Commit c9806e59 c9806e5981941e102a644517576029f2c715995e by jinwawa

submit shdx version v1.3

1 parent 4a59c6e4
Showing 330 changed files with 97 additions and 89 deletions
local GameHero = class("GameHero",function ()
if CHANNEL == "shdx" then
return cc.CSLoader:createNode("ui/bird/Hero_shdx.csb");
else
--if CHANNEL == "shdx" then
-- return cc.CSLoader:createNode("ui/bird/Hero_shdx.csb");
--else
return cc.CSLoader:createNode("ui/bird/Hero.csb");
end
--end
end)
local jump_speed = 10;
......
local GameStartView;
if CHANNEL == "shdx" then
GameStartView = dialog.uinode("ui/bird/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
else
--if CHANNEL == "shdx" then
-- GameStartView = dialog.uinode("ui/bird/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
--else
GameStartView = dialog.uinode("ui/bird/GameStartLayer.csb",import("..view.BaseViewNew"));
end
--end
local game_data = require("app/views/bird/game_data");
......
......@@ -30,11 +30,11 @@ end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene_shdx.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene_shdx.csb");
--else
self.ui = cc.CSLoader:createNode("ui/bird/LoadingScene.csb");
end
--end
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
......
......@@ -13,11 +13,11 @@ end
function CakeScene:onCreate(params)
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/cake/CakeScene_IP.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/cake/CakeScene_IP.csb");
--else
self.ui = cc.CSLoader:createNode("ui/cake/CakeScene.csb");
end
--end
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
......
local GameStartView;
if CHANNEL == "shdx" then
GameStartView = dialog.uinode("ui/cake/CakeStartLayer_IP.csb",import("..view.BaseViewNew"));
else
--if CHANNEL == "shdx" then
-- GameStartView = dialog.uinode("ui/cake/CakeStartLayer_IP.csb",import("..view.BaseViewNew"));
--else
GameStartView = dialog.uinode("ui/cake/CakeStartLayer.csb",import("..view.BaseViewNew"));
end
--end
local cake_data = require("app.views.cake.cake_data");
......
......@@ -29,11 +29,11 @@ end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene_IP.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene_IP.csb");
--else
self.ui = cc.CSLoader:createNode("ui/cake/LoadingScene.csb");
end
--end
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
......
......@@ -21,11 +21,11 @@ function GameScene:onCreate(params)
self.panel = self.ui:getChildByName("panel");
if CHANNEL == "shdx" then
self.girl = cc.CSLoader:createNode("ui/candy/Girl_shdx.csb");
else
--if CHANNEL == "shdx" then
-- self.girl = cc.CSLoader:createNode("ui/candy/Girl_shdx.csb");
--else
self.girl = cc.CSLoader:createNode("ui/candy/Girl.csb");
end
--end
self.girl:setPosition(cc.p(display.width/2,0));
self.panel:addChild(self.girl);
self.shield = self.girl:getChildByName("shield");
......
local GameStartView;
if CHANNEL == "shdx" then
GameStartView = dialog.uinode("ui/candy/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
else
--if CHANNEL == "shdx" then
-- GameStartView = dialog.uinode("ui/candy/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
--else
GameStartView = dialog.uinode("ui/candy/GameStartLayer.csb",import("..view.BaseViewNew"));
end
--end
local game_data = require("app/views/candy/game_data");
......
......@@ -29,11 +29,11 @@ end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene_shdx.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene_shdx.csb");
--else
self.ui = cc.CSLoader:createNode("ui/candy/LoadingScene.csb");
end
--end
self:addChild(self.ui);
--logD("LoadingScene------------->"..display.width);
......
local GameHero = class("GameHero",function ()
if CHANNEL == "shdx" then
return cc.CSLoader:createNode("ui/feiyanzoubi/Hero_shdx.csb");
else
--if CHANNEL == "shdx" then
-- return cc.CSLoader:createNode("ui/feiyanzoubi/Hero_shdx.csb");
--else
return cc.CSLoader:createNode("ui/feiyanzoubi/Hero.csb");
end
--end
end)
local jump_speed = 16;
......
local GameStartView;
if CHANNEL == "shdx" then
GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
else
--if CHANNEL == "shdx" then
-- GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
--else
GameStartView = dialog.uinode("ui/feiyanzoubi/GameStartLayer.csb",import("..view.BaseViewNew"));
end
--end
local game_data = require("app/views/feiyanzoubi/game_data");
......
......@@ -30,11 +30,11 @@ end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene_shdx.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene_shdx.csb");
--else
self.ui = cc.CSLoader:createNode("ui/feiyanzoubi/LoadingScene.csb");
end
--end
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
......
local GameHero = class("GameHero",function ()
if CHANNEL == "shdx" then
return cc.CSLoader:createNode("ui/haidao/Hero_shdx.csb");
else
--if CHANNEL == "shdx" then
-- return cc.CSLoader:createNode("ui/haidao/Hero_shdx.csb");
--else
return cc.CSLoader:createNode("ui/haidao/Hero.csb");
end
--end
end)
local jump_speed = 12;
......
local GameStartView;
if CHANNEL == "shdx" then
GameStartView = dialog.uinode("ui/haidao/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
else
--if CHANNEL == "shdx" then
-- GameStartView = dialog.uinode("ui/haidao/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
--else
GameStartView = dialog.uinode("ui/haidao/GameStartLayer.csb",import("..view.BaseViewNew"));
end
--end
local game_data = require("app/views/haidao/game_data");
......
......@@ -32,11 +32,11 @@ end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene_shdx.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene_shdx.csb");
--else
self.ui = cc.CSLoader:createNode("ui/haidao/LoadingScene.csb");
end
--end
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
......
......@@ -10,7 +10,7 @@
<fanpai_best>10</fanpai_best>
<candy_best>2004</candy_best>
<candy_game_play_cnt>111</candy_game_play_cnt>
<run_game_play_cnt>305</run_game_play_cnt>
<run_game_play_cnt>314</run_game_play_cnt>
<run_best>25938</run_best>
<is_game_vip>1</is_game_vip>
<is_game_guide>1</is_game_guide>
......
<?xml version="1.0"?>
<Project xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<propertyGroup>
<StartProgram>E:\xhx\client\runtime\win32\GuandanAndroid.exe</StartProgram>
<StartArguments>-workdir E:\xhx\client\runrun\client</StartArguments>
<StartWorkingDirectory>E:\xhx\client\runtime\win32</StartWorkingDirectory>
<StartProgram>D:\xhx\client\runtime\win32\GuandanAndroid.exe</StartProgram>
<StartArguments>-workdir D:\xhx\client\runrun\client</StartArguments>
<StartWorkingDirectory>D:\xhx\client\runtime\win32</StartWorkingDirectory>
</propertyGroup>
</Project>
\ No newline at end of file
......
local GameHero = class("GameHero",function ()
if CHANNEL == "shdx" then
return cc.CSLoader:createNode("ui/run/Hero_shdx.csb");
else
--if CHANNEL == "shdx" then
-- return cc.CSLoader:createNode("ui/run/Hero_shdx.csb");
--else
return cc.CSLoader:createNode("ui/run/Hero.csb");
end
--end
end)
local jump_speed = 16;
......
......@@ -163,6 +163,7 @@ function GameScene:move()
-- self.bg_far_bg_1:setPositionX(0);
-- end
--远处景色移动
local bg_mid_x = self.bg_mid_bg_1:getPositionX();
self.bg_mid_bg_1:setPositionX(bg_mid_x-speed/3);
self.bg_mid_bg_2:setPositionX(bg_mid_x-speed/3+self.bg_mid_rect.width);
......@@ -170,6 +171,7 @@ function GameScene:move()
self.bg_mid_bg_1:setPositionX(0);
end
--近处的地面移动
local bg_front_x = self.bg_front_bg_1:getPositionX();
self.bg_front_bg_1:setPositionX(bg_front_x-speed);
self.bg_front_bg_2:setPositionX(bg_front_x-speed+self.bg_front_rect.width);
......@@ -212,6 +214,7 @@ function GameScene:create_map()
self.current_level = self.current_level + 1;
end
--碰撞
function GameScene:collide()
if not self.map then
return;
......
local GameStartView;
if CHANNEL == "shdx" then
GameStartView = dialog.uinode("ui/run/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
else
--if CHANNEL == "shdx" then
-- GameStartView = dialog.uinode("ui/run/GameStartLayer_shdx.csb",import("..view.BaseViewNew"));
--else
GameStartView = dialog.uinode("ui/run/GameStartLayer.csb",import("..view.BaseViewNew"));
end
--end
local game_data = require("app/views/run/game_data");
......
......@@ -32,11 +32,11 @@ end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
if CHANNEL == "shdx" then
self.ui = cc.CSLoader:createNode("ui/run/LoadingScene_shdx.csb");
else
--if CHANNEL == "shdx" then
-- self.ui = cc.CSLoader:createNode("ui/run/LoadingScene_shdx.csb");
--else
self.ui = cc.CSLoader:createNode("ui/run/LoadingScene.csb");
end
--end
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
......
......@@ -75,25 +75,25 @@
<AbstractNodeData Name="bg_front" ActionTag="-795650236" Tag="32" IconVisible="False" TouchEnable="True" ClipAble="False" BackColorAlpha="102" ColorAngle="90.0000" Scale9Width="1" Scale9Height="1" ctype="PanelObjectData">
<Size X="1280.0000" Y="720.0000" />
<Children>
<AbstractNodeData Name="bg_1" ActionTag="-1054038358" Tag="19" IconVisible="False" RightMargin="-520.0000" TopMargin="320.0000" ctype="SpriteObjectData">
<Size X="1800.0000" Y="400.0000" />
<AbstractNodeData Name="bg_1" ActionTag="-1054038358" Tag="19" IconVisible="False" RightMargin="-520.0000" TopMargin="435.0000" ctype="SpriteObjectData">
<Size X="1800.0000" Y="285.0000" />
<AnchorPoint />
<Position />
<Scale ScaleX="1.0000" ScaleY="1.0000" />
<CColor A="255" R="255" G="255" B="255" />
<PrePosition />
<PreSize X="1.4063" Y="0.5556" />
<PreSize X="1.4063" Y="0.3958" />
<FileData Type="Normal" Path="ui/run/bg_front_1.png" Plist="" />
<BlendFunc Src="1" Dst="771" />
</AbstractNodeData>
<AbstractNodeData Name="bg_2" ActionTag="-1449589531" Tag="20" IconVisible="False" LeftMargin="1800.0000" RightMargin="-2320.0000" TopMargin="320.0000" ctype="SpriteObjectData">
<Size X="1800.0000" Y="400.0000" />
<AbstractNodeData Name="bg_2" ActionTag="-1449589531" Tag="20" IconVisible="False" LeftMargin="1800.0000" RightMargin="-2320.0000" TopMargin="435.0000" ctype="SpriteObjectData">
<Size X="1800.0000" Y="285.0000" />
<AnchorPoint />
<Position X="1800.0000" />
<Scale ScaleX="1.0000" ScaleY="1.0000" />
<CColor A="255" R="255" G="255" B="255" />
<PrePosition X="1.4063" />
<PreSize X="1.4063" Y="0.5556" />
<PreSize X="1.4063" Y="0.3958" />
<FileData Type="Normal" Path="ui/run/bg_front_1.png" Plist="" />
<BlendFunc Src="1" Dst="771" />
</AbstractNodeData>
......
......@@ -35,8 +35,9 @@
<FilePathData Path="ui/run/GameStartLayer.csd" />
<FilePathData Path="ui/run/GameStartLayer_shdx.csd" />
<FilePathData Path="ui/run/LoadingScene_shdx.csd" />
<FilePathData Path="ui/run/GameScene.csd" />
</OpenedDocuments>
<ActiveDocument Path="ui/run/LoadingScene_shdx.csd" />
<ActiveDocument Path="ui/run/GameScene.csd" />
</Value>
</Item>
</Properties>
......
......@@ -3,7 +3,7 @@
<!--m0800279afc6c-->
<!--m0800278b87c2-->
<!---->
<Account>m0800278b87c</Account>
<Account>m0800278b87d</Account>
<exp>0</exp>
<versionnum>201801291657</versionnum>
<isMusic>0</isMusic>
......@@ -26,7 +26,7 @@
<new_guide_step>4</new_guide_step>
<is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide>
<feiyanzoubi_best>603</feiyanzoubi_best>
<uid>1030100010142927</uid>
<uid>1010100010142867</uid>
<is_bird_game_guide>1</is_bird_game_guide>
<bird_best>1107</bird_best>
<is_haidao_game_guide>1</is_haidao_game_guide>
......
......@@ -108,7 +108,7 @@
<score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" />
<score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" />
</game>
<game id="7" ename="run" name="奔跑吧小马宝莉" needVip="1" idx="7" payid="23" diamond="10" flag="">
<game id="7" ename="run" name="奔跑吧小兔子" needVip="1" idx="7" payid="23" diamond="10" flag="">
<score val="0" item="" key=""/>
<score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" />
<score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" />
......@@ -144,7 +144,7 @@
<score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" />
<score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" />
</game>
<game id="10" ename="bird" name="火箭小黄人" needVip="1" idx="1" payid="24" diamond="15" flag="new">
<game id="10" ename="bird" name="火箭小" needVip="1" idx="1" payid="24" diamond="15" flag="new">
<score val="0" item="" key=""/>
<score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" />
<score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" />
......

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