submit shdx version v1.3
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1 | local GameHero = class("GameHero",function () | 1 | local GameHero = class("GameHero",function () |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | return cc.CSLoader:createNode("ui/bird/Hero_shdx.csb"); | 3 | -- return cc.CSLoader:createNode("ui/bird/Hero_shdx.csb"); |
4 | else | 4 | --else |
5 | return cc.CSLoader:createNode("ui/bird/Hero.csb"); | 5 | return cc.CSLoader:createNode("ui/bird/Hero.csb"); |
6 | end | 6 | --end |
7 | end) | 7 | end) |
8 | 8 | ||
9 | local jump_speed = 10; | 9 | local jump_speed = 10; | ... | ... |
1 | local GameStartView; | 1 | local GameStartView; |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | GameStartView = dialog.uinode("ui/bird/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); | 3 | -- GameStartView = dialog.uinode("ui/bird/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); |
4 | else | 4 | --else |
5 | GameStartView = dialog.uinode("ui/bird/GameStartLayer.csb",import("..view.BaseViewNew")); | 5 | GameStartView = dialog.uinode("ui/bird/GameStartLayer.csb",import("..view.BaseViewNew")); |
6 | end | 6 | --end |
7 | 7 | ||
8 | local game_data = require("app/views/bird/game_data"); | 8 | local game_data = require("app/views/bird/game_data"); |
9 | 9 | ... | ... |
... | @@ -30,11 +30,11 @@ end | ... | @@ -30,11 +30,11 @@ end |
30 | function LoadingScene:onCreate() | 30 | function LoadingScene:onCreate() |
31 | self.keypadManager = KeypadManager:create(self); | 31 | self.keypadManager = KeypadManager:create(self); |
32 | 32 | ||
33 | if CHANNEL == "shdx" then | 33 | --if CHANNEL == "shdx" then |
34 | self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene_shdx.csb"); | 34 | -- self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene_shdx.csb"); |
35 | else | 35 | --else |
36 | self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene.csb"); | 36 | self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene.csb"); |
37 | end | 37 | --end |
38 | self:addChild(self.ui); | 38 | self:addChild(self.ui); |
39 | 39 | ||
40 | self.ui:setContentSize(cc.size(display.width,display.height)); | 40 | self.ui:setContentSize(cc.size(display.width,display.height)); | ... | ... |
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... | @@ -13,11 +13,11 @@ end | ... | @@ -13,11 +13,11 @@ end |
13 | function CakeScene:onCreate(params) | 13 | function CakeScene:onCreate(params) |
14 | self.keypadManager = KeypadManager:create(self); | 14 | self.keypadManager = KeypadManager:create(self); |
15 | 15 | ||
16 | if CHANNEL == "shdx" then | 16 | --if CHANNEL == "shdx" then |
17 | self.ui = cc.CSLoader:createNode("ui/cake/CakeScene_IP.csb"); | 17 | -- self.ui = cc.CSLoader:createNode("ui/cake/CakeScene_IP.csb"); |
18 | else | 18 | --else |
19 | self.ui = cc.CSLoader:createNode("ui/cake/CakeScene.csb"); | 19 | self.ui = cc.CSLoader:createNode("ui/cake/CakeScene.csb"); |
20 | end | 20 | --end |
21 | self:addChild(self.ui); | 21 | self:addChild(self.ui); |
22 | 22 | ||
23 | self.ui:setContentSize(cc.size(display.width,display.height)); | 23 | self.ui:setContentSize(cc.size(display.width,display.height)); | ... | ... |
1 | local GameStartView; | 1 | local GameStartView; |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | GameStartView = dialog.uinode("ui/cake/CakeStartLayer_IP.csb",import("..view.BaseViewNew")); | 3 | -- GameStartView = dialog.uinode("ui/cake/CakeStartLayer_IP.csb",import("..view.BaseViewNew")); |
4 | else | 4 | --else |
5 | GameStartView = dialog.uinode("ui/cake/CakeStartLayer.csb",import("..view.BaseViewNew")); | 5 | GameStartView = dialog.uinode("ui/cake/CakeStartLayer.csb",import("..view.BaseViewNew")); |
6 | end | 6 | --end |
7 | 7 | ||
8 | local cake_data = require("app.views.cake.cake_data"); | 8 | local cake_data = require("app.views.cake.cake_data"); |
9 | 9 | ... | ... |
... | @@ -29,11 +29,11 @@ end | ... | @@ -29,11 +29,11 @@ end |
29 | function LoadingScene:onCreate() | 29 | function LoadingScene:onCreate() |
30 | self.keypadManager = KeypadManager:create(self); | 30 | self.keypadManager = KeypadManager:create(self); |
31 | 31 | ||
32 | if CHANNEL == "shdx" then | 32 | --if CHANNEL == "shdx" then |
33 | self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene_IP.csb"); | 33 | -- self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene_IP.csb"); |
34 | else | 34 | --else |
35 | self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene.csb"); | 35 | self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene.csb"); |
36 | end | 36 | --end |
37 | self:addChild(self.ui); | 37 | self:addChild(self.ui); |
38 | 38 | ||
39 | self.ui:setContentSize(cc.size(display.width,display.height)); | 39 | self.ui:setContentSize(cc.size(display.width,display.height)); | ... | ... |
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... | @@ -21,11 +21,11 @@ function GameScene:onCreate(params) | ... | @@ -21,11 +21,11 @@ function GameScene:onCreate(params) |
21 | 21 | ||
22 | self.panel = self.ui:getChildByName("panel"); | 22 | self.panel = self.ui:getChildByName("panel"); |
23 | 23 | ||
24 | if CHANNEL == "shdx" then | 24 | --if CHANNEL == "shdx" then |
25 | self.girl = cc.CSLoader:createNode("ui/candy/Girl_shdx.csb"); | 25 | -- self.girl = cc.CSLoader:createNode("ui/candy/Girl_shdx.csb"); |
26 | else | 26 | --else |
27 | self.girl = cc.CSLoader:createNode("ui/candy/Girl.csb"); | 27 | self.girl = cc.CSLoader:createNode("ui/candy/Girl.csb"); |
28 | end | 28 | --end |
29 | self.girl:setPosition(cc.p(display.width/2,0)); | 29 | self.girl:setPosition(cc.p(display.width/2,0)); |
30 | self.panel:addChild(self.girl); | 30 | self.panel:addChild(self.girl); |
31 | self.shield = self.girl:getChildByName("shield"); | 31 | self.shield = self.girl:getChildByName("shield"); | ... | ... |
1 | local GameStartView; | 1 | local GameStartView; |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | GameStartView = dialog.uinode("ui/candy/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); | 3 | -- GameStartView = dialog.uinode("ui/candy/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); |
4 | else | 4 | --else |
5 | GameStartView = dialog.uinode("ui/candy/GameStartLayer.csb",import("..view.BaseViewNew")); | 5 | GameStartView = dialog.uinode("ui/candy/GameStartLayer.csb",import("..view.BaseViewNew")); |
6 | end | 6 | --end |
7 | 7 | ||
8 | local game_data = require("app/views/candy/game_data"); | 8 | local game_data = require("app/views/candy/game_data"); |
9 | 9 | ... | ... |
... | @@ -29,11 +29,11 @@ end | ... | @@ -29,11 +29,11 @@ end |
29 | function LoadingScene:onCreate() | 29 | function LoadingScene:onCreate() |
30 | self.keypadManager = KeypadManager:create(self); | 30 | self.keypadManager = KeypadManager:create(self); |
31 | 31 | ||
32 | if CHANNEL == "shdx" then | 32 | --if CHANNEL == "shdx" then |
33 | self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene_shdx.csb"); | 33 | -- self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene_shdx.csb"); |
34 | else | 34 | --else |
35 | self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene.csb"); | 35 | self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene.csb"); |
36 | end | 36 | --end |
37 | 37 | ||
38 | self:addChild(self.ui); | 38 | self:addChild(self.ui); |
39 | --logD("LoadingScene------------->"..display.width); | 39 | --logD("LoadingScene------------->"..display.width); | ... | ... |
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1 | local GameHero = class("GameHero",function () | 1 | local GameHero = class("GameHero",function () |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | return cc.CSLoader:createNode("ui/feiyanzoubi/Hero_shdx.csb"); | 3 | -- return cc.CSLoader:createNode("ui/feiyanzoubi/Hero_shdx.csb"); |
4 | else | 4 | --else |
5 | return cc.CSLoader:createNode("ui/feiyanzoubi/Hero.csb"); | 5 | return cc.CSLoader:createNode("ui/feiyanzoubi/Hero.csb"); |
6 | end | 6 | --end |
7 | end) | 7 | end) |
8 | 8 | ||
9 | local jump_speed = 16; | 9 | local jump_speed = 16; | ... | ... |
1 | local GameStartView; | 1 | local GameStartView; |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); | 3 | -- GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); |
4 | else | 4 | --else |
5 | GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer.csb",import("..view.BaseViewNew")); | 5 | GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer.csb",import("..view.BaseViewNew")); |
6 | end | 6 | --end |
7 | 7 | ||
8 | local game_data = require("app/views/feiyanzoubi/game_data"); | 8 | local game_data = require("app/views/feiyanzoubi/game_data"); |
9 | 9 | ... | ... |
... | @@ -30,11 +30,11 @@ end | ... | @@ -30,11 +30,11 @@ end |
30 | function LoadingScene:onCreate() | 30 | function LoadingScene:onCreate() |
31 | self.keypadManager = KeypadManager:create(self); | 31 | self.keypadManager = KeypadManager:create(self); |
32 | 32 | ||
33 | if CHANNEL == "shdx" then | 33 | --if CHANNEL == "shdx" then |
34 | self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene_shdx.csb"); | 34 | -- self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene_shdx.csb"); |
35 | else | 35 | --else |
36 | self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene.csb"); | 36 | self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene.csb"); |
37 | end | 37 | --end |
38 | self:addChild(self.ui); | 38 | self:addChild(self.ui); |
39 | 39 | ||
40 | self.ui:setContentSize(cc.size(display.width,display.height)); | 40 | self.ui:setContentSize(cc.size(display.width,display.height)); | ... | ... |
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1 | local GameHero = class("GameHero",function () | 1 | local GameHero = class("GameHero",function () |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | return cc.CSLoader:createNode("ui/haidao/Hero_shdx.csb"); | 3 | -- return cc.CSLoader:createNode("ui/haidao/Hero_shdx.csb"); |
4 | else | 4 | --else |
5 | return cc.CSLoader:createNode("ui/haidao/Hero.csb"); | 5 | return cc.CSLoader:createNode("ui/haidao/Hero.csb"); |
6 | end | 6 | --end |
7 | end) | 7 | end) |
8 | 8 | ||
9 | local jump_speed = 12; | 9 | local jump_speed = 12; | ... | ... |
1 | local GameStartView; | 1 | local GameStartView; |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | GameStartView = dialog.uinode("ui/haidao/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); | 3 | -- GameStartView = dialog.uinode("ui/haidao/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); |
4 | else | 4 | --else |
5 | GameStartView = dialog.uinode("ui/haidao/GameStartLayer.csb",import("..view.BaseViewNew")); | 5 | GameStartView = dialog.uinode("ui/haidao/GameStartLayer.csb",import("..view.BaseViewNew")); |
6 | end | 6 | --end |
7 | 7 | ||
8 | local game_data = require("app/views/haidao/game_data"); | 8 | local game_data = require("app/views/haidao/game_data"); |
9 | 9 | ... | ... |
... | @@ -32,11 +32,11 @@ end | ... | @@ -32,11 +32,11 @@ end |
32 | function LoadingScene:onCreate() | 32 | function LoadingScene:onCreate() |
33 | self.keypadManager = KeypadManager:create(self); | 33 | self.keypadManager = KeypadManager:create(self); |
34 | 34 | ||
35 | if CHANNEL == "shdx" then | 35 | --if CHANNEL == "shdx" then |
36 | self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene_shdx.csb"); | 36 | -- self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene_shdx.csb"); |
37 | else | 37 | --else |
38 | self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene.csb"); | 38 | self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene.csb"); |
39 | end | 39 | --end |
40 | self:addChild(self.ui); | 40 | self:addChild(self.ui); |
41 | 41 | ||
42 | self.ui:setContentSize(cc.size(display.width,display.height)); | 42 | self.ui:setContentSize(cc.size(display.width,display.height)); | ... | ... |
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... | @@ -10,7 +10,7 @@ | ... | @@ -10,7 +10,7 @@ |
10 | <fanpai_best>10</fanpai_best> | 10 | <fanpai_best>10</fanpai_best> |
11 | <candy_best>2004</candy_best> | 11 | <candy_best>2004</candy_best> |
12 | <candy_game_play_cnt>111</candy_game_play_cnt> | 12 | <candy_game_play_cnt>111</candy_game_play_cnt> |
13 | <run_game_play_cnt>305</run_game_play_cnt> | 13 | <run_game_play_cnt>314</run_game_play_cnt> |
14 | <run_best>25938</run_best> | 14 | <run_best>25938</run_best> |
15 | <is_game_vip>1</is_game_vip> | 15 | <is_game_vip>1</is_game_vip> |
16 | <is_game_guide>1</is_game_guide> | 16 | <is_game_guide>1</is_game_guide> | ... | ... |
1 | <?xml version="1.0"?> | 1 | <?xml version="1.0"?> |
2 | <Project xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> | 2 | <Project xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> |
3 | <propertyGroup> | 3 | <propertyGroup> |
4 | <StartProgram>E:\xhx\client\runtime\win32\GuandanAndroid.exe</StartProgram> | 4 | <StartProgram>D:\xhx\client\runtime\win32\GuandanAndroid.exe</StartProgram> |
5 | <StartArguments>-workdir E:\xhx\client\runrun\client</StartArguments> | 5 | <StartArguments>-workdir D:\xhx\client\runrun\client</StartArguments> |
6 | <StartWorkingDirectory>E:\xhx\client\runtime\win32</StartWorkingDirectory> | 6 | <StartWorkingDirectory>D:\xhx\client\runtime\win32</StartWorkingDirectory> |
7 | </propertyGroup> | 7 | </propertyGroup> |
8 | </Project> | 8 | </Project> |
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
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1 | local GameHero = class("GameHero",function () | 1 | local GameHero = class("GameHero",function () |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | return cc.CSLoader:createNode("ui/run/Hero_shdx.csb"); | 3 | -- return cc.CSLoader:createNode("ui/run/Hero_shdx.csb"); |
4 | else | 4 | --else |
5 | return cc.CSLoader:createNode("ui/run/Hero.csb"); | 5 | return cc.CSLoader:createNode("ui/run/Hero.csb"); |
6 | end | 6 | --end |
7 | end) | 7 | end) |
8 | 8 | ||
9 | local jump_speed = 16; | 9 | local jump_speed = 16; | ... | ... |
... | @@ -163,6 +163,7 @@ function GameScene:move() | ... | @@ -163,6 +163,7 @@ function GameScene:move() |
163 | -- self.bg_far_bg_1:setPositionX(0); | 163 | -- self.bg_far_bg_1:setPositionX(0); |
164 | -- end | 164 | -- end |
165 | 165 | ||
166 | --远处景色移动 | ||
166 | local bg_mid_x = self.bg_mid_bg_1:getPositionX(); | 167 | local bg_mid_x = self.bg_mid_bg_1:getPositionX(); |
167 | self.bg_mid_bg_1:setPositionX(bg_mid_x-speed/3); | 168 | self.bg_mid_bg_1:setPositionX(bg_mid_x-speed/3); |
168 | self.bg_mid_bg_2:setPositionX(bg_mid_x-speed/3+self.bg_mid_rect.width); | 169 | self.bg_mid_bg_2:setPositionX(bg_mid_x-speed/3+self.bg_mid_rect.width); |
... | @@ -170,6 +171,7 @@ function GameScene:move() | ... | @@ -170,6 +171,7 @@ function GameScene:move() |
170 | self.bg_mid_bg_1:setPositionX(0); | 171 | self.bg_mid_bg_1:setPositionX(0); |
171 | end | 172 | end |
172 | 173 | ||
174 | --近处的地面移动 | ||
173 | local bg_front_x = self.bg_front_bg_1:getPositionX(); | 175 | local bg_front_x = self.bg_front_bg_1:getPositionX(); |
174 | self.bg_front_bg_1:setPositionX(bg_front_x-speed); | 176 | self.bg_front_bg_1:setPositionX(bg_front_x-speed); |
175 | self.bg_front_bg_2:setPositionX(bg_front_x-speed+self.bg_front_rect.width); | 177 | self.bg_front_bg_2:setPositionX(bg_front_x-speed+self.bg_front_rect.width); |
... | @@ -212,6 +214,7 @@ function GameScene:create_map() | ... | @@ -212,6 +214,7 @@ function GameScene:create_map() |
212 | self.current_level = self.current_level + 1; | 214 | self.current_level = self.current_level + 1; |
213 | end | 215 | end |
214 | 216 | ||
217 | --碰撞 | ||
215 | function GameScene:collide() | 218 | function GameScene:collide() |
216 | if not self.map then | 219 | if not self.map then |
217 | return; | 220 | return; | ... | ... |
1 | local GameStartView; | 1 | local GameStartView; |
2 | if CHANNEL == "shdx" then | 2 | --if CHANNEL == "shdx" then |
3 | GameStartView = dialog.uinode("ui/run/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); | 3 | -- GameStartView = dialog.uinode("ui/run/GameStartLayer_shdx.csb",import("..view.BaseViewNew")); |
4 | else | 4 | --else |
5 | GameStartView = dialog.uinode("ui/run/GameStartLayer.csb",import("..view.BaseViewNew")); | 5 | GameStartView = dialog.uinode("ui/run/GameStartLayer.csb",import("..view.BaseViewNew")); |
6 | end | 6 | --end |
7 | 7 | ||
8 | local game_data = require("app/views/run/game_data"); | 8 | local game_data = require("app/views/run/game_data"); |
9 | 9 | ... | ... |
... | @@ -32,11 +32,11 @@ end | ... | @@ -32,11 +32,11 @@ end |
32 | function LoadingScene:onCreate() | 32 | function LoadingScene:onCreate() |
33 | self.keypadManager = KeypadManager:create(self); | 33 | self.keypadManager = KeypadManager:create(self); |
34 | 34 | ||
35 | if CHANNEL == "shdx" then | 35 | --if CHANNEL == "shdx" then |
36 | self.ui = cc.CSLoader:createNode("ui/run/LoadingScene_shdx.csb"); | 36 | -- self.ui = cc.CSLoader:createNode("ui/run/LoadingScene_shdx.csb"); |
37 | else | 37 | --else |
38 | self.ui = cc.CSLoader:createNode("ui/run/LoadingScene.csb"); | 38 | self.ui = cc.CSLoader:createNode("ui/run/LoadingScene.csb"); |
39 | end | 39 | --end |
40 | self:addChild(self.ui); | 40 | self:addChild(self.ui); |
41 | 41 | ||
42 | self.ui:setContentSize(cc.size(display.width,display.height)); | 42 | self.ui:setContentSize(cc.size(display.width,display.height)); | ... | ... |
... | @@ -75,25 +75,25 @@ | ... | @@ -75,25 +75,25 @@ |
75 | <AbstractNodeData Name="bg_front" ActionTag="-795650236" Tag="32" IconVisible="False" TouchEnable="True" ClipAble="False" BackColorAlpha="102" ColorAngle="90.0000" Scale9Width="1" Scale9Height="1" ctype="PanelObjectData"> | 75 | <AbstractNodeData Name="bg_front" ActionTag="-795650236" Tag="32" IconVisible="False" TouchEnable="True" ClipAble="False" BackColorAlpha="102" ColorAngle="90.0000" Scale9Width="1" Scale9Height="1" ctype="PanelObjectData"> |
76 | <Size X="1280.0000" Y="720.0000" /> | 76 | <Size X="1280.0000" Y="720.0000" /> |
77 | <Children> | 77 | <Children> |
78 | <AbstractNodeData Name="bg_1" ActionTag="-1054038358" Tag="19" IconVisible="False" RightMargin="-520.0000" TopMargin="320.0000" ctype="SpriteObjectData"> | 78 | <AbstractNodeData Name="bg_1" ActionTag="-1054038358" Tag="19" IconVisible="False" RightMargin="-520.0000" TopMargin="435.0000" ctype="SpriteObjectData"> |
79 | <Size X="1800.0000" Y="400.0000" /> | 79 | <Size X="1800.0000" Y="285.0000" /> |
80 | <AnchorPoint /> | 80 | <AnchorPoint /> |
81 | <Position /> | 81 | <Position /> |
82 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> | 82 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> |
83 | <CColor A="255" R="255" G="255" B="255" /> | 83 | <CColor A="255" R="255" G="255" B="255" /> |
84 | <PrePosition /> | 84 | <PrePosition /> |
85 | <PreSize X="1.4063" Y="0.5556" /> | 85 | <PreSize X="1.4063" Y="0.3958" /> |
86 | <FileData Type="Normal" Path="ui/run/bg_front_1.png" Plist="" /> | 86 | <FileData Type="Normal" Path="ui/run/bg_front_1.png" Plist="" /> |
87 | <BlendFunc Src="1" Dst="771" /> | 87 | <BlendFunc Src="1" Dst="771" /> |
88 | </AbstractNodeData> | 88 | </AbstractNodeData> |
89 | <AbstractNodeData Name="bg_2" ActionTag="-1449589531" Tag="20" IconVisible="False" LeftMargin="1800.0000" RightMargin="-2320.0000" TopMargin="320.0000" ctype="SpriteObjectData"> | 89 | <AbstractNodeData Name="bg_2" ActionTag="-1449589531" Tag="20" IconVisible="False" LeftMargin="1800.0000" RightMargin="-2320.0000" TopMargin="435.0000" ctype="SpriteObjectData"> |
90 | <Size X="1800.0000" Y="400.0000" /> | 90 | <Size X="1800.0000" Y="285.0000" /> |
91 | <AnchorPoint /> | 91 | <AnchorPoint /> |
92 | <Position X="1800.0000" /> | 92 | <Position X="1800.0000" /> |
93 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> | 93 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> |
94 | <CColor A="255" R="255" G="255" B="255" /> | 94 | <CColor A="255" R="255" G="255" B="255" /> |
95 | <PrePosition X="1.4063" /> | 95 | <PrePosition X="1.4063" /> |
96 | <PreSize X="1.4063" Y="0.5556" /> | 96 | <PreSize X="1.4063" Y="0.3958" /> |
97 | <FileData Type="Normal" Path="ui/run/bg_front_1.png" Plist="" /> | 97 | <FileData Type="Normal" Path="ui/run/bg_front_1.png" Plist="" /> |
98 | <BlendFunc Src="1" Dst="771" /> | 98 | <BlendFunc Src="1" Dst="771" /> |
99 | </AbstractNodeData> | 99 | </AbstractNodeData> | ... | ... |
... | @@ -35,8 +35,9 @@ | ... | @@ -35,8 +35,9 @@ |
35 | <FilePathData Path="ui/run/GameStartLayer.csd" /> | 35 | <FilePathData Path="ui/run/GameStartLayer.csd" /> |
36 | <FilePathData Path="ui/run/GameStartLayer_shdx.csd" /> | 36 | <FilePathData Path="ui/run/GameStartLayer_shdx.csd" /> |
37 | <FilePathData Path="ui/run/LoadingScene_shdx.csd" /> | 37 | <FilePathData Path="ui/run/LoadingScene_shdx.csd" /> |
38 | <FilePathData Path="ui/run/GameScene.csd" /> | ||
38 | </OpenedDocuments> | 39 | </OpenedDocuments> |
39 | <ActiveDocument Path="ui/run/LoadingScene_shdx.csd" /> | 40 | <ActiveDocument Path="ui/run/GameScene.csd" /> |
40 | </Value> | 41 | </Value> |
41 | </Item> | 42 | </Item> |
42 | </Properties> | 43 | </Properties> | ... | ... |
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... | @@ -3,7 +3,7 @@ | ... | @@ -3,7 +3,7 @@ |
3 | <!--m0800279afc6c--> | 3 | <!--m0800279afc6c--> |
4 | <!--m0800278b87c2--> | 4 | <!--m0800278b87c2--> |
5 | <!----> | 5 | <!----> |
6 | <Account>m0800278b87c</Account> | 6 | <Account>m0800278b87d</Account> |
7 | <exp>0</exp> | 7 | <exp>0</exp> |
8 | <versionnum>201801291657</versionnum> | 8 | <versionnum>201801291657</versionnum> |
9 | <isMusic>0</isMusic> | 9 | <isMusic>0</isMusic> |
... | @@ -26,7 +26,7 @@ | ... | @@ -26,7 +26,7 @@ |
26 | <new_guide_step>4</new_guide_step> | 26 | <new_guide_step>4</new_guide_step> |
27 | <is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide> | 27 | <is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide> |
28 | <feiyanzoubi_best>603</feiyanzoubi_best> | 28 | <feiyanzoubi_best>603</feiyanzoubi_best> |
29 | <uid>1030100010142927</uid> | 29 | <uid>1010100010142867</uid> |
30 | <is_bird_game_guide>1</is_bird_game_guide> | 30 | <is_bird_game_guide>1</is_bird_game_guide> |
31 | <bird_best>1107</bird_best> | 31 | <bird_best>1107</bird_best> |
32 | <is_haidao_game_guide>1</is_haidao_game_guide> | 32 | <is_haidao_game_guide>1</is_haidao_game_guide> | ... | ... |
... | @@ -108,7 +108,7 @@ | ... | @@ -108,7 +108,7 @@ |
108 | <score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 108 | <score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
109 | <score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 109 | <score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
110 | </game> | 110 | </game> |
111 | <game id="7" ename="run" name="奔跑吧小马宝莉" needVip="1" idx="7" payid="23" diamond="10" flag=""> | 111 | <game id="7" ename="run" name="奔跑吧小兔子" needVip="1" idx="7" payid="23" diamond="10" flag=""> |
112 | <score val="0" item="" key=""/> | 112 | <score val="0" item="" key=""/> |
113 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 113 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
114 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 114 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -144,7 +144,7 @@ | ... | @@ -144,7 +144,7 @@ |
144 | <score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 144 | <score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
145 | <score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 145 | <score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
146 | </game> | 146 | </game> |
147 | <game id="10" ename="bird" name="火箭小黄人" needVip="1" idx="1" payid="24" diamond="15" flag="new"> | 147 | <game id="10" ename="bird" name="火箭小象" needVip="1" idx="1" payid="24" diamond="15" flag="new"> |
148 | <score val="0" item="" key=""/> | 148 | <score val="0" item="" key=""/> |
149 | <score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 149 | <score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
150 | <score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 150 | <score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | ... | ... |
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