id="10" name="开场技能:复制x个y系z/i的友方上场,只有主动、被动技能,复制的宠物相同" idx="1010"/>
<data id="11" name="开场技能:使所有x系宠物攻击为y" idx="1011"/>
<data id="12" name="开场技能:使所有x系宠物血量为y" idx="1012"/>
<data id="1" name="开场技能:使x个h系友方攻击+z" idx="1000"/>
<data id="2" name="开场技能:当敌人多于x个,上场时获得y攻击" idx="1001"/>
<data id="3" name="开场技能:上场时使x个h系友方血量+z" idx="1002"/>
<data id="4" name="开场技能:当敌人多于x个,上场时获得y血量" idx="1003"/>
<data id="5" name="开场技能:给x个h系友方增加z状态" idx="1004"/>
<data id="7" name="开场技能:复制x个h系z/i的敌方进入牌序" idx="1007"/>
<data id="8" name="开场技能:复制x个h系z/i的敌方上场" idx="1008"/>
<data id="9" name="开场技能:复制x个h系z/i的友方进入牌序" idx="1009"/>
<data id="10" name="开场技能:复制x个h系z/i的友方上场" idx="1010"/>
<data id="11" name="开场技能:使所有h系宠物攻击变为y" idx="1011"/>
<data id="12" name="开场技能:使所有h系宠物血量变为y" idx="1012"/>
<data id="13" name="开场技能:使x个敌方攻击与血量互换" idx="1013"/>
<data id="14" name="开场技能:将x点伤害随机分配给y系敌方" idx="1014"/>
<data id="15" name="开场技能:使x个y系敌方技能失效" idx="1015"/>
<data id="16" name="开场技能:增加x状态给y个z系敌方i回合" idx="1016"/>
<data id="14" name="开场技能:将x点伤害随机分配给h系敌方" idx="1014"/>
<data id="15" name="开场技能:使x个h系敌方技能失效" idx="1015"/>
<data id="16" name="开场技能:增加x状态给y个h系敌方i回合" idx="1016"/>
<data id="17" name="开场技能:消灭x个攻击y以下的敌方" idx="1017"/>
<data id="18" name="开场技能:消灭x个血量y以下的敌方" idx="1018"/>
<data id="19" name="开场技能:给自己增加状态x" idx="1006"/>
<data id="19" name="开场技能:给自己增加状态k" idx="1006"/>
<data id="20" name="开场技能:使x个受伤友方,恢复y点血量" idx="1005"/>
<data id="100" name="先手技能:先手攻击(靠优先级,无需处理)" idx="2001"/>
<data id="101" name="先手技能:给自己增加状态x" idx="2000"/>
<data id="102" name="先手技能:解除x个友方的y状态" idx="2007"/>
<data id="104" name="先手技能:每回合使x个y系友方攻击+z.本回合有效,下回合失效" idx="2002"/>
<data id="105" name="先手技能:每回合使x个y系友方血量+z.本回合有效,下回合失效" idx="2003"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的y系敌方永久加入自己.永久有效,只有普通攻击" idx="2005"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的y系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006"/>
<data id="100" name="先手技能:自己回合第一个攻击" idx="2001"/>
<data id="101" name="先手技能:给自己增加状态k" idx="2000"/>
<data id="102" name="先手技能:解除x个友方的k状态" idx="2007"/>
<data id="104" name="先手技能:每回合使x个h系友方攻击+z.本回合有效,下回合失效" idx="2002"/>
<data id="105" name="先手技能:每回合使x个h系友方血量+z.本回合有效,下回合失效" idx="2003"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的h系敌方永久加入自己.永久有效,只有普通攻击" idx="2005"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的h系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006"/>
<data id="108" name="先手技能:每回合给x个受伤的友方恢复y点血,包括自己" idx="2008"/>
<data id="200" name="主动技能:增加x状态给敌方" idx="3001"/>
<data id="201" name="主动技能:增加x状态给敌方y回合" idx="3000"/>
<data id="202" name="主动技能:消灭1个有x状态的敌方" idx="3004"/>
<data id="200" name="主动技能:增加k状态给敌方" idx="3001"/>
<data id="201" name="主动技能:增加k状态给敌方y回合" idx="3000"/>
<data id="202" name="主动技能:消灭1个有k状态的敌方" idx="3004"/>
<data id="203" name="主动技能:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="204" name="主动技能:攻击敌方时吸取x点血给自己" idx="3006"/>
<data id="205" name="主动技能:与敌方同归于尽" idx="3007"/>
<data id="206" name="主动技能:如果是最后出手,(靠优先级,无需处理)本次攻击+x" idx="3003"/>
<data id="206" name="主动技能:如果是最后出手,本次攻击+x" idx="3003"/>
<data id="207" name="主动技能:嗜血:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="300" name="被动技能:受到攻击,施放x状态给攻击的敌方y回合" idx="4000"/>
<data id="300" name="被动技能:受到攻击,施放k状态给攻击的敌方y回合" idx="4000"/>
<data id="301" name="被动技能:帮相邻的友方承担普通攻击" idx="4001"/>
<data id="302" name="被动技能:受到攻击时反伤敌方x点血" idx="4002"/>
<data id="303" name="被动技能:相邻的友方攻击+x" idx="4003"/>
<data id="304" name="被动技能:相邻的友方血量+x" idx="4004"/>
<data id="305" name="被动技能:相邻的友方获得x状态, 离开时,不影响原来的状态" idx="4005"/>
<data id="305" name="被动技能:相邻的友方获得k状态, 离开时,不影响原来的状态" idx="4005"/>
<data id="306" name="被动技能:在自己血量为x时,恢复y点血" idx="4006"/>
<data id="307" name="被动技能:x系宠物在场,攻击+y" idx="4007"/>
<data id="308" name="被动技能:x系宠物在场,血量+y" idx="4008"/>
<data id="309" name="被动技能:友方x系宠物在场,血量+y" idx="4009"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x(按照当前场上友军受伤数量增加攻击)" idx="4022"/>
<data id="311" name="被动技能:受伤时,攻击+x(永久不累加,满血后恢复攻击)" idx="4011"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y(少于N个会恢复攻击)" idx="4010"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的i宠物进入排序,宠物相同" idx="4013"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方x系宠物造成y点伤害" idx="4014"/>
<data id="315" name="被动技能:死亡后爆炸,对x系宠物造成y点伤害" idx="4015"/>
<data id="316" name="被动技能:死亡后给x个y系友方加上z状态" idx="4016"/>
<data id="317" name="被动技能:死亡后使x个y系友方攻击+z血量+i" idx="4017"/>
<data id="318" name="被动技能:死亡后使x个y系敌方攻击-z血量-i" idx="4018"/>
<data id="319" name="被动技能:被动,死亡后使x个y系友方攻击+z" idx="4019"/>
<data id="320" name="被动技能:死亡后使x个y系友方血量+z" idx="4020"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的i宠物上场" idx="4021"/>
<data id="307" name="被动技能:h系宠物在场,攻击+y" idx="4007"/>
<data id="308" name="被动技能:h系宠物在场,血量+y" idx="4008"/>
<data id="309" name="被动技能:友方h系宠物在场,血量+y" idx="4009"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4022"/>
<data id="311" name="被动技能:受伤时,攻击+x" idx="4011"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y" idx="4010"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的h系宠物进入排序,宠物相同" idx="4013"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方h系宠物造成y点伤害" idx="4014"/>
<data id="315" name="被动技能:死亡后爆炸,对h系宠物造成y点伤害" idx="4015"/>
<data id="316" name="被动技能:死亡后给x个h系友方加上k状态" idx="4016"/>
<data id="317" name="被动技能:死亡后使x个h系友方攻击+z血量+i" idx="4017"/>
<data id="318" name="被动技能:死亡后使x个h系敌方攻击-z血量-i" idx="4018"/>
<data id="319" name="被动技能:被动,死亡后使x个h系友方攻击+z" idx="4019"/>
<data id="320" name="被动技能:死亡后使x个h系友方血量+z" idx="4020"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的h系宠物上场" idx="4021"/>
<data id="322" name="被动技能:每当有一个友方受到伤害,血量+x,按照当前场上友军受伤数量增加血量" idx="4023"/>
<data id="323" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4024"/>
<data id="324" name="被动技能:每当有一个友方受到伤害,血量+x" idx="4025"/>
<data id="325" name="被动技能:友方x系宠物在场,攻击+y" idx="4012"/>
<data id="325" name="被动技能:友方h系宠物在场,攻击+y" idx="4012"/>
</eff>
<!--
attr:属性1:水 2:火 3:草
......@@ -2357,7 +2357,7 @@
<pet id="20024" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
<pet id="20025" lv="1" skill_id="2003" ack="2" hp="8" congming="10"/>
<pet id="20026" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="2" hp="1" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20035" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
......@@ -2372,7 +2372,7 @@
<pet id="30006" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
<pet id="30007" lv="1" skill_id="4007" ack="2" hp="6" congming="10"/>
<pet id="30008" lv="1" skill_id="2003" ack="2" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="3" congming="10"/>
<pet id="30010" lv="1" skill_id="1008" ack="2" hp="4" congming="10"/>
<pet id="30011" lv="1" skill_id="4002" ack="2" hp="6" congming="10"/>
<pet id="30012" lv="1" skill_id="2002" ack="2" hp="6" congming="10"/>
......@@ -2384,7 +2384,7 @@
<pet id="30019" lv="1" skill_id="2001" ack="4" hp="4" congming="10"/>
<pet id="30020" lv="1" skill_id="4009" ack="2" hp="6" congming="10"/>
<pet id="30021" lv="1" skill_id="2000" ack="1" hp="9" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="8" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="6" congming="10"/>
<pet id="30026" lv="1" skill_id="1010" ack="2" hp="4" congming="10"/>
<pet id="30027" lv="1" skill_id="3000" ack="2" hp="4" congming="10"/>
<pet id="30028" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
......@@ -2462,7 +2462,7 @@
<pet id="20024" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
<pet id="20025" lv="3" skill_id="2003" ack="2" hp="8" congming="30"/>
<pet id="20026" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="2" hp="1" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20035" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
......@@ -2477,7 +2477,7 @@
<pet id="30006" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
<pet id="30007" lv="3" skill_id="4007" ack="2" hp="6" congming="30"/>
<pet id="30008" lv="3" skill_id="2003" ack="2" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="3" congming="30"/>
<pet id="30010" lv="3" skill_id="1008" ack="2" hp="4" congming="30"/>
<pet id="30011" lv="3" skill_id="4002" ack="2" hp="6" congming="30"/>
<pet id="30012" lv="3" skill_id="2002" ack="2" hp="6" congming="30"/>
......@@ -2489,7 +2489,7 @@
<pet id="30019" lv="3" skill_id="2001" ack="4" hp="4" congming="30"/>
<pet id="30020" lv="3" skill_id="4009" ack="2" hp="6" congming="30"/>
<pet id="30021" lv="3" skill_id="2000" ack="1" hp="9" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="8" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="6" congming="30"/>
<pet id="30026" lv="3" skill_id="1010" ack="2" hp="4" congming="30"/>
<pet id="30027" lv="3" skill_id="3000" ack="2" hp="4" congming="30"/>
<pet id="30028" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
......@@ -2567,7 +2567,7 @@
<pet id="20024" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
<pet id="20025" lv="5" skill_id="2003" ack="2" hp="8" congming="50"/>
<pet id="20026" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="2" hp="1" congming="50"/>
<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20035" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
......@@ -2582,7 +2582,7 @@
<pet id="30006" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
<pet id="30007" lv="5" skill_id="4007" ack="2" hp="6" congming="50"/>
<pet id="30008" lv="5" skill_id="2003" ack="2" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="3" congming="50"/>
<pet id="30010" lv="5" skill_id="1008" ack="2" hp="4" congming="50"/>
<pet id="30011" lv="5" skill_id="4002" ack="2" hp="6" congming="50"/>
<pet id="30012" lv="5" skill_id="2002" ack="2" hp="6" congming="50"/>
......@@ -2594,7 +2594,7 @@
<pet id="30019" lv="5" skill_id="2001" ack="4" hp="4" congming="50"/>
<pet id="30020" lv="5" skill_id="4009" ack="2" hp="6" congming="50"/>
<pet id="30021" lv="5" skill_id="2000" ack="1" hp="9" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="8" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="6" congming="50"/>
<pet id="30026" lv="5" skill_id="1010" ack="2" hp="4" congming="50"/>
<pet id="30027" lv="5" skill_id="3000" ack="2" hp="4" congming="50"/>
<pet id="30028" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
......@@ -2717,7 +2717,7 @@
<pet id="20024" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
<pet id="20025" lv="8" skill_id="2003" ack="2" hp="8" congming="80"/>
<pet id="20026" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="2" hp="1" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20035" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
......@@ -2732,7 +2732,7 @@
<pet id="30006" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
<pet id="30007" lv="8" skill_id="4007" ack="2" hp="6" congming="80"/>
<pet id="30008" lv="8" skill_id="2003" ack="2" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="3" congming="80"/>
<pet id="30010" lv="8" skill_id="1008" ack="2" hp="4" congming="80"/>
<pet id="30011" lv="8" skill_id="4002" ack="2" hp="6" congming="80"/>
<pet id="30012" lv="8" skill_id="2002" ack="2" hp="6" congming="80"/>
......@@ -2744,7 +2744,7 @@
<pet id="30019" lv="8" skill_id="2001" ack="4" hp="4" congming="80"/>
<pet id="30020" lv="8" skill_id="4009" ack="2" hp="6" congming="80"/>
<pet id="30021" lv="8" skill_id="2000" ack="1" hp="9" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="8" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="6" congming="80"/>
<pet id="30026" lv="8" skill_id="1010" ack="2" hp="4" congming="80"/>
<pet id="30027" lv="8" skill_id="3000" ack="2" hp="4" congming="80"/>
<pet id="30028" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
......@@ -2759,14 +2759,14 @@
<pet id="10025" lv="8" skill_id="3003" ack="2" hp="9" congming="80"/>
<pet id="10026" lv="8" skill_id="3003" ack="2" hp="8" congming="80"/>
<pet id="10028" lv="8" skill_id="3004" ack="2" hp="8" congming="80"/>
<pet id="10031" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="10031" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="10034" lv="8" skill_id="4002" ack="1" hp="9" congming="80"/>
<pet id="10035" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="10035" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="10043" lv="8" skill_id="3000" ack="2" hp="10" congming="80"/>
<pet id="10047" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="10053" lv="8" skill_id="2007" ack="2" hp="7" congming="80"/>
<pet id="10054" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="10056" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="10056" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="20030" lv="8" skill_id="4001" ack="2" hp="9" congming="80"/>
<pet id="20031" lv="8" skill_id="2007" ack="2" hp="7" congming="80"/>
<pet id="20032" lv="8" skill_id="1006" ack="2" hp="8" congming="80"/>
......@@ -2776,21 +2776,21 @@
<pet id="20037" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="20039" lv="8" skill_id="3004" ack="2" hp="8" congming="80"/>
<pet id="20040" lv="8" skill_id="4003" ack="2" hp="8" congming="80"/>
<pet id="20042" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="20043" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="20044" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="20042" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="20043" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="20044" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="20045" lv="8" skill_id="4004" ack="2" hp="8" congming="80"/>
<pet id="20049" lv="8" skill_id="1017" ack="8" hp="10" congming="80"/>
<pet id="20049" lv="8" skill_id="1017" ack="5" hp="10" congming="80"/>
<pet id="20051" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="20052" lv="8" skill_id="1018" ack="2" hp="6" congming="80"/>
<pet id="20053" lv="8" skill_id="1017" ack="2" hp="8" congming="80"/>
<pet id="30002" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="30030" lv="8" skill_id="4002" ack="1" hp="9" congming="80"/>
<pet id="30031" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="30032" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="30033" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="30034" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="30035" lv="8" skill_id="1017" ack="8" hp="10" congming="80"/>
<pet id="30032" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="30033" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="30034" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="30035" lv="8" skill_id="1017" ack="5" hp="10" congming="80"/>
<pet id="30040" lv="8" skill_id="4003" ack="2" hp="8" congming="80"/>
<pet id="30042" lv="8" skill_id="4000" ack="2" hp="6" congming="80"/>
<pet id="30043" lv="8" skill_id="1006" ack="2" hp="8" congming="80"/>
......
......@@ -32,22 +32,23 @@
<shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" />
<shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" />
<shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" />
<shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" />
<shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" />
<shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" />
<shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" />
<shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" />
<shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" />
<shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" />
<shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" />
<shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" />
<shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" />
<shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" />
<shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" />
<shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" />
<shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" />
<shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" />
<shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" />
<shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" />
<shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" />
<shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" />
<shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" />
<shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" />
......
......@@ -1437,16 +1437,16 @@
<lv id="10" ack="2" def="4" ai="95" />
</pet>
<pet id="30009" name="兔子" attr="3" star="1" skillid="2001" py="tù zi" animationTime="0" animationID="1019" scale="1.3" des="兔子,是一种胆小的动物,突然喧闹声、生人和陌生动物,如猫狗等都会使它惊慌失措。兔子是夜行性动物,晚上及夜间的进食比例占全天的75%左右。">
<lv id="1" ack="3" def="4" ai="10" />
<lv id="2" ack="3" def="4" ai="20" />
<lv id="3" ack="3" def="4" ai="30" />
<lv id="4" ack="3" def="4" ai="40" />
<lv id="5" ack="3" def="4" ai="50" />
<lv id="6" ack="3" def="4" ai="60" />
<lv id="7" ack="3" def="4" ai="70" />
<lv id="8" ack="3" def="4" ai="80" />
<lv id="9" ack="3" def="4" ai="90" />
<lv id="10" ack="3" def="4" ai="95" />
<lv id="1" ack="3" def="3" ai="10" />
<lv id="2" ack="3" def="3" ai="20" />
<lv id="3" ack="3" def="3" ai="30" />
<lv id="4" ack="3" def="3" ai="40" />
<lv id="5" ack="3" def="3" ai="50" />
<lv id="6" ack="3" def="3" ai="60" />
<lv id="7" ack="3" def="3" ai="70" />
<lv id="8" ack="3" def="3" ai="80" />
<lv id="9" ack="3" def="3" ai="90" />
<lv id="10" ack="3" def="3" ai="95" />
</pet>
<pet id="30010" name="小鸡" attr="3" star="1" skillid="1008" eff="1,3,1,1" animationTime="0" animationID="1033" scale="1.5" des="小鸡,抗寒力差。初出壳的雏鸡,体温比成年鸡低3℃,要10天后才能达到正常体温,加上雏鸡绒毛短而稀,不能御寒,所以对环境的适应能力不强,必须依靠人工保温,雏鸡才能正常生长发育。" py="xiǎo jī">
<lv id="1" ack="2" def="4" ai="10" />
......@@ -1593,16 +1593,16 @@
<lv id="10" ack="1" def="9" ai="95" />
</pet>
<pet id="30022" name="双峰骆驼" attr="3" star="2" skillid="4008" eff="3,2" animationTime="0" animationID="1028" scale="1" des="双峰骆驼,具有耐粗饲、耐饥渴、耐高温、耐严寒、耐负重、抗干旱、抗风沙、抗疾病等特殊能力。中国历史上,骆驼长期充作沙漠地区的交通工具。" py="shuāng fēng luò tuo">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
<lv id="4" ack="2" def="8" ai="40" />
<lv id="5" ack="2" def="8" ai="50" />
<lv id="6" ack="2" def="8" ai="60" />
<lv id="7" ack="2" def="8" ai="70" />
<lv id="8" ack="2" def="8" ai="80" />
<lv id="9" ack="2" def="8" ai="90" />
<lv id="10" ack="2" def="8" ai="95" />
<lv id="1" ack="2" def="6" ai="10" />
<lv id="2" ack="2" def="6" ai="20" />
<lv id="3" ack="2" def="6" ai="30" />
<lv id="4" ack="2" def="6" ai="40" />
<lv id="5" ack="2" def="6" ai="50" />
<lv id="6" ack="2" def="6" ai="60" />
<lv id="7" ack="2" def="6" ai="70" />
<lv id="8" ack="2" def="6" ai="80" />
<lv id="9" ack="2" def="6" ai="90" />
<lv id="10" ack="2" def="6" ai="95" />
</pet>
<pet id="30023" name="松鼠" invalid="1" attr="3" star="2" animationTime="0" animationID="0" scale="1" des="" py="sōng shǔ">
<lv id="1" ack="100" def="100" ai="10" />
......@@ -2112,70 +2112,70 @@
id:技能特效id
状态
-->
<data id="1" name="开场技能:使x个y系友方攻击+z" idx="1000"/>
<data id="2" name="开场技能:敌人多于x个,获得攻击+y" idx="1001"/>
<data id="3" name="开场技能:使x个y系友方血量+z" idx="1002"/>
<data id="4" name="开场技能:敌人多于x个,获得血量+y" idx="1003"/>
<data id="5" name="开场技能:给x个y系友方增加z状态" idx="1004"/>
<data id="7" name="开场技能:复制x个y系z/i的敌方进入排序,复制的宠物相同" idx="1007"/>
<data id="8" name="开场技能:复制x个y系z/i的敌方上场,只有主动、被动技能,复制的宠物相同" idx="1008"/>
<data id="9" name="开场技能:复制x个y系z/i的友方进入排序,复制的宠物相同" idx="1009"/>
<data id="10" name="开场技能:复制x个y系z/i的友方上场,只有主动、被动技能,复制的宠物相同" idx="1010"/>
<data id="11" name="开场技能:使所有x系宠物攻击为y" idx="1011"/>
<data id="12" name="开场技能:使所有x系宠物血量为y" idx="1012"/>
<data id="13" name="开场技能:使x个敌方攻击与血量互换" idx="1013"/>
<data id="14" name="开场技能:将x点伤害随机分配给y系敌方" idx="1014"/>
<data id="15" name="开场技能:使x个y系敌方技能失效" idx="1015"/>
<data id="16" name="开场技能:增加x状态给y个z系敌方i回合" idx="1016"/>
<data id="17" name="开场技能:消灭x个攻击y以下的敌方" idx="1017"/>
<data id="18" name="开场技能:消灭x个血量y以下的敌方" idx="1018"/>
<data id="19" name="开场技能:给自己增加状态x" idx="1006"/>
<data id="20" name="开场技能:使x个受伤友方,恢复y点血量" idx="1005"/>
<data id="1" name="开场技能:使x个h系友方攻击+z" idx="1000" xibie="2" zhuangtai="0"/>
<data id="2" name="开场技能:当敌人多于x个,上场时获得y攻击" idx="1001" xibie="0" zhuangtai="0"/>
<data id="3" name="开场技能:上场时使x个h系友方血量+z" idx="1002" xibie="2" zhuangtai="0"/>
<data id="4" name="开场技能:当敌人多于x个,上场时获得y血量" idx="1003" xibie="0" zhuangtai="0"/>
<data id="5" name="开场技能:给x个h系友方增加z状态" idx="1004" xibie="2" zhuangtai="3"/>
<data id="7" name="开场技能:复制x个h系z/i的敌方进入牌序" idx="1007" xibie="2" zhuangtai="0"/>
<data id="8" name="开场技能:复制x个h系z/i的敌方上场" idx="1008" xibie="2" zhuangtai="0"/>
<data id="9" name="开场技能:复制x个h系z/i的友方进入牌序" idx="1009" xibie="2" zhuangtai="0"/>
<data id="10" name="开场技能:复制x个h系z/i的友方上场" idx="1010" xibie="2" zhuangtai="0"/>
<data id="11" name="开场技能:使所有h系宠物攻击变为y" idx="1011" xibie="1" zhuangtai="0"/>
<data id="12" name="开场技能:使所有h系宠物血量变为y" idx="1012" xibie="1" zhuangtai="0"/>
<data id="13" name="开场技能:使x个敌方攻击与血量互换" idx="1013" xibie="0" zhuangtai="0"/>
<data id="14" name="开场技能:将x点伤害随机分配给h系敌方" idx="1014" xibie="2" zhuangtai="0"/>
<data id="15" name="开场技能:使x个h系敌方技能失效" idx="1015" xibie="2" zhuangtai="0"/>
<data id="16" name="开场技能:增加x状态给y个h系敌方i回合" idx="1016" xibie="3" zhuangtai="1"/>
<data id="17" name="开场技能:消灭x个攻击y以下的敌方" idx="1017" xibie="0" zhuangtai="0"/>
<data id="18" name="开场技能:消灭x个血量y以下的敌方" idx="1018" xibie="0" zhuangtai="0"/>
<data id="19" name="开场技能:给自己增加状态k" idx="1006" xibie="0" zhuangtai="1"/>
<data id="20" name="开场技能:使x个受伤友方,恢复y点血量" idx="1005" xibie="0" zhuangtai="0"/>
<data id="100" name="先手技能:先手攻击(靠优先级,无需处理)" idx="2001"/>
<data id="101" name="先手技能:给自己增加状态x" idx="2000"/>
<data id="102" name="先手技能:解除x个友方的y状态" idx="2007"/>
<data id="104" name="先手技能:每回合使x个y系友方攻击+z.本回合有效,下回合失效" idx="2002"/>
<data id="105" name="先手技能:每回合使x个y系友方血量+z.本回合有效,下回合失效" idx="2003"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的y系敌方永久加入自己.永久有效,只有普通攻击" idx="2005"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的y系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006"/>
<data id="108" name="先手技能:每回合给x个受伤的友方恢复y点血,包括自己" idx="2008"/>
<data id="100" name="先手技能:自己回合第一个攻击" idx="2001" xibie="0" zhuangtai="0"/>
<data id="101" name="先手技能:给自己增加状态k" idx="2000" xibie="0" zhuangtai="1"/>
<data id="102" name="先手技能:解除x个友方的k状态" idx="2007" xibie="1" zhuangtai="2"/>
<data id="104" name="先手技能:每回合使x个h系友方攻击+z.本回合有效,下回合失效" idx="2002" xibie="2" zhuangtai="0"/>
<data id="105" name="先手技能:每回合使x个h系友方血量+z.本回合有效,下回合失效" idx="2003" xibie="2" zhuangtai="0"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的h系敌方永久加入自己.永久有效,只有普通攻击" idx="2005" xibie="2" zhuangtai="0"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的h系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006" xibie="2" zhuangtai="0"/>
<data id="108" name="先手技能:每回合给x个受伤的友方恢复y点血,包括自己" idx="2008" xibie="0" zhuangtai="0"/>
<data id="200" name="主动技能:增加x状态给敌方" idx="3001"/>
<data id="201" name="主动技能:增加x状态给敌方y回合" idx="3000"/>
<data id="202" name="主动技能:消灭1个有x状态的敌方" idx="3004"/>
<data id="203" name="主动技能:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="204" name="主动技能:攻击敌方时吸取x点血给自己" idx="3006"/>
<data id="205" name="主动技能:与敌方同归于尽" idx="3007"/>
<data id="206" name="主动技能:如果是最后出手,(靠优先级,无需处理)本次攻击+x" idx="3003"/>
<data id="207" name="主动技能:嗜血:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="200" name="主动技能:增加k状态给敌方" idx="3001" xibie="0" zhuangtai="1"/>
<data id="201" name="主动技能:增加k状态给敌方y回合" idx="3000" xibie="0" zhuangtai="1"/>
<data id="202" name="主动技能:消灭1个有k状态的敌方" idx="3004" xibie="0" zhuangtai="1"/>
<data id="203" name="主动技能:攻击已掉血的敌方,伤害+x" idx="3005" xibie="0" zhuangtai="0"/>
<data id="204" name="主动技能:攻击敌方时吸取x点血给自己" idx="3006" xibie="0" zhuangtai="0"/>
<data id="205" name="主动技能:与敌方同归于尽" idx="3007" xibie="0" zhuangtai="0"/>
<data id="206" name="主动技能:如果是最后出手,本次攻击+x" idx="3003" xibie="0" zhuangtai="0"/>
<data id="207" name="主动技能:嗜血:攻击已掉血的敌方,伤害+x" idx="3005" xibie="0" zhuangtai="0"/>
<data id="300" name="被动技能:受到攻击,施放x状态给攻击的敌方y回合" idx="4000"/>
<data id="301" name="被动技能:帮相邻的友方承担普通攻击" idx="4001"/>
<data id="302" name="被动技能:受到攻击时反伤敌方x点血" idx="4002"/>
<data id="303" name="被动技能:相邻的友方攻击+x" idx="4003"/>
<data id="304" name="被动技能:相邻的友方血量+x" idx="4004"/>
<data id="305" name="被动技能:相邻的友方获得x状态, 离开时,不影响原来的状态" idx="4005"/>
<data id="306" name="被动技能:在自己血量为x时,恢复y点血" idx="4006"/>
<data id="307" name="被动技能:x系宠物在场,攻击+y" idx="4007"/>
<data id="308" name="被动技能:x系宠物在场,血量+y" idx="4008"/>
<data id="309" name="被动技能:友方x系宠物在场,血量+y" idx="4009"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x(按照当前场上友军受伤数量增加攻击)" idx="4022"/>
<data id="311" name="被动技能:受伤时,攻击+x(永久不累加,满血后恢复攻击)" idx="4011"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y(少于N个会恢复攻击)" idx="4010"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的i宠物进入排序,宠物相同" idx="4013"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方x系宠物造成y点伤害" idx="4014"/>
<data id="315" name="被动技能:死亡后爆炸,对x系宠物造成y点伤害" idx="4015"/>
<data id="316" name="被动技能:死亡后给x个y系友方加上z状态" idx="4016"/>
<data id="317" name="被动技能:死亡后使x个y系友方攻击+z血量+i" idx="4017"/>
<data id="318" name="被动技能:死亡后使x个y系敌方攻击-z血量-i" idx="4018"/>
<data id="319" name="被动技能:被动,死亡后使x个y系友方攻击+z" idx="4019"/>
<data id="320" name="被动技能:死亡后使x个y系友方血量+z" idx="4020"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的i宠物上场" idx="4021"/>
<data id="322" name="被动技能:每当有一个友方受到伤害,血量+x,按照当前场上友军受伤数量增加血量" idx="4023"/>
<data id="323" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4024"/>
<data id="324" name="被动技能:每当有一个友方受到伤害,血量+x" idx="4025"/>
<data id="325" name="被动技能:友方x系宠物在场,攻击+y" idx="4012"/>
<data id="300" name="被动技能:受到攻击,施放k状态给攻击的敌方y回合" idx="4000" xibie="0" zhuangtai="1"/>
<data id="301" name="被动技能:帮相邻的友方承担普通攻击" idx="4001" xibie="0" zhuangtai="0"/>
<data id="302" name="被动技能:受到攻击时反伤敌方x点血" idx="4002" xibie="0" zhuangtai="0"/>
<data id="303" name="被动技能:相邻的友方攻击+x" idx="4003" xibie="0" zhuangtai="0"/>
<data id="304" name="被动技能:相邻的友方血量+x" idx="4004" xibie="0" zhuangtai="0"/>
<data id="305" name="被动技能:相邻的友方获得k状态, 离开时,不影响原来的状态" idx="4005" xibie="0" zhuangtai="1"/>
<data id="306" name="被动技能:在自己血量为x时,恢复y点血" idx="4006" xibie="0" zhuangtai="0"/>
<data id="307" name="被动技能:h系宠物在场,攻击+y" idx="4007" xibie="1" zhuangtai="0"/>
<data id="308" name="被动技能:h系宠物在场,血量+y" idx="4008" xibie="1" zhuangtai="0"/>
<data id="309" name="被动技能:友方h系宠物在场,血量+y" idx="4009" xibie="1" zhuangtai="0"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4022" xibie="0" zhuangtai="0"/>
<data id="311" name="被动技能:受伤时,攻击+x" idx="4011" xibie="0" zhuangtai="0"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y" idx="4010" xibie="0" zhuangtai="0"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的h系宠物进入排序,宠物相同" idx="4013" xibie="4" zhuangtai="0"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方h系宠物造成y点伤害" idx="4014" xibie="1" zhuangtai="0"/>
<data id="315" name="被动技能:死亡后爆炸,对h系宠物造成y点伤害" idx="4015" xibie="1" zhuangtai="0"/>
<data id="316" name="被动技能:死亡后给x个h系友方加上k状态" idx="4016" xibie="2" zhuangtai="3"/>
<data id="317" name="被动技能:死亡后使x个h系友方攻击+z血量+i" idx="4017" xibie="2" zhuangtai="0"/>
<data id="318" name="被动技能:死亡后使x个h系敌方攻击-z血量-i" idx="4018" xibie="2" zhuangtai="0"/>
<data id="319" name="被动技能:被动,死亡后使x个h系友方攻击+z" idx="4019" xibie="2" zhuangtai="0"/>
<data id="320" name="被动技能:死亡后使x个h系友方血量+z" idx="4020" xibie="2" zhuangtai="0"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的h系宠物上场" idx="4021" xibie="4" zhuangtai="0"/>
<data id="322" name="被动技能:每当有一个友方受到伤害,血量+x,按照当前场上友军受伤数量增加血量" idx="4023" xibie="0" zhuangtai="0"/>
<data id="323" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4024" xibie="0" zhuangtai="0"/>
<data id="324" name="被动技能:每当有一个友方受到伤害,血量+x" idx="4025 xibie="0" zhuangtai="0"/>
<data id="325" name="被动技能:友方h系宠物在场,攻击+y" idx="4012" xibie="1" zhuangtai="0"/>
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attr:属性1:水 2:火 3:草
......@@ -2357,7 +2357,7 @@
<pet id="20024" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
<pet id="20025" lv="1" skill_id="2003" ack="2" hp="8" congming="10"/>
<pet id="20026" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="2" hp="1" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20035" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
......@@ -2372,7 +2372,7 @@
<pet id="30006" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
<pet id="30007" lv="1" skill_id="4007" ack="2" hp="6" congming="10"/>
<pet id="30008" lv="1" skill_id="2003" ack="2" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="3" congming="10"/>
<pet id="30010" lv="1" skill_id="1008" ack="2" hp="4" congming="10"/>
<pet id="30011" lv="1" skill_id="4002" ack="2" hp="6" congming="10"/>
<pet id="30012" lv="1" skill_id="2002" ack="2" hp="6" congming="10"/>
......@@ -2384,7 +2384,7 @@
<pet id="30019" lv="1" skill_id="2001" ack="4" hp="4" congming="10"/>
<pet id="30020" lv="1" skill_id="4009" ack="2" hp="6" congming="10"/>
<pet id="30021" lv="1" skill_id="2000" ack="1" hp="9" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="8" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="6" congming="10"/>
<pet id="30026" lv="1" skill_id="1010" ack="2" hp="4" congming="10"/>
<pet id="30027" lv="1" skill_id="3000" ack="2" hp="4" congming="10"/>
<pet id="30028" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
......@@ -2462,7 +2462,7 @@
<pet id="20024" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
<pet id="20025" lv="3" skill_id="2003" ack="2" hp="8" congming="30"/>
<pet id="20026" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="2" hp="1" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20035" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
......@@ -2477,7 +2477,7 @@
<pet id="30006" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
<pet id="30007" lv="3" skill_id="4007" ack="2" hp="6" congming="30"/>
<pet id="30008" lv="3" skill_id="2003" ack="2" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="3" congming="30"/>
<pet id="30010" lv="3" skill_id="1008" ack="2" hp="4" congming="30"/>
<pet id="30011" lv="3" skill_id="4002" ack="2" hp="6" congming="30"/>
<pet id="30012" lv="3" skill_id="2002" ack="2" hp="6" congming="30"/>
......@@ -2489,7 +2489,7 @@
<pet id="30019" lv="3" skill_id="2001" ack="4" hp="4" congming="30"/>
<pet id="30020" lv="3" skill_id="4009" ack="2" hp="6" congming="30"/>
<pet id="30021" lv="3" skill_id="2000" ack="1" hp="9" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="8" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="6" congming="30"/>
<pet id="30026" lv="3" skill_id="1010" ack="2" hp="4" congming="30"/>
<pet id="30027" lv="3" skill_id="3000" ack="2" hp="4" congming="30"/>
<pet id="30028" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
......@@ -2567,7 +2567,7 @@
<pet id="20024" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
<pet id="20025" lv="5" skill_id="2003" ack="2" hp="8" congming="50"/>
<pet id="20026" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="2" hp="1" congming="50"/>
<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20035" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
......@@ -2582,7 +2582,7 @@
<pet id="30006" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
<pet id="30007" lv="5" skill_id="4007" ack="2" hp="6" congming="50"/>
<pet id="30008" lv="5" skill_id="2003" ack="2" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="3" congming="50"/>
<pet id="30010" lv="5" skill_id="1008" ack="2" hp="4" congming="50"/>
<pet id="30011" lv="5" skill_id="4002" ack="2" hp="6" congming="50"/>
<pet id="30012" lv="5" skill_id="2002" ack="2" hp="6" congming="50"/>
......@@ -2594,7 +2594,7 @@
<pet id="30019" lv="5" skill_id="2001" ack="4" hp="4" congming="50"/>
<pet id="30020" lv="5" skill_id="4009" ack="2" hp="6" congming="50"/>
<pet id="30021" lv="5" skill_id="2000" ack="1" hp="9" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="8" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="6" congming="50"/>
<pet id="30026" lv="5" skill_id="1010" ack="2" hp="4" congming="50"/>
<pet id="30027" lv="5" skill_id="3000" ack="2" hp="4" congming="50"/>
<pet id="30028" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
......@@ -2717,7 +2717,7 @@
<pet id="20024" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
<pet id="20025" lv="8" skill_id="2003" ack="2" hp="8" congming="80"/>
<pet id="20026" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="2" hp="1" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20035" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
......@@ -2732,7 +2732,7 @@
<pet id="30006" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
<pet id="30007" lv="8" skill_id="4007" ack="2" hp="6" congming="80"/>
<pet id="30008" lv="8" skill_id="2003" ack="2" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="3" congming="80"/>
<pet id="30010" lv="8" skill_id="1008" ack="2" hp="4" congming="80"/>
<pet id="30011" lv="8" skill_id="4002" ack="2" hp="6" congming="80"/>
<pet id="30012" lv="8" skill_id="2002" ack="2" hp="6" congming="80"/>
......@@ -2744,7 +2744,7 @@
<pet id="30019" lv="8" skill_id="2001" ack="4" hp="4" congming="80"/>
<pet id="30020" lv="8" skill_id="4009" ack="2" hp="6" congming="80"/>
<pet id="30021" lv="8" skill_id="2000" ack="1" hp="9" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="8" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="6" congming="80"/>
<pet id="30026" lv="8" skill_id="1010" ack="2" hp="4" congming="80"/>
<pet id="30027" lv="8" skill_id="3000" ack="2" hp="4" congming="80"/>
<pet id="30028" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
......@@ -2759,14 +2759,14 @@
<pet id="10025" lv="8" skill_id="3003" ack="2" hp="9" congming="80"/>
<pet id="10026" lv="8" skill_id="3003" ack="2" hp="8" congming="80"/>
<pet id="10028" lv="8" skill_id="3004" ack="2" hp="8" congming="80"/>
<pet id="10031" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="10031" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="10034" lv="8" skill_id="4002" ack="1" hp="9" congming="80"/>
<pet id="10035" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="10035" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="10043" lv="8" skill_id="3000" ack="2" hp="10" congming="80"/>
<pet id="10047" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="10053" lv="8" skill_id="2007" ack="2" hp="7" congming="80"/>
<pet id="10054" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="10056" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="10056" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="20030" lv="8" skill_id="4001" ack="2" hp="9" congming="80"/>
<pet id="20031" lv="8" skill_id="2007" ack="2" hp="7" congming="80"/>
<pet id="20032" lv="8" skill_id="1006" ack="2" hp="8" congming="80"/>
......@@ -2776,21 +2776,21 @@
<pet id="20037" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="20039" lv="8" skill_id="3004" ack="2" hp="8" congming="80"/>
<pet id="20040" lv="8" skill_id="4003" ack="2" hp="8" congming="80"/>
<pet id="20042" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="20043" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="20044" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="20042" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="20043" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="20044" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="20045" lv="8" skill_id="4004" ack="2" hp="8" congming="80"/>
<pet id="20049" lv="8" skill_id="1017" ack="8" hp="10" congming="80"/>
<pet id="20049" lv="8" skill_id="1017" ack="5" hp="10" congming="80"/>
<pet id="20051" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="20052" lv="8" skill_id="1018" ack="2" hp="6" congming="80"/>
<pet id="20053" lv="8" skill_id="1017" ack="2" hp="8" congming="80"/>
<pet id="30002" lv="8" skill_id="2000" ack="2" hp="9" congming="80"/>
<pet id="30030" lv="8" skill_id="4002" ack="1" hp="9" congming="80"/>
<pet id="30031" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
<pet id="30032" lv="8" skill_id="1018" ack="8" hp="12" congming="80"/>
<pet id="30033" lv="8" skill_id="1012" ack="8" hp="12" congming="80"/>
<pet id="30034" lv="8" skill_id="1011" ack="8" hp="10" congming="80"/>
<pet id="30035" lv="8" skill_id="1017" ack="8" hp="10" congming="80"/>
<pet id="30032" lv="8" skill_id="1018" ack="5" hp="12" congming="80"/>
<pet id="30033" lv="8" skill_id="1012" ack="5" hp="12" congming="80"/>
<pet id="30034" lv="8" skill_id="1011" ack="5" hp="10" congming="80"/>
<pet id="30035" lv="8" skill_id="1017" ack="5" hp="10" congming="80"/>
<pet id="30040" lv="8" skill_id="4003" ack="2" hp="8" congming="80"/>
<pet id="30042" lv="8" skill_id="4000" ack="2" hp="6" congming="80"/>
<pet id="30043" lv="8" skill_id="1006" ack="2" hp="8" congming="80"/>
......
......@@ -32,22 +32,23 @@
<shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" />
<shop id="1016" buy="200006,1" price="100000,200" des="200钻石" extra="0" />
<shop id="2007" buy="300001,1" price="100001,300" des="技能水晶白" extra="0" />
<shop id="2008" buy="300002,1" price="100001,500" des="技能水晶绿" extra="0" />
<shop id="2009" buy="300003,1" price="100001,1000" des="技能水晶蓝" extra="0" />
<shop id="2010" buy="300004,1" price="100001,3000" des="技能水晶紫" extra="0" />
<shop id="2011" buy="300005,1" price="100001,10000" des="技能水晶黄" extra="0" />
<shop id="2012" buy="300006,1" price="100001,20000" des="技能水晶橙" extra="0" />
<shop id="2001" buy="600001,1" price="100001,5" des="5金币" extra="0" />
<shop id="2002" buy="600002,1" price="100001,10" des="10金币" extra="0" />
<shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" />
<shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" />
<shop id="2005" buy="600005,1" price="100001,25" des="25金币" extra="0" />
<shop id="2003" buy="600003,1" price="100001,50" des="50金币" extra="0" />
<shop id="2006" buy="600006,1" price="100001,100" des="100金币" extra="0" />
<shop id="2004" buy="600004,1" price="100001,250" des="250金币" extra="0" />
<shop id="2007" buy="300001,1" price="100001,200" des="技能水晶白" extra="0" />
<shop id="2008" buy="300002,1" price="100001,300" des="技能水晶绿" extra="0" />
<shop id="2009" buy="300003,1" price="100001,600" des="技能水晶蓝" extra="0" />
<shop id="2010" buy="300004,1" price="100001,1500" des="技能水晶紫" extra="0" />
<shop id="2011" buy="300005,1" price="100001,5000" des="技能水晶黄" extra="0" />
<shop id="2012" buy="300006,1" price="100001,10000" des="技能水晶橙" extra="0" />
<shop id="3006" buy="800012,1" price="100001,500" des="500金币" extra="0" />
<shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" />
......
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<userDefaultRoot>
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<Account>m0800279afc6c</Account>
<Account>m0800279afc6d</Account>
<exp>0</exp>
<versionnum>201801291657</versionnum>
<isMusic>0</isMusic>
......@@ -24,7 +24,7 @@
<new_guide_step>4</new_guide_step>
<is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide>
<feiyanzoubi_best>376</feiyanzoubi_best>
<uid>1030100010142875</uid>
<uid>1030100010142889</uid>
<is_bird_game_guide>1</is_bird_game_guide>
<bird_best>1008</bird_best>
<is_haidao_game_guide>1</is_haidao_game_guide>
......
......@@ -1437,16 +1437,16 @@
<lv id="10" ack="2" def="4" ai="95" />
</pet>
<pet id="30009" name="兔子" attr="3" star="1" skillid="2001" py="tù zi" animationTime="0" animationID="1019" scale="1.3" des="兔子,是一种胆小的动物,突然喧闹声、生人和陌生动物,如猫狗等都会使它惊慌失措。兔子是夜行性动物,晚上及夜间的进食比例占全天的75%左右。">
<lv id="1" ack="3" def="4" ai="10" />
<lv id="2" ack="3" def="4" ai="20" />
<lv id="3" ack="3" def="4" ai="30" />
<lv id="4" ack="3" def="4" ai="40" />
<lv id="5" ack="3" def="4" ai="50" />
<lv id="6" ack="3" def="4" ai="60" />
<lv id="7" ack="3" def="4" ai="70" />
<lv id="8" ack="3" def="4" ai="80" />
<lv id="9" ack="3" def="4" ai="90" />
<lv id="10" ack="3" def="4" ai="95" />
<lv id="1" ack="3" def="3" ai="10" />
<lv id="2" ack="3" def="3" ai="20" />
<lv id="3" ack="3" def="3" ai="30" />
<lv id="4" ack="3" def="3" ai="40" />
<lv id="5" ack="3" def="3" ai="50" />
<lv id="6" ack="3" def="3" ai="60" />
<lv id="7" ack="3" def="3" ai="70" />
<lv id="8" ack="3" def="3" ai="80" />
<lv id="9" ack="3" def="3" ai="90" />
<lv id="10" ack="3" def="3" ai="95" />
</pet>
<pet id="30010" name="小鸡" attr="3" star="1" skillid="1008" eff="1,3,1,1" animationTime="0" animationID="1033" scale="1.5" des="小鸡,抗寒力差。初出壳的雏鸡,体温比成年鸡低3℃,要10天后才能达到正常体温,加上雏鸡绒毛短而稀,不能御寒,所以对环境的适应能力不强,必须依靠人工保温,雏鸡才能正常生长发育。" py="xiǎo jī">
<lv id="1" ack="2" def="4" ai="10" />
......@@ -1593,16 +1593,16 @@
<lv id="10" ack="1" def="9" ai="95" />
</pet>
<pet id="30022" name="双峰骆驼" attr="3" star="2" skillid="4008" eff="3,2" animationTime="0" animationID="1028" scale="1" des="双峰骆驼,具有耐粗饲、耐饥渴、耐高温、耐严寒、耐负重、抗干旱、抗风沙、抗疾病等特殊能力。中国历史上,骆驼长期充作沙漠地区的交通工具。" py="shuāng fēng luò tuo">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
<lv id="4" ack="2" def="8" ai="40" />
<lv id="5" ack="2" def="8" ai="50" />
<lv id="6" ack="2" def="8" ai="60" />
<lv id="7" ack="2" def="8" ai="70" />
<lv id="8" ack="2" def="8" ai="80" />
<lv id="9" ack="2" def="8" ai="90" />
<lv id="10" ack="2" def="8" ai="95" />
<lv id="1" ack="2" def="6" ai="10" />
<lv id="2" ack="2" def="6" ai="20" />
<lv id="3" ack="2" def="6" ai="30" />
<lv id="4" ack="2" def="6" ai="40" />
<lv id="5" ack="2" def="6" ai="50" />
<lv id="6" ack="2" def="6" ai="60" />
<lv id="7" ack="2" def="6" ai="70" />
<lv id="8" ack="2" def="6" ai="80" />
<lv id="9" ack="2" def="6" ai="90" />
<lv id="10" ack="2" def="6" ai="95" />
</pet>
<pet id="30023" name="松鼠" invalid="1" attr="3" star="2" animationTime="0" animationID="0" scale="1" des="" py="sōng shǔ">
<lv id="1" ack="100" def="100" ai="10" />
......@@ -2112,70 +2112,70 @@
id:技能特效id
状态
-->
<data id="1" name="开场技能:使x个y系友方攻击+z" idx="1000"/>
<data id="2" name="开场技能:敌人多于x个,获得攻击+y" idx="1001"/>
<data id="3" name="开场技能:使x个y系友方血量+z" idx="1002"/>
<data id="4" name="开场技能:敌人多于x个,获得血量+y" idx="1003"/>
<data id="5" name="开场技能:给x个y系友方增加z状态" idx="1004"/>
<data id="7" name="开场技能:复制x个y系z/i的敌方进入排序,复制的宠物相同" idx="1007"/>
<data id="8" name="开场技能:复制x个y系z/i的敌方上场,只有主动、被动技能,复制的宠物相同" idx="1008"/>
<data id="9" name="开场技能:复制x个y系z/i的友方进入排序,复制的宠物相同" idx="1009"/>
<data id="10" name="开场技能:复制x个y系z/i的友方上场,只有主动、被动技能,复制的宠物相同" idx="1010"/>
<data id="11" name="开场技能:使所有x系宠物攻击为y" idx="1011"/>
<data id="12" name="开场技能:使所有x系宠物血量为y" idx="1012"/>
<data id="13" name="开场技能:使x个敌方攻击与血量互换" idx="1013"/>
<data id="14" name="开场技能:将x点伤害随机分配给y系敌方" idx="1014"/>
<data id="15" name="开场技能:使x个y系敌方技能失效" idx="1015"/>
<data id="16" name="开场技能:增加x状态给y个z系敌方i回合" idx="1016"/>
<data id="17" name="开场技能:消灭x个攻击y以下的敌方" idx="1017"/>
<data id="18" name="开场技能:消灭x个血量y以下的敌方" idx="1018"/>
<data id="19" name="开场技能:给自己增加状态x" idx="1006"/>
<data id="20" name="开场技能:使x个受伤友方,恢复y点血量" idx="1005"/>
<data id="1" name="开场技能:使x个h系友方攻击+z" idx="1000" xibie="2" zhuangtai="0"/>
<data id="2" name="开场技能:当敌人多于x个,上场时获得y攻击" idx="1001" xibie="0" zhuangtai="0"/>
<data id="3" name="开场技能:上场时使x个h系友方血量+z" idx="1002" xibie="2" zhuangtai="0"/>
<data id="4" name="开场技能:当敌人多于x个,上场时获得y血量" idx="1003" xibie="0" zhuangtai="0"/>
<data id="5" name="开场技能:给x个h系友方增加z状态" idx="1004" xibie="2" zhuangtai="3"/>
<data id="7" name="开场技能:复制x个h系z/i的敌方进入牌序" idx="1007" xibie="2" zhuangtai="0"/>
<data id="8" name="开场技能:复制x个h系z/i的敌方上场" idx="1008" xibie="2" zhuangtai="0"/>
<data id="9" name="开场技能:复制x个h系z/i的友方进入牌序" idx="1009" xibie="2" zhuangtai="0"/>
<data id="10" name="开场技能:复制x个h系z/i的友方上场" idx="1010" xibie="2" zhuangtai="0"/>
<data id="11" name="开场技能:使所有h系宠物攻击变为y" idx="1011" xibie="1" zhuangtai="0"/>
<data id="12" name="开场技能:使所有h系宠物血量变为y" idx="1012" xibie="1" zhuangtai="0"/>
<data id="13" name="开场技能:使x个敌方攻击与血量互换" idx="1013" xibie="0" zhuangtai="0"/>
<data id="14" name="开场技能:将x点伤害随机分配给h系敌方" idx="1014" xibie="2" zhuangtai="0"/>
<data id="15" name="开场技能:使x个h系敌方技能失效" idx="1015" xibie="2" zhuangtai="0"/>
<data id="16" name="开场技能:增加x状态给y个h系敌方i回合" idx="1016" xibie="3" zhuangtai="1"/>
<data id="17" name="开场技能:消灭x个攻击y以下的敌方" idx="1017" xibie="0" zhuangtai="0"/>
<data id="18" name="开场技能:消灭x个血量y以下的敌方" idx="1018" xibie="0" zhuangtai="0"/>
<data id="19" name="开场技能:给自己增加状态k" idx="1006" xibie="0" zhuangtai="1"/>
<data id="20" name="开场技能:使x个受伤友方,恢复y点血量" idx="1005" xibie="0" zhuangtai="0"/>
<data id="100" name="先手技能:先手攻击(靠优先级,无需处理)" idx="2001"/>
<data id="101" name="先手技能:给自己增加状态x" idx="2000"/>
<data id="102" name="先手技能:解除x个友方的y状态" idx="2007"/>
<data id="104" name="先手技能:每回合使x个y系友方攻击+z.本回合有效,下回合失效" idx="2002"/>
<data id="105" name="先手技能:每回合使x个y系友方血量+z.本回合有效,下回合失效" idx="2003"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的y系敌方永久加入自己.永久有效,只有普通攻击" idx="2005"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的y系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006"/>
<data id="108" name="先手技能:每回合给x个受伤的友方恢复y点血,包括自己" idx="2008"/>
<data id="100" name="先手技能:自己回合第一个攻击" idx="2001" xibie="0" zhuangtai="0"/>
<data id="101" name="先手技能:给自己增加状态k" idx="2000" xibie="0" zhuangtai="1"/>
<data id="102" name="先手技能:解除x个友方的k状态" idx="2007" xibie="1" zhuangtai="2"/>
<data id="104" name="先手技能:每回合使x个h系友方攻击+z.本回合有效,下回合失效" idx="2002" xibie="2" zhuangtai="0"/>
<data id="105" name="先手技能:每回合使x个h系友方血量+z.本回合有效,下回合失效" idx="2003" xibie="2" zhuangtai="0"/>
<data id="106" name="先手技能:拉取一个x血量/攻击以下的h系敌方永久加入自己.永久有效,只有普通攻击" idx="2005" xibie="2" zhuangtai="0"/>
<data id="107" name="先手技能:每回合拉取一个x血量/攻击以下的h系敌方加入自己.本回合有效,下回合失效,只有普通攻击" idx="2006" xibie="2" zhuangtai="0"/>
<data id="108" name="先手技能:每回合给x个受伤的友方恢复y点血,包括自己" idx="2008" xibie="0" zhuangtai="0"/>
<data id="200" name="主动技能:增加x状态给敌方" idx="3001"/>
<data id="201" name="主动技能:增加x状态给敌方y回合" idx="3000"/>
<data id="202" name="主动技能:消灭1个有x状态的敌方" idx="3004"/>
<data id="203" name="主动技能:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="204" name="主动技能:攻击敌方时吸取x点血给自己" idx="3006"/>
<data id="205" name="主动技能:与敌方同归于尽" idx="3007"/>
<data id="206" name="主动技能:如果是最后出手,(靠优先级,无需处理)本次攻击+x" idx="3003"/>
<data id="207" name="主动技能:嗜血:攻击已掉血的敌方,伤害+x" idx="3005"/>
<data id="200" name="主动技能:增加k状态给敌方" idx="3001" xibie="0" zhuangtai="1"/>
<data id="201" name="主动技能:增加k状态给敌方y回合" idx="3000" xibie="0" zhuangtai="1"/>
<data id="202" name="主动技能:消灭1个有k状态的敌方" idx="3004" xibie="0" zhuangtai="1"/>
<data id="203" name="主动技能:攻击已掉血的敌方,伤害+x" idx="3005" xibie="0" zhuangtai="0"/>
<data id="204" name="主动技能:攻击敌方时吸取x点血给自己" idx="3006" xibie="0" zhuangtai="0"/>
<data id="205" name="主动技能:与敌方同归于尽" idx="3007" xibie="0" zhuangtai="0"/>
<data id="206" name="主动技能:如果是最后出手,本次攻击+x" idx="3003" xibie="0" zhuangtai="0"/>
<data id="207" name="主动技能:嗜血:攻击已掉血的敌方,伤害+x" idx="3005" xibie="0" zhuangtai="0"/>
<data id="300" name="被动技能:受到攻击,施放x状态给攻击的敌方y回合" idx="4000"/>
<data id="301" name="被动技能:帮相邻的友方承担普通攻击" idx="4001"/>
<data id="302" name="被动技能:受到攻击时反伤敌方x点血" idx="4002"/>
<data id="303" name="被动技能:相邻的友方攻击+x" idx="4003"/>
<data id="304" name="被动技能:相邻的友方血量+x" idx="4004"/>
<data id="305" name="被动技能:相邻的友方获得x状态, 离开时,不影响原来的状态" idx="4005"/>
<data id="306" name="被动技能:在自己血量为x时,恢复y点血" idx="4006"/>
<data id="307" name="被动技能:x系宠物在场,攻击+y" idx="4007"/>
<data id="308" name="被动技能:x系宠物在场,血量+y" idx="4008"/>
<data id="309" name="被动技能:友方x系宠物在场,血量+y" idx="4009"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x(按照当前场上友军受伤数量增加攻击)" idx="4022"/>
<data id="311" name="被动技能:受伤时,攻击+x(永久不累加,满血后恢复攻击)" idx="4011"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y(少于N个会恢复攻击)" idx="4010"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的i宠物进入排序,宠物相同" idx="4013"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方x系宠物造成y点伤害" idx="4014"/>
<data id="315" name="被动技能:死亡后爆炸,对x系宠物造成y点伤害" idx="4015"/>
<data id="316" name="被动技能:死亡后给x个y系友方加上z状态" idx="4016"/>
<data id="317" name="被动技能:死亡后使x个y系友方攻击+z血量+i" idx="4017"/>
<data id="318" name="被动技能:死亡后使x个y系敌方攻击-z血量-i" idx="4018"/>
<data id="319" name="被动技能:被动,死亡后使x个y系友方攻击+z" idx="4019"/>
<data id="320" name="被动技能:死亡后使x个y系友方血量+z" idx="4020"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的i宠物上场" idx="4021"/>
<data id="322" name="被动技能:每当有一个友方受到伤害,血量+x,按照当前场上友军受伤数量增加血量" idx="4023"/>
<data id="323" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4024"/>
<data id="324" name="被动技能:每当有一个友方受到伤害,血量+x" idx="4025"/>
<data id="325" name="被动技能:友方x系宠物在场,攻击+y" idx="4012"/>
<data id="300" name="被动技能:受到攻击,施放k状态给攻击的敌方y回合" idx="4000" xibie="0" zhuangtai="1"/>
<data id="301" name="被动技能:帮相邻的友方承担普通攻击" idx="4001" xibie="0" zhuangtai="0"/>
<data id="302" name="被动技能:受到攻击时反伤敌方x点血" idx="4002" xibie="0" zhuangtai="0"/>
<data id="303" name="被动技能:相邻的友方攻击+x" idx="4003" xibie="0" zhuangtai="0"/>
<data id="304" name="被动技能:相邻的友方血量+x" idx="4004" xibie="0" zhuangtai="0"/>
<data id="305" name="被动技能:相邻的友方获得k状态, 离开时,不影响原来的状态" idx="4005" xibie="0" zhuangtai="1"/>
<data id="306" name="被动技能:在自己血量为x时,恢复y点血" idx="4006" xibie="0" zhuangtai="0"/>
<data id="307" name="被动技能:h系宠物在场,攻击+y" idx="4007" xibie="1" zhuangtai="0"/>
<data id="308" name="被动技能:h系宠物在场,血量+y" idx="4008" xibie="1" zhuangtai="0"/>
<data id="309" name="被动技能:友方h系宠物在场,血量+y" idx="4009" xibie="1" zhuangtai="0"/>
<data id="310" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4022" xibie="0" zhuangtai="0"/>
<data id="311" name="被动技能:受伤时,攻击+x" idx="4011" xibie="0" zhuangtai="0"/>
<data id="312" name="被动技能:大于等于x个友方受到伤害,攻击+y" idx="4010" xibie="0" zhuangtai="0"/>
<data id="313" name="被动技能:死亡后召唤x只y/z的h系宠物进入排序,宠物相同" idx="4013" xibie="4" zhuangtai="0"/>
<data id="314" name="被动技能:死亡后爆炸,对敌方h系宠物造成y点伤害" idx="4014" xibie="1" zhuangtai="0"/>
<data id="315" name="被动技能:死亡后爆炸,对h系宠物造成y点伤害" idx="4015" xibie="1" zhuangtai="0"/>
<data id="316" name="被动技能:死亡后给x个h系友方加上k状态" idx="4016" xibie="2" zhuangtai="3"/>
<data id="317" name="被动技能:死亡后使x个h系友方攻击+z血量+i" idx="4017" xibie="2" zhuangtai="0"/>
<data id="318" name="被动技能:死亡后使x个h系敌方攻击-z血量-i" idx="4018" xibie="2" zhuangtai="0"/>
<data id="319" name="被动技能:被动,死亡后使x个h系友方攻击+z" idx="4019" xibie="2" zhuangtai="0"/>
<data id="320" name="被动技能:死亡后使x个h系友方血量+z" idx="4020" xibie="2" zhuangtai="0"/>
<data id="321" name="被动技能:死亡后召唤x只y/z的h系宠物上场" idx="4021" xibie="4" zhuangtai="0"/>
<data id="322" name="被动技能:每当有一个友方受到伤害,血量+x,按照当前场上友军受伤数量增加血量" idx="4023" xibie="0" zhuangtai="0"/>
<data id="323" name="被动技能:每当有一个友方受到伤害,攻击+x" idx="4024" xibie="0" zhuangtai="0"/>
<data id="324" name="被动技能:每当有一个友方受到伤害,血量+x" idx="4025 xibie="0" zhuangtai="0"/>
<data id="325" name="被动技能:友方h系宠物在场,攻击+y" idx="4012" xibie="1" zhuangtai="0"/>
</eff>
<!--
attr:属性1:水 2:火 3:草
......@@ -2357,7 +2357,7 @@
<pet id="20024" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
<pet id="20025" lv="1" skill_id="2003" ack="2" hp="8" congming="10"/>
<pet id="20026" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="3" hp="4" congming="10"/>
<pet id="20028" lv="1" skill_id="1004" ack="2" hp="1" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20029" lv="1" skill_id="1016" ack="2" hp="4" congming="10"/>
<pet id="20035" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
......@@ -2372,7 +2372,7 @@
<pet id="30006" lv="1" skill_id="2007" ack="2" hp="6" congming="10"/>
<pet id="30007" lv="1" skill_id="4007" ack="2" hp="6" congming="10"/>
<pet id="30008" lv="1" skill_id="2003" ack="2" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="4" congming="10"/>
<pet id="30009" lv="1" skill_id="2001" ack="3" hp="3" congming="10"/>
<pet id="30010" lv="1" skill_id="1008" ack="2" hp="4" congming="10"/>
<pet id="30011" lv="1" skill_id="4002" ack="2" hp="6" congming="10"/>
<pet id="30012" lv="1" skill_id="2002" ack="2" hp="6" congming="10"/>
......@@ -2384,7 +2384,7 @@
<pet id="30019" lv="1" skill_id="2001" ack="4" hp="4" congming="10"/>
<pet id="30020" lv="1" skill_id="4009" ack="2" hp="6" congming="10"/>
<pet id="30021" lv="1" skill_id="2000" ack="1" hp="9" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="8" congming="10"/>
<pet id="30022" lv="1" skill_id="4008" ack="2" hp="6" congming="10"/>
<pet id="30026" lv="1" skill_id="1010" ack="2" hp="4" congming="10"/>
<pet id="30027" lv="1" skill_id="3000" ack="2" hp="4" congming="10"/>
<pet id="30028" lv="1" skill_id="1006" ack="2" hp="6" congming="10"/>
......@@ -2462,7 +2462,7 @@
<pet id="20024" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
<pet id="20025" lv="3" skill_id="2003" ack="2" hp="8" congming="30"/>
<pet id="20026" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="3" hp="4" congming="30"/>
<pet id="20028" lv="3" skill_id="1004" ack="2" hp="1" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20029" lv="3" skill_id="1016" ack="2" hp="4" congming="30"/>
<pet id="20035" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
......@@ -2477,7 +2477,7 @@
<pet id="30006" lv="3" skill_id="2007" ack="2" hp="6" congming="30"/>
<pet id="30007" lv="3" skill_id="4007" ack="2" hp="6" congming="30"/>
<pet id="30008" lv="3" skill_id="2003" ack="2" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="4" congming="30"/>
<pet id="30009" lv="3" skill_id="2001" ack="3" hp="3" congming="30"/>
<pet id="30010" lv="3" skill_id="1008" ack="2" hp="4" congming="30"/>
<pet id="30011" lv="3" skill_id="4002" ack="2" hp="6" congming="30"/>
<pet id="30012" lv="3" skill_id="2002" ack="2" hp="6" congming="30"/>
......@@ -2489,7 +2489,7 @@
<pet id="30019" lv="3" skill_id="2001" ack="4" hp="4" congming="30"/>
<pet id="30020" lv="3" skill_id="4009" ack="2" hp="6" congming="30"/>
<pet id="30021" lv="3" skill_id="2000" ack="1" hp="9" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="8" congming="30"/>
<pet id="30022" lv="3" skill_id="4008" ack="2" hp="6" congming="30"/>
<pet id="30026" lv="3" skill_id="1010" ack="2" hp="4" congming="30"/>
<pet id="30027" lv="3" skill_id="3000" ack="2" hp="4" congming="30"/>
<pet id="30028" lv="3" skill_id="1006" ack="2" hp="6" congming="30"/>
......@@ -2567,7 +2567,7 @@
<pet id="20024" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
<pet id="20025" lv="5" skill_id="2003" ack="2" hp="8" congming="50"/>
<pet id="20026" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="3" hp="4" congming="50"/>
<pet id="20028" lv="5" skill_id="1004" ack="2" hp="1" congming="50"/>
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<pet id="20029" lv="5" skill_id="1016" ack="2" hp="4" congming="50"/>
<pet id="20035" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
......@@ -2582,7 +2582,7 @@
<pet id="30006" lv="5" skill_id="2007" ack="2" hp="6" congming="50"/>
<pet id="30007" lv="5" skill_id="4007" ack="2" hp="6" congming="50"/>
<pet id="30008" lv="5" skill_id="2003" ack="2" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="4" congming="50"/>
<pet id="30009" lv="5" skill_id="2001" ack="3" hp="3" congming="50"/>
<pet id="30010" lv="5" skill_id="1008" ack="2" hp="4" congming="50"/>
<pet id="30011" lv="5" skill_id="4002" ack="2" hp="6" congming="50"/>
<pet id="30012" lv="5" skill_id="2002" ack="2" hp="6" congming="50"/>
......@@ -2594,7 +2594,7 @@
<pet id="30019" lv="5" skill_id="2001" ack="4" hp="4" congming="50"/>
<pet id="30020" lv="5" skill_id="4009" ack="2" hp="6" congming="50"/>
<pet id="30021" lv="5" skill_id="2000" ack="1" hp="9" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="8" congming="50"/>
<pet id="30022" lv="5" skill_id="4008" ack="2" hp="6" congming="50"/>
<pet id="30026" lv="5" skill_id="1010" ack="2" hp="4" congming="50"/>
<pet id="30027" lv="5" skill_id="3000" ack="2" hp="4" congming="50"/>
<pet id="30028" lv="5" skill_id="1006" ack="2" hp="6" congming="50"/>
......@@ -2717,7 +2717,7 @@
<pet id="20024" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
<pet id="20025" lv="8" skill_id="2003" ack="2" hp="8" congming="80"/>
<pet id="20026" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="3" hp="4" congming="80"/>
<pet id="20028" lv="8" skill_id="1004" ack="2" hp="1" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20029" lv="8" skill_id="1016" ack="2" hp="4" congming="80"/>
<pet id="20035" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
......@@ -2732,7 +2732,7 @@
<pet id="30006" lv="8" skill_id="2007" ack="2" hp="6" congming="80"/>
<pet id="30007" lv="8" skill_id="4007" ack="2" hp="6" congming="80"/>
<pet id="30008" lv="8" skill_id="2003" ack="2" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="4" congming="80"/>
<pet id="30009" lv="8" skill_id="2001" ack="3" hp="3" congming="80"/>
<pet id="30010" lv="8" skill_id="1008" ack="2" hp="4" congming="80"/>
<pet id="30011" lv="8" skill_id="4002" ack="2" hp="6" congming="80"/>
<pet id="30012" lv="8" skill_id="2002" ack="2" hp="6" congming="80"/>
......@@ -2744,7 +2744,7 @@
<pet id="30019" lv="8" skill_id="2001" ack="4" hp="4" congming="80"/>
<pet id="30020" lv="8" skill_id="4009" ack="2" hp="6" congming="80"/>
<pet id="30021" lv="8" skill_id="2000" ack="1" hp="9" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="8" congming="80"/>
<pet id="30022" lv="8" skill_id="4008" ack="2" hp="6" congming="80"/>
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<pet id="30028" lv="8" skill_id="1006" ack="2" hp="6" congming="80"/>
......@@ -2759,14 +2759,14 @@
<pet id="10025" lv="8" skill_id="3003" ack="2" hp="9" congming="80"/>
<pet id="10026" lv="8" skill_id="3003" ack="2" hp="8" congming="80"/>
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......@@ -2776,21 +2776,21 @@
<pet id="20037" lv="8" skill_id="1006" ack="3" hp="8" congming="80"/>
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......
......@@ -32,22 +32,23 @@
<shop id="1015" buy="200005,1" price="100000,150" des="150钻石" extra="0" />
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<shop id="3007" buy="800013,1" price="100001,400" des="400金币" extra="0" />
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5.48 KB | W: | H:

5.26 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

4.9 KB | W: | H:

4.62 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

15.7 KB | W: | H:

5.44 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

22.2 KB | W: | H:

5.42 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin
......@@ -101,6 +101,8 @@ function init()
obj.id = tonumber(vv.attr.id);
obj.name = vv.attr.name;
obj.idx = tonumber(vv.attr.idx);
obj.xibie = tonumber(vv.attr.xibie);
obj.zhuangtai = tonumber(vv.attr.zhuangtai);
skill_eff_map[obj.id] = obj;
end
end
......
......@@ -219,6 +219,14 @@ function UserModel.onUpdateTimeFun(params)
end
--道具更新
--[[
//道具基础结构
message item_t
{
optional uint32 id = 1;//道具id
optional uint32 cnt = 2;//数量
}
--]]
function UserModel.onUpdateItems(params)
for i,v in ipairs(params.data.items) do
if not items[tostring(v.id)] then
......@@ -226,6 +234,7 @@ function UserModel.onUpdateItems(params)
if ItemInfo.isMedal(v.id) then
MedalItemManager.showPopMedal(v.id,v.cnt);
else
logD("道具新增--------------------------》"..v.cnt);
ItemManager.addPopItem(v.id,v.cnt);
end
else
......@@ -235,6 +244,7 @@ function UserModel.onUpdateItems(params)
if ItemInfo.isMedal(v.id) then
MedalItemManager.showPopMedal(v.id,num);
else
logD("道具增加--------------------------》"..num);
ItemManager.addPopItem(v.id,num);
end
elseif num < 0 then
......
......@@ -71,6 +71,7 @@ function PetPkScene:init()
end
end
--速度,登场时间
self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
self:show_round();
end)));
......@@ -146,6 +147,7 @@ function PetPkScene:show_round_buff(btl_round_data)
for i,v in ipairs(btl_round_data.btl_buf) do
self:show_ack_effect_pet(v,function() end,v.pet_btl_update);
end
--速度,回合buf时间
self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
show_effect_complete();
end)));
......@@ -181,6 +183,7 @@ function PetPkScene:show_round_pet_on_table(btl_round_data)
end
end
if _has_new_pet then
--速度,攻击前等待时间
self:runAction(cc.Sequence:create(cc.DelayTime:create(1.5),cc.CallFunc:create(function()
self:show_round_act(btl_round_data);
end)));
......@@ -388,7 +391,7 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data)
item_1:release();
item_1:setPosition(item_1_pos);
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.1),cc.CallFunc:create(function()
self.round_ack_index = self.round_ack_index + 1;
self:show_round_ack_loop(btl_round_data);
end)));
......@@ -398,17 +401,19 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data)
print("出击影响宠物结束:",_is_ack_pet_die,_has_pet_die);
if _is_ack_pet_die then
--出击的宠物死了,无需归位,直接进入下一轮攻击回合演示
self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
self:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.CallFunc:create(function()
self.round_ack_index = self.round_ack_index + 1;
self:show_round_ack_loop(btl_round_data);
end)));
self:update_pet_pos();
elseif _has_pet_die then
--出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
--速度:延时归位
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
else
--出击的宠物延时归位
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
--速度:延时归位
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
end
end
......@@ -458,7 +463,8 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data)
item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition()));
local _size = item_2:getContentSize();
local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y-_size.height*0.8+10);
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,to_pos),cc.CallFunc:create(item_move_to_complete)));
--速度:出牌时间
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.1,to_pos),cc.CallFunc:create(item_move_to_complete)));
else
print("无出击影响宠物不出去攻击");
item_move_back_complete();
......@@ -539,7 +545,7 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data)
item_1:release();
item_1:setPosition(item_1_pos);
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.1),cc.CallFunc:create(function()
self.round_ack_index = self.round_ack_index + 1;
self:show_round_ack_loop(btl_round_data);
end)));
......@@ -549,17 +555,19 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data)
print("出击影响宠物结束:",_is_ack_pet_die,_has_pet_die);
if _is_ack_pet_die then
--出击的宠物死了,无需归位,直接进入下一轮攻击回合演示
self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
self:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.CallFunc:create(function()
self.round_ack_index = self.round_ack_index + 1;
self:show_round_ack_loop(btl_round_data);
end)));
self:update_pet_pos();
elseif _has_pet_die then
--出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
--速度:延时归位
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(0.3),cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
else
--出击的宠物延时归位
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
--速度:延时归位
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.05,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
end
end
......@@ -608,7 +616,8 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data)
item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition()));
local _size = item_2:getContentSize();
local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y+_size.height*0.8-10);
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,to_pos),cc.CallFunc:create(item_move_to_complete)));
--速度:出牌时间
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.1,to_pos),cc.CallFunc:create(item_move_to_complete)));
else
item_move_back_complete();
end
......@@ -823,7 +832,7 @@ function PetPkScene:show_ack_effect_pet(round_ack_data,show_effect_complete,effe
end
print("受影响宠物表现结束:",_is_ack_pet_die,_has_pet_die);
self:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
self:runAction(cc.Sequence:create(cc.DelayTime:create(0.5),cc.CallFunc:create(function()
show_effect_complete(_is_ack_pet_die,_has_pet_die);
end)));
end
......
......@@ -34,6 +34,28 @@ function PetFightView:init(_nodes,_update_nodes_func)
item:getChildByName("img_hp"):getChildByName("txt"):setString("");
end--]]
local _nodes = {};
self.nodes[#self.nodes+1] = _nodes;
local btn_1 = self:getChildByName("btn_1");
btn_1:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type, handler(self,self.onScoreFightClick))end);
btn_1.fn = function()
self:onScoreFightClick();
end;
_nodes[#_nodes+1] = btn_1;
self.selected_node = btn_1;
--添加默认光标选中
if self.selected_node then
self:updateSelectedState(self.selected_node,false);
end
local btn_team = self:getChildByName("btn_team");
btn_team:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type, handler(self,self.onTeamClick))end);
btn_team.fn = function()
self:onTeamClick();
end;
_nodes[#_nodes+1] = btn_team;
EventListener.addEventListener(self,EnumEvent.UPDATE_PET_TEAM,handler(self,self.onPetTeamUpdate));
end
......@@ -50,22 +72,7 @@ function PetFightView:onTeamBtlCallBackFun(params)
UserModel.pet_team[i] = {id=v.id,pet_id=v.pet_id};
end
local _nodes = {};
self.nodes[#self.nodes+1] = _nodes;
local btn_1 = self:getChildByName("btn_1");
btn_1:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type, handler(self,self.onScoreFightClick))end);
btn_1.fn = function()
self:onScoreFightClick();
end;
_nodes[#_nodes+1] = btn_1;
local btn_team = self:getChildByName("btn_team");
btn_team:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type, handler(self,self.onTeamClick))end);
btn_team.fn = function()
self:onTeamClick();
end;
_nodes[#_nodes+1] = btn_team;
self:update();
end
......
......@@ -54,6 +54,11 @@ function PetStarTurnSelecteView:update()
self:onPetClick(btn);
end;
_nodes[#_nodes+1] = btn;
--添加默认光标选中
if i == 0 then
self.selected_node = btn;
self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world);
end
item:getChildByName("lock"):setVisible(false);
else
btn:setVisible(false);
......
......@@ -68,10 +68,10 @@ function PetView:init()
self:updateTabShow();
--更改选中光标
self.selected_node=self.btn_close;
--[[self.selected_node=self.btn_close;
if self.selected_node then
self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world);
end
end--]]
end
function PetView:onTabClick(ref,event)
......@@ -135,6 +135,9 @@ function PetView:updateTabShow()
self.content_layer.view = require("app.views.view.PetStarTurnSelecteView"):create();
self.content_layer.view:init(self.nodes,handler(self,self.update_nodes));
self.content_layer:addChild(self.content_layer.view);
--解决默认焦点框不跳转问题
self:onKeypadRight();
--[[elseif _index == 2 then
self.content_layer.view = require("app.views.view.PetFightView"):create();
self.content_layer.view:init(self.nodes,handler(self,self.update_nodes));
......@@ -176,6 +179,7 @@ end
--确认键处理函数
function PetView:onKeypadOk()
--logD("确认-----------------------------》");
if self.selected_node and self.selected_node.fn then
self.selected_node:fn();
end
......
......@@ -69,10 +69,10 @@ function PetView:init()
self:updateTabShow();
--更改选中光标
self.selected_node=self.btn_close;
--[[self.selected_node=self.btn_close;
if self.selected_node then
self:updateSelectedState(self.selected_node,isBounce,is_show_highlight,is_on_world);
end
end--]]
end
function PetView:onTabClick(ref,event)
......@@ -140,6 +140,9 @@ function PetView:updateTabShow()
self.content_layer.view = require("app.views.view.PetFightView"):create();
self.content_layer.view:init(self.nodes,handler(self,self.update_nodes));
self.content_layer:addChild(self.content_layer.view);
--解决默认焦点框不跳转问题
self:onKeypadDown();
--end
end
......
......@@ -54,7 +54,9 @@ function RolePetDetail:init()
local skill_unlock_need = PetInfo.get_skill_unlock_need(self.pet_info.star);
local skill_icon = "res/icon/"..skill_unlock_need[1]..".png";
if cc.FileUtils:getInstance():isFileExist(show_url) then
--技能石颜色
--logD("解锁技能钻石------------------》"..skill_unlock_need[1]);
if cc.FileUtils:getInstance():isFileExist(skill_icon) then
self.btn_unlock:getChildByName("icon"):setSpriteFrame(cc.Sprite:create(skill_icon):getSpriteFrame());
end
self.btn_unlock:getChildByName("txt"):setString("*"..skill_unlock_need[2]);
......@@ -99,20 +101,43 @@ function RolePetDetail:init()
local skill_info = PetInfo.get_skill_info(self.pet_info.skillid);
local skill_eff_info = PetInfo.get_skill_eff_info(skill_info.eff);
local eff_name = skill_eff_info.name;
eff_name = string.gsub(eff_name,"x","%%s");
eff_name = string.gsub(eff_name,"y","%%s");
eff_name = string.gsub(eff_name,"z","%%s");
--logD("petDetail-------------------------->"..eff_name);
local xibie = skill_eff_info.xibie;
local zhuangtai = skill_eff_info.zhuangtai;
eff_name = string.gsub(eff_name,"x","%%s"); --数字 --替换字符串
eff_name = string.gsub(eff_name,"y","%%s"); --数字
eff_name = string.gsub(eff_name,"z","%%s"); --数字
eff_name = string.gsub(eff_name,"i","%%s"); --数字
eff_name = string.gsub(eff_name,"h","%%s"); --系别
eff_name = string.gsub(eff_name,"k","%%s"); --状态
--logD("petDetail22222-------------------------->"..eff_name);
local xibieList={"水","火","草"};
local zhuangtaiList={"嘲讽","护罩","缠绕","冻结","锋利","中毒","血牛"};
if xibie~=0 then
self.pet_info.eff_arr[tonumber(xibie)] = xibieList[tonumber(self.pet_info.eff_arr[tonumber(xibie)])];
end
if zhuangtai~=0 then
self.pet_info.eff_arr[tonumber(zhuangtai)] = zhuangtaiList[tonumber(self.pet_info.eff_arr[tonumber(zhuangtai)])];
end
if #self.pet_info.eff_arr == 1 then
eff_name = string.format(eff_name,self.pet_info.eff_arr[1]);
eff_name = string.format(eff_name,self.pet_info.eff_arr[1]); --接受一个字符串并按照给定的参数格式化该字符串
elseif #self.pet_info.eff_arr == 2 then
eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2]);
elseif #self.pet_info.eff_arr == 3 then
eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2],self.pet_info.eff_arr[3]);
elseif #self.pet_info.eff_arr == 4 then
eff_name = string.format(eff_name,self.pet_info.eff_arr[1],self.pet_info.eff_arr[2],self.pet_info.eff_arr[3],self.pet_info.eff_arr[4]);
end
self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):setString(skill_info.name..":\n"..eff_name);
self.panel:getChildByName("bg_skill_0"):getChildByName("txt"):setString(skill_info.name..":\n"..eff_name);
--[[local textSize =self.panel:getChildByName("bg_skill_0"):getChildByName("txt"):getContentSize();
self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):ignoreContentAdaptWithSize(true)
self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):setTextAreaSize(cc.size(textSize.width, 0))
self.panel:getChildByName("bg_skill_1"):getChildByName("txt"):ignoreContentAdaptWithSize(false)--]]
local exp = 0;
if self.pet_data then
if self.pet_data.skill_id > 0 then
......
......@@ -32,6 +32,7 @@ end
function XyxGameOver:onGameEndCallBackFun(params)
local items = params.data.items;
logD("XyxGameOver,返回结果数量----------------------》"..#items);
local is_shangxian = false; --今日奖励是否达到上限
if #items > 0 then
is_shangxian = true;
......@@ -63,7 +64,7 @@ function XyxGameOver:onGameEndCallBackFun(params)
if cc.FileUtils:getInstance():isFileExist(icon_url) then
item:getChildByName("icon"):setSpriteFrame(cc.Sprite:create(icon_url):getSpriteFrame());
end
--logD("output test------------------------>"..info.name);--这里乱码
logD("XyxGameOver output test------------------------>"..info.name);--这里乱码
item:getChildByName("txt"):setString(info.name.."×"..data.cnt);
if data.id == 100001 then
local left_vip_day = UserModel.getLeftVipDay();
......
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5.48 KB | W: | H:

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......
......@@ -89,7 +89,7 @@
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......
......@@ -262,6 +262,15 @@
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......@@ -1127,11 +1136,16 @@
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......@@ -1185,6 +1199,15 @@
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......
......@@ -28,16 +28,5 @@
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