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cfg/cfg_shdx/achievement.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 成就(全部都是金币模式) | ||
4 | level:获取N个成就后.奖励的物品 | ||
5 | --> | ||
6 | <root> | ||
7 | <type viewid="1" id="1" name="任务能手" des="做任务次数"> | ||
8 | <reward id="1" name="任务能手Ⅰ" des="完成5个任务" item="100001,100;910031,1" data="5"/> | ||
9 | <reward id="2" name="任务能手Ⅱ" des="完成20个任务" item="100001,300;910042,1" data="20"/> | ||
10 | <reward id="3" name="任务能手Ⅲ" des="完成50个任务" item="100001,1000;910043,1" data="50"/> | ||
11 | </type> | ||
12 | <type viewid="2" id="2" name="游戏王" des="玩小游戏次数"> | ||
13 | <reward id="1" name="游戏王Ⅰ" des="游乐场玩10次游戏" item="100001,200;910034,1" data="10"/> | ||
14 | <reward id="2" name="游戏王Ⅱ" des="游乐场玩50次游戏" item="100001,500;910053,1" data="50"/> | ||
15 | <reward id="3" name="游戏王Ⅲ" des="游乐场玩100次游戏" item="100001,1000;910054,1" data="100"/> | ||
16 | </type> | ||
17 | <type viewid="3" id="3" name="驯宠王" des="宠物满级"> | ||
18 | <reward id="1" name="驯宠王Ⅰ" des="喂养宠物满级5只" item="100001,200;910060,1" data="5"/> | ||
19 | <reward id="2" name="驯宠王Ⅱ" des="喂养宠物满级10只" item="100001,500;910061,1" data="10"/> | ||
20 | <reward id="3" name="驯宠王Ⅲ" des="喂养宠物满级30只" item="100001,1000;910062,1" data="30"/> | ||
21 | </type> | ||
22 | <type viewid="4" id="4" name="小富豪" des="累计获得金豆"> | ||
23 | <reward id="1" name="小富豪Ⅰ" des="一共获得金豆5000" item="910044,1" data="5000"/> | ||
24 | <reward id="2" name="小富豪Ⅱ" des="一共获得金豆50000" item="910045,1" data="50000"/> | ||
25 | <reward id="3" name="小富豪Ⅲ" des="一共获得金豆500000" item="910046,1" data="500000"/> | ||
26 | </type> | ||
27 | <type viewid="5" id="5" name="大富豪" des="累计获得钻石"> | ||
28 | <reward id="1" name="大富豪Ⅰ" des="一共获得钻石10" item="100001,300;910039,1" data="10"/> | ||
29 | <reward id="2" name="大富豪Ⅱ" des="一共获得钻石100" item="100001,600;910040,1" data="100"/> | ||
30 | <reward id="3" name="大富豪Ⅲ" des="一共获得钻石1000" item="100001,1000;910041,1" data="1000"/> | ||
31 | </type> | ||
32 | <type viewid="6" id="6" name="时尚达人" des="角色装扮(不含翅膀)"> | ||
33 | <reward id="1" name="时尚达人Ⅰ" des="拥有10件服饰(不含翅膀)" item="100001,100;910055,1" data="10"/> | ||
34 | <reward id="2" name="时尚达人Ⅱ" des="拥有30件服饰(不含翅膀)" item="100001,300;910056,1" data="30"/> | ||
35 | <reward id="3" name="时尚达人Ⅲ" des="拥有100件服饰(不含翅膀)" item="100001,1000;910057,1" data="100"/> | ||
36 | </type> | ||
37 | <type viewid="7" id="7" name="飞天" des="角色翅膀"> | ||
38 | <reward id="1" name="飞天Ⅰ" des="拥有3个翅膀" item="100001,200;910036,1" data="3"/> | ||
39 | <reward id="2" name="飞天Ⅱ" des="拥有10个翅膀" item="100001,500;910037,1" data="10"/> | ||
40 | <reward id="3" name="飞天Ⅲ" des="拥有30个翅膀" item="100001,1000;910038,1" data="30"/> | ||
41 | </type> | ||
42 | <type viewid="8" id="8" name="家居达人" des="房屋装饰(不含墙纸)"> | ||
43 | <reward id="1" name="家居达人Ⅰ" des="拥有10个小屋装饰(不含墙纸)" item="100001,100;910058,1" data="10"/> | ||
44 | <reward id="2" name="家居达人Ⅱ" des="拥有30个小屋装饰(不含墙纸)" item="100001,300;910030,1" data="30"/> | ||
45 | <reward id="3" name="家居达人Ⅲ" des="拥有100个小屋装饰(不含墙纸)" item="100001,1000;910059,1" data="100"/> | ||
46 | </type> | ||
47 | <type viewid="9" id="9" name="隐形富豪" des="墙纸"> | ||
48 | <reward id="1" name="隐形富豪Ⅰ" des="拥有3个墙纸" item="100001,200;910032,1" data="3"/> | ||
49 | <reward id="2" name="隐形富豪Ⅱ" des="拥有10个墙纸" item="100001,500;910033,1" data="10"/> | ||
50 | <reward id="3" name="隐形富豪Ⅲ" des="拥有30个墙纸" item="100001,1000;910052,1" data="30"/> | ||
51 | </type> | ||
52 | <type viewid="10" id="10" name="我是会员" des="VIP等级"> | ||
53 | <reward id="1" name="我是会员Ⅰ" des="VIP达到2级" item="100001,1000;910065,1" data="2"/> | ||
54 | <reward id="2" name="我是会员Ⅱ" des="VIP达到5级" item="100001,2000;910067,1" data="5"/> | ||
55 | <reward id="3" name="我是会员Ⅲ" des="VIP达到8级" item="100001,5000;910069,1" data="8"/> | ||
56 | </type> | ||
57 | <type viewid="11" id="11" name="我的礼包" des="包月/包年次数"> | ||
58 | <reward id="1" name="我的礼包Ⅰ" des="VIP包年/包月1次" item="100001,1000;910066,1" data="1"/> | ||
59 | <reward id="2" name="我的礼包Ⅱ" des="VIP包年/包月3次" item="100001,2000;910068,1" data="3"/> | ||
60 | <reward id="3" name="我的礼包Ⅲ" des="VIP包年/包月5次" item="100001,5000;910064,1" data="5"/> | ||
61 | </type> | ||
62 | |||
63 | <level id="1" cnt="2" item="100001,200"/> | ||
64 | <level id="2" cnt="5" item="100001,400"/> | ||
65 | <level id="3" cnt="8" item="100001,600"/> | ||
66 | <level id="4" cnt="10" item="100001,800"/> | ||
67 | <level id="5" cnt="12" item="100001,1000"/> | ||
68 | <level id="6" cnt="15" item="100001,1200"/> | ||
69 | <level id="7" cnt="18" item="100001,1400"/> | ||
70 | <level id="8" cnt="20" item="100001,1600"/> | ||
71 | <level id="9" cnt="25" item="100001,1800"/> | ||
72 | <level id="10" cnt="30" item="100001,2000"/> | ||
73 | </root> | ||
74 |
cfg/cfg_shdx/active.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <root> | ||
3 | <!--活动 收集宠物 | ||
4 | id:序号 | ||
5 | item:奖励的物品 | ||
6 | beginTime:开始时间 | ||
7 | endTime:结束时间 | ||
8 | needPet:需要宠物 | ||
9 | --> | ||
10 | <!--2018-12-24 00:00:00--> | ||
11 | <data id="1" beginTime="1555948800" endTime="1903104000" needPet="10001,10002,10003" item="200001,1;300001,1"/> | ||
12 | <!--2019-02-01 00:00:00--> | ||
13 | <data id="2" beginTime="1555948800" endTime="1903104000" needPet="10004,10005,10006" item="200001,2;300001,2" /> | ||
14 | <!--2019-03-01 00:00:00--> | ||
15 | <data id="3" beginTime="1555948800" endTime="1903104000" needPet="10007,10008,10009" item="200001,3;300001,2"/> | ||
16 | <!--2019-04-01 00:00:00 --> | ||
17 | <data id="4" beginTime="1555948800" endTime="1903104000" needPet="10010,10011,10012" item="200001,4;300001,3"/> | ||
18 | </root> | ||
19 |
cfg/cfg_shdx/btl_cnt_reward.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 新手对局福利(对战,尚未开放) | ||
4 | --> | ||
5 | <root> | ||
6 | <!-- | ||
7 | id:递增的序号 | ||
8 | pr:概率(所有的概率加起来是1000) | ||
9 | reward_item:奖励的道具 | ||
10 | --> | ||
11 | <reward id="1" pr="32" item="100000,3"/> | ||
12 | <reward id="2" pr="480" item="100002,1"/> | ||
13 | <reward id="3" pr="4" item="100000,10"/> | ||
14 | <reward id="4" pr="288" item="100002,1"/> | ||
15 | <reward id="5" pr="2" item="100000,20"/> | ||
16 | <reward id="6" pr="144" item="100001,1"/> | ||
17 | <reward id="7" pr="2" item="100000,50"/> | ||
18 | <reward id="8" pr="48" item="100001,588"/> | ||
19 | </root> |
cfg/cfg_shdx/create_reward.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 创建礼包 | ||
4 | 其中同部位的衣服放在后面的是穿在身上的. | ||
5 | pet:创建送的宠物pet_id, x, y pet="10001,0" 宠物id,宠物位置序号[0,5] 0:背包中,1-5房间中 | ||
6 | 微信登录送的道具 | ||
7 | wxLogin:道具ID,道具数量cnt | ||
8 | --> | ||
9 | <root> | ||
10 | <id item="100001,2000;910074,1;910026,1;920011,1;920042,1;200001,3;800093,1;800094,1;800095,1;700001,1;300001,5" pet="10001,0;20002,0;30003,0;20051,0" wxLogin="100001,0"/> | ||
11 | </root> |
cfg/cfg_shdx/game.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 游戏配置表 | ||
4 | --> | ||
5 | <root> | ||
6 | <!-- | ||
7 | 1:每日上限最大值 | ||
8 | <common id="1" val="30000000"/> | ||
9 | --> | ||
10 | <!--废弃 剩余金币少于 金币数量--> | ||
11 | <common id="2" val="2000"/> | ||
12 | <!--废弃 每次获得的金币数量--> | ||
13 | <common id="3" val="2000"/> | ||
14 | <!--废弃 每日救济 次数 废弃--> | ||
15 | <common id="4" val="2"/> | ||
16 | <!--废弃 vip 每次获得的金币数量--> | ||
17 | <common id="5" val="10000"/> | ||
18 | |||
19 | <!--vip 每日游戏获得的金币数量--> | ||
20 | <common id="6" val="3000"/> | ||
21 | <!--每日游戏获得的exp数量--> | ||
22 | <common id="7" val="100"/> | ||
23 | <!--vip 每日游戏获得的宠物钥匙数量--> | ||
24 | <common id="14" val="10"/> | ||
25 | <!--vip 每日游戏获得的宠物食物数量--> | ||
26 | <common id="15" val="30"/> | ||
27 | <!--每日送花获得的金币数量上限--> | ||
28 | <common id="16" val="100"/> | ||
29 | <!--每次送花获得的金币数量--> | ||
30 | <common id="17" val="10"/> | ||
31 | |||
32 | <!--每次PK赢取的金币数量--> | ||
33 | <common id="18" val="50"/> | ||
34 | <!--每天PK赢取金币数量上限--> | ||
35 | <common id="19" val="500"/> | ||
36 | |||
37 | <!--vip宠物战队数量--> | ||
38 | <common id="20" val="6"/> | ||
39 | |||
40 | <!--每次PK失败的金币数量--> | ||
41 | <common id="21" val="10"/> | ||
42 | <!--每日game,PK次数上限--> | ||
43 | <common id="22" val="20"/> | ||
44 | |||
45 | <!--每日PK次数上限--> | ||
46 | <common id="23" val="10"/> | ||
47 | <!--每日vip,PK次数上限--> | ||
48 | <common id="24" val="15"/> | ||
49 | |||
50 | <!--是否开启vip--> | ||
51 | <common id="10000" val="1"/> | ||
52 | </root> |
cfg/cfg_shdx/head.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | |||
3 | <root> | ||
4 | <!-- | ||
5 | head.id: 头像ID | ||
6 | needCard:需要消耗修改头像卡片[0:不消耗,1:消耗] | ||
7 | sex:性别 0.随机 1.男 2.女 | ||
8 | --> | ||
9 | <head id="1" needCard="0" sex="1"/> | ||
10 | <head id="2" needCard="1" sex="1"/> | ||
11 | <head id="3" needCard="1" sex="1"/> | ||
12 | <head id="4" needCard="1" sex="1"/> | ||
13 | <head id="5" needCard="0" sex="2"/> | ||
14 | <head id="6" needCard="1" sex="2"/> | ||
15 | <head id="7" needCard="1" sex="2"/> | ||
16 | <head id="8" needCard="1" sex="2"/> | ||
17 | <head id="9" needCard="0" sex="2"/> | ||
18 | <head id="10" needCard="1" sex="2"/> | ||
19 | <head id="11" needCard="1" sex="2"/> | ||
20 | <head id="12" needCard="1" sex="2"/> | ||
21 | <head id="13" needCard="1" sex="2"/> | ||
22 | <head id="14" needCard="1" sex="2"/> | ||
23 | <head id="15" needCard="1" sex="2"/> | ||
24 | <head id="16" needCard="1" sex="2"/> | ||
25 | <head id="17" needCard="1" sex="2"/> | ||
26 | <head id="18" needCard="1" sex="2"/> | ||
27 | <head id="19" needCard="1" sex="2"/> | ||
28 | <head id="20" needCard="1" sex="2"/> | ||
29 | <head id="21" needCard="1" sex="1"/> | ||
30 | <head id="22" needCard="1" sex="1"/> | ||
31 | <head id="23" needCard="1" sex="1"/> | ||
32 | <head id="24" needCard="1" sex="1"/> | ||
33 | <!-- | ||
34 | headFrame.id: 头像框ID | ||
35 | needScore:需要积分 | ||
36 | needCharm:需要魅力值 | ||
37 | |||
38 | <headFrame id="110001" needScore="100"/> | ||
39 | <headFrame id="110002" needScore="200"/> | ||
40 | <headFrame id="110003" needScore="400"/> | ||
41 | <headFrame id="110004" needScore="800"/> | ||
42 | <headFrame id="110005" needScore="1600"/> | ||
43 | <headFrame id="110006" needCharm="50"/> | ||
44 | <headFrame id="110007" needCharm="150"/> | ||
45 | <headFrame id="110008" needCharm="350"/> | ||
46 | <headFrame id="110009" needCharm="650"/> | ||
47 | <headFrame id="110010" needCharm="1050"/> | ||
48 | --> | ||
49 | </root> |
cfg/cfg_shdx/item.txt
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cfg/cfg_shdx/item.xlsx
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cfg/cfg_shdx/login.xml
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1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | login.day.id: 连续登录几天的奖励, 其中0代表满月登录奖励 | ||
4 | |||
5 | |||
6 | --> | ||
7 | <root> | ||
8 | <login> | ||
9 | <day id="2" reward="200001,1"/> | ||
10 | <day id="5" reward="200001,1"/> | ||
11 | <day id="7" reward="200002,1"/> | ||
12 | <day id="14" reward="200002,1"/> | ||
13 | <day id="20" reward="200002,1"/> | ||
14 | </login> | ||
15 | </root> |
cfg/cfg_shdx/mail.xml
0 → 100644
1 | <root> | ||
2 | <!--id邮件id [1-9999]战绩 [100000-199999] 普通 | ||
3 | [200000-299999] 用户->用户 | ||
4 | title邮件标题 | ||
5 | writer发信人 | ||
6 | desc邮件内容 | ||
7 | item邮件物品 道具ID,数量;道具ID,数量 只支持发送道具 | ||
8 | --> | ||
9 | <!--战绩 | ||
10 | id:匹配游戏ID | ||
11 | --> | ||
12 | <!-- | ||
13 | <mail id="1" title="掼蛋战况" writer="全家棋牌" desc="你的牌局战况"/> | ||
14 | <mail id="2" title="血战战况" writer="全家棋牌" desc="你的牌局战况"/> | ||
15 | <mail id="4" title="斗地主战况" writer="全家棋牌" desc="你的牌局战况"/> | ||
16 | <mail id="8" title="战况" writer="全家棋牌" desc="牌局战况"/> | ||
17 | --> | ||
18 | <!--普通 | ||
19 | <mail id="100001" title="全民活动大礼包" writer="全家棋牌" desc="亲爱的老板,恭喜你获得活动奖励,请验收礼包." item="100009,1"/> | ||
20 | <mail id="100002" title="微信分享(朋友/群)奖励" writer="全家棋牌" desc="亲爱的用户,恭喜你获得分享奖励,请验收礼包." item="100009,1"/> | ||
21 | <mail id="100003" title="微信分享(朋友圈)奖励" writer="全家棋牌" desc="亲爱的用户,恭喜你获得分享奖励,请验收礼包." item="100009,2"/> | ||
22 | --> | ||
23 | <!--测试:勿删!!!用户->用户 | ||
24 | <mail id="200001" title="好友邮件" writer="用户昵称" desc="用户1 发给用户2 xxx道具xx个"/> | ||
25 | --> | ||
26 | <!--系统->用户 | ||
27 | <mail id="300001" title="商城礼品" writer="全家棋牌" desc="亲爱的老板,恭喜你成功兑换商城礼品,7个工作日内,客服将联系您."/> | ||
28 | |||
29 | |||
30 | 游戏更新奖励[400000,499999] 系统->用户 | ||
31 | --> | ||
32 | <!--version 4.0.1 | ||
33 | <mail id="400001" title="全家棋牌4.0版本更新" writer="全家棋牌" desc="1、界面视觉和交互方式全面升级,让您有很好的游戏体验;\n2、添加了更多活动和奖励;\n3、修复部分BUG。" item="100001,500"/> | ||
34 | version 4.0.2 | ||
35 | <mail id="400002" title="游戏更新奖励" writer="全家棋牌" desc="亲爱的老板2,游戏更新奖励." item="100001,500"/> | ||
36 | version 4.0.3 | ||
37 | <mail id="400003" title="全家棋牌4.0版本更新" writer="全家棋牌" desc="1、界面视觉和交互方式全面升级,让您有很好的游戏体验;\n2、添加了更多活动和奖励;\n3、修复部分BUG。" item="100001,500"/> | ||
38 | |||
39 | 周榜奖励 | ||
40 | <mail id="500001" title="周榜奖励" writer="全家棋牌" desc="亲爱的用户,恭喜你获得活动奖励,请验收礼包."/> | ||
41 | |||
42 | --> | ||
43 | <!-- | ||
44 | id:匹配游戏ID | ||
45 | --> | ||
46 | |||
47 | <mail id="1" title="送花" writer="喜欢你的人" desc="赠送鲜花记录"/> | ||
48 | <mail id="2" title="挑战" writer="挑战你的人" desc="小游戏挑战记录"/> | ||
49 | |||
50 | </root> | ||
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cfg/cfg_shdx/nick.xml
0 → 100644
1 | <?xml version="1.0" encoding="utf-8"?> | ||
2 | <!--随机nick--> | ||
3 | <root> | ||
4 | <first | ||
5 | str="大方的,大肚的,貌美的,虚心的,粗心的,耐心的,多话的,不语的,呆滞的,可怜的,笑趴的,暴跳的,贪吃的,爱吃的,暴食的,搞笑的,幽默的,苗条的,跳跃的,灵动的,尴尬的,婀娜的,胆大的,哭泣的,吃瓜的,看戏的,说笑的,腾空的,昏眩的,怕黑的,怕高的,年轻的,聪明的,雪白的,富裕的,多金的,炫酷的,漂亮的,美丽的,优秀的,慌张的,紧张的,焦虑的,马虎的,爱哭的,悲催的,主观的,明快的,高兴的,幸福的,清楚的,明确的,结实的,伟大的,勇敢的,坚强的,温柔的,平淡的,简单的,固执的,醒目的,干净的,傲慢的,倔强的,脆弱的,乐观的,爽朗的,豪放的,开朗的,爱笑的,娇柔的,友好的,活泼的,昂贵的,孤独的,好动的,愉快的,热情的,可亲的,健谈的,轻松的,机敏的,外向的,兴奋的,强烈的,率直的,善良的,文雅的,整洁的,内向的,沉静的,稳重的,顺从的,温和的,老实的,沉著的,和平的,体贴的,忠诚的,知足的,果断的,喜爱的,善变的,细节的,保守的,忠心的,自信的,独立的,不凡的,独特的,悠然的,从容的,迷人的,淡定的,海涵的,洋气的,高雅的,风度的,随和的,王气的,弱气的,潇洒的,宽容的,迷茫的,困惑的,疲倦的,光明的,磊落的,正正的,忠心的,耿耿的,冰雪的,不同的,高风的,高节的,清风的,高情的,雅士的,厚德的,怀瑾的,敬老的,尊贤的,积善的,敬贤的,礼士的,兰心的,蕙性的,风流的,倜傥的,君子的,彬彬的,落雁的,闭月的,倾国的,倾城的,美玉的,如画的,如花的,似玉的,虎背的,熊腰的,心宽的,体胖的,楚楚的,国色的,天香的,眉清的,目秀的,鹤发的,童颜的,亭亭的,玉立的,憨态的,风度的,翩翩的,堂堂的,容光的,冰肌的,婀娜的,多姿的,才高的,博学的,多才的,博古的,通今的,双全的,过人的,拔萃的,踔绝的,栋梁的,多艺的,风华的,绝代的,高才的,无双的,后起的,妙手的,莫测的,高深的,冠冕的,多劳的,俊彦的,怀玉的,真才的,实学的,多闻的,智勇的,卓尔的,远扬的,厚颜的,逢迎的,忙碌的,充实的,不屈的" | ||
6 | /> | ||
7 | <middle | ||
8 | str="赵,钱,孙,李,周,吴,郑,王,冯,陈,楮,卫,蒋,沈,韩,杨,朱,秦,尤,许,何,吕,施,张,孔,曹,严,华,金,魏,陶,姜,戚,谢,邹,喻,柏,水,窦,章,云,苏,潘,葛,奚,范,彭,郎,鲁,韦,昌,马,苗,凤,花,方,俞,任,袁,柳,酆,鲍,史,唐,费,廉,岑,薛,雷,贺,倪,汤,滕,殷,罗,毕,郝,邬,安,常,乐,于,时,傅,皮,卞,齐,康,伍,余,元,卜,顾,孟,平,黄,和,穆,萧,尹,姚,邵,湛,汪,祁,毛,禹,狄,米,贝,明,臧,计,伏,成,戴,谈,宋,茅,庞,熊,纪,舒,屈,项,祝,董,梁,杜,阮,蓝,闽,席,季,麻,强,贾,路,娄,危,江,童,颜,郭,梅,盛,林,刁,锺,徐,丘,骆,高,夏,蔡,田,樊,胡,凌,霍,虞,万,支,柯,昝,管,卢,莫,经,房,裘,缪,干,解,应,宗,丁,宣,贲,邓,郁,单,杭,洪,包,诸,左,石,崔,吉,钮,龚,程,嵇,邢,滑,裴,陆,荣,翁,荀,羊,於,惠,甄,麹,家,封,芮,羿,储,靳,汲,邴,糜,松,井,段,富,巫,乌,焦,巴,弓,牧,隗,山,谷,车,侯,宓,蓬,全,郗,班,仰,秋,仲,伊,宫,宁,仇,栾,暴,甘,斜,厉,戎,祖,武,符,刘,景,詹,束,龙,叶,幸,司,韶,郜,黎,蓟,薄,印,宿,白,怀,蒲,邰,从,鄂,索,咸,籍,赖,卓,蔺,屠,蒙,池,乔,阴,郁,胥,能,苍,双,闻,莘,党,翟,谭,贡,劳,逄,姬,申,扶,堵,冉,宰,郦,雍,郤,璩,桑,桂,濮,牛,寿,通,边,扈,燕,冀,郏,浦,尚,农,温,别,庄,晏,柴,瞿,阎,充,慕,连,茹,习,宦,艾,鱼,容,向,古,易,慎,戈,廖,庾,终,暨,居,衡,步,都,耿,满,弘,匡,国,文,寇,广,禄,阙,东,欧,殳,沃,利,蔚,越,夔,隆,师,巩,厍,聂,晁,勾,敖,融,冷,訾,辛,阚,那,简,饶,空,曾,毋,沙,乜,养,鞠,须,丰,巢,关,蒯,相,查,后,荆,红,游,竺,权,逑,盖,益,桓,公,万俟,司马,上官,欧阳,夏侯,诸葛,闻人,东方,赫连,皇甫,尉迟,公羊,澹台,公冶,宗政,濮阳,淳于,单于,太叔,申屠,公孙,仲孙,轩辕,令狐,锺离,宇文,长孙,慕容,鲜于,闾丘,司徒,司空,丌官,司寇,仉,督,子车,颛孙,端木,巫马,公西,漆雕,乐正,壤驷,公良,拓拔,夹谷,宰父,谷梁,晋,楚,阎,法,汝,鄢,涂,钦,段干,百里,东郭,南门,呼延,归,海,羊舌,微生,岳,帅,缑,亢,况,后,有,琴,梁丘,左丘,东门,西门,商,牟,佘,佴,伯,赏,南宫,墨,哈,谯,笪,年,爱,阳,佟" | ||
9 | /> | ||
10 | <last | ||
11 | str="洛,璟,煜,芮,睿,晨,熠,悟,莹,颖,语,烜,瑄,萱,轩,珸,羽,璇,允,芸,沺,苒,阳,煦,珊,灿,耀,烨,诺,玥,悦,跃,峥,知,智,旭,珝,珬,珂,姁,琬,妧,炎,妍,珚,彦,琰,婷,琅,朗,卓,琢,凡,思,宇,郁,希,言,公,承,宏,闻,贞,尚,衍,兴,毓,传,纪,广,昭,宪,庆,繁,祥,令,德,维,垂,佑,钦,绍,念,显,扬,建,道,敦,安,定,懋,修,肇,彝,常,裕,文,焕,景,瑞,永,锡,世,绪,昌,小,大,丁,丙,丛,两,中,丰,临,丹,丽,乃,之,乐,了,争,二,亭,亮,亶,从,仑,仝,代,仲,伦,伶,佁,佃,住,体,佟,佰,侗,侣,侦,侬,俊,俐,俪,倓,倜,倬,值,停,傣,儋,兆,光,党,全,六,典,内,冉,农,冬,凉,凌,刘,利,勺,午,单,南,卢,厅,历,厉,厥,叠,另,只,召,台,同,吕,听,呈,哲,唐,囡,团,图,夏,多,天,太,头,奈,奏,奖,女,奴,妡,妥,妮,妲,妶,姈,姊,姐,姞,姯,姳,娄,娌,娘,娜,娢,笠,笥,符,第,笭,笮,笳,笺,等,筌,筏,筐,筑,答,策,筠,筱,筵,筹,简,箐,箕,管,箫,箭,箴,篁,篇,篮,篱,簇,簟,簪,籁,籍,粉,耕,联,聿,肖,肯,胤,舰,舸,艺,艽,芃,芄,芊,芋,芍,芏,芑,芒,芗,芙,芜,芝,芠,芣,芥,芦,芩,芪,芫,芬,芭,芯,花,芳,芷,芹,芽,芾,苁,苄,苇,苋,苌,苍,苎,苏,苑,苓,苔,苕,苜,苞,苡,苣,若,苪,英,苳,苴,苹,苻,苼,苾,茁,茂,茅,茉,茗,茚,茜,尾,斌,莹,妍,鸣,不,茗,颖,嫣,无,千,摇,敏,盈,芫,莫,稚,菲,莆,樱,凤,英,冰,姝,荧,珠,亚,若,涟,彤,萤,洙,素,飞,藏,虔,桐,莺,竺,妙,芝,瑛,萝,灭,珊,绾,芷,璎,翠,高,如,唯,艳,姿,芙,萃,妖,雪,绝,茈,芾,柔,三,血,涫,湘,沁,代,秀,襄,芹,踏,赛,蓉,香,衫,柏,一,青,玲,雁,灵,卿,琳,东,宝,宫,清,绫,莛,沉,涔,邪,惠,翎,葶,落,老,荟,丝,芮,凡,黎,筝,姒,可,真,苠,闭,朝,贞,绮,羞,颜,珍,淇,茹,幻,宛,荠,盛,丹,娩,琦,梨,缘,莞,衣,冥,菀,沂,溪,葵,苡,起,惋,愫,怡,聋,太,夜,涑,悒,绣,兰,芳,金,善,澜,芸,大,蓝,笙,傻,紫,斓,忻,蛟,双,魂,纹,芯,汝,阑,雯,中,玉,婷,岂,弱,寡,秋,萍,外,行,颦,媚,舞,婴,毒,问,苑,小,梦,之,慕,尔,初,沛,傲,曼,乐,惜,新,语,海,涵,水,醉,从,又,碧,元,怜,南,雨,易,木,未,本,术,朱,朴,朵,机,权,杉,杏,材,村,杓,杜,杞,杨,杭,杯,杰,杲,杷,杼,松,极,构,枇,枋,析,林,枚,果,枝,枞,枢,枥,枧,枨,枫,枰,枳,枸,柄,柅,柚,柞,柠,柯,柱,柳,柴,柽,柿,栅,标,栈,栉,栊,栋,树,栒,栓,栗,栟,校,栩,株,栫,样,根,格,桀,桁,桂,桃,桄,桅,桉,桑,桓,桔,桠,桢,桤,桥,桦,桧,桷,梃,梅,梒,梓,梡,梢,梣,梧,梭,梯,械,梵,检,棉,棋,棌,棒,棕,棚,棠,棣,棨" | ||
12 | /> | ||
13 | </root> |
cfg/cfg_shdx/notice.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | |||
4 | --> | ||
5 | <root> | ||
6 | <!-- | ||
7 | 1、商城购买公告(特别贵的物品) | ||
8 | 格式:恭喜+XXX+在商城购买了+道具名称+道具类型,开启土豪炫酷之路!立即前往~ | ||
9 | 例如:恭喜来宾12345在商城购买了节节高升头像框,开启土豪炫酷之路!立即前往~ | ||
10 | 指定道具,可以配置。 | ||
11 | 道具名称:商城道具名 | ||
12 | 道具类型:商城道具类型 | ||
13 | 立即前往是链接,点击到商城界面。 | ||
14 | --> | ||
15 | <day id="1"/> | ||
16 | |||
17 | <!-- | ||
18 | 2、参与活动公告(月卡、19元/39元/68元礼包、) | ||
19 | 格式:恭喜+XXX+参与了+活动类型+活动,收获了+XXXX+金币!前往获取~ | ||
20 | 例如:恭喜来宾12345参与了至尊月卡活动,收获了30万金币!前往获取~ | ||
21 | 指定活动,可以配置。 | ||
22 | 活动类型:活动中心活动类型,除:对局福利、签到福利。 | ||
23 | 前往获取是链接,点击到活动界面。 | ||
24 | --> | ||
25 | <day id="2"/> | ||
26 | |||
27 | <!-- | ||
28 | 对局公告(斗地主翻多少倍以上的公告) | ||
29 | 格式:XXX+在+游戏类型+中翻倍+XXX,已经无人能挡!前往挑战~ | ||
30 | 例如:来宾12345在斗地主中翻倍256,已经无人能挡!前往挑战~ | ||
31 | 可以配置,多少倍才显示公告。 游戏类型:斗地主、麻将、 | ||
32 | --> | ||
33 | <day id="3"/> | ||
34 | |||
35 | <!-- | ||
36 | 4、礼品兑换公告 | ||
37 | 格式:XXX+在礼品中心兑换了+奖品名称,挡不住的好运呀!前往兑换~ | ||
38 | 例如:来宾12345在礼品中心兑换了IPHONG8,挡不住的好运呀!前往兑换~ | ||
39 | 奖品名称:礼品中心奖品 | ||
40 | --> | ||
41 | <day id="4"/> | ||
42 | |||
43 | |||
44 | <!-- | ||
45 | 5系统公告 | ||
46 | 发送一段公告 | ||
47 | 例如:服务器将在1990.02.12,22:22服务器停服,24:00重新开放。 | ||
48 | --> | ||
49 | <day id="5"/> | ||
50 | |||
51 | </root> |
cfg/cfg_shdx/online_reward.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 每日在线礼包 | ||
4 | --> | ||
5 | <root> | ||
6 | <!-- | ||
7 | id:递增的序号 | ||
8 | time_sec:距离上次领取时间 | ||
9 | reward_item:奖励的道具 | ||
10 | |||
11 | |||
12 | |||
13 | --> | ||
14 | <reward id="1" time_sec="300" reward_item="100002,2" vip_reward_item="100002,4"/> | ||
15 | <reward id="2" time_sec="600" reward_item="100002,2" vip_reward_item="100002,4"/> | ||
16 | <reward id="3" time_sec="900" reward_item="100002,2" vip_reward_item="100002,4"/> | ||
17 | <reward id="4" time_sec="1200" reward_item="100002,2" vip_reward_item="100002,4"/> | ||
18 | <reward id="5" time_sec="1500" reward_item="100002,2" vip_reward_item="100002,4"/> | ||
19 | </root> |
cfg/cfg_shdx/pay.xml
0 → 100644
1 | <root> | ||
2 | <!-- | ||
3 | id:序号 | ||
4 | item_id:获取的道具ID | ||
5 | item_cnt:获取道具的数量 | ||
6 | rmb:花费rmb数额 | ||
7 | type:1:消费道具. | ||
8 | 2:按天领取的卡. | ||
9 | 3:首次充值(每个项目,每个帐号只能购买一次) | ||
10 | 4:每日首次充值(每个项目,每日只能购买一次) | ||
11 | 5:周期活动(每个周期只能购买一次) startTime:活动开始时间 endTime:活动结束时间 cuccFlag:天津联通是否显示 | ||
12 | product:商品,天津上线的金额商品,product命名规则不能更改,遵循之前的命名规则 | ||
13 | 6:购买游戏(包月31天). | ||
14 | payitem:购买月卡后一次性给的金币 | ||
15 | agentLv:代理购买等级 不填,默认为0 | ||
16 | --> | ||
17 | <!-- | ||
18 | <pay id="21" name="购买游戏A" type="6" extra="0" item="" rmb="5.0" product="tjlhxkgddj021" productPuTao="qjqp021" agentLv="0" notice="0"/> | ||
19 | <pay id="22" name="购买游戏B" type="6" extra="0" item="" rmb="8.0" product="tjlhxkgddj022" productPuTao="qjqp022" agentLv="0" notice="0"/> | ||
20 | <pay id="23" name="购买游戏C" type="6" extra="0" item="" rmb="10.0" product="tjlhxkgddj023" productPuTao="qjqp023" agentLv="0" notice="0"/> | ||
21 | <pay id="24" name="购买游戏D" type="6" extra="0" item="" rmb="12.0" product="tjlhxkgddj024" productPuTao="qjqp024" agentLv="0" notice="0"/> | ||
22 | --> | ||
23 | |||
24 | |||
25 | <!--网宿,当贝--> | ||
26 | <platform id="101,100,104" channel="ws,dangbei"> | ||
27 | <pay id="6" name="10钻石" type="1" extra="0" item="100000,10" rmb="1.0" product="tjlhxkgddj006" productPuTao="qjqp006" agentLv="0" notice="0"/> | ||
28 | <pay id="7" name="100钻石" type="1" extra="0" item="100000,100" rmb="10.0" product="tjlhxkgddj007" productPuTao="qjqp007" agentLv="0" notice="1"/> | ||
29 | <pay id="8" name="300钻石" type="1" extra="10" item="100000,310" rmb="30.0" product="tjlhxkgddj008" productPuTao="qjqp008" agentLv="0" notice="1"/> | ||
30 | <pay id="9" name="500钻石" type="1" extra="20" item="100000,520" rmb="50.0" product="tjlhxkgddj009" productPuTao="qjqp009" agentLv="0" notice="1"/> | ||
31 | <pay id="10" name="1000钻石" type="1" extra="50" item="100000,1050" rmb="100.0" product="tjlhxkgddj010" productPuTao="qjqp010" agentLv="0" notice="1"/> | ||
32 | <pay id="201" name="月卡(31天)" type="2" des="月卡" day="31" item="100001,1000;600002,10" payitem="" rmb="20.0" product="tjlhxkgddj201" productPuTao="qjqp201" notice="1"/> | ||
33 | <pay id="202" name="年卡(365天)" type="2" des="年卡" day="365" item="100001,2000;600004,10;200001,1" payitem="" rmb="198.0" product="tjlhxkgddj202" productPuTao="qjqp202" notice="1"/> | ||
34 | </platform> | ||
35 | <!--天津--> | ||
36 | <platform id="103,102" channel="cucc"> | ||
37 | <pay id="6" name="10钻石" type="1" extra="0" item="100000,10" rmb="1.0" product="dclyac001" productPuTao="qjqp006" agentLv="0" notice="0"/> | ||
38 | <pay id="7" name="100钻石" type="1" extra="0" item="100000,100" rmb="10.0" product="dclyac010" productPuTao="qjqp007" agentLv="0" notice="1"/> | ||
39 | <pay id="8" name="300钻石" type="1" extra="10" item="100000,310" rmb="30.0" product="dclyac030" productPuTao="qjqp008" agentLv="0" notice="1"/> | ||
40 | <pay id="9" name="500钻石" type="1" extra="20" item="100000,520" rmb="50.0" product="dclyac050" productPuTao="qjqp009" agentLv="0" notice="1"/> | ||
41 | <pay id="10" name="1000钻石" type="1" extra="50" item="100000,1050" rmb="100.0" product="dclyac100" productPuTao="qjqp010" agentLv="0" notice="1"/> | ||
42 | <pay id="201" name="月卡(31天)" type="2" des="月卡" day="31" item="100001,1000;600001,5" payitem="" rmb="25.0" product="dclyac025" productPuTao="qjqp201" notice="1"/> | ||
43 | <pay id="202" name="年卡(365天)" type="2" des="年卡" day="365" item="100001,2000;600002,5;200001,1" payitem="" rmb="198.0" product="dclybn198" productPuTao="qjqp202" notice="1"/> | ||
44 | <pay id="301" name="自动续包月卡(31天)" type="2" des="月卡" day="31" item="100001,1000;600001,5" payitem="" rmb="20.0" product="tjlhdcylyby020@207" productPuTao="qjqp999" notice="1"/> | ||
45 | </platform> | ||
46 | </root> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
cfg/cfg_shdx/pet.xml
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cfg/cfg_shdx/pet_turntable.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 宠物转盘 | ||
4 | --> | ||
5 | <root> | ||
6 | |||
7 | <star id="1"> | ||
8 | <!-- | ||
9 | id:星级 | ||
10 | show:显示的个数(总数20个) | ||
11 | pr:抽中的概率(百分比) | ||
12 | --> | ||
13 | <reward id="1" show="16" pr="100"/> | ||
14 | </star> | ||
15 | <star id="2"> | ||
16 | <reward id="1" show="4" pr="60"/> | ||
17 | <reward id="2" show="12" pr="40"/> | ||
18 | |||
19 | </star> | ||
20 | <star id="3"> | ||
21 | <reward id="2" show="6" pr="65"/> | ||
22 | <reward id="3" show="10" pr="35"/> | ||
23 | |||
24 | |||
25 | </star> | ||
26 | <star id="4"> | ||
27 | <reward id="2" show="4" pr="50"/> | ||
28 | <reward id="3" show="4" pr="30"/> | ||
29 | <reward id="4" show="8" pr="20"/> | ||
30 | </star> | ||
31 | <star id="5"> | ||
32 | <reward id="3" show="6" pr="50"/> | ||
33 | <reward id="4" show="6" pr="30"/> | ||
34 | <reward id="5" show="4" pr="20"/> | ||
35 | </star> | ||
36 | <star id="6"> | ||
37 | <reward id="4" show="5" pr="50"/> | ||
38 | <reward id="5" show="7" pr="30"/> | ||
39 | <reward id="6" show="4" pr="20"/> | ||
40 | </star> | ||
41 | </root> |
cfg/cfg_shdx/play_game_reward.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 小游戏抽奖 | ||
4 | --> | ||
5 | <root> | ||
6 | <!-- | ||
7 | data: cnt 玩游戏几局才可抽奖 | ||
8 | |||
9 | reward:奖励的道具 | ||
10 | id:递增的序号 | ||
11 | pr:概率(所有的概率加起来是1000) | ||
12 | item:奖励的道具 | ||
13 | --> | ||
14 | <data cnt="5"/> | ||
15 | |||
16 | <reward id="1" pr="335" item="600001,5" des="宠物饼干"/> | ||
17 | <reward id="2" pr="300" item="600002,2" des="宠物面包"/> | ||
18 | <reward id="3" pr="250" item="600005,2" des="宠物饮料"/> | ||
19 | <reward id="4" pr="60" item="200001,1" des="宠物钥匙白"/> | ||
20 | <reward id="5" pr="30" item="200002,1" des="宠物钥匙绿"/> | ||
21 | <reward id="6" pr="15" item="200003,1" des="宠物钥匙蓝"/> | ||
22 | <reward id="7" pr="9" item="200004,1" des="宠物钥匙紫"/> | ||
23 | <reward id="8" pr="1" item="200005,1" des="宠物钥匙黄"/> | ||
24 | </root> |
cfg/cfg_shdx/rank_exprie_reward.xml
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cfg/cfg_shdx/role_reward.txt
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cfg/cfg_shdx/shop.xml
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cfg/cfg_shdx/sign.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | sign.reward: 每次签到的奖励 | ||
4 | sign.day.id: 连续签到几天的奖励, 其中0代表满月签到奖励 | ||
5 | --> | ||
6 | <root> | ||
7 | <sign reward="100002,10" vipreward="100002,20"> | ||
8 | <!-- 连续签到 废弃--> | ||
9 | <day id="5" reward="100000,3"/> | ||
10 | <day id="10" reward="100000,3;100001,200"/> | ||
11 | <day id="15" reward="100000,5;100001,300"/> | ||
12 | <day id="20" reward="100000,5;100001,500"/> | ||
13 | <day id="0" reward="100000,10;100001,2000"/> | ||
14 | </sign> | ||
15 | </root> |
cfg/cfg_shdx/single_game.xml
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cfg/cfg_shdx/task_daily.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | |||
3 | <root> | ||
4 | <!-- | ||
5 | dailyTaskCnt 每日刷新出的任务的数量,不可大于配置表中每日任务的数量 | ||
6 | --> | ||
7 | <data dailyTaskCnt="10"/> | ||
8 | <!-- | ||
9 | pic 任务标题图片名称 图片目录是res/ui/task/下面 | ||
10 | --> | ||
11 | <task id="1" name="玩游戏" pic="icon_game.png" desc="游乐场玩游戏3次"> | ||
12 | <step id="3" reward="100001,100"/> | ||
13 | </task> | ||
14 | <task id="2" name="装饰小屋" pic="icon_decorate.png" desc="装饰小屋1次"> | ||
15 | <step id="1" reward="100001,100"/> | ||
16 | </task> | ||
17 | <task id="3" name="换服装" pic="icon_dress.png" desc="换装扮1次"> | ||
18 | <step id="1" reward="100001,100"/> | ||
19 | </task> | ||
20 | <task id="4" name="抓宠物" pic="icon_pet.png" desc="宠物园抓宠物1次"> | ||
21 | <step id="1" reward="100001,100"/> | ||
22 | </task> | ||
23 | <task id="5" name="喂养宠物" pic="icon_food.png" desc="喂养宠物3次"> | ||
24 | <step id="3" reward="100001,100"/> | ||
25 | </task> | ||
26 | <task id="6" name="游戏积分" pic="icon_game.png" desc="玩一局游戏积分超过100分"> | ||
27 | <step id="1" reward="100001,100"/> | ||
28 | </task> | ||
29 | <task id="7" name="游戏金币" pic="icon_game.png" desc="玩一局游戏获得金豆超过80"> | ||
30 | <step id="1" reward="100001,100"/> | ||
31 | </task> | ||
32 | <task id="8" name="购买服装" pic="icon_dress.png" desc="购买装扮1件"> | ||
33 | <step id="1" reward="100001,100"/> | ||
34 | </task> | ||
35 | <task id="9" name="购买家具" pic="icon_furniture.png" desc="购买小屋装饰、墙纸1次"> | ||
36 | <step id="1" reward="100001,100"/> | ||
37 | </task> | ||
38 | <task id="10" name="购买钻石" pic="icon_diamond.png" desc="购买钻石1次"> | ||
39 | <step id="1" reward="100001,100"/> | ||
40 | </task> | ||
41 | </root> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
cfg/cfg_shdx/turntable.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <!-- | ||
3 | 每日转盘 | ||
4 | --> | ||
5 | <root> | ||
6 | <!-- | ||
7 | id:递增的序号 | ||
8 | pr:概率(所有的概率加起来是1000) | ||
9 | item:奖励的道具 | ||
10 | --> | ||
11 | <reward id="1" pr="470" item="100001,30" des="金豆*30"/> | ||
12 | <reward id="2" pr="10" item="100001,50" des="金豆*50"/> | ||
13 | <reward id="3" pr="4" item="100001,100" des="金豆*100"/> | ||
14 | <reward id="4" pr="1" item="100001,200" des="金豆*200"/> | ||
15 | <reward id="5" pr="0" item="100001,500" des="金豆*500"/> | ||
16 | <reward id="6" pr="500" item="600001,1" des="宠物饼干*1"/> | ||
17 | <reward id="7" pr="10" item="600002,1" des="宠物面包*1"/> | ||
18 | <reward id="8" pr="4" item="600003,1" des="宠物汉堡*1"/> | ||
19 | <reward id="9" pr="1" item="600004,1" des="宠物粮食*1"/> | ||
20 | </root> |
cfg/cfg_shdx/vip_level.txt
0 → 100644
1 | level score add_item add_vip | ||
2 | 等级 积分 vip游戏金币加成 vip游戏用户经验加成 | ||
3 | 1 0 1.1 1.2 | ||
4 | 2 40 1.2 1.2 | ||
5 | 3 120 1.3 1.2 | ||
6 | 4 280 1.4 1.2 | ||
7 | 5 600 1.5 1.2 | ||
8 | 6 1240 1.6 1.2 | ||
9 | 7 2240 1.7 1.2 | ||
10 | 8 3440 1.8 1.2 | ||
11 | 9 4840 1.9 1.2 | ||
12 | 10 6440 2 1.2 | ||
13 | 11 8112 2 1.2 | ||
14 | 12 9856 2 1.2 | ||
15 | 13 11672 2 1.2 | ||
16 | 14 13560 2 1.2 | ||
17 | 15 15520 2 1.2 | ||
18 | 16 17552 2 1.2 | ||
19 | 17 19656 2 1.2 | ||
20 | 18 21832 2 1.2 | ||
21 | 19 24080 2 1.2 | ||
22 | 20 26400 2 1.2 | ||
23 | 21 28840 2 1.2 | ||
24 | 22 31400 2 1.2 | ||
25 | 23 34080 2 1.2 | ||
26 | 24 36880 2 1.2 | ||
27 | 25 39800 2 1.2 | ||
28 | 26 42840 2 1.2 | ||
29 | 27 46000 2 1.2 | ||
30 | 28 49280 2 1.2 | ||
31 | 29 52680 2 1.2 | ||
32 | 30 56200 2 1.2 |
cfg/cfg_shdx/vip_level.xlsx
0 → 100644
No preview for this file type
cfg/cfg_shdx/vip_pay_reward.xml
0 → 100644
1 | <!-- edited with XMLSpy v2013 (http://www.altova.com) by () --> | ||
2 | <root> | ||
3 | <!-- | ||
4 | id:序号 | ||
5 | type:VIP套裝活動類型 2.海盗船长套装 3.可爱雪人套装 4.冰雪奇缘套装 | ||
6 | item1:奖励的套装 | ||
7 | item2:奖励的物品 | ||
8 | beginTime:可领取的开始时间 | ||
9 | endTime:可领取的结束时间 | ||
10 | |||
11 | 2018-12-01 00:00:00 | ||
12 | <data id="1" beginTime="1543593600" endTime="1546272000" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
13 | --> | ||
14 | <!--2018-12-24 00:00:00--> | ||
15 | <data id="2" type="2" beginTime="1545580800" endTime="1548950399" item1="800122,1;800123,1;800124,1;800125,1;800127,1" item2="100000,50;200001,5" item1Name="海盗船长套装"/> | ||
16 | <!--2019-02-01 00:00:00--> | ||
17 | <data id="3" type="3" beginTime="1548950400" endTime="1551369599" item1="800201,1;800202,1;800203,1;800205,1;800206,1;800207,1" item2="100000,50;200002,3" item1Name="可爱雪人套装"/> | ||
18 | <!--2019-03-01 00:00:00--> | ||
19 | <data id="4" type="4" beginTime="1551369600" endTime="1554047999" item1="800112,1;800113,1;800114,1;800115,1;800116,1" item2="100000,50;200001,5" item1Name="冰雪奇缘套装"/> | ||
20 | <!--2019-04-01 00:00:00 --> | ||
21 | <data id="5" type="2" beginTime="1554048000" endTime="1556639999" item1="800122,1;800123,1;800124,1;800125,1;800127,1" item2="100000,60;200001,5" item1Name="海盗船长套装"/> | ||
22 | </root> | ||
23 | |||
24 | <!-- | ||
25 | 2019-05-01 00:00:00 | ||
26 | <data id="6" beginTime="1556640000" endTime="1559318400" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
27 | 2019-06-01 00:00:00 | ||
28 | <data id="7" beginTime="1559318400" endTime="1561910400" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
29 | 2019-07-01 00:00:00 | ||
30 | <data id="8" beginTime="1561910400" endTime="1564588800" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
31 | 2019-08-01 00:00:00 | ||
32 | <data id="9" beginTime="1564588800" endTime="1567267200" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
33 | 2019-09-01 00:00:00 | ||
34 | <data id="10" beginTime="1567267200" endTime="1569859200" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
35 | 2019-10-01 00:00:00 | ||
36 | <data id="11" beginTime="1569859200" endTime="1572537600" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
37 | 2019-11-01 00:00:00 | ||
38 | <data id="12" beginTime="1572537600" endTime="1575129600" item1="100000,330" item2="100002,330;100001,100" item1Name="冰雪奇缘套装"/> | ||
39 | --> | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
cfg/cfg_shdx/备注.txt
0 → 100644
1 | | ||
2 | btl_cnt_reward 新手对局福利 | ||
3 | create_reward 新手创建礼包 | ||
4 | |||
5 | game 每日上限最大值、救济金 | ||
6 | game_birds 飞禽走兽配置表 | ||
7 | game_fruit_machine 水果机配置表 | ||
8 | game_score 积分产出 | ||
9 | gd_charm —————— | ||
10 | gd_score 积分称号 | ||
11 | head 头像、头像框对应魅力值、积分 | ||
12 | item 物品 | ||
13 | lobby_room_cfg 游戏房间的配置:底分、门票、进入房间限制、机器人携带钱数、输赢封顶倍数 | ||
14 | login 登陆大转盘中,连续登录几天的奖励 | ||
15 | mail 邮件配置,战况、周活动奖励、更新版本奖励等 | ||
16 | nick 昵称随机 | ||
17 | niuniu 牛牛:抢庄、押注 | ||
18 | notice 公告 | ||
19 | online_reward 每日在线礼包 | ||
20 | pay 支付购买相关:商城点券、充值活动 | ||
21 | rank_exprie_reward 周赛活动排行榜 名次 奖励 | ||
22 | rank_yesterday_reward 排行榜 昨天名次 奖励 | ||
23 | role_reward 登陆1-7天,奖励的道具 | ||
24 | rules 掼蛋单机规则提示 | ||
25 | shop 商城出售 | ||
26 | shop_medal 勋章产出游戏、上限 | ||
27 | sign —————— | ||
28 | task_daily 每日任务 | ||
29 | turntable 登陆大转盘中,抽奖 | ||
30 | xx_lobby_room_cfg 开房房卡消耗 | ||
31 | achievement 成就 | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
... | @@ -2290,9 +2290,13 @@ | ... | @@ -2290,9 +2290,13 @@ |
2290 | <body id="7" data="800057,800107,800127,800207,800217,800227"/> | 2290 | <body id="7" data="800057,800107,800127,800207,800217,800227"/> |
2291 | 2291 | ||
2292 | <!-- 自动战斗对手 | 2292 | <!-- 自动战斗对手 |
2293 | pk_val表示玩家pk积分在以下范围内时会匹配到该等级的机器人 | ||
2294 | petstar中第一个数字表示需要进行差异化的宠物个数,第二个数字表示差异化的数值。示例中的“1,2”的意思为AI有1个宠的星级要比玩家随机一个宠物大2。 | ||
2295 | lv中第一个数字表示需要进行差异化的宠物个数,第二个数字表示差异化的数值。示例中的“1,2”的意思为AI有1个宠的等级要比玩家随机一个宠物大2。 | ||
2296 | skill中的数字表示AI宠物的技能开启和玩家的差异。“1”代表需要比玩家多1个宠物开启了技能。 | ||
2293 | --> | 2297 | --> |
2294 | 2298 | ||
2295 | <user id="1001" name="对手1001" pk_val="500"> | 2299 | <user id="1001" name="对手1001" pk_val="500" petstar="1,2" lv="1,2" skill="1"> |
2296 | <!-- | 2300 | <!-- |
2297 | id//id | 2301 | id//id |
2298 | lv//等级 | 2302 | lv//等级 |
... | @@ -2362,7 +2366,7 @@ | ... | @@ -2362,7 +2366,7 @@ |
2362 | 2366 | ||
2363 | </user> | 2367 | </user> |
2364 | 2368 | ||
2365 | <user id="1002" name="对手1002" pk_val="1000"> | 2369 | <user id="1002" name="对手1002" pk_val="1000" petstar="1,2" lv="1,2" skill="1"> |
2366 | <!-- | 2370 | <!-- |
2367 | id//id | 2371 | id//id |
2368 | lv//等级 | 2372 | lv//等级 |
... | @@ -2464,7 +2468,7 @@ | ... | @@ -2464,7 +2468,7 @@ |
2464 | 2468 | ||
2465 | </user> | 2469 | </user> |
2466 | 2470 | ||
2467 | <user id="1003" name="对手1003" pk_val="2000"> | 2471 | <user id="1003" name="对手1003" pk_val="2000" petstar="1,2" lv="1,2" skill="1"> |
2468 | <!-- | 2472 | <!-- |
2469 | id//id | 2473 | id//id |
2470 | lv//等级 | 2474 | lv//等级 |
... | @@ -2613,7 +2617,7 @@ | ... | @@ -2613,7 +2617,7 @@ |
2613 | 2617 | ||
2614 | </user> | 2618 | </user> |
2615 | 2619 | ||
2616 | <user id="1004" name="对手1004" pk_val="9999999"> | 2620 | <user id="1004" name="对手1004" pk_val="9999999" petstar="1,2" lv="1,2" skill="1"> |
2617 | <!-- | 2621 | <!-- |
2618 | id//id | 2622 | id//id |
2619 | lv//等级 | 2623 | lv//等级 | ... | ... |
... | @@ -59,7 +59,7 @@ | ... | @@ -59,7 +59,7 @@ |
59 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 59 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
60 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 60 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
61 | </game> | 61 | </game> |
62 | <game id="3" ename="guess" name="猜猜我是谁" needVip="0" idx="8" payid="22" diamond="8" flag="free"> | 62 | <game id="3" ename="guess" name="猜猜我是谁" needVip="1" idx="8" payid="22" diamond="8" flag=""> |
63 | <score val="0" item="" key=""/> | 63 | <score val="0" item="" key=""/> |
64 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 64 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
65 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 65 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -71,7 +71,7 @@ | ... | @@ -71,7 +71,7 @@ |
71 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,30;200002,30;200003,20;200004,20" /> | 71 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,30;200002,30;200003,20;200004,20" /> |
72 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,20;200002,30;200003,30;200004,20" /> | 72 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,20;200002,30;200003,30;200004,20" /> |
73 | </game> | 73 | </game> |
74 | <game id="4" ename="guesscolor" name="它的颜色" needVip="0" idx="9" payid="21" diamond="5" flag="free"> | 74 | <game id="4" ename="guesscolor" name="它的颜色" needVip="1" idx="9" payid="21" diamond="5" flag=""> |
75 | <score val="0" item="" key=""/> | 75 | <score val="0" item="" key=""/> |
76 | <score val="3" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> | 76 | <score val="3" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> |
77 | <score val="6" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> | 77 | <score val="6" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> |
... | @@ -83,7 +83,7 @@ | ... | @@ -83,7 +83,7 @@ |
83 | <score val="35" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 83 | <score val="35" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
84 | <score val="40" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 84 | <score val="40" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
85 | </game> | 85 | </game> |
86 | <game id="5" ename="candy" name="接糖果" needVip="0" idx="2" payid="21" diamond="5" flag="free"> | 86 | <game id="5" ename="candy" name="接糖果" needVip="1" idx="2" payid="21" diamond="5" flag="new"> |
87 | <score val="0" item="" key=""/> | 87 | <score val="0" item="" key=""/> |
88 | <score val="20" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> | 88 | <score val="20" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> |
89 | <score val="40" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> | 89 | <score val="40" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> |
... | @@ -96,7 +96,7 @@ | ... | @@ -96,7 +96,7 @@ |
96 | <score val="260" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 96 | <score val="260" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
97 | </game> | 97 | </game> |
98 | 98 | ||
99 | <game id="6" ename="shuyishu" name="数一数" needVip="0" idx="10" payid="21" diamond="5" flag="free"> | 99 | <game id="6" ename="shuyishu" name="数一数" needVip="1" idx="10" payid="21" diamond="5" flag=""> |
100 | <score val="0" item="" key="" /> | 100 | <score val="0" item="" key="" /> |
101 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 101 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
102 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 102 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -108,7 +108,7 @@ | ... | @@ -108,7 +108,7 @@ |
108 | <score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 108 | <score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
109 | <score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 109 | <score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
110 | </game> | 110 | </game> |
111 | <game id="7" ename="run" name="奔跑吧小兔子" needVip="0" idx="7" payid="23" diamond="10" flag="free"> | 111 | <game id="7" ename="run" name="奔跑吧小马宝莉" needVip="1" idx="7" payid="23" diamond="10" flag=""> |
112 | <score val="0" item="" key=""/> | 112 | <score val="0" item="" key=""/> |
113 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 113 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
114 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 114 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -120,7 +120,7 @@ | ... | @@ -120,7 +120,7 @@ |
120 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 120 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
121 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 121 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
122 | </game> | 122 | </game> |
123 | <game id="8" ename="haidao" name="旋转海盗" needVip="0" idx="6" payid="23" diamond="10" flag="free"> | 123 | <game id="8" ename="haidao" name="旋转海盗" needVip="1" idx="6" payid="23" diamond="10" flag=""> |
124 | <score val="0" item="" key=""/> | 124 | <score val="0" item="" key=""/> |
125 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 125 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
126 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 126 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -132,7 +132,7 @@ | ... | @@ -132,7 +132,7 @@ |
132 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 132 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
133 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 133 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
134 | </game> | 134 | </game> |
135 | <game id="9" ename="feiyanzoubi" name="飞檐走壁" needVip="0" idx="5" payid="23" diamond="10" flag="free"> | 135 | <game id="9" ename="feiyanzoubi" name="飞檐走壁" needVip="1" idx="5" payid="23" diamond="10" flag=""> |
136 | <score val="0" item="" key=""/> | 136 | <score val="0" item="" key=""/> |
137 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 137 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
138 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 138 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -144,7 +144,7 @@ | ... | @@ -144,7 +144,7 @@ |
144 | <score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 144 | <score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
145 | <score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 145 | <score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
146 | </game> | 146 | </game> |
147 | <game id="10" ename="bird" name="火箭小象" needVip="0" idx="1" payid="24" diamond="15" flag="new"> | 147 | <game id="10" ename="bird" name="火箭小黄人" needVip="1" idx="1" payid="24" diamond="15" flag="new"> |
148 | <score val="0" item="" key=""/> | 148 | <score val="0" item="" key=""/> |
149 | <score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 149 | <score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
150 | <score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 150 | <score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | ... | ... |
... | @@ -3,7 +3,7 @@ | ... | @@ -3,7 +3,7 @@ |
3 | <!--m0800279afc6c--> | 3 | <!--m0800279afc6c--> |
4 | <!--m0800278b87c2--> | 4 | <!--m0800278b87c2--> |
5 | <!----> | 5 | <!----> |
6 | <Account>m0800279afcrt</Account> | 6 | <Account>m0800279afcfehh</Account> |
7 | <exp>0</exp> | 7 | <exp>0</exp> |
8 | <versionnum>201801291657</versionnum> | 8 | <versionnum>201801291657</versionnum> |
9 | <isMusic>0</isMusic> | 9 | <isMusic>0</isMusic> |
... | @@ -26,7 +26,7 @@ | ... | @@ -26,7 +26,7 @@ |
26 | <new_guide_step>4</new_guide_step> | 26 | <new_guide_step>4</new_guide_step> |
27 | <is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide> | 27 | <is_feiyanzoubi_game_guide>1</is_feiyanzoubi_game_guide> |
28 | <feiyanzoubi_best>376</feiyanzoubi_best> | 28 | <feiyanzoubi_best>376</feiyanzoubi_best> |
29 | <uid>1030100010142898</uid> | 29 | <uid>1030100010142922</uid> |
30 | <is_bird_game_guide>1</is_bird_game_guide> | 30 | <is_bird_game_guide>1</is_bird_game_guide> |
31 | <bird_best>1008</bird_best> | 31 | <bird_best>1008</bird_best> |
32 | <is_haidao_game_guide>1</is_haidao_game_guide> | 32 | <is_haidao_game_guide>1</is_haidao_game_guide> | ... | ... |
1 | xcopy %cd%\res E:\AndroidProject\XhxAndroid_shdx\assets\res /E/I/Y | ||
2 | cocos luacompile -s %cd%\src -d E:\AndroidProject\XhxAndroid_shdx\assets\src -e -k tpdrawgdanjue -b tpdrawgd | ||
... | \ No newline at end of file | ... | \ No newline at end of file |
1 | xcopy %cd%\res D:\AndroidProject\XhxAndroid_shdx\assets\res /E/I/Y | ||
2 | cocos luacompile -s %cd%\src -d D:\AndroidProject\XhxAndroid_shdx\assets\src -e -k tpdrawgdanjue -b tpdrawgd | ||
... | \ No newline at end of file | ... | \ No newline at end of file | ... | ... |
... | @@ -2290,9 +2290,13 @@ | ... | @@ -2290,9 +2290,13 @@ |
2290 | <body id="7" data="800057,800107,800127,800207,800217,800227"/> | 2290 | <body id="7" data="800057,800107,800127,800207,800217,800227"/> |
2291 | 2291 | ||
2292 | <!-- 自动战斗对手 | 2292 | <!-- 自动战斗对手 |
2293 | pk_val表示玩家pk积分在以下范围内时会匹配到该等级的机器人 | ||
2294 | petstar中第一个数字表示需要进行差异化的宠物个数,第二个数字表示差异化的数值。示例中的“1,2”的意思为AI有1个宠的星级要比玩家随机一个宠物大2。 | ||
2295 | lv中第一个数字表示需要进行差异化的宠物个数,第二个数字表示差异化的数值。示例中的“1,2”的意思为AI有1个宠的等级要比玩家随机一个宠物大2。 | ||
2296 | skill中的数字表示AI宠物的技能开启和玩家的差异。“1”代表需要比玩家多1个宠物开启了技能。 | ||
2293 | --> | 2297 | --> |
2294 | 2298 | ||
2295 | <user id="1001" name="对手1001" pk_val="500"> | 2299 | <user id="1001" name="对手1001" pk_val="500" petstar="1,2" lv="1,2" skill="1"> |
2296 | <!-- | 2300 | <!-- |
2297 | id//id | 2301 | id//id |
2298 | lv//等级 | 2302 | lv//等级 |
... | @@ -2362,7 +2366,7 @@ | ... | @@ -2362,7 +2366,7 @@ |
2362 | 2366 | ||
2363 | </user> | 2367 | </user> |
2364 | 2368 | ||
2365 | <user id="1002" name="对手1002" pk_val="1000"> | 2369 | <user id="1002" name="对手1002" pk_val="1000" petstar="1,2" lv="1,2" skill="1"> |
2366 | <!-- | 2370 | <!-- |
2367 | id//id | 2371 | id//id |
2368 | lv//等级 | 2372 | lv//等级 |
... | @@ -2464,7 +2468,7 @@ | ... | @@ -2464,7 +2468,7 @@ |
2464 | 2468 | ||
2465 | </user> | 2469 | </user> |
2466 | 2470 | ||
2467 | <user id="1003" name="对手1003" pk_val="2000"> | 2471 | <user id="1003" name="对手1003" pk_val="2000" petstar="1,2" lv="1,2" skill="1"> |
2468 | <!-- | 2472 | <!-- |
2469 | id//id | 2473 | id//id |
2470 | lv//等级 | 2474 | lv//等级 |
... | @@ -2613,7 +2617,7 @@ | ... | @@ -2613,7 +2617,7 @@ |
2613 | 2617 | ||
2614 | </user> | 2618 | </user> |
2615 | 2619 | ||
2616 | <user id="1004" name="对手1004" pk_val="9999999"> | 2620 | <user id="1004" name="对手1004" pk_val="9999999" petstar="1,2" lv="1,2" skill="1"> |
2617 | <!-- | 2621 | <!-- |
2618 | id//id | 2622 | id//id |
2619 | lv//等级 | 2623 | lv//等级 | ... | ... |
... | @@ -59,7 +59,7 @@ | ... | @@ -59,7 +59,7 @@ |
59 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 59 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
60 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 60 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
61 | </game> | 61 | </game> |
62 | <game id="3" ename="guess" name="猜猜我是谁" needVip="0" idx="8" payid="22" diamond="8" flag="free"> | 62 | <game id="3" ename="guess" name="猜猜我是谁" needVip="1" idx="8" payid="22" diamond="8" flag=""> |
63 | <score val="0" item="" key=""/> | 63 | <score val="0" item="" key=""/> |
64 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 64 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
65 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 65 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -71,7 +71,7 @@ | ... | @@ -71,7 +71,7 @@ |
71 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,30;200002,30;200003,20;200004,20" /> | 71 | <score val="130" item="100002,10;100001,150;600002,1" rate="70" key="200001,30;200002,30;200003,20;200004,20" /> |
72 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,20;200002,30;200003,30;200004,20" /> | 72 | <score val="150" item="100002,10;100001,150;600002,2" rate="80" key="200001,20;200002,30;200003,30;200004,20" /> |
73 | </game> | 73 | </game> |
74 | <game id="4" ename="guesscolor" name="它的颜色" needVip="0" idx="9" payid="21" diamond="5" flag="free"> | 74 | <game id="4" ename="guesscolor" name="它的颜色" needVip="1" idx="9" payid="21" diamond="5" flag=""> |
75 | <score val="0" item="" key=""/> | 75 | <score val="0" item="" key=""/> |
76 | <score val="3" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> | 76 | <score val="3" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> |
77 | <score val="6" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> | 77 | <score val="6" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> |
... | @@ -83,7 +83,7 @@ | ... | @@ -83,7 +83,7 @@ |
83 | <score val="35" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 83 | <score val="35" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
84 | <score val="40" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 84 | <score val="40" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
85 | </game> | 85 | </game> |
86 | <game id="5" ename="candy" name="接糖果" needVip="0" idx="2" payid="21" diamond="5" flag="free"> | 86 | <game id="5" ename="candy" name="接糖果" needVip="1" idx="2" payid="21" diamond="5" flag="new"> |
87 | <score val="0" item="" key=""/> | 87 | <score val="0" item="" key=""/> |
88 | <score val="20" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> | 88 | <score val="20" item="100002,2;100001,10;600001,2" rate="30" key="200001,100" /> |
89 | <score val="40" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> | 89 | <score val="40" item="100002,4;100001,50;600001,3" rate="40" key="200001,100" /> |
... | @@ -96,7 +96,7 @@ | ... | @@ -96,7 +96,7 @@ |
96 | <score val="260" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 96 | <score val="260" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
97 | </game> | 97 | </game> |
98 | 98 | ||
99 | <game id="6" ename="shuyishu" name="数一数" needVip="0" idx="10" payid="21" diamond="5" flag="free"> | 99 | <game id="6" ename="shuyishu" name="数一数" needVip="1" idx="10" payid="21" diamond="5" flag=""> |
100 | <score val="0" item="" key="" /> | 100 | <score val="0" item="" key="" /> |
101 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 101 | <score val="5" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
102 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 102 | <score val="10" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -108,7 +108,7 @@ | ... | @@ -108,7 +108,7 @@ |
108 | <score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> | 108 | <score val="70" item="100002,10;100001,150;600002,1" rate="70" key="200001,50;200002,50" /> |
109 | <score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> | 109 | <score val="80" item="100002,10;100001,150;600002,2" rate="80" key="200001,50;200002,30;200003,20" /> |
110 | </game> | 110 | </game> |
111 | <game id="7" ename="run" name="奔跑吧小兔子" needVip="0" idx="7" payid="23" diamond="10" flag="free"> | 111 | <game id="7" ename="run" name="奔跑吧小马宝莉" needVip="1" idx="7" payid="23" diamond="10" flag=""> |
112 | <score val="0" item="" key=""/> | 112 | <score val="0" item="" key=""/> |
113 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 113 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
114 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 114 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -120,7 +120,7 @@ | ... | @@ -120,7 +120,7 @@ |
120 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 120 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
121 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 121 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
122 | </game> | 122 | </game> |
123 | <game id="8" ename="haidao" name="旋转海盗" needVip="0" idx="6" payid="23" diamond="10" flag="free"> | 123 | <game id="8" ename="haidao" name="旋转海盗" needVip="1" idx="6" payid="23" diamond="10" flag=""> |
124 | <score val="0" item="" key=""/> | 124 | <score val="0" item="" key=""/> |
125 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 125 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
126 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 126 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -132,7 +132,7 @@ | ... | @@ -132,7 +132,7 @@ |
132 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 132 | <score val="800" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
133 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 133 | <score val="900" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
134 | </game> | 134 | </game> |
135 | <game id="9" ename="feiyanzoubi" name="飞檐走壁" needVip="0" idx="5" payid="23" diamond="10" flag="free"> | 135 | <game id="9" ename="feiyanzoubi" name="飞檐走壁" needVip="1" idx="5" payid="23" diamond="10" flag=""> |
136 | <score val="0" item="" key=""/> | 136 | <score val="0" item="" key=""/> |
137 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 137 | <score val="100" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
138 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 138 | <score val="200" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> |
... | @@ -144,7 +144,7 @@ | ... | @@ -144,7 +144,7 @@ |
144 | <score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> | 144 | <score val="900" item="100002,10;100001,150;600002,1" rate="70" key="200001,20;200002,30;200003,30;200004,20" /> |
145 | <score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> | 145 | <score val="1100" item="100002,10;100001,150;600002,2" rate="80" key="200001,25;200002,20;200003,20;200004,20;200005,15" /> |
146 | </game> | 146 | </game> |
147 | <game id="10" ename="bird" name="火箭小象" needVip="0" idx="1" payid="24" diamond="15" flag="new"> | 147 | <game id="10" ename="bird" name="火箭小黄人" needVip="1" idx="1" payid="24" diamond="15" flag="new"> |
148 | <score val="0" item="" key=""/> | 148 | <score val="0" item="" key=""/> |
149 | <score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> | 149 | <score val="64" item="100002,2;100001,50;600001,2" rate="30" key="200001,100" /> |
150 | <score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | 150 | <score val="192" item="100002,4;100001,80;600001,3" rate="40" key="200001,100" /> | ... | ... |
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... | @@ -435,6 +435,7 @@ function UserModel.onLoginSuccessFun(params) | ... | @@ -435,6 +435,7 @@ function UserModel.onLoginSuccessFun(params) |
435 | }); | 435 | }); |
436 | else | 436 | else |
437 | dprint("登录成功:"..UserModel.changeUidToString(params.data.user_show.uid)); | 437 | dprint("登录成功:"..UserModel.changeUidToString(params.data.user_show.uid)); |
438 | logUI("登录成功:..UserModel"); | ||
438 | UserModel.isLogin = true; | 439 | UserModel.isLogin = true; |
439 | UserModel.user_info.uid = params.data.user_show.uid; --用户ID | 440 | UserModel.user_info.uid = params.data.user_show.uid; --用户ID |
440 | cc.UserDefault:getInstance():setStringForKey("uid",UserModel.getStringUID()); | 441 | cc.UserDefault:getInstance():setStringForKey("uid",UserModel.getStringUID()); | ... | ... |
... | @@ -63,7 +63,8 @@ function LoginView:init() | ... | @@ -63,7 +63,8 @@ function LoginView:init() |
63 | 63 | ||
64 | local isUseWxLogin = true; | 64 | local isUseWxLogin = true; |
65 | local targetPlatform = cc.Application:getInstance():getTargetPlatform(); | 65 | local targetPlatform = cc.Application:getInstance():getTargetPlatform(); |
66 | if not isUseWxLogin or CHANNEL == "cucc" or targetPlatform == cc.PLATFORM_OS_WINDOWS or targetPlatform == cc.PLATFORM_OS_MAC then | 66 | --检测到cucc渠道、电脑平台时自动点击游客登录模式 |
67 | if not isUseWxLogin or CHANNEL == "cucc" or CHANNEL == "shdx" or targetPlatform == cc.PLATFORM_OS_WINDOWS or targetPlatform == cc.PLATFORM_OS_MAC then | ||
67 | self:doLogin(self.userID); | 68 | self:doLogin(self.userID); |
68 | else | 69 | else |
69 | if self.openid == "" or self.access_token == "" or self.refresh_token == "" then | 70 | if self.openid == "" or self.access_token == "" or self.refresh_token == "" then | ... | ... |
... | @@ -85,7 +85,7 @@ function RoleBussinessView:init(_nodes, _update_nodes_func, _update_nodes_state_ | ... | @@ -85,7 +85,7 @@ function RoleBussinessView:init(_nodes, _update_nodes_func, _update_nodes_state_ |
85 | end | 85 | end |
86 | -- logUI(shanchang_game.."---<RoleBussinessView --shanchanggame--------->"..ruoxiang_game); | 86 | -- logUI(shanchang_game.."---<RoleBussinessView --shanchanggame--------->"..ruoxiang_game); |
87 | self.btn_wx = self:getChildByName("btn_wx"); | 87 | self.btn_wx = self:getChildByName("btn_wx"); |
88 | if GameConfig.is_open_wx_login and UserModel.login_type == 0 and NEED_PAY==1 then | 88 | if GameConfig.is_open_wx_login and UserModel.login_type == 0 and NEED_PAY==1 and CHANNEL~="shdx" then |
89 | self.btn_wx.fn = function() | 89 | self.btn_wx.fn = function() |
90 | self:onWxClick(self.btn_wx); | 90 | self:onWxClick(self.btn_wx); |
91 | end; | 91 | end; | ... | ... |
... | @@ -70,7 +70,7 @@ function ShopView:init() | ... | @@ -70,7 +70,7 @@ function ShopView:init() |
70 | local tab = self.panel:getChildByName("tab_"..i); | 70 | local tab = self.panel:getChildByName("tab_"..i); |
71 | 71 | ||
72 | --判断是否支持支付模式 | 72 | --判断是否支持支付模式 |
73 | if (NEED_PAY==0 and i==5) or (NEED_PAY==0 and i==6) then --隐藏金豆、钻石 | 73 | if (NEED_PAY==0 and i==5) or (NEED_PAY==0 and i==6)or (CHANNEL=="shdx" and i==5) or (CHANNEL=="shdx" and i==6) then --隐藏金豆、钻石 |
74 | tab:setVisible(false); | 74 | tab:setVisible(false); |
75 | else | 75 | else |
76 | tab:setTag(i); | 76 | tab:setTag(i); |
... | @@ -359,7 +359,7 @@ function ShopView:onBuyClick(ref,event) | ... | @@ -359,7 +359,7 @@ function ShopView:onBuyClick(ref,event) |
359 | if shopItemInfo.costList[1].id == 100000 then | 359 | if shopItemInfo.costList[1].id == 100000 then |
360 | Alert.showTwo(strings.msg_1032,okFun); | 360 | Alert.showTwo(strings.msg_1032,okFun); |
361 | else | 361 | else |
362 | if NEED_PAY==0 then | 362 | if NEED_PAY==0 or CHANNEL=="shdx" then |
363 | function okFun() end; | 363 | function okFun() end; |
364 | Alert.showTwo(strings.msg_1034,okFun); | 364 | Alert.showTwo(strings.msg_1034,okFun); |
365 | else | 365 | else | ... | ... |
... | @@ -90,7 +90,11 @@ function XyxView:updateItems() | ... | @@ -90,7 +90,11 @@ function XyxView:updateItems() |
90 | else | 90 | else |
91 | icon_url = "res/ui/xyx/xyx_"..info.id..".png"; | 91 | icon_url = "res/ui/xyx/xyx_"..info.id..".png"; |
92 | end | 92 | end |
93 | local bg_icon_url="res/ui/xyx/bg_xyx_"..info.id..".png"; | ||
93 | 94 | ||
95 | if cc.FileUtils:getInstance():isFileExist(bg_icon_url) then | ||
96 | item:getChildByName("panel"):getChildByName("bg_icon"):setSpriteFrame(cc.Sprite:create(bg_icon_url):getSpriteFrame()); | ||
97 | end | ||
94 | if cc.FileUtils:getInstance():isFileExist(icon_url) then | 98 | if cc.FileUtils:getInstance():isFileExist(icon_url) then |
95 | item:getChildByName("panel"):getChildByName("icon"):setSpriteFrame(cc.Sprite:create(icon_url):getSpriteFrame()); | 99 | item:getChildByName("panel"):getChildByName("icon"):setSpriteFrame(cc.Sprite:create(icon_url):getSpriteFrame()); |
96 | end | 100 | end |
... | @@ -256,21 +260,21 @@ function XyxView:setScrollPosition(node) | ... | @@ -256,21 +260,21 @@ function XyxView:setScrollPosition(node) |
256 | local scrollSize = self.scrollView:getContentSize(); | 260 | local scrollSize = self.scrollView:getContentSize(); |
257 | 261 | ||
258 | local len = math.floor((#self.list-1)/3)*300+280+30; | 262 | local len = math.floor((#self.list-1)/3)*300+280+30; |
259 | logD("len----------------------->"..len); | 263 | --logD("len----------------------->"..len); |
260 | local currentX = len - (node:getPositionY()+280+30); | 264 | local currentX = len - (node:getPositionY()+280+30); |
261 | logD("currentX----------------------->"..currentX); | 265 | --logD("currentX----------------------->"..currentX); |
262 | if currentX > len-scrollSize.height then | 266 | if currentX > len-scrollSize.height then |
263 | currentX = len-scrollSize.height; | 267 | currentX = len-scrollSize.height; |
264 | elseif currentX < 0 then | 268 | elseif currentX < 0 then |
265 | currentX = 0; | 269 | currentX = 0; |
266 | end | 270 | end |
267 | logD("currentX----------------------->"..currentX); | 271 | --logD("currentX----------------------->"..currentX); |
268 | 272 | ||
269 | local per = 0; | 273 | local per = 0; |
270 | if len-scrollSize.height > 0 then | 274 | if len-scrollSize.height > 0 then |
271 | per = currentX*100/(len-scrollSize.height); | 275 | per = currentX*100/(len-scrollSize.height); |
272 | end | 276 | end |
273 | logD("per----------------------->"..per); | 277 | --logD("per----------------------->"..per); |
274 | print(len-scrollSize.height,per) | 278 | print(len-scrollSize.height,per) |
275 | self.scrollView:scrollToPercentVertical(per,0.5,true); | 279 | self.scrollView:scrollToPercentVertical(per,0.5,true); |
276 | end | 280 | end | ... | ... |
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... | @@ -19,24 +19,35 @@ | ... | @@ -19,24 +19,35 @@ |
19 | <PreSize X="1.0441" Y="1.4273" /> | 19 | <PreSize X="1.0441" Y="1.4273" /> |
20 | <FileData Type="Normal" Path="ui/xyx/bg_item_1.png" Plist="" /> | 20 | <FileData Type="Normal" Path="ui/xyx/bg_item_1.png" Plist="" /> |
21 | </AbstractNodeData> | 21 | </AbstractNodeData> |
22 | <AbstractNodeData Name="icon" ActionTag="901680167" Tag="108" IconVisible="False" PositionPercentXEnabled="True" PositionPercentYEnabled="True" LeftMargin="29.7490" RightMargin="40.2510" TopMargin="-29.4940" BottomMargin="57.4940" ctype="SpriteObjectData"> | 22 | <AbstractNodeData Name="bg_icon" ActionTag="-1518559633" Tag="112" IconVisible="False" LeftMargin="29.5000" RightMargin="40.5000" TopMargin="27.5000" BottomMargin="57.5000" ctype="SpriteObjectData"> |
23 | <Size X="225.0000" Y="192.0000" /> | 23 | <Size X="225.0000" Y="135.0000" /> |
24 | <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" /> | 24 | <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" /> |
25 | <Position X="142.2490" Y="153.4940" /> | 25 | <Position X="142.0000" Y="125.0000" /> |
26 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> | 26 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> |
27 | <CColor A="255" R="255" G="255" B="255" /> | 27 | <CColor A="255" R="255" G="255" B="255" /> |
28 | <PrePosition X="0.4822" Y="0.6977" /> | 28 | <PrePosition X="0.4814" Y="0.5682" /> |
29 | <PreSize X="0.1559" Y="0.2091" /> | ||
30 | <FileData Type="Normal" Path="ui/xyx/bg_xyx_1.png" Plist="" /> | ||
31 | <BlendFunc Src="1" Dst="771" /> | ||
32 | </AbstractNodeData> | ||
33 | <AbstractNodeData Name="icon" ActionTag="901680167" Tag="108" IconVisible="False" PositionPercentXEnabled="True" PositionPercentYEnabled="True" LeftMargin="41.1801" RightMargin="52.8199" TopMargin="-21.4253" BottomMargin="58.4253" ctype="SpriteObjectData"> | ||
34 | <Size X="201.0000" Y="183.0000" /> | ||
35 | <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" /> | ||
36 | <Position X="141.6801" Y="149.9253" /> | ||
37 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> | ||
38 | <CColor A="255" R="255" G="255" B="255" /> | ||
39 | <PrePosition X="0.4803" Y="0.6815" /> | ||
29 | <PreSize X="0.7627" Y="0.8727" /> | 40 | <PreSize X="0.7627" Y="0.8727" /> |
30 | <FileData Type="Normal" Path="ui/xyx/xyx_1.png" Plist="" /> | 41 | <FileData Type="Normal" Path="ui/xyx/xyx_2.png" Plist="" /> |
31 | <BlendFunc Src="770" Dst="771" /> | 42 | <BlendFunc Src="1" Dst="771" /> |
32 | </AbstractNodeData> | 43 | </AbstractNodeData> |
33 | <AbstractNodeData Name="flag" ActionTag="128823304" Tag="605" IconVisible="False" LeftMargin="4.5358" RightMargin="195.4642" TopMargin="-18.3435" BottomMargin="150.3435" ctype="SpriteObjectData"> | 44 | <AbstractNodeData Name="flag" ActionTag="128823304" Tag="605" IconVisible="False" LeftMargin="0.5535" RightMargin="199.4465" TopMargin="-49.0568" BottomMargin="181.0567" ctype="SpriteObjectData"> |
34 | <Size X="95.0000" Y="88.0000" /> | 45 | <Size X="95.0000" Y="88.0000" /> |
35 | <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" /> | 46 | <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" /> |
36 | <Position X="52.0358" Y="194.3435" /> | 47 | <Position X="48.0535" Y="225.0567" /> |
37 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> | 48 | <Scale ScaleX="1.0000" ScaleY="1.0000" /> |
38 | <CColor A="255" R="255" G="255" B="255" /> | 49 | <CColor A="255" R="255" G="255" B="255" /> |
39 | <PrePosition X="0.1764" Y="0.8834" /> | 50 | <PrePosition X="0.1629" Y="1.0230" /> |
40 | <PreSize X="0.3220" Y="0.4000" /> | 51 | <PreSize X="0.3220" Y="0.4000" /> |
41 | <FileData Type="Normal" Path="ui/xyx/flag_free.png" Plist="" /> | 52 | <FileData Type="Normal" Path="ui/xyx/flag_free.png" Plist="" /> |
42 | <BlendFunc Src="770" Dst="771" /> | 53 | <BlendFunc Src="770" Dst="771" /> | ... | ... |
... | @@ -50,7 +50,7 @@ | ... | @@ -50,7 +50,7 @@ |
50 | <CColor A="255" R="255" G="255" B="255" /> | 50 | <CColor A="255" R="255" G="255" B="255" /> |
51 | <PrePosition X="0.2722" Y="0.6509" /> | 51 | <PrePosition X="0.2722" Y="0.6509" /> |
52 | <PreSize X="0.2250" Y="0.3840" /> | 52 | <PreSize X="0.2250" Y="0.3840" /> |
53 | <FileData Type="Normal" Path="ui/xyx/xyx_1.png" Plist="" /> | 53 | <FileData Type="Default" Path="Default/Sprite.png" Plist="" /> |
54 | <BlendFunc Src="1" Dst="771" /> | 54 | <BlendFunc Src="1" Dst="771" /> |
55 | </AbstractNodeData> | 55 | </AbstractNodeData> |
56 | <AbstractNodeData Name="Image_3" ActionTag="856388090" Tag="548" IconVisible="False" LeftMargin="-27.2993" RightMargin="553.2993" TopMargin="-47.4410" BottomMargin="322.4411" LeftEage="156" RightEage="156" TopEage="74" BottomEage="74" Scale9OriginX="156" Scale9OriginY="74" Scale9Width="162" Scale9Height="77" ctype="ImageViewObjectData"> | 56 | <AbstractNodeData Name="Image_3" ActionTag="856388090" Tag="548" IconVisible="False" LeftMargin="-27.2993" RightMargin="553.2993" TopMargin="-47.4410" BottomMargin="322.4411" LeftEage="156" RightEage="156" TopEage="74" BottomEage="74" Scale9OriginX="156" Scale9OriginY="74" Scale9Width="162" Scale9Height="77" ctype="ImageViewObjectData"> | ... | ... |

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... | @@ -40,7 +40,7 @@ | ... | @@ -40,7 +40,7 @@ |
40 | <CColor A="255" R="255" G="255" B="255" /> | 40 | <CColor A="255" R="255" G="255" B="255" /> |
41 | <PrePosition X="0.2722" Y="0.6509" /> | 41 | <PrePosition X="0.2722" Y="0.6509" /> |
42 | <PreSize X="0.2250" Y="0.3840" /> | 42 | <PreSize X="0.2250" Y="0.3840" /> |
43 | <FileData Type="Normal" Path="ui/xyx/xyx_1.png" Plist="" /> | 43 | <FileData Type="Default" Path="Default/Sprite.png" Plist="" /> |
44 | <BlendFunc Src="1" Dst="771" /> | 44 | <BlendFunc Src="1" Dst="771" /> |
45 | </AbstractNodeData> | 45 | </AbstractNodeData> |
46 | <AbstractNodeData Name="btn_buy" ActionTag="-1240196173" Tag="262" IconVisible="False" LeftMargin="229.0516" RightMargin="608.9484" TopMargin="348.2903" BottomMargin="91.7097" TouchEnable="True" FontSize="14" Scale9Enable="True" LeftEage="15" RightEage="15" TopEage="11" BottomEage="11" Scale9OriginX="15" Scale9OriginY="11" Scale9Width="132" Scale9Height="38" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="ButtonObjectData"> | 46 | <AbstractNodeData Name="btn_buy" ActionTag="-1240196173" Tag="262" IconVisible="False" LeftMargin="229.0516" RightMargin="608.9484" TopMargin="348.2903" BottomMargin="91.7097" TouchEnable="True" FontSize="14" Scale9Enable="True" LeftEage="15" RightEage="15" TopEage="11" BottomEage="11" Scale9OriginX="15" Scale9OriginY="11" Scale9Width="132" Scale9Height="38" ShadowOffsetX="2.0000" ShadowOffsetY="-2.0000" ctype="ButtonObjectData"> | ... | ... |

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... | @@ -1478,6 +1478,7 @@ | ... | @@ -1478,6 +1478,7 @@ |
1478 | <Image Name="bg_item_2.png" /> | 1478 | <Image Name="bg_item_2.png" /> |
1479 | <Image Name="bg_item_3.png" /> | 1479 | <Image Name="bg_item_3.png" /> |
1480 | <Image Name="bg_xyx.png" /> | 1480 | <Image Name="bg_xyx.png" /> |
1481 | <Image Name="bg_xyx_1.png" /> | ||
1481 | <Image Name="bg_xyx_buy.png" /> | 1482 | <Image Name="bg_xyx_buy.png" /> |
1482 | <Image Name="bg_xyx_head.png" /> | 1483 | <Image Name="bg_xyx_head.png" /> |
1483 | <Image Name="bg_xyx_pk_vip_jia.png" /> | 1484 | <Image Name="bg_xyx_pk_vip_jia.png" /> |
... | @@ -1507,16 +1508,7 @@ | ... | @@ -1507,16 +1508,7 @@ |
1507 | <Image Name="img_xyx_jiangli.png" /> | 1508 | <Image Name="img_xyx_jiangli.png" /> |
1508 | <Image Name="title_pk_fail.png" /> | 1509 | <Image Name="title_pk_fail.png" /> |
1509 | <Image Name="title_pk_success.png" /> | 1510 | <Image Name="title_pk_success.png" /> |
1510 | <Image Name="xyx_1.png" /> | ||
1511 | <Image Name="xyx_10.png" /> | ||
1512 | <Image Name="xyx_2.png" /> | 1511 | <Image Name="xyx_2.png" /> |
1513 | <Image Name="xyx_3.png" /> | ||
1514 | <Image Name="xyx_4.png" /> | ||
1515 | <Image Name="xyx_5.png" /> | ||
1516 | <Image Name="xyx_6.png" /> | ||
1517 | <Image Name="xyx_7.png" /> | ||
1518 | <Image Name="xyx_8.png" /> | ||
1519 | <Image Name="xyx_9.png" /> | ||
1520 | <Image Name="xyx_head.png" /> | 1512 | <Image Name="xyx_head.png" /> |
1521 | <Project Name="XyxItemLayer.csd" Type="Layer" /> | 1513 | <Project Name="XyxItemLayer.csd" Type="Layer" /> |
1522 | <Project Name="XyxLayer.csd" Type="Layer" /> | 1514 | <Project Name="XyxLayer.csd" Type="Layer" /> | ... | ... |
... | @@ -31,13 +31,10 @@ | ... | @@ -31,13 +31,10 @@ |
31 | <Item Key="TabsParamsKey"> | 31 | <Item Key="TabsParamsKey"> |
32 | <Value ctype="TabsInfo"> | 32 | <Value ctype="TabsInfo"> |
33 | <OpenedDocuments> | 33 | <OpenedDocuments> |
34 | <FilePathData Path="ui/Activity/ActivityNewPetComming.csd" /> | 34 | <FilePathData Path="ui/shop/ShopLayer.csd" /> |
35 | <FilePathData Path="ui/xyx/XyxLayer.csd" /> | 35 | <FilePathData Path="ui/dress/BusinessView.csd" /> |
36 | <FilePathData Path="ui/xyx/XyxPayLayer.csd" /> | ||
37 | <FilePathData Path="ui/xyx/XyxItemLayer.csd" /> | ||
38 | <FilePathData Path="ui/xyx/XyxPkResultLayer.csd" /> | ||
39 | </OpenedDocuments> | 36 | </OpenedDocuments> |
40 | <ActiveDocument Path="ui/xyx/XyxPkResultLayer.csd" /> | 37 | <ActiveDocument Path="ui/dress/BusinessView.csd" /> |
41 | </Value> | 38 | </Value> |
42 | </Item> | 39 | </Item> |
43 | </Properties> | 40 | </Properties> | ... | ... |
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