Commit 7a449072 7a4490724dc0af5937df4b41d285f67c3efda8b5 by jinwawa

0514

1 parent d2bd6394
Showing 43 changed files with 114 additions and 70 deletions
......@@ -320,7 +320,7 @@
<lv id="9" ack="2" def="9" ai="90" />
<lv id="10" ack="2" def="9" ai="95" />
</pet>
<pet id="10026" name="小丑鱼" attr="1" star="3" skillid="4003" eff="1" animationTime="0" animationID="1004" scale="1" des="小丑鱼,因为脸上都有一条或两条白色条纹,好似京剧中的丑角而得名,是一种热带咸水鱼。小丑鱼与海葵有着密不可分的共生关系,因此又称海葵鱼。栖息于珊瑚礁与岩礁。" py="xiǎo chǒu yú ">
<pet id="10026" name="小丑鱼" attr="1" star="3" skillid="4004" eff="1" animationTime="0" animationID="1004" scale="1" des="小丑鱼,因为脸上都有一条或两条白色条纹,好似京剧中的丑角而得名,是一种热带咸水鱼。小丑鱼与海葵有着密不可分的共生关系,因此又称海葵鱼。栖息于珊瑚礁与岩礁。" py="xiǎo chǒu yú ">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
......@@ -1244,7 +1244,7 @@
<lv id="9" ack="5" def="12" ai="90" />
<lv id="10" ack="5" def="12" ai="95" />
</pet>
<pet id="20045" name="大熊猫" attr="2" star="3" py="dà xióng māo" skillid="4003" eff="1" animationTime="0" animationID="1005" scale="1.1" des="大熊猫,在地球上生存了800万年,被誉为“活化石”和“中国国宝”,是中国特有物种。靠吃竹子为生,食物营养低劣,不能有过多的能量贮存。为了保存能量,必须控制能量消耗过大的活动,行动缓慢。视觉极不发达。">
<pet id="20045" name="大熊猫" attr="2" star="3" py="dà xióng māo" skillid="4004" eff="1" animationTime="0" animationID="1005" scale="1.1" des="大熊猫,在地球上生存了800万年,被誉为“活化石”和“中国国宝”,是中国特有物种。靠吃竹子为生,食物营养低劣,不能有过多的能量贮存。为了保存能量,必须控制能量消耗过大的活动,行动缓慢。视觉极不发达。">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
......
xcopy %cd%\res D:\AndroidProject\XhxAndroid_ws\assets\res /E/I/Y
cocos luacompile -s %cd%\src -d D:\AndroidProject\XhxAndroid_ws\assets\src -e -k tpdrawgdanjue -b tpdrawgd
xcopy %cd%\src D:\AndroidProject\XhxAndroid_ws\assets\src /E/I/Y
......
<!-- edited with XMLSpy v2013 (http://www.altova.com) by () -->
<root>
<!--活动 收集宠物
id:序号
item:奖励的物品
beginTime:开始时间
endTime:结束时间
needPet:需要宠物
-->
<!--2018-12-24 00:00:00-->
<data id="1" beginTime="1555948800" endTime="1903104000" needPet="10001,10002,10003" item="200001,1;300001,1"/>
<!--2019-02-01 00:00:00-->
<data id="2" beginTime="1555948800" endTime="1903104000" needPet="10004,10005,10006" item="200001,2;300001,2" />
<!--2019-03-01 00:00:00-->
<data id="3" beginTime="1555948800" endTime="1903104000" needPet="10007,10008,10009" item="200001,3;300001,2"/>
<!--2019-04-01 00:00:00 -->
<data id="4" beginTime="1555948800" endTime="1903104000" needPet="10010,10011,10012" item="200001,4;300001,3"/>
</root>
No preview for this file type
......@@ -320,7 +320,7 @@
<lv id="9" ack="2" def="9" ai="90" />
<lv id="10" ack="2" def="9" ai="95" />
</pet>
<pet id="10026" name="小丑鱼" attr="1" star="3" skillid="4003" eff="1" animationTime="0" animationID="1004" scale="1" des="小丑鱼,因为脸上都有一条或两条白色条纹,好似京剧中的丑角而得名,是一种热带咸水鱼。小丑鱼与海葵有着密不可分的共生关系,因此又称海葵鱼。栖息于珊瑚礁与岩礁。" py="xiǎo chǒu yú ">
<pet id="10026" name="小丑鱼" attr="1" star="3" skillid="4004" eff="1" animationTime="0" animationID="1004" scale="1" des="小丑鱼,因为脸上都有一条或两条白色条纹,好似京剧中的丑角而得名,是一种热带咸水鱼。小丑鱼与海葵有着密不可分的共生关系,因此又称海葵鱼。栖息于珊瑚礁与岩礁。" py="xiǎo chǒu yú ">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
......@@ -1244,7 +1244,7 @@
<lv id="9" ack="5" def="12" ai="90" />
<lv id="10" ack="5" def="12" ai="95" />
</pet>
<pet id="20045" name="大熊猫" attr="2" star="3" py="dà xióng māo" skillid="4003" eff="1" animationTime="0" animationID="1005" scale="1.1" des="大熊猫,在地球上生存了800万年,被誉为“活化石”和“中国国宝”,是中国特有物种。靠吃竹子为生,食物营养低劣,不能有过多的能量贮存。为了保存能量,必须控制能量消耗过大的活动,行动缓慢。视觉极不发达。">
<pet id="20045" name="大熊猫" attr="2" star="3" py="dà xióng māo" skillid="4004" eff="1" animationTime="0" animationID="1005" scale="1.1" des="大熊猫,在地球上生存了800万年,被誉为“活化石”和“中国国宝”,是中国特有物种。靠吃竹子为生,食物营养低劣,不能有过多的能量贮存。为了保存能量,必须控制能量消耗过大的活动,行动缓慢。视觉极不发达。">
<lv id="1" ack="2" def="8" ai="10" />
<lv id="2" ack="2" def="8" ai="20" />
<lv id="3" ack="2" def="8" ai="30" />
......
......@@ -10,32 +10,32 @@
show:显示的个数(总数20个)
pr:抽中的概率(百分比)
-->
<reward id="1" show="20" pr="100"/>
<reward id="1" show="16" pr="100"/>
</star>
<star id="2">
<reward id="1" show="8" pr="60"/>
<reward id="1" show="4" pr="60"/>
<reward id="2" show="12" pr="40"/>
</star>
<star id="3">
<reward id="2" show="10" pr="65"/>
<reward id="2" show="6" pr="65"/>
<reward id="3" show="10" pr="35"/>
</star>
<star id="4">
<reward id="2" show="6" pr="50"/>
<reward id="3" show="6" pr="30"/>
<reward id="2" show="4" pr="50"/>
<reward id="3" show="4" pr="30"/>
<reward id="4" show="8" pr="20"/>
</star>
<star id="5">
<reward id="3" show="6" pr="50"/>
<reward id="4" show="8" pr="30"/>
<reward id="5" show="6" pr="20"/>
<reward id="4" show="6" pr="30"/>
<reward id="5" show="4" pr="20"/>
</star>
<star id="6">
<reward id="4" show="6" pr="50"/>
<reward id="5" show="8" pr="30"/>
<reward id="6" show="6" pr="20"/>
<reward id="4" show="5" pr="50"/>
<reward id="5" show="7" pr="30"/>
<reward id="6" show="4" pr="20"/>
</star>
</root>
......
id reward
第几天 奖励的道具
ڼ ĵ
1 800035,1
2 800034,1
3 800032,1
......
level score add_item add_vip
等级 积分 vip游戏金币加成 vip游戏用户经验加成
等级 积分 vip游戏金币加成 vip游戏用户经验加成
1 0 1.1 1.2
2 40 1.2 1.2
3 120 1.3 1.2
......
No preview for this file type
......@@ -10,9 +10,6 @@
2018-12-01 00:00:00
<data id="1" beginTime="1543593600" endTime="1546272000" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/>
1559811492
1548950399
1551369599
-->
<!--2018-12-24 00:00:00-->
<data id="2" type="2" beginTime="1545580800" endTime="1548950399" item1="800122,1;800123,1;800124,1;800125,1;800127,1" item2="100000,50;200001,5" item1Name="海盗船长套装"/>
......

btl_cnt_reward 新手对局福利
create_reward 新手创建礼包
game 每日上限最大值、救济金
game_birds 飞禽走兽配置表
game_fruit_machine 水果机配置表
game_score 积分产出
gd_charm ——————
gd_score 积分称号
head 头像、头像框对应魅力值、积分
item 物品
lobby_room_cfg 游戏房间的配置:底分、门票、进入房间限制、机器人携带钱数、输赢封顶倍数
login 登陆大转盘中,连续登录几天的奖励
mail 邮件配置,战况、周活动奖励、更新版本奖励等
nick 昵称随机
niuniu 牛牛:抢庄、押注
notice 公告
online_reward 每日在线礼包
pay 支付购买相关:商城点券、充值活动
rank_exprie_reward 周赛活动排行榜 名次 奖励
rank_yesterday_reward 排行榜 昨天名次 奖励
role_reward 登陆1-7天,奖励的道具
rules 掼蛋单机规则提示
shop 商城出售
shop_medal 勋章产出游戏、上限
sign ——————
task_daily 每日任务
turntable 登陆大转盘中,抽奖
xx_lobby_room_cfg 开房房卡消耗
achievement 成就
\ No newline at end of file

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2.94 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

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2.01 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

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3.18 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin

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3.03 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin
......@@ -365,10 +365,10 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data)
self:update_pet_pos();
elseif _has_pet_die then
--出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.5,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
else
--出击的宠物延时归位
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.5,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
end
end
......@@ -416,7 +416,7 @@ function PetPkScene:show_round_ack_my(round_ack_data,index,btl_round_data)
item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition()));
local _size = item_2:getContentSize();
local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y-_size.height*0.8+10);
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.5,to_pos),cc.CallFunc:create(item_move_to_complete)));
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,to_pos),cc.CallFunc:create(item_move_to_complete)));
else
print("无出击影响宠物不出去攻击");
item_move_back_complete();
......@@ -514,10 +514,10 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data)
self:update_pet_pos();
elseif _has_pet_die then
--出击过程中,有宠物死了,等待1秒时间宠物播放死亡动画,宠物归位
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.5,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
item_1:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
else
--出击的宠物延时归位
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.5,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,item_1_world_pos),cc.CallFunc:create(item_move_back_complete)));
end
end
......@@ -566,7 +566,7 @@ function PetPkScene:show_round_ack_other(round_ack_data,index,btl_round_data)
item_2_world_pos = item_2:getParent():convertToWorldSpace(cc.p(item_2:getPosition()));
local _size = item_2:getContentSize();
local to_pos = cc.p(item_2_world_pos.x,item_2_world_pos.y+_size.height*0.8-10);
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.5,to_pos),cc.CallFunc:create(item_move_to_complete)));
item_1:runAction(cc.Sequence:create(cc.MoveTo:create(0.2,to_pos),cc.CallFunc:create(item_move_to_complete)));
else
item_move_back_complete();
end
......@@ -714,7 +714,7 @@ function PetPkScene:show_ack_effect_pet(round_ack_data,show_effect_complete,effe
--沒有攻擊者的情況
local add_buff_hp = self:add_pet_buff(item,v.add_buf);
update_up = update_up + add_buff_hp;
print("buff 增加血量:",add_buff_hp);
print("没有攻击者的 buff 增加血量:",add_buff_hp);
end
local cur_hp = _hp + update_up;
......
......@@ -87,7 +87,7 @@ function FriendRecordView:updateItems()
local info = _list[i+1];
if info then
local item = cc.CSLoader:createNode("ui/friend/FriendRecordItem.csb");
item:setPosition(cc.p(0,_y - (i+1)*140));
item:setPosition(cc.p(15,_y - (i+1)*140));
self.scrollView:addChild(item);
local btn = item:getChildByName("btn");
btn.is_item = true;
......
......@@ -576,14 +576,14 @@
<AbstractNodeData Name="tips_new_activity" ActionTag="1244916588" Tag="711" IconVisible="False" LeftMargin="586.2501" RightMargin="522.7499" TopMargin="114.7639" BottomMargin="425.2361" ctype="SpriteObjectData">
<Size X="171.0000" Y="180.0000" />
<Children>
<AbstractNodeData Name="img" ActionTag="737114898" Tag="712" IconVisible="False" LeftMargin="-24.9023" RightMargin="-32.0977" TopMargin="17.2955" BottomMargin="-32.2955" ctype="SpriteObjectData">
<Size X="228.0000" Y="195.0000" />
<AbstractNodeData Name="img" ActionTag="737114898" Tag="712" IconVisible="False" LeftMargin="-9.9023" RightMargin="-17.0977" TopMargin="61.7955" BottomMargin="12.2045" ctype="SpriteObjectData">
<Size X="198.0000" Y="106.0000" />
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
<Position X="89.0977" Y="65.2045" />
<Scale ScaleX="0.6500" ScaleY="0.6500" />
<CColor A="255" R="255" G="255" B="255" />
<PrePosition X="0.5210" Y="0.3622" />
<PreSize X="1.3333" Y="1.0833" />
<PreSize X="1.1579" Y="0.5889" />
<FileData Type="Normal" Path="ui/Activity/btn_activity_11001_s.png" Plist="" />
<BlendFunc Src="1" Dst="771" />
</AbstractNodeData>
......
......@@ -116,7 +116,7 @@
<FileData Type="Normal" Path="ui/friend/bg_friend_lv.png" Plist="" />
<BlendFunc Src="1" Dst="771" />
</AbstractNodeData>
<AbstractNodeData Name="tip" ActionTag="1389603593" Tag="431" IconVisible="False" LeftMargin="-21.9916" RightMargin="-22.0084" TopMargin="176.4960" BottomMargin="-35.4960" LeftEage="67" RightEage="67" TopEage="12" BottomEage="12" Scale9OriginX="67" Scale9OriginY="12" Scale9Width="70" Scale9Height="15" ctype="ImageViewObjectData">
<AbstractNodeData Name="tip" ActionTag="1389603593" VisibleForFrame="False" Tag="431" IconVisible="False" LeftMargin="-21.9916" RightMargin="-22.0084" TopMargin="176.4960" BottomMargin="-35.4960" LeftEage="67" RightEage="67" TopEage="12" BottomEage="12" Scale9OriginX="67" Scale9OriginY="12" Scale9Width="70" Scale9Height="15" ctype="ImageViewObjectData">
<Size X="204.0000" Y="39.0000" />
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
<Position X="80.0084" Y="-15.9960" />
......@@ -126,7 +126,7 @@
<PreSize X="1.2750" Y="0.2167" />
<FileData Type="Normal" Path="ui/friend/bg_friend_tip_title.png" Plist="" />
</AbstractNodeData>
<AbstractNodeData Name="btn_del" ActionTag="-1211988783" Tag="223" IconVisible="False" LeftMargin="1.6505" RightMargin="2.3495" TopMargin="216.5365" BottomMargin="-94.5365" TouchEnable="True" FontSize="14" Scale9Enable="True" LeftEage="15" RightEage="15" TopEage="11" BottomEage="11" Scale9OriginX="15" Scale9OriginY="11" Scale9Width="126" Scale9Height="36" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="ButtonObjectData">
<AbstractNodeData Name="btn_del" ActionTag="-1211988783" VisibleForFrame="False" Tag="223" IconVisible="False" LeftMargin="1.6505" RightMargin="2.3495" TopMargin="216.5365" BottomMargin="-94.5365" TouchEnable="True" FontSize="14" Scale9Enable="True" LeftEage="15" RightEage="15" TopEage="11" BottomEage="11" Scale9OriginX="15" Scale9OriginY="11" Scale9Width="126" Scale9Height="36" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="ButtonObjectData">
<Size X="156.0000" Y="58.0000" />
<Children>
<AbstractNodeData Name="txt" ActionTag="363492436" Tag="225" IconVisible="False" PositionPercentXEnabled="True" PositionPercentYEnabled="True" LeftMargin="30.0000" RightMargin="30.0000" TopMargin="17.0000" BottomMargin="17.0000" FontSize="24" LabelText="删除好友" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="TextObjectData">
......
<UserData Version="3.10.0.0">
<Properties>
<Item Key="GuidesList">
<Value ctype="GuidesData" />
<Value ctype="GuidesData">
<HorizontalList>
<Guides Direction="Horizontal" Position="67.2862" />
</HorizontalList>
<VerticalList>
<Guides Position="639.9345" />
</VerticalList>
</Value>
</Item>
</Properties>
</UserData>
\ No newline at end of file
......
......@@ -28,15 +28,14 @@
<FileData Type="Normal" Path="ui/friend/jilu_xinfeng.png" Plist="" />
<BlendFunc Src="1" Dst="771" />
</AbstractNodeData>
<AbstractNodeData Name="txt_date" ActionTag="892018575" Tag="662" IconVisible="False" LeftMargin="155.4336" RightMargin="766.5664" TopMargin="19.3576" BottomMargin="87.6424" FontSize="20" LabelText="2月22日" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="TextObjectData">
<Size X="74.0000" Y="24.0000" />
<AbstractNodeData Name="txt_date" ActionTag="892018575" Tag="662" IconVisible="False" LeftMargin="157.4336" RightMargin="768.5664" TopMargin="21.3576" BottomMargin="89.6424" FontSize="20" LabelText="2月22日" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="TextObjectData">
<Size X="70.0000" Y="20.0000" />
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
<Position X="192.4336" Y="99.6424" />
<Scale ScaleX="1.0000" ScaleY="1.0000" />
<CColor A="255" R="217" G="155" B="0" />
<CColor A="255" R="165" G="42" B="42" />
<PrePosition X="0.1932" Y="0.7606" />
<PreSize X="0.0743" Y="0.1832" />
<FontResource Type="Normal" Path="" Plist="" />
<PreSize X="0.0703" Y="0.1527" />
<OutlineColor A="255" R="255" G="0" B="0" />
<ShadowColor A="255" R="110" G="110" B="110" />
</AbstractNodeData>
......@@ -56,7 +55,7 @@
<AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
<Position X="626.1846" Y="65.5264" />
<Scale ScaleX="1.0000" ScaleY="1.0000" />
<CColor A="255" R="217" G="155" B="0" />
<CColor A="255" R="165" G="42" B="42" />
<PrePosition X="0.6287" Y="0.5002" />
<PreSize X="0.3012" Y="0.6107" />
<OutlineColor A="255" R="255" G="0" B="0" />
......@@ -65,45 +64,30 @@
<AbstractNodeData Name="btn" ActionTag="830597574" Tag="864" IconVisible="False" LeftMargin="795.5753" RightMargin="44.4247" TopMargin="42.9669" BottomMargin="30.0331" TouchEnable="True" FontSize="14" Scale9Enable="True" LeftEage="15" RightEage="15" TopEage="11" BottomEage="11" Scale9OriginX="15" Scale9OriginY="11" Scale9Width="126" Scale9Height="36" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="ButtonObjectData">
<Size X="156.0000" Y="58.0000" />
<Children>
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......@@ -22,6 +22,7 @@
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<Image Name="bg_huodong_top.png" />
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......@@ -34,6 +35,7 @@
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<Image Name="bg_pop_title.png" />
<Image Name="bg_recommend_friend_962_636.png" />
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<Image Name="bg_team_item.png" />
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......@@ -66,6 +68,7 @@
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<Image Name="title_no_money.png" />
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......
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......