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78 changed files
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544 additions
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980 deletions
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12 | <candy_game_play_cnt>34</candy_game_play_cnt> | 12 | <candy_game_play_cnt>34</candy_game_play_cnt> |
13 | <is_game_vip>1</is_game_vip> | 13 | <is_game_vip>1</is_game_vip> |
14 | <rubbish_best>724</rubbish_best> | 14 | <rubbish_best>724</rubbish_best> |
15 | <rubbish_game_play_cnt>45</rubbish_game_play_cnt> | 15 | <rubbish_game_play_cnt>84</rubbish_game_play_cnt> |
16 | </userDefaultRoot> | 16 | </userDefaultRoot> | ... | ... |
client/rubbish/client/luacompile_shdx.bat
0 → 100644

3.93 KB
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2.32 KB

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1 | <?xml version="1.0" encoding="utf-8"?> | ||
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45 | </dict> | ||
46 | </plist> | ||
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18.2 KB
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122 | </plist> | ||
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18.7 KB
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46 | </plist> | ||
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58.5 KB
client/rubbish/client/res/ui/rubbish/jietangguolight01/jietangguolight01.ExportJson
deleted
100644 → 0
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1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
4 | <dict> | ||
5 | <key>frames</key> | ||
6 | <dict> | ||
7 | <key>guolight.png</key> | ||
8 | <dict> | ||
9 | <key>width</key> | ||
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38 | <key>texture</key> | ||
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46 | </plist> | ||
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... | @@ -74,6 +74,7 @@ | ... | @@ -74,6 +74,7 @@ |
74 | <Compile Include="src\app\enum\EnumNodeType.lua" /> | 74 | <Compile Include="src\app\enum\EnumNodeType.lua" /> |
75 | <Compile Include="src\app\enum\init.lua" /> | 75 | <Compile Include="src\app\enum\init.lua" /> |
76 | <Compile Include="src\app\event\EventListener.lua" /> | 76 | <Compile Include="src\app\event\EventListener.lua" /> |
77 | <Compile Include="src\app\info\RubbishInfo.lua" /> | ||
77 | <Compile Include="src\app\info\ConfigInfo.lua" /> | 78 | <Compile Include="src\app\info\ConfigInfo.lua" /> |
78 | <Compile Include="src\app\LocalData\BaseData.lua" /> | 79 | <Compile Include="src\app\LocalData\BaseData.lua" /> |
79 | <Compile Include="src\app\manager\Alert.lua" /> | 80 | <Compile Include="src\app\manager\Alert.lua" /> | ... | ... |
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client/rubbish/client/rubbish.xml
0 → 100644
1 | <!-- | ||
2 | id:垃圾ID(10001~100026:干垃圾,20001~200026:湿垃圾,30001~300026:可回收垃圾,40001~400026:有害垃圾) | ||
3 | name:垃圾名称 | ||
4 | --> | ||
5 | <root> | ||
6 | <rubbish id="10001" name="干垃圾"></rubbish> | ||
7 | <rubbish id="10002" name="干垃圾"></rubbish> | ||
8 | <rubbish id="10003" name="干垃圾"></rubbish> | ||
9 | <rubbish id="10004" name="干垃圾"></rubbish> | ||
10 | <rubbish id="10005" name="干垃圾"></rubbish> | ||
11 | <rubbish id="10006" name="干垃圾"></rubbish> | ||
12 | <rubbish id="10007" name="干垃圾"></rubbish> | ||
13 | <rubbish id="10008" name="干垃圾"></rubbish> | ||
14 | <rubbish id="10009" name="干垃圾"></rubbish> | ||
15 | <rubbish id="10010" name="干垃圾"></rubbish> | ||
16 | <rubbish id="10011" name="干垃圾"></rubbish> | ||
17 | <rubbish id="10012" name="干垃圾"></rubbish> | ||
18 | <rubbish id="10013" name="干垃圾"></rubbish> | ||
19 | <rubbish id="10014" name="干垃圾"></rubbish> | ||
20 | <rubbish id="10015" name="干垃圾"></rubbish> | ||
21 | <rubbish id="10016" name="干垃圾"></rubbish> | ||
22 | <rubbish id="10017" name="干垃圾"></rubbish> | ||
23 | <rubbish id="10018" name="干垃圾"></rubbish> | ||
24 | <rubbish id="10019" name="干垃圾"></rubbish> | ||
25 | <rubbish id="10020" name="干垃圾"></rubbish> | ||
26 | <rubbish id="10021" name="干垃圾"></rubbish> | ||
27 | <rubbish id="10022" name="干垃圾"></rubbish> | ||
28 | <rubbish id="10023" name="干垃圾"></rubbish> | ||
29 | <rubbish id="10024" name="干垃圾"></rubbish> | ||
30 | <rubbish id="10025" name="干垃圾"></rubbish> | ||
31 | <rubbish id="10026" name="干垃圾"></rubbish> | ||
32 | |||
33 | <rubbish id="20001" name="湿垃圾"></rubbish> | ||
34 | <rubbish id="20002" name="湿垃圾"></rubbish> | ||
35 | <rubbish id="20003" name="湿垃圾"></rubbish> | ||
36 | <rubbish id="20004" name="湿垃圾"></rubbish> | ||
37 | <rubbish id="20005" name="湿垃圾"></rubbish> | ||
38 | <rubbish id="20006" name="湿垃圾"></rubbish> | ||
39 | <rubbish id="20007" name="湿垃圾"></rubbish> | ||
40 | <rubbish id="20008" name="湿垃圾"></rubbish> | ||
41 | <rubbish id="20009" name="湿垃圾"></rubbish> | ||
42 | <rubbish id="20010" name="湿垃圾"></rubbish> | ||
43 | <rubbish id="20011" name="湿垃圾"></rubbish> | ||
44 | <rubbish id="20012" name="湿垃圾"></rubbish> | ||
45 | <rubbish id="20013" name="湿垃圾"></rubbish> | ||
46 | <rubbish id="20014" name="湿垃圾"></rubbish> | ||
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48 | <rubbish id="20016" name="湿垃圾"></rubbish> | ||
49 | <rubbish id="20017" name="湿垃圾"></rubbish> | ||
50 | <rubbish id="20018" name="湿垃圾"></rubbish> | ||
51 | <rubbish id="20019" name="湿垃圾"></rubbish> | ||
52 | <rubbish id="20020" name="湿垃圾"></rubbish> | ||
53 | <rubbish id="20021" name="湿垃圾"></rubbish> | ||
54 | <rubbish id="20022" name="湿垃圾"></rubbish> | ||
55 | <rubbish id="20023" name="湿垃圾"></rubbish> | ||
56 | <rubbish id="20024" name="湿垃圾"></rubbish> | ||
57 | <rubbish id="20025" name="湿垃圾"></rubbish> | ||
58 | <rubbish id="20026" name="湿垃圾"></rubbish> | ||
59 | |||
60 | <rubbish id="30001" name="可回收垃圾"></rubbish> | ||
61 | <rubbish id="30002" name="可回收垃圾"></rubbish> | ||
62 | <rubbish id="30003" name="可回收垃圾"></rubbish> | ||
63 | <rubbish id="30004" name="可回收垃圾"></rubbish> | ||
64 | <rubbish id="30005" name="可回收垃圾"></rubbish> | ||
65 | <rubbish id="30006" name="可回收垃圾"></rubbish> | ||
66 | <rubbish id="30007" name="可回收垃圾"></rubbish> | ||
67 | <rubbish id="30008" name="可回收垃圾"></rubbish> | ||
68 | <rubbish id="30009" name="可回收垃圾"></rubbish> | ||
69 | <rubbish id="30010" name="可回收垃圾"></rubbish> | ||
70 | <rubbish id="30011" name="可回收垃圾"></rubbish> | ||
71 | <rubbish id="30012" name="可回收垃圾"></rubbish> | ||
72 | <rubbish id="30013" name="可回收垃圾"></rubbish> | ||
73 | <rubbish id="30014" name="可回收垃圾"></rubbish> | ||
74 | <rubbish id="30015" name="可回收垃圾"></rubbish> | ||
75 | <rubbish id="30016" name="可回收垃圾"></rubbish> | ||
76 | <rubbish id="30017" name="可回收垃圾"></rubbish> | ||
77 | <rubbish id="30018" name="可回收垃圾"></rubbish> | ||
78 | <rubbish id="30019" name="可回收垃圾"></rubbish> | ||
79 | <rubbish id="30020" name="可回收垃圾"></rubbish> | ||
80 | <rubbish id="30021" name="可回收垃圾"></rubbish> | ||
81 | <rubbish id="30022" name="可回收垃圾"></rubbish> | ||
82 | <rubbish id="30023" name="可回收垃圾"></rubbish> | ||
83 | <rubbish id="30024" name="可回收垃圾"></rubbish> | ||
84 | <rubbish id="30025" name="可回收垃圾"></rubbish> | ||
85 | <rubbish id="30026" name="可回收垃圾"></rubbish> | ||
86 | |||
87 | <rubbish id="40001" name="有害垃圾"></rubbish> | ||
88 | <rubbish id="40002" name="有害垃圾"></rubbish> | ||
89 | <rubbish id="40003" name="有害垃圾"></rubbish> | ||
90 | <rubbish id="40004" name="有害垃圾"></rubbish> | ||
91 | <rubbish id="40005" name="有害垃圾"></rubbish> | ||
92 | <rubbish id="40006" name="有害垃圾"></rubbish> | ||
93 | <rubbish id="40007" name="有害垃圾"></rubbish> | ||
94 | <rubbish id="40008" name="有害垃圾"></rubbish> | ||
95 | <rubbish id="40009" name="有害垃圾"></rubbish> | ||
96 | <rubbish id="40010" name="有害垃圾"></rubbish> | ||
97 | <rubbish id="40011" name="有害垃圾"></rubbish> | ||
98 | <rubbish id="40012" name="有害垃圾"></rubbish> | ||
99 | <rubbish id="40013" name="有害垃圾"></rubbish> | ||
100 | <rubbish id="40014" name="有害垃圾"></rubbish> | ||
101 | <rubbish id="40015" name="有害垃圾"></rubbish> | ||
102 | <rubbish id="40016" name="有害垃圾"></rubbish> | ||
103 | <rubbish id="40017" name="有害垃圾"></rubbish> | ||
104 | <rubbish id="40018" name="有害垃圾"></rubbish> | ||
105 | <rubbish id="40019" name="有害垃圾"></rubbish> | ||
106 | <rubbish id="40020" name="有害垃圾"></rubbish> | ||
107 | <rubbish id="40021" name="有害垃圾"></rubbish> | ||
108 | <rubbish id="40022" name="有害垃圾"></rubbish> | ||
109 | <rubbish id="40023" name="有害垃圾"></rubbish> | ||
110 | <rubbish id="40024" name="有害垃圾"></rubbish> | ||
111 | <rubbish id="40025" name="有害垃圾"></rubbish> | ||
112 | <rubbish id="40026" name="有害垃圾"></rubbish> | ||
113 | </root> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | cc.exports.RubbishInfo = {} | ||
2 | local xml = require("core.utils.pl.xml") | ||
3 | local rubbish_list = { }; | ||
4 | local rubbish_map = { }; | ||
5 | |||
6 | function init() | ||
7 | local configStr = cc.FileUtils:getInstance():getStringFromFile("rubbish.xml"); | ||
8 | local data = xml.parse(configStr, false, true); | ||
9 | |||
10 | pet_list = { }; | ||
11 | pet_map = { }; | ||
12 | for k, v in pairs(data) do | ||
13 | if k ~= "attr" and k ~= "tag" then | ||
14 | if v.tag == "rubbish" then | ||
15 | local obj = { id = tonumber(v.attr.id), name = v.attr.name }; | ||
16 | if v.attr.invalid ~= "1" then | ||
17 | rubbish_list[#rubbish_list + 1] = obj; | ||
18 | rubbish_map[obj.id] = obj; | ||
19 | end | ||
20 | end | ||
21 | end | ||
22 | end | ||
23 | end | ||
24 | init(); | ||
25 | |||
26 | function RubbishInfo.get_rubbish_info(id) | ||
27 | return rubbish_map[id]; | ||
28 | end | ||
29 | |||
30 | return RubbishInfo | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
... | @@ -11,9 +11,9 @@ function GameScene:ctor(params) | ... | @@ -11,9 +11,9 @@ function GameScene:ctor(params) |
11 | end | 11 | end |
12 | 12 | ||
13 | function GameScene:onCreate(params) | 13 | function GameScene:onCreate(params) |
14 | --是否按下了下键触发combo加分效果 | 14 | -- 是否按下了下键触发combo加分效果 |
15 | self.is_combo=false; | 15 | self.is_combo = false; |
16 | self.num_combo=2; | 16 | self.num_combo = 2; |
17 | 17 | ||
18 | self.keypadManager = KeypadManager:create(self); | 18 | self.keypadManager = KeypadManager:create(self); |
19 | 19 | ||
... | @@ -62,7 +62,7 @@ end | ... | @@ -62,7 +62,7 @@ end |
62 | 62 | ||
63 | function GameScene:initGame() | 63 | function GameScene:initGame() |
64 | self.score = 0; | 64 | self.score = 0; |
65 | self.num_combo=2; | 65 | self.num_combo = 2; |
66 | 66 | ||
67 | self.tips_show:show(); | 67 | self.tips_show:show(); |
68 | self.tips_show:runAction(cc.FadeIn:create(1)); | 68 | self.tips_show:runAction(cc.FadeIn:create(1)); |
... | @@ -74,12 +74,10 @@ function GameScene:initGame() | ... | @@ -74,12 +74,10 @@ function GameScene:initGame() |
74 | self.collision_schedule = nil; | 74 | self.collision_schedule = nil; |
75 | end | 75 | end |
76 | 76 | ||
77 | if self.currentRubbish then | 77 | if self.currentRubbish and self.is_rubbish_init then |
78 | self.currentRubbish:stopAllActions(); | 78 | self.currentRubbish:stopAllActions(); |
79 | self.currentRubbish:removeFromParent(); | 79 | self.currentRubbish:removeFromParent(); |
80 | end | 80 | end |
81 | |||
82 | self.is_rubbish_init = false; | ||
83 | end | 81 | end |
84 | 82 | ||
85 | function GameScene:showStartView() | 83 | function GameScene:showStartView() |
... | @@ -88,7 +86,25 @@ function GameScene:showStartView() | ... | @@ -88,7 +86,25 @@ function GameScene:showStartView() |
88 | end | 86 | end |
89 | -- 开始游戏 | 87 | -- 开始游戏 |
90 | function GameScene:startGame() | 88 | function GameScene:startGame() |
89 | if not self.tmp_index then | ||
90 | self.tmp_index = 1; | ||
91 | end | ||
91 | self.is_starting = true; | 92 | self.is_starting = true; |
93 | self.current_item_list = { }; | ||
94 | for i = 1, 4 do | ||
95 | if #self.current_item_list <= 4 then | ||
96 | math.randomseed(tostring(os.time() +(self.tmp_index + 5)):reverse():sub(1, 6)); | ||
97 | self.tmp_index = self.tmp_index + 2; | ||
98 | -- 尾部如果随机小于10,注意拼凑‘0’ | ||
99 | local tail = math.random(1, 26); | ||
100 | if tail < 10 then | ||
101 | tail = "0" .. tail; | ||
102 | end | ||
103 | local id = math.random(1, 4) .. "00" .. tail; | ||
104 | self.current_item_list[#self.current_item_list + 1] = id; | ||
105 | end | ||
106 | end | ||
107 | |||
92 | 108 | ||
93 | self.collision_schedule = schedule(self, handler(self, self.update), 0); | 109 | self.collision_schedule = schedule(self, handler(self, self.update), 0); |
94 | 110 | ||
... | @@ -117,39 +133,50 @@ function GameScene:onMove() | ... | @@ -117,39 +133,50 @@ function GameScene:onMove() |
117 | end | 133 | end |
118 | 134 | ||
119 | function GameScene:createRubbishFun() | 135 | function GameScene:createRubbishFun() |
120 | if not self.tmp_index then | 136 | --[[if not self.tmp_index then |
121 | self.tmp_index = 1; | 137 | self.tmp_index = 1; |
122 | end | 138 | end--]] |
123 | -- 该分数情况下的游戏难度 | 139 | -- 该分数情况下的游戏难度 |
124 | local _info = game_data.get_info_by_score(self.score); | 140 | local _info = game_data.get_info_by_score(self.score); |
125 | 141 | ||
126 | -- 创建糖果 | 142 | -- 创建糖果 |
127 | -- 该分数,该难度下,筛选出符合条件的糖果类型 | 143 | -- 该分数,该难度下,筛选出符合条件的糖果类型 |
128 | --local rubbish_id_list = game_data.get_animal_list_by_type(_info.animal_type); | 144 | -- local rubbish_id_list = game_data.get_animal_list_by_type(_info.animal_type); |
129 | -- math.randomseed(tostring(os.time()+(self.tmp_index+55)):reverse():sub(1, 6)); | 145 | -- math.randomseed(tostring(os.time()+(self.tmp_index+55)):reverse():sub(1, 6)); |
130 | -- 随机该难度下的rubbish_cnt | 146 | -- 随机该难度下的rubbish_cnt |
131 | -- local _cnt = _info.rubbish_cnt[math.random(1,2)]; | 147 | -- local _cnt = _info.rubbish_cnt[math.random(1,2)]; |
132 | --local _cnt = 1; | 148 | -- local _cnt = 1; |
133 | --for i = 1, _cnt do | 149 | -- for i = 1, _cnt do |
134 | -- randomseed随机数种子,时间返回的数值字符串倒过来(低位变高位),再取高位6位,种子数值变化就大了,更利于随机 | 150 | -- randomseed随机数种子,时间返回的数值字符串倒过来(低位变高位),再取高位6位,种子数值变化就大了,更利于随机 |
135 | -- 配合random一起产生随机值 | 151 | -- 配合random一起产生随机值 |
136 | math.randomseed(tostring(os.time() +(self.tmp_index + 5)):reverse():sub(1, 6)); | 152 | --[[math.randomseed(tostring(os.time() +(self.tmp_index + 5)):reverse():sub(1, 6)); |
137 | self.tmp_index = self.tmp_index + 2; | 153 | self.tmp_index = self.tmp_index + 2; |
138 | --local random_id_index = math.random(1, #rubbish_id_list); | 154 | -- local random_id_index = math.random(1, #rubbish_id_list); |
139 | --local id = rubbish_id_list[random_id_index]; | 155 | -- local id = rubbish_id_list[random_id_index]; |
140 | 156 | ||
141 | --尾部如果随机小于10,注意拼凑‘0’ | 157 | -- 尾部如果随机小于10,注意拼凑‘0’ |
142 | local tail=math.random(1,26); | 158 | local tail = math.random(1, 26); |
143 | if tail<10 then | 159 | if tail < 10 then |
144 | tail="0"..tail; | 160 | tail = "0" .. tail; |
145 | end | 161 | end |
146 | local id=math.random(1,4).."00"..tail; | 162 | local id = math.random(1, 4) .. "00" .. tail;--]] |
163 | self.is_rubbish_init = true; | ||
164 | local id = self.current_item_list[1]; | ||
165 | table.remove(self.current_item_list,1); | ||
166 | |||
147 | self:createRubbish(id, - _info.rubbish_speed); | 167 | self:createRubbish(id, - _info.rubbish_speed); |
148 | --end | 168 | |
169 | --搞展示的垃圾 | ||
170 | for i = 1, #self.current_item_list do | ||
171 | local id = self.current_item_list[i]; | ||
172 | self.panel:getChildByName("show_"..i):setSpriteFrame(cc.Sprite:create("res/ui/goods/"..id..".png"):getSpriteFrame()); | ||
173 | self.panel:getChildByName("show_"..i):getChildByName("txt"):setString(RubbishInfo.get_rubbish_info(tonumber(id)).name); | ||
174 | end | ||
175 | -- end | ||
149 | end | 176 | end |
150 | 177 | ||
151 | function GameScene:createRubbish(id, speed) | 178 | function GameScene:createRubbish(id, speed) |
152 | self.is_combo=false; | 179 | self.is_combo = false; |
153 | local rubbish = Rubbish:create(id); | 180 | local rubbish = Rubbish:create(id); |
154 | local rect = rubbish:getBoundingBox(); | 181 | local rect = rubbish:getBoundingBox(); |
155 | rubbish.id = id; | 182 | rubbish.id = id; |
... | @@ -169,6 +196,22 @@ function GameScene:createRubbish(id, speed) | ... | @@ -169,6 +196,22 @@ function GameScene:createRubbish(id, speed) |
169 | end | 196 | end |
170 | 197 | ||
171 | function GameScene:update() | 198 | function GameScene:update() |
199 | -- 尝试在这里生成垃圾列表 | ||
200 | for i = 1, 4 do | ||
201 | if #self.current_item_list <= 4 then | ||
202 | math.randomseed(tostring(os.time() +(self.tmp_index + 5)):reverse():sub(1, 6)); | ||
203 | self.tmp_index = self.tmp_index + 2; | ||
204 | -- 尾部如果随机小于10,注意拼凑‘0’ | ||
205 | local tail = math.random(1, 26); | ||
206 | if tail < 10 then | ||
207 | tail = "0" .. tail; | ||
208 | end | ||
209 | local id = math.random(1, 4) .. "00" .. tail; | ||
210 | self.current_item_list[#self.current_item_list + 1] = id; | ||
211 | end | ||
212 | end | ||
213 | -- 结束 | ||
214 | |||
172 | -- 口袋 | 215 | -- 口袋 |
173 | -- 干垃圾 | 216 | -- 干垃圾 |
174 | local rc_pocket_dry = self.pocket_dry:getBoundingBox(); | 217 | local rc_pocket_dry = self.pocket_dry:getBoundingBox(); |
... | @@ -200,60 +243,48 @@ function GameScene:update() | ... | @@ -200,60 +243,48 @@ function GameScene:update() |
200 | 243 | ||
201 | local rc_rubbish = self.currentRubbish:getBoundingBox(); | 244 | local rc_rubbish = self.currentRubbish:getBoundingBox(); |
202 | -- 干垃圾 | 245 | -- 干垃圾 |
203 | if cc.rectIntersectsRect(rc_rubbish, rc_pocket_dry) and math.floor(self.currentRubbish.id/10000)==1 then | 246 | if cc.rectIntersectsRect(rc_rubbish, rc_pocket_dry) and math.floor(self.currentRubbish.id / 10000) == 1 then |
204 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); | 247 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); |
205 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); | 248 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); |
206 | local rubbish_info = game_data.get_animal_info(self.currentRubbish.id); | ||
207 | self:showScore(2, l_c_p); | 249 | self:showScore(2, l_c_p); |
208 | --self:showRubbishFlash(self.currentRubbish); | 250 | self.currentRubbish:removeFromParent(); |
209 | self:createRubbishFun(); | 251 | self:createRubbishFun(); |
210 | -- 湿垃圾 | 252 | -- 湿垃圾 |
211 | elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_wet) and math.floor(self.currentRubbish.id/10000)==2 then | 253 | elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_wet) and math.floor(self.currentRubbish.id / 10000) == 2 then |
212 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); | 254 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); |
213 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); | 255 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); |
214 | local rubbish_info = game_data.get_animal_info(self.currentRubbish.id); | ||
215 | self:showScore(2, l_c_p); | 256 | self:showScore(2, l_c_p); |
216 | --self:showRubbishFlash(self.currentRubbish); | 257 | self.currentRubbish:removeFromParent(); |
217 | self:createRubbishFun(); | 258 | self:createRubbishFun(); |
218 | -- 可回收垃圾 | 259 | -- 可回收垃圾 |
219 | elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_recycle) and math.floor(self.currentRubbish.id/10000)==3 then | 260 | elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_recycle) and math.floor(self.currentRubbish.id / 10000) == 3 then |
220 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); | 261 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); |
221 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); | 262 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); |
222 | local rubbish_info = game_data.get_animal_info(self.currentRubbish.id); | ||
223 | self:showScore(2, l_c_p); | 263 | self:showScore(2, l_c_p); |
224 | --self:showRubbishFlash(self.currentRubbish); | 264 | self.currentRubbish:removeFromParent(); |
225 | self:createRubbishFun(); | 265 | self:createRubbishFun(); |
226 | -- 有害垃圾 | 266 | -- 有害垃圾 |
227 | elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_harmful) and math.floor(self.currentRubbish.id/10000)==4 then | 267 | elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_harmful) and math.floor(self.currentRubbish.id / 10000) == 4 then |
228 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); | 268 | local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0)); |
229 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); | 269 | local l_c_p = self.panel:convertToNodeSpace(w_c_p); |
230 | local rubbish_info = game_data.get_animal_info(self.currentRubbish.id); | ||
231 | self:showScore(2, l_c_p); | 270 | self:showScore(2, l_c_p); |
232 | --self:showRubbishFlash(self.currentRubbish); | 271 | self.currentRubbish:removeFromParent(); |
233 | self:createRubbishFun(); | 272 | self:createRubbishFun(); |
234 | elseif rc_rubbish.y < -rc_rubbish.height then | 273 | elseif rc_rubbish.y < - rc_rubbish.height+300 then |
274 | self.is_rubbish_init = false; | ||
275 | self.currentRubbish:removeFromParent(); | ||
235 | self:gameOver(); | 276 | self:gameOver(); |
236 | end | 277 | end |
237 | end | 278 | end |
238 | 279 | ||
239 | function GameScene:showRubbishFlash(rubbish) | ||
240 | self.flash:show(); | ||
241 | self.flash:getAnimation():play("Animation1"); | ||
242 | self.flash:getAnimation():setMovementEventCallFunc( function(arm, eventType, movmentID) | ||
243 | if (eventType == ccs.MovementEventType.complete or eventType == ccs.MovementEventType.loopComplete) then | ||
244 | self.flash:hide(); | ||
245 | end | ||
246 | end ) | ||
247 | end | ||
248 | |||
249 | function GameScene:showScore(score, point) | 280 | function GameScene:showScore(score, point) |
250 | if self.is_combo then | 281 | if self.is_combo then |
251 | score=score+self.num_combo; | 282 | score = score + self.num_combo; |
252 | self.num_combo=self.num_combo+1; | 283 | self.num_combo = self.num_combo + 1; |
253 | --艺术字文件只有数字,所以不能显示Combo | 284 | -- 艺术字文件只有数字,所以不能显示Combo |
254 | self:popScoreUtil("+2",point,300); | 285 | self:popScoreUtil("+2", point, 300); |
255 | else | 286 | else |
256 | self.num_combo=2; | 287 | self.num_combo = 2; |
257 | end | 288 | end |
258 | 289 | ||
259 | local add_score = score or 1; | 290 | local add_score = score or 1; |
... | @@ -263,17 +294,17 @@ function GameScene:showScore(score, point) | ... | @@ -263,17 +294,17 @@ function GameScene:showScore(score, point) |
263 | game_data.set_best_score(self.score); | 294 | game_data.set_best_score(self.score); |
264 | end | 295 | end |
265 | self.txt_score:setString(self.score); | 296 | self.txt_score:setString(self.score); |
266 | self:popScoreUtil("+" .. score,point,0); | 297 | self:popScoreUtil("+" .. score, point, 0); |
267 | end | 298 | end |
268 | 299 | ||
269 | --弹窗 | 300 | -- 弹窗 |
270 | function GameScene:popScoreUtil(str,point,pointAdd) | 301 | function GameScene:popScoreUtil(str, point, pointAdd) |
271 | -- 飘+1 | 302 | -- 飘+1 |
272 | local level_pop = cc.CSLoader:createNode("ui/rubbish/LevelPop.csb"); | 303 | local level_pop = cc.CSLoader:createNode("ui/rubbish/LevelPop.csb"); |
273 | level_pop:getChildByName("txt"):setString(str); | 304 | level_pop:getChildByName("txt"):setString(str); |
274 | self.panel:addChild(level_pop); | 305 | self.panel:addChild(level_pop); |
275 | level_pop:setPosition(point); | 306 | level_pop:setPosition(point); |
276 | if pointAdd~=0 then | 307 | if pointAdd ~= 0 then |
277 | level_pop:setPositionY(pointAdd); | 308 | level_pop:setPositionY(pointAdd); |
278 | end | 309 | end |
279 | 310 | ||
... | @@ -287,7 +318,7 @@ end | ... | @@ -287,7 +318,7 @@ end |
287 | function GameScene:gameOver() | 318 | function GameScene:gameOver() |
288 | SoundManager.playEffect("res/ui/rubbish/game_lose.mp3"); | 319 | SoundManager.playEffect("res/ui/rubbish/game_lose.mp3"); |
289 | 320 | ||
290 | --self.flash:hide(); | 321 | -- self.flash:hide(); |
291 | -- self.girl:setColor(cc.c3b(0, 0, 0)); | 322 | -- self.girl:setColor(cc.c3b(0, 0, 0)); |
292 | self:pause(); | 323 | self:pause(); |
293 | 324 | ||
... | @@ -382,8 +413,10 @@ end | ... | @@ -382,8 +413,10 @@ end |
382 | function GameScene:onKeypadDown() | 413 | function GameScene:onKeypadDown() |
383 | GameScene.super.onKeypadDown(self, false, true); | 414 | GameScene.super.onKeypadDown(self, false, true); |
384 | 415 | ||
385 | self.is_combo=true; | 416 | self.is_combo = true; |
417 | if self.currentRubbish and self.is_rubbish_init then | ||
386 | self.currentRubbish:start_move(-30); | 418 | self.currentRubbish:start_move(-30); |
419 | end | ||
387 | end | 420 | end |
388 | 421 | ||
389 | -- 左键处理函数 | 422 | -- 左键处理函数 | ... | ... |
... | @@ -139,6 +139,7 @@ function LoadingScene:requireFiles() | ... | @@ -139,6 +139,7 @@ function LoadingScene:requireFiles() |
139 | require("app.manager.LoadingManager"); | 139 | require("app.manager.LoadingManager"); |
140 | require("app.manager.Alert"); | 140 | require("app.manager.Alert"); |
141 | require("app.manager.AppManager"); | 141 | require("app.manager.AppManager"); |
142 | require("app.info.RubbishInfo"); | ||
142 | 143 | ||
143 | require("app.SocketClient"); | 144 | require("app.SocketClient"); |
144 | 145 | ... | ... |
1 | local Rubbish = class("Rubbish",function (id) | 1 | local Rubbish = class("Rubbish",function (id) |
2 | --return cc.Sprite:createWithSpriteFrameName(id..".png"); | 2 | local rubbish=cc.CSLoader:createNode("ui/rubbish/Rubbish.csb"); |
3 | return cc.Sprite:create("res/ui/goods/"..id..".png"); | 3 | rubbish:getChildByName("pic"):setSpriteFrame(cc.Sprite:create("res/ui/goods/"..id..".png"):getSpriteFrame()); |
4 | rubbish:getChildByName("txt"):setString(RubbishInfo.get_rubbish_info(tonumber(id)).name); | ||
5 | |||
6 | --return cc.Sprite:create("res/ui/goods/"..id..".png"); | ||
7 | return rubbish; | ||
4 | 8 | ||
5 | end) | 9 | end) |
6 | 10 | ... | ... |
... | @@ -6,35 +6,19 @@ require("src.core.bezier.Line"); | ... | @@ -6,35 +6,19 @@ require("src.core.bezier.Line"); |
6 | 6 | ||
7 | game_data.best = 0; | 7 | game_data.best = 0; |
8 | 8 | ||
9 | --糖果配置 | ||
10 | game_data.animal_list = {}; | ||
11 | game_data.animal_list[#game_data.animal_list+1] = {id=1,name="炸弹",score=0,isStar=0}; | ||
12 | game_data.animal_list[#game_data.animal_list+1] = {id=2,name="磁铁",score=0,isStar=0}; | ||
13 | game_data.animal_list[#game_data.animal_list+1] = {id=3,name="护盾",score=0,isStar=0}; | ||
14 | game_data.animal_list[#game_data.animal_list+1] = {id=1001,name="糖果1",score=2,isStar=0}; | ||
15 | game_data.animal_list[#game_data.animal_list+1] = {id=1002,name="糖果2",score=3,isStar=0}; | ||
16 | game_data.animal_list[#game_data.animal_list+1] = {id=1003,name="糖果3",score=4,isStar=0}; | ||
17 | game_data.animal_list[#game_data.animal_list+1] = {id=1004,name="糖果4",score=5,isStar=0}; | ||
18 | game_data.animal_list[#game_data.animal_list+1] = {id=1005,name="糖果5",score=2,isStar=0}; | ||
19 | game_data.animal_list[#game_data.animal_list+1] = {id=2001,name="糖果6",score=5,isStar=0}; | ||
20 | game_data.animal_list[#game_data.animal_list+1] = {id=2002,name="糖果7",score=6,isStar=0}; | ||
21 | game_data.animal_list[#game_data.animal_list+1] = {id=2003,name="糖果8",score=7,isStar=0}; | ||
22 | game_data.animal_list[#game_data.animal_list+1] = {id=3001,name="糖果9",score=10,isStar=0}; | ||
23 | game_data.animal_list[#game_data.animal_list+1] = {id=4001,name="糖果10",score=20,isStar=0}; | ||
24 | |||
25 | --难度配置 degree.难度 score.积分 award.奖励 | 9 | --难度配置 degree.难度 score.积分 award.奖励 |
26 | --animal_type.糖果类型{1,2},共有三种类型糖果,数组越高的糖果加分越多 | 10 | --animal_type.糖果类型{1,2},共有三种类型糖果,数组越高的糖果加分越多 |
27 | local degree_list = {}; | 11 | local degree_list = {}; |
28 | degree_list[#degree_list+1] = {degree=1,score=0,award=0,rubbish_speed=1,animal_type={1}}; | 12 | degree_list[#degree_list+1] = {degree=1,score=0,award=0,rubbish_speed=2,animal_type={1}}; |
29 | degree_list[#degree_list+1] = {degree=2,score=30,award=0,rubbish_speed=14,animal_type={1,2}}; | 13 | degree_list[#degree_list+1] = {degree=2,score=30,award=0,rubbish_speed=4,animal_type={1,2}}; |
30 | degree_list[#degree_list+1] = {degree=3,score=80,award=0,rubbish_speed=16,animal_type={1}}; | 14 | degree_list[#degree_list+1] = {degree=3,score=80,award=0,rubbish_speed=6,animal_type={1}}; |
31 | degree_list[#degree_list+1] = {degree=4,score=130,award=1,rubbish_speed=18,animal_type={1,2}}; | 15 | degree_list[#degree_list+1] = {degree=4,score=130,award=1,rubbish_speed=8,animal_type={1,2}}; |
32 | degree_list[#degree_list+1] = {degree=5,score=180,award=0,rubbish_speed=20,animal_type={1,2}}; | 16 | degree_list[#degree_list+1] = {degree=5,score=180,award=0,rubbish_speed=10,animal_type={1,2}}; |
33 | degree_list[#degree_list+1] = {degree=6,score=230,award=2,rubbish_speed=22,animal_type={2}}; | 17 | degree_list[#degree_list+1] = {degree=6,score=230,award=2,rubbish_speed=12,animal_type={2}}; |
34 | degree_list[#degree_list+1] = {degree=7,score=280,award=0,rubbish_speed=24,animal_type={2,3}}; | 18 | degree_list[#degree_list+1] = {degree=7,score=280,award=0,rubbish_speed=14,animal_type={2,3}}; |
35 | degree_list[#degree_list+1] = {degree=8,score=330,award=3,rubbish_speed=26,animal_type={1,2,3}}; | 19 | degree_list[#degree_list+1] = {degree=8,score=330,award=3,rubbish_speed=16,animal_type={1,2,3}}; |
36 | degree_list[#degree_list+1] = {degree=9,score=430,award=0,rubbish_speed=28,animal_type={2,3}}; | 20 | degree_list[#degree_list+1] = {degree=9,score=430,award=0,rubbish_speed=18,animal_type={2,3}}; |
37 | degree_list[#degree_list+1] = {degree=10,score=530,award=0,rubbish_speed=30,animal_type={1,2,3}}; | 21 | degree_list[#degree_list+1] = {degree=10,score=530,award=0,rubbish_speed=20,animal_type={1,2,3}}; |
38 | 22 | ||
39 | local function init() | 23 | local function init() |
40 | game_data.best = cc.UserDefault:getInstance():getIntegerForKey("rubbish_best"); | 24 | game_data.best = cc.UserDefault:getInstance():getIntegerForKey("rubbish_best"); |
... | @@ -63,28 +47,6 @@ function game_data.get_award_by_score(_score) | ... | @@ -63,28 +47,6 @@ function game_data.get_award_by_score(_score) |
63 | return _award; | 47 | return _award; |
64 | end | 48 | end |
65 | 49 | ||
66 | function game_data.get_animal_list_by_type(arr) | ||
67 | --logD("game_data------get_animal_list_by_type: "..arr); | ||
68 | local animal_list = {}; | ||
69 | for i,v in ipairs(game_data.animal_list) do | ||
70 | --IsInTable表中是否存在,floor向下取整 | ||
71 | if TableUtil.IsInTable(arr,math.floor(v.id/1000)) then | ||
72 | if CHANNEL == "shdx" or v.isStar == 0 then | ||
73 | animal_list[#animal_list+1] = v.id; | ||
74 | end | ||
75 | end | ||
76 | end | ||
77 | return animal_list; | ||
78 | end | ||
79 | |||
80 | function game_data.get_animal_info(id) | ||
81 | for i,v in ipairs(game_data.animal_list) do | ||
82 | if v.id == id then | ||
83 | return v; | ||
84 | end | ||
85 | end | ||
86 | end | ||
87 | |||
88 | function game_data.set_best_score(score) | 50 | function game_data.set_best_score(score) |
89 | print("set best score:",score); | 51 | print("set best score:",score); |
90 | game_data.best = score; | 52 | game_data.best = score; | ... | ... |

3.93 KB
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3 | <Item Key="GuidesList"> | 3 | <Item Key="GuidesList"> |
4 | <Value ctype="GuidesData" /> | 4 | <Value ctype="GuidesData"> |
5 | <HorizontalList> | ||
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7 | </HorizontalList> | ||
8 | </Value> | ||
5 | </Item> | 9 | </Item> |
6 | </Properties> | 10 | </Properties> |
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client/rubbish/cocosstudio/cocosstudio/ui/rubbish/NewAnimation_candy/jietangguo.ExportJson
deleted
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111 | <key>size</key> | ||
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114 | <key>texture</key> | ||
115 | <dict> | ||
116 | <key>width</key> | ||
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118 | <key>height</key> | ||
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121 | </dict> | ||
122 | </plist> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |

25.5 KB

18.7 KB
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... | \ No newline at end of file | ... | \ No newline at end of file |
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
4 | <dict> | ||
5 | <key>frames</key> | ||
6 | <dict> | ||
7 | <key>hudun.png</key> | ||
8 | <dict> | ||
9 | <key>width</key> | ||
10 | <integer>511</integer> | ||
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42 | <key>height</key> | ||
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45 | </dict> | ||
46 | </plist> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
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... | \ No newline at end of file | ... | \ No newline at end of file |
client/rubbish/cocosstudio/cocosstudio/ui/rubbish/jietangguolight01/jietangguolight010.plist
deleted
100644 → 0
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
3 | <plist version="1.0"> | ||
4 | <dict> | ||
5 | <key>frames</key> | ||
6 | <dict> | ||
7 | <key>guolight.png</key> | ||
8 | <dict> | ||
9 | <key>width</key> | ||
10 | <integer>324</integer> | ||
11 | <key>height</key> | ||
12 | <integer>177</integer> | ||
13 | <key>originalWidth</key> | ||
14 | <integer>324</integer> | ||
15 | <key>originalHeight</key> | ||
16 | <integer>177</integer> | ||
17 | <key>x</key> | ||
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29 | <key>format</key> | ||
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33 | <key>realTextureFileName</key> | ||
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35 | <key>size</key> | ||
36 | <string>{1024,1024}</string> | ||
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38 | <key>texture</key> | ||
39 | <dict> | ||
40 | <key>width</key> | ||
41 | <integer>1024</integer> | ||
42 | <key>height</key> | ||
43 | <integer>1024</integer> | ||
44 | </dict> | ||
45 | </dict> | ||
46 | </plist> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
client/rubbish/cocosstudio/cocosstudio/ui/rubbish/jietangguolight01/jietangguolight010.png
deleted
100644 → 0

18 KB

21.7 KB
... | @@ -31,9 +31,6 @@ | ... | @@ -31,9 +31,6 @@ |
31 | <TTF Name="yahei.ttf" /> | 31 | <TTF Name="yahei.ttf" /> |
32 | </Folder> | 32 | </Folder> |
33 | <Folder Name="rubbish"> | 33 | <Folder Name="rubbish"> |
34 | <Folder Name="candy_magnet"> | ||
35 | <ExportJsonFile Name="candy_magnet.ExportJson" /> | ||
36 | </Folder> | ||
37 | <PlistImageFolder Image="candy_textures.png" PListFile="candy_textures.plist" Name=".candy_textures_PList.Dir"> | 34 | <PlistImageFolder Image="candy_textures.png" PListFile="candy_textures.plist" Name=".candy_textures_PList.Dir"> |
38 | <PlistImageFile Name="bg_best_show.png" Key="bg_best_show.png" /> | 35 | <PlistImageFile Name="bg_best_show.png" Key="bg_best_show.png" /> |
39 | <PlistImageFile Name="bg_fanpai_num.png" Key="bg_fanpai_num.png" /> | 36 | <PlistImageFile Name="bg_fanpai_num.png" Key="bg_fanpai_num.png" /> |
... | @@ -52,23 +49,11 @@ | ... | @@ -52,23 +49,11 @@ |
52 | <PlistImageFile Name="candy_3.png" Key="candy_3.png" /> | 49 | <PlistImageFile Name="candy_3.png" Key="candy_3.png" /> |
53 | <PlistImageFile Name="candy_3001.png" Key="candy_3001.png" /> | 50 | <PlistImageFile Name="candy_3001.png" Key="candy_3001.png" /> |
54 | </PlistImageFolder> | 51 | </PlistImageFolder> |
55 | <Folder Name="color_candy"> | 52 | <Image Name="20002.png" /> |
56 | <ExportJsonFile Name="color_candy.ExportJson" /> | 53 | <Image Name="arrow.png" /> |
57 | </Folder> | ||
58 | <Folder Name="hudunnew"> | ||
59 | <ExportJsonFile Name="hudunnew.ExportJson" /> | ||
60 | </Folder> | ||
61 | <Folder Name="jietangguolight01"> | ||
62 | <ExportJsonFile Name="jietangguolight01.ExportJson" /> | ||
63 | </Folder> | ||
64 | <Folder Name="NewAnimation_candy"> | ||
65 | <ExportJsonFile Name="jietangguo.ExportJson" /> | ||
66 | </Folder> | ||
67 | <Image Name="bg.png" /> | 54 | <Image Name="bg.png" /> |
68 | <Image Name="bg_loading.png" /> | 55 | <Image Name="bg_loading.png" /> |
69 | <Image Name="btn_transparent.png" /> | 56 | <Image Name="btn_transparent.png" /> |
70 | <Image Name="candy_daizi.png" /> | ||
71 | <Image Name="content_introduce.png" /> | ||
72 | <Image Name="fanpai_clock.png" /> | 57 | <Image Name="fanpai_clock.png" /> |
73 | <Image Name="game_tips_show.png" /> | 58 | <Image Name="game_tips_show.png" /> |
74 | <Project Name="GameFailLayer.csd" Type="Layer" /> | 59 | <Project Name="GameFailLayer.csd" Type="Layer" /> |
... | @@ -78,16 +63,13 @@ | ... | @@ -78,16 +63,13 @@ |
78 | <Project Name="GamePayLayer.csd" Type="Layer" /> | 63 | <Project Name="GamePayLayer.csd" Type="Layer" /> |
79 | <Project Name="GameScene.csd" Type="Scene" /> | 64 | <Project Name="GameScene.csd" Type="Scene" /> |
80 | <Project Name="GameStartLayer.csd" Type="Layer" /> | 65 | <Project Name="GameStartLayer.csd" Type="Layer" /> |
81 | <Project Name="Girl.csd" Type="Layer" /> | ||
82 | <Image Name="girl.png" /> | ||
83 | <Project Name="Girl_shdx.csd" Type="Layer" /> | ||
84 | <Image Name="icon_rubbish_dry.png" /> | 66 | <Image Name="icon_rubbish_dry.png" /> |
85 | <Image Name="icon_rubbish_harmful.png" /> | 67 | <Image Name="icon_rubbish_harmful.png" /> |
86 | <Image Name="icon_rubbish_recycle.png" /> | 68 | <Image Name="icon_rubbish_recycle.png" /> |
87 | <Image Name="icon_rubbish_wet.png" /> | 69 | <Image Name="icon_rubbish_wet.png" /> |
88 | <Project Name="LevelPop.csd" Type="Layer" /> | 70 | <Project Name="LevelPop.csd" Type="Layer" /> |
89 | <Project Name="LoadingScene.csd" Type="Scene" /> | 71 | <Project Name="LoadingScene.csd" Type="Scene" /> |
90 | <Image Name="shield.png" /> | 72 | <Project Name="Rubbish.csd" Type="Layer" /> |
91 | </Folder> | 73 | </Folder> |
92 | <Project Name="AlertLayer.csd" Type="Layer" /> | 74 | <Project Name="AlertLayer.csd" Type="Layer" /> |
93 | <Project Name="LoadingDataLayer.csd" Type="Layer" /> | 75 | <Project Name="LoadingDataLayer.csd" Type="Layer" /> | ... | ... |
client/xhx/client/res/config/rubbish.xml
0 → 100644
1 | <!-- | ||
2 | id:垃圾ID(10001~100026:干垃圾,20001~200026:湿垃圾,30001~300026:可回收垃圾,40001~400026:有害垃圾) | ||
3 | name:垃圾名称 | ||
4 | --> | ||
5 | <root> | ||
6 | <pet id="10001" name="干垃圾"></pet> | ||
7 | <pet id="10002" name="干垃圾"></pet> | ||
8 | <pet id="10003" name="干垃圾"></pet> | ||
9 | <pet id="10004" name="干垃圾"></pet> | ||
10 | <pet id="10005" name="干垃圾"></pet> | ||
11 | <pet id="10006" name="干垃圾"></pet> | ||
12 | <pet id="10007" name="干垃圾"></pet> | ||
13 | <pet id="10008" name="干垃圾"></pet> | ||
14 | <pet id="10009" name="干垃圾"></pet> | ||
15 | <pet id="10010" name="干垃圾"></pet> | ||
16 | <pet id="10001" name="干垃圾"></pet> | ||
17 | <pet id="10012" name="干垃圾"></pet> | ||
18 | <pet id="10013" name="干垃圾"></pet> | ||
19 | <pet id="10014" name="干垃圾"></pet> | ||
20 | <pet id="10015" name="干垃圾"></pet> | ||
21 | <pet id="10016" name="干垃圾"></pet> | ||
22 | <pet id="10017" name="干垃圾"></pet> | ||
23 | <pet id="10018" name="干垃圾"></pet> | ||
24 | <pet id="10019" name="干垃圾"></pet> | ||
25 | <pet id="10020" name="干垃圾"></pet> | ||
26 | <pet id="10021" name="干垃圾"></pet> | ||
27 | <pet id="10022" name="干垃圾"></pet> | ||
28 | <pet id="10023" name="干垃圾"></pet> | ||
29 | <pet id="10024" name="干垃圾"></pet> | ||
30 | <pet id="10025" name="干垃圾"></pet> | ||
31 | <pet id="10026" name="干垃圾"></pet> | ||
32 | |||
33 | <pet id="20001" name="湿垃圾"></pet> | ||
34 | <pet id="20002" name="湿垃圾"></pet> | ||
35 | <pet id="20003" name="湿垃圾"></pet> | ||
36 | <pet id="20004" name="湿垃圾"></pet> | ||
37 | <pet id="20005" name="湿垃圾"></pet> | ||
38 | <pet id="20006" name="湿垃圾"></pet> | ||
39 | <pet id="20007" name="湿垃圾"></pet> | ||
40 | <pet id="20008" name="湿垃圾"></pet> | ||
41 | <pet id="20009" name="湿垃圾"></pet> | ||
42 | <pet id="20010" name="湿垃圾"></pet> | ||
43 | <pet id="20001" name="湿垃圾"></pet> | ||
44 | <pet id="20012" name="湿垃圾"></pet> | ||
45 | <pet id="20013" name="湿垃圾"></pet> | ||
46 | <pet id="20014" name="湿垃圾"></pet> | ||
47 | <pet id="20015" name="湿垃圾"></pet> | ||
48 | <pet id="20016" name="湿垃圾"></pet> | ||
49 | <pet id="20017" name="湿垃圾"></pet> | ||
50 | <pet id="20018" name="湿垃圾"></pet> | ||
51 | <pet id="20019" name="湿垃圾"></pet> | ||
52 | <pet id="20020" name="湿垃圾"></pet> | ||
53 | <pet id="20021" name="湿垃圾"></pet> | ||
54 | <pet id="20022" name="湿垃圾"></pet> | ||
55 | <pet id="20023" name="湿垃圾"></pet> | ||
56 | <pet id="20024" name="湿垃圾"></pet> | ||
57 | <pet id="20025" name="湿垃圾"></pet> | ||
58 | <pet id="20026" name="湿垃圾"></pet> | ||
59 | |||
60 | <pet id="30001" name="可回收垃圾"></pet> | ||
61 | <pet id="30002" name="可回收垃圾"></pet> | ||
62 | <pet id="30003" name="可回收垃圾"></pet> | ||
63 | <pet id="30004" name="可回收垃圾"></pet> | ||
64 | <pet id="30005" name="可回收垃圾"></pet> | ||
65 | <pet id="30006" name="可回收垃圾"></pet> | ||
66 | <pet id="30007" name="可回收垃圾"></pet> | ||
67 | <pet id="30008" name="可回收垃圾"></pet> | ||
68 | <pet id="30009" name="可回收垃圾"></pet> | ||
69 | <pet id="30010" name="可回收垃圾"></pet> | ||
70 | <pet id="30001" name="可回收垃圾"></pet> | ||
71 | <pet id="30012" name="可回收垃圾"></pet> | ||
72 | <pet id="30013" name="可回收垃圾"></pet> | ||
73 | <pet id="30014" name="可回收垃圾"></pet> | ||
74 | <pet id="30015" name="可回收垃圾"></pet> | ||
75 | <pet id="30016" name="可回收垃圾"></pet> | ||
76 | <pet id="30017" name="可回收垃圾"></pet> | ||
77 | <pet id="30018" name="可回收垃圾"></pet> | ||
78 | <pet id="30019" name="可回收垃圾"></pet> | ||
79 | <pet id="30020" name="可回收垃圾"></pet> | ||
80 | <pet id="30021" name="可回收垃圾"></pet> | ||
81 | <pet id="30022" name="可回收垃圾"></pet> | ||
82 | <pet id="30023" name="可回收垃圾"></pet> | ||
83 | <pet id="30024" name="可回收垃圾"></pet> | ||
84 | <pet id="30025" name="可回收垃圾"></pet> | ||
85 | <pet id="30026" name="可回收垃圾"></pet> | ||
86 | |||
87 | <pet id="40001" name="有害垃圾"></pet> | ||
88 | <pet id="40002" name="有害垃圾"></pet> | ||
89 | <pet id="40003" name="有害垃圾"></pet> | ||
90 | <pet id="40004" name="有害垃圾"></pet> | ||
91 | <pet id="40005" name="有害垃圾"></pet> | ||
92 | <pet id="40006" name="有害垃圾"></pet> | ||
93 | <pet id="40007" name="有害垃圾"></pet> | ||
94 | <pet id="40008" name="有害垃圾"></pet> | ||
95 | <pet id="40009" name="有害垃圾"></pet> | ||
96 | <pet id="40010" name="有害垃圾"></pet> | ||
97 | <pet id="40001" name="有害垃圾"></pet> | ||
98 | <pet id="40012" name="有害垃圾"></pet> | ||
99 | <pet id="40013" name="有害垃圾"></pet> | ||
100 | <pet id="40014" name="有害垃圾"></pet> | ||
101 | <pet id="40015" name="有害垃圾"></pet> | ||
102 | <pet id="40016" name="有害垃圾"></pet> | ||
103 | <pet id="40017" name="有害垃圾"></pet> | ||
104 | <pet id="40018" name="有害垃圾"></pet> | ||
105 | <pet id="40019" name="有害垃圾"></pet> | ||
106 | <pet id="40020" name="有害垃圾"></pet> | ||
107 | <pet id="40021" name="有害垃圾"></pet> | ||
108 | <pet id="40022" name="有害垃圾"></pet> | ||
109 | <pet id="40023" name="有害垃圾"></pet> | ||
110 | <pet id="40024" name="有害垃圾"></pet> | ||
111 | <pet id="40025" name="有害垃圾"></pet> | ||
112 | <pet id="40026" name="有害垃圾"></pet> | ||
113 | </root> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
No preview for this file type
No preview for this file type
No preview for this file type
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-
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