Commit 3029ef26 3029ef26c8a3e6043f5db4626aab6ac604cda068 by jinwawa

0809

1 parent 59174af6
Showing 166 changed files with 2041 additions and 413 deletions
...@@ -5,6 +5,7 @@ cake_data.best = 0; ...@@ -5,6 +5,7 @@ cake_data.best = 0;
5 cake_data.speed = 10; 5 cake_data.speed = 10;
6 6
7 local _list = {}; 7 local _list = {};
8 --countdown_probability:碰到倒计时的概率,countdown_time:倒计时时间
8 _list[#_list+1] = {degree=1,score=0,award=0,speed_add=1,countdown_probability=0,countdown_time=0,size_list={{size=1,probability=50},{size=2,probability=50}}}; 9 _list[#_list+1] = {degree=1,score=0,award=0,speed_add=1,countdown_probability=0,countdown_time=0,size_list={{size=1,probability=50},{size=2,probability=50}}};
9 _list[#_list+1] = {degree=2,score=5,award=0,speed_add=1.3,countdown_probability=0,countdown_time=0,size_list={{size=1,probability=30},{size=2,probability=70}}}; 10 _list[#_list+1] = {degree=2,score=5,award=0,speed_add=1.3,countdown_probability=0,countdown_time=0,size_list={{size=1,probability=30},{size=2,probability=70}}};
10 _list[#_list+1] = {degree=3,score=10,award=0,speed_add=1.5,countdown_probability=30,countdown_time=8,size_list={{size=2,probability=60},{size=3,probability=40}}}; 11 _list[#_list+1] = {degree=3,score=10,award=0,speed_add=1.5,countdown_probability=30,countdown_time=8,size_list={{size=2,probability=60},{size=3,probability=40}}};
......
...@@ -34,8 +34,9 @@ ...@@ -34,8 +34,9 @@
34 <FilePathData Path="ui/candy/LoadingScene.csd" /> 34 <FilePathData Path="ui/candy/LoadingScene.csd" />
35 <FilePathData Path="ui/candy/GameStartLayer.csd" /> 35 <FilePathData Path="ui/candy/GameStartLayer.csd" />
36 <FilePathData Path="ui/candy/LoadingScene_shdx.csd" /> 36 <FilePathData Path="ui/candy/LoadingScene_shdx.csd" />
37 <FilePathData Path="ui/candy/Girl.csd" />
37 </OpenedDocuments> 38 </OpenedDocuments>
38 <ActiveDocument Path="ui/candy/GameStartLayer.csd" /> 39 <ActiveDocument Path="ui/candy/Girl.csd" />
39 </Value> 40 </Value>
40 </Item> 41 </Item>
41 </Properties> 42 </Properties>
......
...@@ -11,4 +11,6 @@ ...@@ -11,4 +11,6 @@
11 <candy_best>2391</candy_best> 11 <candy_best>2391</candy_best>
12 <candy_game_play_cnt>34</candy_game_play_cnt> 12 <candy_game_play_cnt>34</candy_game_play_cnt>
13 <is_game_vip>1</is_game_vip> 13 <is_game_vip>1</is_game_vip>
14 <rubbish_best>724</rubbish_best>
15 <rubbish_game_play_cnt>45</rubbish_game_play_cnt>
14 </userDefaultRoot> 16 </userDefaultRoot>
......

103 KB | W: | H:

87.8 KB | W: | H:

  • 2-up
  • Swipe
  • Onion skin
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1 {"content_scale":1.0,"armature_data":[{"strVersion":"1.6.0.0","version":1.6,"name":"hudunnew","bone_data":[{"name":"Layer4","parent":"","dI":0,"x":5.4284515380859375,"y":1.9793548583984375,"z":1,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0,"arrow_x":0.0,"arrow_y":0.0,"effectbyskeleton":false,"bl":0,"display_data":[{"name":"hudun.png","displayType":0,"skin_data":[{"x":0.0,"y":0.0,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0}]}]}]}],"animation_data":[{"name":"hudunnew","mov_data":[{"name":"Animation1","dr":46,"lp":true,"to":0,"drTW":0,"twE":0,"sc":1.0,"mov_bone_data":[{"name":"Layer4","dl":0.0,"frame_data":[{"dI":0,"x":0.0,"y":0.0,"z":0,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0,"fi":0,"twE":0,"tweenFrame":true,"bd_src":1,"bd_dst":771},{"dI":0,"x":0.0,"y":0.0,"z":0,"cX":1.02,"cY":1.02,"kX":-0.0174532924,"kY":0.0174532924,"fi":15,"twE":0,"tweenFrame":true,"bd_src":1,"bd_dst":771},{"dI":0,"x":0.0,"y":0.0,"z":0,"cX":0.99,"cY":0.99,"kX":0.0,"kY":0.0,"fi":45,"twE":0,"tweenFrame":true,"bd_src":1,"bd_dst":771}]}]}]}],"texture_data":[{"name":"hudun","width":511.0,"height":511.0,"pX":0.5,"pY":0.5,"plistFile":""}],"config_file_path":["hudunnew0.plist"],"config_png_path":["hudunnew0.png"]}
...\ No newline at end of file ...\ No newline at end of file
1 <?xml version="1.0" encoding="utf-8"?>
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3 <plist version="1.0">
4 <dict>
5 <key>frames</key>
6 <dict>
7 <key>hudun.png</key>
8 <dict>
9 <key>width</key>
10 <integer>511</integer>
11 <key>height</key>
12 <integer>511</integer>
13 <key>originalWidth</key>
14 <integer>511</integer>
15 <key>originalHeight</key>
16 <integer>511</integer>
17 <key>x</key>
18 <integer>0</integer>
19 <key>y</key>
20 <integer>0</integer>
21 <key>offsetX</key>
22 <real>0</real>
23 <key>offsetY</key>
24 <real>0</real>
25 </dict>
26 </dict>
27 <key>metadata</key>
28 <dict>
29 <key>format</key>
30 <integer>0</integer>
31 <key>textureFileName</key>
32 <string>hudunnew0.png</string>
33 <key>realTextureFileName</key>
34 <string>hudunnew0.png</string>
35 <key>size</key>
36 <string>{1024,1024}</string>
37 </dict>
38 <key>texture</key>
39 <dict>
40 <key>width</key>
41 <integer>1024</integer>
42 <key>height</key>
43 <integer>1024</integer>
44 </dict>
45 </dict>
46 </plist>
...\ No newline at end of file ...\ No newline at end of file
1 {"content_scale":1.0,"armature_data":[{"strVersion":"1.6.0.0","version":1.6,"name":"jietangguolight01","bone_data":[{"name":"Layer3","parent":"","dI":0,"x":-14.166685104370117,"y":89.966712951660156,"z":1,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0,"arrow_x":0.0,"arrow_y":0.0,"effectbyskeleton":false,"bl":0,"display_data":[{"name":"guolight.png","displayType":0,"skin_data":[{"x":0.0,"y":0.0,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0}]}]}]}],"animation_data":[{"name":"jietangguolight01","mov_data":[{"name":"Animation1","dr":16,"lp":true,"to":0,"drTW":0,"twE":0,"sc":1.0,"mov_bone_data":[{"name":"Layer3","dl":0.0,"frame_data":[{"dI":0,"x":0.0,"y":0.0,"z":0,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0,"fi":0,"twE":0,"tweenFrame":true,"color":{"a":0,"r":255,"g":255,"b":255},"bd_src":1,"bd_dst":771},{"dI":0,"x":0.0,"y":0.0,"z":0,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0,"fi":7,"twE":0,"tweenFrame":true,"bd_src":1,"bd_dst":771},{"dI":0,"x":0.0,"y":0.0,"z":0,"cX":1.0,"cY":1.0,"kX":0.0,"kY":0.0,"fi":15,"twE":0,"tweenFrame":true,"bd_src":1,"bd_dst":771}]}]}]}],"texture_data":[{"name":"guolight","width":324.0,"height":177.0,"pX":0.5,"pY":0.5,"plistFile":""}],"config_file_path":["jietangguolight010.plist"],"config_png_path":["jietangguolight010.png"]}
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1 <?xml version="1.0" encoding="utf-8"?>
2 <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
3 <plist version="1.0">
4 <dict>
5 <key>frames</key>
6 <dict>
7 <key>guolight.png</key>
8 <dict>
9 <key>width</key>
10 <integer>324</integer>
11 <key>height</key>
12 <integer>177</integer>
13 <key>originalWidth</key>
14 <integer>324</integer>
15 <key>originalHeight</key>
16 <integer>177</integer>
17 <key>x</key>
18 <integer>0</integer>
19 <key>y</key>
20 <integer>0</integer>
21 <key>offsetX</key>
22 <real>0</real>
23 <key>offsetY</key>
24 <real>0</real>
25 </dict>
26 </dict>
27 <key>metadata</key>
28 <dict>
29 <key>format</key>
30 <integer>0</integer>
31 <key>textureFileName</key>
32 <string>jietangguolight010.png</string>
33 <key>realTextureFileName</key>
34 <string>jietangguolight010.png</string>
35 <key>size</key>
36 <string>{1024,1024}</string>
37 </dict>
38 <key>texture</key>
39 <dict>
40 <key>width</key>
41 <integer>1024</integer>
42 <key>height</key>
43 <integer>1024</integer>
44 </dict>
45 </dict>
46 </plist>
...\ No newline at end of file ...\ No newline at end of file
...@@ -11,30 +11,24 @@ function GameScene:ctor(params) ...@@ -11,30 +11,24 @@ function GameScene:ctor(params)
11 end 11 end
12 12
13 function GameScene:onCreate(params) 13 function GameScene:onCreate(params)
14 --是否按下了下键触发combo加分效果
15 self.is_combo=false;
16 self.num_combo=2;
17
14 self.keypadManager = KeypadManager:create(self); 18 self.keypadManager = KeypadManager:create(self);
15 19
16 self.ui = cc.CSLoader:createNode("ui/rubbish/GameScene.csb"); 20 self.ui = cc.CSLoader:createNode("ui/rubbish/GameScene.csb");
17 self:addChild(self.ui); 21 self:addChild(self.ui);
18 22
19 self.ui:setContentSize(cc.size(display.width,display.height)); 23 self.ui:setContentSize(cc.size(display.width, display.height));
20 ccui.Helper:doLayout(self.ui); 24 ccui.Helper:doLayout(self.ui);
21 25
22 self.panel = self.ui:getChildByName("panel"); 26 self.panel = self.ui:getChildByName("panel");
23 27
24 if CHANNEL == "shdx" then 28 self.pocket_dry = self.panel:getChildByName("pocket_dry");
25 self.girl = cc.CSLoader:createNode("ui/rubbish/Girl_shdx.csb"); 29 self.pocket_wet = self.panel:getChildByName("pocket_wet");
26 else 30 self.pocket_recycle = self.panel:getChildByName("pocket_recycle");
27 self.girl = cc.CSLoader:createNode("ui/rubbish/Girl.csb"); 31 self.pocket_harmful = self.panel:getChildByName("pocket_harmful");
28 end
29 self.girl:setPosition(cc.p(display.width/2,0));
30 self.panel:addChild(self.girl);
31 self.shield = self.girl:getChildByName("shield");
32 self.magnet = self.girl:getChildByName("magnet");
33 self.flash = self.girl:getChildByName("flash");
34 self.pokect = self.girl:getChildByName("pokect");
35 self.shield:hide();
36 self.magnet:hide();
37 self.flash:hide();
38 32
39 self.direction = 0; 33 self.direction = 0;
40 34
...@@ -51,14 +45,14 @@ function GameScene:onCreate(params) ...@@ -51,14 +45,14 @@ function GameScene:onCreate(params)
51 local function onNodeEventHandler(event) 45 local function onNodeEventHandler(event)
52 if event == "enter" then 46 if event == "enter" then
53 self:initGame(); 47 self:initGame();
54 48
55 if IS_XHX and UserModel.pk_uid > 0 then 49 if IS_XHX and UserModel.pk_uid > 0 then
56 self:startGame(); 50 self:startGame();
57 else 51 else
58 self:showStartView(); 52 self:showStartView();
59 end 53 end
60 elseif event == "exit" then 54 elseif event == "exit" then
61 ccs.ArmatureDataManager:getInstance():removeArmatureFileInfo(string.format("res/ui/rubbish/%s/%s.ExportJson","color_rubbish","color_rubbish")); 55 ccs.ArmatureDataManager:getInstance():removeArmatureFileInfo(string.format("res/ui/candy/%s/%s.ExportJson", "color_candy", "color_candy"));
62 audio.unloadSound("res/ui/rubbish/game_lose.mp3"); 56 audio.unloadSound("res/ui/rubbish/game_lose.mp3");
63 audio.unloadSound("res/ui/rubbish/maigc.mp3"); 57 audio.unloadSound("res/ui/rubbish/maigc.mp3");
64 end 58 end
...@@ -68,67 +62,37 @@ end ...@@ -68,67 +62,37 @@ end
68 62
69 function GameScene:initGame() 63 function GameScene:initGame()
70 self.score = 0; 64 self.score = 0;
71 self.is_shield = false; 65 self.num_combo=2;
72 self.is_magnet = false;
73 66
74 self.tips_show:show(); 67 self.tips_show:show();
75 self.tips_show:runAction(cc.FadeIn:create(1)); 68 self.tips_show:runAction(cc.FadeIn:create(1));
76 self.txt_score:setString(self.score); 69 self.txt_score:setString(self.score);
77 self.txt_best:setString(game_data.best); 70 self.txt_best:setString(game_data.best);
78 71
79 self.girl:setColor(cc.c3b(255,255,255));
80
81 -- if self.move_schedule then
82 -- self:stopAction(self.move_schedule);
83 -- self.move_schedule = nil;
84 -- end
85
86 if self.rubbish_create_schedule then
87 self:stopAction(self.rubbish_create_schedule);
88 self.rubbish_create_schedule = nil;
89 end
90 if self.boom_create_schedule then
91 self:stopAction(self.boom_create_schedule);
92 self.boom_create_schedule = nil;
93 end
94 if self.shield_create_schedule then
95 self:stopAction(self.shield_create_schedule);
96 self.shield_create_schedule = nil;
97 end
98 if self.color_create_schedule then
99 self:stopAction(self.color_create_schedule);
100 self.color_create_schedule = nil;
101 end
102 if self.collision_schedule then 72 if self.collision_schedule then
103 self:stopAction(self.collision_schedule); 73 self:stopAction(self.collision_schedule);
104 self.collision_schedule = nil; 74 self.collision_schedule = nil;
105 end 75 end
106 76
77 if self.currentRubbish then
78 self.currentRubbish:stopAllActions();
79 self.currentRubbish:removeFromParent();
80 end
81
107 self.is_rubbish_init = false; 82 self.is_rubbish_init = false;
108 self:removeItems();
109 end 83 end
110 84
111 function GameScene:showStartView() 85 function GameScene:showStartView()
112 local reciever = require("app.views.rubbish.GameStartView"):show(handler(self,self.startGame)); 86 local reciever = require("app.views.rubbish.GameStartView"):show(handler(self, self.startGame));
113 self.keypadManager:addKeypadReceiver(reciever); 87 self.keypadManager:addKeypadReceiver(reciever);
114 end 88 end
115 --开始游戏 89 -- 开始游戏
116 function GameScene:startGame() 90 function GameScene:startGame()
117 self.is_starting = true; 91 self.is_starting = true;
118 92
119 self.current_item_list = {}; 93 self.collision_schedule = schedule(self, handler(self, self.update), 0);
120
121 -- self.move_schedule = schedule(self,handler(self,self.onMove),0);
122 self.rubbish_create_schedule = schedule(self,handler(self,self.createRubbishFun),3);
123 --self.boom_create_schedule = schedule(self,handler(self,self.createBoomFun),5);
124 --self.shield_create_schedule = schedule(self,handler(self,self.createShieldFun),8);
125 --self.color_create_schedule = schedule(self,handler(self,self.createColorFun),10);
126 --self.collision_schedule = schedule(self,handler(self,self.update),0);
127 94
128 --self:createRubbishFun(); 95 self:createRubbishFun();
129 -- self:createBoomFun();
130 -- self:createShieldFun();
131 -- self:createColorFun();
132 end 96 end
133 97
134 function GameScene:onMove() 98 function GameScene:onMove()
...@@ -136,404 +100,269 @@ function GameScene:onMove() ...@@ -136,404 +100,269 @@ function GameScene:onMove()
136 return; 100 return;
137 end 101 end
138 102
139 local _x,_y = self.girl:getPosition(); 103 local _x, _y = self.currentRubbish:getPosition();
140 local to_x = _x + self.direction*speed; 104 local to_x = _x + self.direction * speed;
141 if to_x <= 0 then 105 if to_x <= 0 then
142 to_x = 0; 106 to_x = 0;
143 -- self.direction = -self.direction;
144 elseif to_x >= 1280 then 107 elseif to_x >= 1280 then
145 to_x = 1280; 108 to_x = 1280;
146 -- self.direction = -self.direction;
147 end 109 end
148 if self.girl.move_action then 110
149 self.girl:stopAction(self.girl.move_action); 111 if self.currentRubbish.move_action then
112 self.currentRubbish:stopAction(self.currentRubbish.move_action);
150 end 113 end
151 114
152 local distance = math.abs(to_x-_x); 115 local distance = math.abs(to_x - _x);
153 -- print(distance/1000) 116 self.currentRubbish.move_action = self.currentRubbish:runAction(cc.MoveTo:create(distance / 1000, cc.p(to_x, _y)));
154 self.girl.move_action = self.girl:runAction(cc.MoveTo:create(distance/1000,cc.p(to_x,_y)));
155 -- self.girl:setPositionX(to_x);
156 end 117 end
157 118
158 function GameScene:createRubbishFun() 119 function GameScene:createRubbishFun()
159 if not self.tmp_index then 120 if not self.tmp_index then
160 self.tmp_index = 1; 121 self.tmp_index = 1;
161 end 122 end
162 --该分数情况下的游戏难度 123 -- 该分数情况下的游戏难度
163 local _info = game_data.get_info_by_score(self.score); 124 local _info = game_data.get_info_by_score(self.score);
164 125
165 --创建糖果 126 -- 创建糖果
166 local rubbish_id_list = game_data.get_animal_list_by_type(_info.animal_type); 127 -- 该分数,该难度下,筛选出符合条件的糖果类型
167 math.randomseed(tostring(os.time()+(self.tmp_index+55)):reverse():sub(1, 6)); 128 --local rubbish_id_list = game_data.get_animal_list_by_type(_info.animal_type);
168 local _cnt = _info.rubbish_cnt[math.random(1,2)]; 129 -- math.randomseed(tostring(os.time()+(self.tmp_index+55)):reverse():sub(1, 6));
169 for i=1,_cnt do 130 -- 随机该难度下的rubbish_cnt
170 math.randomseed(tostring(os.time()+(self.tmp_index+i+5)):reverse():sub(1, 6)); 131 -- local _cnt = _info.rubbish_cnt[math.random(1,2)];
132 --local _cnt = 1;
133 --for i = 1, _cnt do
134 -- randomseed随机数种子,时间返回的数值字符串倒过来(低位变高位),再取高位6位,种子数值变化就大了,更利于随机
135 -- 配合random一起产生随机值
136 math.randomseed(tostring(os.time() +(self.tmp_index + 5)):reverse():sub(1, 6));
171 self.tmp_index = self.tmp_index + 2; 137 self.tmp_index = self.tmp_index + 2;
172 local random_id_index = math.random(1,#rubbish_id_list); 138 --local random_id_index = math.random(1, #rubbish_id_list);
173 local id = rubbish_id_list[random_id_index]; 139 --local id = rubbish_id_list[random_id_index];
174
175 self:createRubbish(id,-_info.rubbish_speed);
176 end
177 end
178
179 function GameScene:createBoomFun()
180 local _info = game_data.get_info_by_score(self.score);
181 --创建炸弹
182 math.randomseed(tostring(os.time()+(self.tmp_index+13)):reverse():sub(1, 6));
183 self.tmp_index = self.tmp_index + 1;
184 local _cnt = _info.boom_cnt[math.random(1,2)];
185 for i=1,_cnt do
186 self:createRubbish(1,-_info.boom_speed);
187 end
188 end
189 --防护罩
190 function GameScene:createShieldFun()
191 local _info = game_data.get_info_by_score(self.score);
192
193 --创建磁铁
194 math.randomseed(tostring(os.time()+(self.tmp_index+33)):reverse():sub(1, 6));
195 self.tmp_index = self.tmp_index + 6;
196 if math.random(1,100) <= _info.magnet_rate then
197 self:createRubbish(2,-_info.magnet_speed);
198 end
199
200 --创建护盾
201 math.randomseed(tostring(os.time()+(self.tmp_index+535)):reverse():sub(1, 6));
202 self.tmp_index = self.tmp_index + 3;
203 if math.random(1,100) <= _info.shield_rate then
204 self:createRubbish(3,-_info.shield_speed);
205 end
206 end
207 140
208 function GameScene:createColorFun() 141 --尾部如果随机小于10,注意拼凑‘0’
209 local _info = game_data.get_info_by_score(self.score); 142 local tail=math.random(1,26);
210 --创建彩糖 143 if tail<10 then
211 math.randomseed(tostring(os.time()+(self.tmp_index+535)):reverse():sub(1, 6)); 144 tail="0"..tail;
212 self.tmp_index = self.tmp_index + 3; 145 end
213 if math.random(1,100) <= _info.color_rate then 146 local id=math.random(1,4).."00"..tail;
214 self:createRubbish(4001,-_info.color_speed); 147 self:createRubbish(id, - _info.rubbish_speed);
215 end 148 --end
216 end 149 end
217 150
218 function GameScene:createRubbish(id,speed) 151 function GameScene:createRubbish(id, speed)
152 self.is_combo=false;
219 local rubbish = Rubbish:create(id); 153 local rubbish = Rubbish:create(id);
220 local rect = rubbish:getBoundingBox(); 154 local rect = rubbish:getBoundingBox();
221 rubbish.id = id; 155 rubbish.id = id;
222 math.randomseed(tostring(os.time()+id+self.tmp_index+3362):reverse():sub(1, 6)); 156 math.randomseed(tostring(os.time() + id + self.tmp_index + 3362):reverse():sub(1, 6));
223 self.tmp_index = self.tmp_index + 4; 157 self.tmp_index = self.tmp_index + 4;
224 local rubbish_start_x = math.random(rect.width,display.width-rect.width); 158 local rubbish_start_x = math.random(rect.width, display.width - rect.width);
225 local rubbish_start_y = display.height + rect.height/2; 159 local rubbish_start_y = display.height + rect.height / 2;
226 if id == 1 then 160 rubbish:setPosition(cc.p(rubbish_start_x, rubbish_start_y));
227 print("炸弹:"..rect.width,display.width-rect.width,rubbish_start_x); 161 self.panel:addChild(rubbish, 5);
228 end 162 -- 目前垃圾
229 rubbish:setPosition(cc.p(rubbish_start_x,rubbish_start_y)); 163 self.currentRubbish = rubbish;
230 self.panel:addChild(rubbish,5); 164
231 math.randomseed(tostring(os.time()+id+(self.tmp_index+5553)):reverse():sub(1, 6)); 165 -- 延迟1秒下落
232 self.tmp_index = self.tmp_index + 5; 166 rubbish:runAction(cc.Sequence:create(cc.DelayTime:create(1), cc.CallFunc:create( function()
233 self.current_item_list[#self.current_item_list+1] = rubbish;
234
235 local _interval = 0;
236 if not self.is_rubbish_init then
237 self.is_rubbish_init = true;
238 _interval = 2;
239 elseif id == 1 then
240 _interval = 5;
241 elseif id == 2 or id == 3 then
242 _interval = 8;
243 elseif id < 4000 then
244 _interval = 3;
245 elseif id > 4000 then
246 _interval = 10;
247 end
248
249 math.randomseed(tostring(os.time()+id+(self.tmp_index+956)):reverse():sub(1, 6));
250 rubbish:runAction(cc.Sequence:create(cc.DelayTime:create(math.random(1,_interval*100)*0.01),cc.CallFunc:create(function ()
251 rubbish:start_move(speed); 167 rubbish:start_move(speed);
252 end))); 168 end )));
253 end 169 end
254 170
255 function GameScene:update() 171 function GameScene:update()
256 local girl_p = cc.p(self.girl:getPosition()); 172 -- 口袋
257 local girl_center_p = cc.p(girl_p.x,girl_p.y+189); 173 -- 干垃圾
258 174 local rc_pocket_dry = self.pocket_dry:getBoundingBox();
259 if self.is_shield then 175 local w_p_dry = self.pocket_dry:convertToWorldSpace(cc.p(0, 0));
260 for i=#self.current_item_list,1,-1 do 176 local l_p_dry = self.panel:convertToNodeSpace(w_p_dry);
261 local rubbish = self.current_item_list[i]; 177 rc_pocket_dry.x = l_p_dry.x;
262 if rubbish.id == 1 then 178 rc_pocket_dry.y = l_p_dry.y;
263 local p = cc.p(rubbish:getPosition()); 179
264 local _dis = Point.distance(p,girl_center_p); 180 -- 湿垃圾
265 if _dis <= 225 then 181 local rc_pocket_wet = self.pocket_wet:getBoundingBox();
266 table.remove(self.current_item_list,i); 182 local w_p_wet = self.pocket_wet:convertToWorldSpace(cc.p(0, 0));
267 rubbish:stopAllActions(); 183 local l_p_wet = self.panel:convertToNodeSpace(w_p_wet);
268 rubbish:removeSelf(); 184 rc_pocket_wet.x = l_p_wet.x;
269 end 185 rc_pocket_wet.y = l_p_wet.y;
270 end 186
271 end 187 -- 可回收垃圾
272 end 188 local rc_pocket_recycle = self.pocket_recycle:getBoundingBox();
273 189 local w_p_recycle = self.pocket_recycle:convertToWorldSpace(cc.p(0, 0));
274 local rc_pocket = self.pokect:getBoundingBox(); 190 local l_p_recycle = self.panel:convertToNodeSpace(w_p_recycle);
275 local w_p = self.pokect:convertToWorldSpace(cc.p(0,0)); 191 rc_pocket_recycle.x = l_p_recycle.x;
276 local l_p = self.panel:convertToNodeSpace(w_p); 192 rc_pocket_recycle.y = l_p_recycle.y;
277 rc_pocket.x = l_p.x; 193
278 rc_pocket.y = l_p.y; 194 -- 有害垃圾
279 for i=#self.current_item_list,1,-1 do 195 local rc_pocket_harmful = self.pocket_harmful:getBoundingBox();
280 local rubbish = self.current_item_list[i]; 196 local w_p_harmful = self.pocket_harmful:convertToWorldSpace(cc.p(0, 0));
281 local rc_rubbish = rubbish:getBoundingBox(); 197 local l_p_harmful = self.panel:convertToNodeSpace(w_p_harmful);
282 if cc.rectIntersectsRect(rc_rubbish, rc_pocket) then 198 rc_pocket_harmful.x = l_p_harmful.x;
283 local w_c_p = rubbish:convertToWorldSpace(cc.p(0,0)); 199 rc_pocket_harmful.y = l_p_harmful.y;
284 local l_c_p = self.panel:convertToNodeSpace(w_c_p); 200
285 if rubbish.id == 1 then 201 local rc_rubbish = self.currentRubbish:getBoundingBox();
286 if not self.is_shield then 202 -- 干垃圾
287 self:gameOver(); 203 if cc.rectIntersectsRect(rc_rubbish, rc_pocket_dry) and math.floor(self.currentRubbish.id/10000)==1 then
288 end 204 local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0));
289 elseif rubbish.id == 2 then 205 local l_c_p = self.panel:convertToNodeSpace(w_c_p);
290 self.is_magnet = true; 206 local rubbish_info = game_data.get_animal_info(self.currentRubbish.id);
291 self.magnet:show(); 207 self:showScore(2, l_c_p);
292 self:showMagnetCountDown(4,function() 208 --self:showRubbishFlash(self.currentRubbish);
293 self.magnet:hide(); 209 self:createRubbishFun();
294 self.is_magnet = false; 210 -- 湿垃圾
295 end); 211 elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_wet) and math.floor(self.currentRubbish.id/10000)==2 then
296 elseif rubbish.id == 3 then 212 local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0));
297 self.is_shield = true; 213 local l_c_p = self.panel:convertToNodeSpace(w_c_p);
298 self.shield:show(); 214 local rubbish_info = game_data.get_animal_info(self.currentRubbish.id);
299 self:showShieldCountDown(4,function() 215 self:showScore(2, l_c_p);
300 self.shield:hide(); 216 --self:showRubbishFlash(self.currentRubbish);
301 self.is_shield = false; 217 self:createRubbishFun();
302 end); 218 -- 可回收垃圾
303 elseif rubbish.id > 1000 then 219 elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_recycle) and math.floor(self.currentRubbish.id/10000)==3 then
304 local rubbish_info = game_data.get_animal_info(rubbish.id); 220 local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0));
305 self:showScore(rubbish_info.score,l_c_p); 221 local l_c_p = self.panel:convertToNodeSpace(w_c_p);
306 self:showRubbishFlash(rubbish); 222 local rubbish_info = game_data.get_animal_info(self.currentRubbish.id);
307 end 223 self:showScore(2, l_c_p);
308 table.remove(self.current_item_list,i); 224 --self:showRubbishFlash(self.currentRubbish);
309 rubbish:removeSelf(); 225 self:createRubbishFun();
310 elseif rc_rubbish.y < -rc_rubbish.height then 226 -- 有害垃圾
311 table.remove(self.current_item_list,i); 227 elseif cc.rectIntersectsRect(rc_rubbish, rc_pocket_harmful) and math.floor(self.currentRubbish.id/10000)==4 then
312 rubbish:removeSelf(); 228 local w_c_p = self.currentRubbish:convertToWorldSpace(cc.p(0, 0));
313 end 229 local l_c_p = self.panel:convertToNodeSpace(w_c_p);
314 end 230 local rubbish_info = game_data.get_animal_info(self.currentRubbish.id);
315 231 self:showScore(2, l_c_p);
316 if self.is_magnet then 232 --self:showRubbishFlash(self.currentRubbish);
317 local poket_y = 95; 233 self:createRubbishFun();
318 for i=#self.current_item_list,1,-1 do 234 elseif rc_rubbish.y < -rc_rubbish.height then
319 local rubbish = self.current_item_list[i]; 235 self:gameOver();
320 if rubbish.id > 1000 and not rubbish.is_go then
321 local p = cc.p(rubbish:getPosition());
322 local _dis = Point.distance(p,girl_center_p);
323 if _dis <= 500 and p.y >= poket_y then
324 table.remove(self.current_item_list,i);
325 rubbish:stopAllActions();
326 rubbish.is_go = true;
327 rubbish:runAction(cc.Sequence:create(cc.MoveTo:create(0.5,cc.p(girl_center_p.x,poket_y)),cc.CallFunc:create(function()
328 local rubbish_info = game_data.get_animal_info(rubbish.id);
329 self:showScore(rubbish_info.score,cc.p(math.random(girl_center_p.x-100,girl_center_p.x+100),math.random(girl_center_p.y-15,girl_center_p.y+15)));
330 rubbish:removeSelf();
331 self:showRubbishFlash(rubbish);
332 end)));
333 end
334 end
335 end
336 end 236 end
337 end 237 end
338 238
339 function GameScene:showRubbishFlash(rubbish) 239 function GameScene:showRubbishFlash(rubbish)
340 self.flash:show(); 240 self.flash:show();
341 self.flash:getAnimation():play("Animation1"); 241 self.flash:getAnimation():play("Animation1");
342 self.flash:getAnimation():setMovementEventCallFunc(function(arm, eventType, movmentID) 242 self.flash:getAnimation():setMovementEventCallFunc( function(arm, eventType, movmentID)
343 if (eventType == ccs.MovementEventType.complete or eventType == ccs.MovementEventType.loopComplete) then 243 if (eventType == ccs.MovementEventType.complete or eventType == ccs.MovementEventType.loopComplete) then
344 self.flash:hide(); 244 self.flash:hide();
345 end 245 end
346 end) 246 end )
347 end 247 end
348 248
349 function GameScene:showScore(score,point) 249 function GameScene:showScore(score, point)
350 -- 飘+1 250 if self.is_combo then
351 local level_pop = cc.CSLoader:createNode("ui/rubbish/LevelPop.csb"); 251 score=score+self.num_combo;
252 self.num_combo=self.num_combo+1;
253 --艺术字文件只有数字,所以不能显示Combo
254 self:popScoreUtil("+2",point,300);
255 else
256 self.num_combo=2;
257 end
352 258
353 local add_score = score or 1; 259 local add_score = score or 1;
354 -- for i=self.score+1,self.score + add_score do
355 -- if IS_XHX then
356 -- local game_info = SingleGameInfo.get_game_info(EnumGame.RUBBISH);
357 -- if TableUtil.IsInTable(game_info.score_list,i) then
358 -- SocketClient:getInstance():send("gateway_msg.single_game_msg",{id = game_info.id,score=i});
359 -- end
360 -- end
361 -- end
362 260
363 self.score = self.score + score; 261 self.score = self.score + score;
364 if self.score > game_data.best then 262 if self.score > game_data.best then
365 game_data.set_best_score(self.score); 263 game_data.set_best_score(self.score);
366 end 264 end
367 self.txt_score:setString(self.score); 265 self.txt_score:setString(self.score);
368 level_pop:getChildByName("txt"):setString("+"..score); 266 self:popScoreUtil("+" .. score,point,0);
369 self.panel:addChild(level_pop);
370 level_pop:setPosition(point);
371 level_pop:runAction(cc.MoveBy:create(1,cc.p(0,30)));
372 local effAction = cc.Sequence:create(cc.FadeOut:create(1),cc.CallFunc:create(function()
373 level_pop:removeFromParent();
374 end));
375 level_pop:runAction(effAction);
376 end
377
378 function GameScene:onShowNextComplete()
379 self.is_show_result = false;
380 self:showNextAnimal();
381 end
382
383 function GameScene:removeItems()
384 if self.current_item_list then
385 for i,v in ipairs(self.current_item_list) do
386 v:removeSelf();
387 end
388 end
389 self.current_item_list = {};
390 end
391
392 function GameScene:showShieldCountDown(_countdown,_callback)
393 self:stopShieldCountDown();
394
395 local _cd = _countdown;
396
397 local _this = self;
398 local function countdown_fn()
399 if _cd <= 0 then
400 _this:stopShieldCountDown();
401 if _callback then
402 _callback();
403 end
404 return;
405 end
406 _cd = _cd - 1;
407 end
408 self.shield_countdown_schedule = schedule(self,countdown_fn,1);
409 end
410
411 function GameScene:stopShieldCountDown()
412 if self.shield_countdown_schedule then
413 self:stopAction(self.shield_countdown_schedule);
414 self.shield_countdown_schedule = nil;
415 end
416 end 267 end
417 268
418 function GameScene:showMagnetCountDown(_countdown,_callback) 269 --弹窗
419 self:stopMagnetCountDown(); 270 function GameScene:popScoreUtil(str,point,pointAdd)
420 271 -- 飘+1
421 local _cd = _countdown; 272 local level_pop = cc.CSLoader:createNode("ui/rubbish/LevelPop.csb");
422 273 level_pop:getChildByName("txt"):setString(str);
423 local _this = self; 274 self.panel:addChild(level_pop);
424 local _is_clock_ring = false; 275 level_pop:setPosition(point);
425 local function countdown_fn() 276 if pointAdd~=0 then
426 if _cd <= 0 then 277 level_pop:setPositionY(pointAdd);
427 _this:stopMagnetCountDown();
428 if _callback then
429 _callback();
430 end
431 return;
432 end
433 _cd = _cd - 1;
434 end 278 end
435 self.magnet_countdown_schedule = schedule(self,countdown_fn,1);
436 end
437 279
438 function GameScene:stopMagnetCountDown() 280 level_pop:runAction(cc.MoveBy:create(1, cc.p(0, 30)));
439 if self.magnet_countdown_schedule then 281 local effAction = cc.Sequence:create(cc.FadeOut:create(1), cc.CallFunc:create( function()
440 self:stopAction(self.magnet_countdown_schedule); 282 level_pop:removeFromParent();
441 self.magnet_countdown_schedule = nil; 283 end ));
442 end 284 level_pop:runAction(effAction);
443 end 285 end
444 286
445 function GameScene:gameOver() 287 function GameScene:gameOver()
446 SoundManager.playEffect("res/ui/rubbish/game_lose.mp3"); 288 SoundManager.playEffect("res/ui/rubbish/game_lose.mp3");
447 289
448 self.magnet:hide(); 290 --self.flash:hide();
449 self.shield:hide(); 291 -- self.girl:setColor(cc.c3b(0, 0, 0));
450 self.flash:hide();
451 self.girl:setColor(cc.c3b(0,0,0));
452 self:pause(); 292 self:pause();
453 293
454 local function game_over_fn() 294 local function game_over_fn()
455 if IS_XHX then 295 if IS_XHX then
456 if UserModel.pk_uid > 0 then 296 if UserModel.pk_uid > 0 then
457 local reciever = require("app.views.view.XyxPkResultView"):show(self.score,handler(self,self.onGamePkExit)); 297 local reciever = require("app.views.view.XyxPkResultView"):show(self.score, handler(self, self.onGamePkExit));
458 self.keypadManager:addKeypadReceiver(reciever); 298 self.keypadManager:addKeypadReceiver(reciever);
459 SocketClient:getInstance():send("gateway_msg.single_game_pk_end_msg",{id = EnumGame.RUBBISH,score=self.score,peer_score=UserModel.pk_other_score,peer_uid=UserModel.pk_uid}); 299 SocketClient:getInstance():send("gateway_msg.single_game_pk_end_msg", { id = EnumGame.RUBBISH, score = self.score, peer_score = UserModel.pk_other_score, peer_uid = UserModel.pk_uid });
460 else 300 else
461 local reciever = require("app.views.view.XyxGameOver"):show({level=self.score,best=tonumber(self.txt_best:getString())},handler(self,self.onGameExit),handler(self,self.onGameAgain)); 301 local reciever = require("app.views.view.XyxGameOver"):show( { level = self.score, best = tonumber(self.txt_best:getString()) }, handler(self, self.onGameExit), handler(self, self.onGameAgain));
462 self.keypadManager:addKeypadReceiver(reciever); 302 self.keypadManager:addKeypadReceiver(reciever);
463 SocketClient:getInstance():send("gateway_msg.single_game_end_msg",{id = EnumGame.RUBBISH,score=self.score}); 303 SocketClient:getInstance():send("gateway_msg.single_game_end_msg", { id = EnumGame.RUBBISH, score = self.score });
464 end 304 end
465 elseif CHANNEL == "shdx" then 305 elseif CHANNEL == "shdx" then
466 local reciever = require("app.views.rubbish.GameOverView"):show({level=self.score,best=tonumber(self.txt_best:getString())},handler(self,self.onGameExit),handler(self,self.onGameAgain)); 306 local reciever = require("app.views.rubbish.GameOverView"):show( { level = self.score, best = tonumber(self.txt_best:getString()) }, handler(self, self.onGameExit), handler(self, self.onGameAgain));
467 self.keypadManager:addKeypadReceiver(reciever); 307 self.keypadManager:addKeypadReceiver(reciever);
468 else 308 else
469 local reciever = require("app.views.rubbish.GameOverView"):show({level=self.score,best=tonumber(self.txt_best:getString())},handler(self,self.onGameExit),handler(self,self.onGameAgain)); 309 local reciever = require("app.views.rubbish.GameOverView"):show( { level = self.score, best = tonumber(self.txt_best:getString()) }, handler(self, self.onGameExit), handler(self, self.onGameAgain));
470 self.keypadManager:addKeypadReceiver(reciever); 310 self.keypadManager:addKeypadReceiver(reciever);
471 end 311 end
472 end 312 end
473 313
474 self.girl:runAction(cc.Sequence:create(cc.DelayTime:create(0.5),cc.CallFunc:create(game_over_fn))); 314 -- self.girl:runAction(cc.Sequence:create(cc.DelayTime:create(0.5), cc.CallFunc:create(game_over_fn)));
315 self.pocket_dry:runAction(cc.Sequence:create(cc.DelayTime:create(0.5), cc.CallFunc:create(game_over_fn)));
475 end 316 end
476 317
477 function GameScene:pause() 318 function GameScene:pause()
478 for i,v in ipairs(self.current_item_list) do
479 cc.Director:getInstance():getActionManager():pauseTarget(v);
480 end
481 cc.Director:getInstance():getActionManager():pauseTarget(self); 319 cc.Director:getInstance():getActionManager():pauseTarget(self);
482 end 320 end
483 321
484 function GameScene:resume() 322 function GameScene:resume()
485 for i,v in ipairs(self.current_item_list) do
486 cc.Director:getInstance():getActionManager():resumeTarget(v);
487 end
488 cc.Director:getInstance():getActionManager():resumeTarget(self); 323 cc.Director:getInstance():getActionManager():resumeTarget(self);
489 end 324 end
490 325
491 function GameScene:onGamePkExit() 326 function GameScene:onGamePkExit()
492 app:enterScene("LoadingScene",{nextSceneName="OtherHomeScene",class_name="app.views.view.FriendView",user_home=UserModel.pk_user_home}); 327 app:enterScene("LoadingScene", { nextSceneName = "OtherHomeScene", class_name = "app.views.view.FriendView", user_home = UserModel.pk_user_home });
493 end 328 end
494 329
495 function GameScene:onGameExit() 330 function GameScene:onGameExit()
496 self:resume(); 331 self:resume();
497 self:stopShieldCountDown();
498 self:stopMagnetCountDown();
499 self:initGame(); 332 self:initGame();
500 self:showStartView(); 333 self:showStartView();
501 end 334 end
502 335
503 function GameScene:onGameContinue() 336 function GameScene:onGameContinue()
504 self.girl:setColor(cc.c3b(255,255,255)); 337 -- self.girl:setColor(cc.c3b(255, 255, 255));
505 self:stopShieldCountDown();
506 self:stopMagnetCountDown();
507 self:resume(); 338 self:resume();
508 end 339 end
509 340
510 function GameScene:onGameAgain() 341 function GameScene:onGameAgain()
511 self:resume(); 342 self:resume();
512 self:stopShieldCountDown();
513 self:stopMagnetCountDown();
514 self:initGame(); 343 self:initGame();
515 self:startGame(); 344 self:startGame();
516 end 345 end
517 346
518 --返回键处理函数 347 -- 返回键处理函数
519 function GameScene:onKeypadBack() 348 function GameScene:onKeypadBack()
520 local function okFun() 349 local function okFun()
521 if IS_XHX and UserModel.pk_uid > 0 then 350 if IS_XHX and UserModel.pk_uid > 0 then
522 self:onGamePkExit(); 351 self:onGamePkExit();
523 SocketClient:getInstance():send("gateway_msg.single_game_pk_end_msg",{id = EnumGame.RUBBISH,score=self.score,peer_score=UserModel.pk_other_score,peer_uid=UserModel.pk_uid}); 352 SocketClient:getInstance():send("gateway_msg.single_game_pk_end_msg", { id = EnumGame.RUBBISH, score = self.score, peer_score = UserModel.pk_other_score, peer_uid = UserModel.pk_uid });
524 else 353 else
525 if IS_XHX then 354 if IS_XHX then
526 SocketClient:getInstance():send("gateway_msg.single_game_end_msg",{id = EnumGame.RUBBISH,score=self.score}); 355 SocketClient:getInstance():send("gateway_msg.single_game_end_msg", { id = EnumGame.RUBBISH, score = self.score });
527 end 356 end
528 self:onGameExit(); 357 self:onGameExit();
529 end 358 end
530 end 359 end
531 360
532 local receiver = require("app.views.view.AlertView"):show({msg="你确定不玩了吗?"},okFun,cancelFun,2); 361 local receiver = require("app.views.view.AlertView"):show( { msg = "你确定不玩了吗?" }, okFun, cancelFun, 2);
533 self.keypadManager:addKeypadReceiver(receiver); 362 self.keypadManager:addKeypadReceiver(receiver);
534 end 363 end
535 364
536 --确认键处理函数 365 -- 确认键处理函数
537 function GameScene:onKeypadOk() 366 function GameScene:onKeypadOk()
538 if not self.is_starting then 367 if not self.is_starting then
539 self:startGame(); 368 self:startGame();
...@@ -544,29 +373,32 @@ function GameScene:onKeypadOk() ...@@ -544,29 +373,32 @@ function GameScene:onKeypadOk()
544 end 373 end
545 end 374 end
546 375
547 --上键处理函数 376 -- 上键处理函数
548 function GameScene:onKeypadUp() 377 function GameScene:onKeypadUp()
549 GameScene.super.onKeypadUp(self,false,true); 378 GameScene.super.onKeypadUp(self, false, true);
550 end 379 end
551 380
552 --下键处理函数 381 -- 下键处理函数
553 function GameScene:onKeypadDown() 382 function GameScene:onKeypadDown()
554 GameScene.super.onKeypadDown(self,false,true); 383 GameScene.super.onKeypadDown(self, false, true);
384
385 self.is_combo=true;
386 self.currentRubbish:start_move(-30);
555 end 387 end
556 388
557 --左键处理函数 389 -- 左键处理函数
558 function GameScene:onKeypadLeft() 390 function GameScene:onKeypadLeft()
559 self.tips_show:hide(); 391 self.tips_show:hide();
560 GameScene.super.onKeypadLeft(self,false,true,true); 392 GameScene.super.onKeypadLeft(self, false, true, true);
561 393
562 self.direction = -1; 394 self.direction = -1;
563 self:onMove(); 395 self:onMove();
564 end 396 end
565 397
566 --右键处理函数 398 -- 右键处理函数
567 function GameScene:onKeypadRight() 399 function GameScene:onKeypadRight()
568 self.tips_show:hide(); 400 self.tips_show:hide();
569 GameScene.super.onKeypadRight(self,false,true,true); 401 GameScene.super.onKeypadRight(self, false, true, true);
570 402
571 self.direction = 1; 403 self.direction = 1;
572 self:onMove(); 404 self:onMove();
......
...@@ -101,7 +101,7 @@ function LoadingScene:loadNextSceneResource() ...@@ -101,7 +101,7 @@ function LoadingScene:loadNextSceneResource()
101 end 101 end
102 end 102 end
103 103
104 ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/ui/rubbish/%s/%s.ExportJson","color_rubbish","color_rubbish"), handler(self, self.loadFileCallback)); 104 ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/ui/rubbish/%s/%s.ExportJson","color_candy","color_candy"), handler(self, self.loadFileCallback));
105 105
106 local percent = 0; 106 local percent = 0;
107 local function showProgressFun() 107 local function showProgressFun()
......
1 local Rubbish = class("Rubbish",function (id) 1 local Rubbish = class("Rubbish",function (id)
2 if id < 4000 then 2 --return cc.Sprite:createWithSpriteFrameName(id..".png");
3 return cc.Sprite:createWithSpriteFrameName("rubbish_"..id..".png"); 3 return cc.Sprite:create("res/ui/goods/"..id..".png");
4 else 4
5 ccs.ArmatureDataManager:getInstance():addArmatureFileInfo(string.format("res/ui/rubbish/%s/%s.ExportJson","color_rubbish","color_rubbish"))
6 local fly_bird = ccs.Armature:create("color_rubbish");
7 fly_bird:getAnimation():play("Animation1");
8 return fly_bird;
9 end
10 end) 5 end)
11 6
12 local gravity = 0; 7 local gravity = 0;
......
...@@ -22,18 +22,19 @@ game_data.animal_list[#game_data.animal_list+1] = {id=2003,name="糖果8",score= ...@@ -22,18 +22,19 @@ game_data.animal_list[#game_data.animal_list+1] = {id=2003,name="糖果8",score=
22 game_data.animal_list[#game_data.animal_list+1] = {id=3001,name="糖果9",score=10,isStar=0}; 22 game_data.animal_list[#game_data.animal_list+1] = {id=3001,name="糖果9",score=10,isStar=0};
23 game_data.animal_list[#game_data.animal_list+1] = {id=4001,name="糖果10",score=20,isStar=0}; 23 game_data.animal_list[#game_data.animal_list+1] = {id=4001,name="糖果10",score=20,isStar=0};
24 24
25 --难度配置 degree.难度 score.积分 award.奖励 rubbish_cnt.6秒内出现值 animal_type.动物类型{1,2} 25 --难度配置 degree.难度 score.积分 award.奖励
26 --animal_type.糖果类型{1,2},共有三种类型糖果,数组越高的糖果加分越多
26 local degree_list = {}; 27 local degree_list = {};
27 degree_list[#degree_list+1] = {degree=1,score=0,award=0,rubbish_cnt={2,3},rubbish_speed=12,boom_cnt={1,2},boom_speed=14,magnet_rate=20,magnet_speed=13,shield_rate=25,shield_speed=13,color_rate=20,color_speed=14,animal_type={1}}; 28 degree_list[#degree_list+1] = {degree=1,score=0,award=0,rubbish_speed=1,animal_type={1}};
28 degree_list[#degree_list+1] = {degree=2,score=30,award=0,rubbish_cnt={2,3},rubbish_speed=14,boom_cnt={1,2},boom_speed=16,magnet_rate=25,magnet_speed=15,shield_rate=30,shield_speed=15,color_rate=25,color_speed=16,animal_type={1,2}}; 29 degree_list[#degree_list+1] = {degree=2,score=30,award=0,rubbish_speed=14,animal_type={1,2}};
29 degree_list[#degree_list+1] = {degree=3,score=80,award=0,rubbish_cnt={2,3},rubbish_speed=16,boom_cnt={1,3},boom_speed=18,magnet_rate=30,magnet_speed=17,shield_rate=35,shield_speed=17,color_rate=30,color_speed=18,animal_type={1}}; 30 degree_list[#degree_list+1] = {degree=3,score=80,award=0,rubbish_speed=16,animal_type={1}};
30 degree_list[#degree_list+1] = {degree=4,score=130,award=1,rubbish_cnt={2,4},rubbish_speed=18,boom_cnt={1,3},boom_speed=20,magnet_rate=35,magnet_speed=19,shield_rate=30,shield_speed=19,color_rate=35,color_speed=20,animal_type={1,2}}; 31 degree_list[#degree_list+1] = {degree=4,score=130,award=1,rubbish_speed=18,animal_type={1,2}};
31 degree_list[#degree_list+1] = {degree=5,score=180,award=0,rubbish_cnt={2,4},rubbish_speed=20,boom_cnt={1,3},boom_speed=22,magnet_rate=30,magnet_speed=21,shield_rate=25,shield_speed=21,color_rate=40,color_speed=22,animal_type={1,2}}; 32 degree_list[#degree_list+1] = {degree=5,score=180,award=0,rubbish_speed=20,animal_type={1,2}};
32 degree_list[#degree_list+1] = {degree=6,score=230,award=2,rubbish_cnt={2,4},rubbish_speed=22,boom_cnt={2,3},boom_speed=24,magnet_rate=25,magnet_speed=23,shield_rate=20,shield_speed=23,color_rate=45,color_speed=24,animal_type={2}}; 33 degree_list[#degree_list+1] = {degree=6,score=230,award=2,rubbish_speed=22,animal_type={2}};
33 degree_list[#degree_list+1] = {degree=7,score=280,award=0,rubbish_cnt={3,4},rubbish_speed=24,boom_cnt={2,3},boom_speed=26,magnet_rate=20,magnet_speed=25,shield_rate=15,shield_speed=25,color_rate=40,color_speed=26,animal_type={2,3}}; 34 degree_list[#degree_list+1] = {degree=7,score=280,award=0,rubbish_speed=24,animal_type={2,3}};
34 degree_list[#degree_list+1] = {degree=8,score=330,award=3,rubbish_cnt={3,4},rubbish_speed=26,boom_cnt={2,3},boom_speed=28,magnet_rate=20,magnet_speed=27,shield_rate=15,shield_speed=27,color_rate=35,color_speed=28,animal_type={1,2,3}}; 35 degree_list[#degree_list+1] = {degree=8,score=330,award=3,rubbish_speed=26,animal_type={1,2,3}};
35 degree_list[#degree_list+1] = {degree=9,score=430,award=0,rubbish_cnt={2,5},rubbish_speed=28,boom_cnt={2,3},boom_speed=30,magnet_rate=20,magnet_speed=29,shield_rate=15,shield_speed=29,color_rate=30,color_speed=30,animal_type={2,3}}; 36 degree_list[#degree_list+1] = {degree=9,score=430,award=0,rubbish_speed=28,animal_type={2,3}};
36 degree_list[#degree_list+1] = {degree=10,score=530,award=0,rubbish_cnt={2,6},rubbish_speed=30,boom_cnt={2,4},boom_speed=32,magnet_rate=20,magnet_speed=31,shield_rate=15,shield_speed=31,color_rate=25,color_speed=32,animal_type={1,2,3}}; 37 degree_list[#degree_list+1] = {degree=10,score=530,award=0,rubbish_speed=30,animal_type={1,2,3}};
37 38
38 local function init() 39 local function init()
39 game_data.best = cc.UserDefault:getInstance():getIntegerForKey("rubbish_best"); 40 game_data.best = cc.UserDefault:getInstance():getIntegerForKey("rubbish_best");
...@@ -63,8 +64,10 @@ function game_data.get_award_by_score(_score) ...@@ -63,8 +64,10 @@ function game_data.get_award_by_score(_score)
63 end 64 end
64 65
65 function game_data.get_animal_list_by_type(arr) 66 function game_data.get_animal_list_by_type(arr)
67 --logD("game_data------get_animal_list_by_type: "..arr);
66 local animal_list = {}; 68 local animal_list = {};
67 for i,v in ipairs(game_data.animal_list) do 69 for i,v in ipairs(game_data.animal_list) do
70 --IsInTable表中是否存在,floor向下取整
68 if TableUtil.IsInTable(arr,math.floor(v.id/1000)) then 71 if TableUtil.IsInTable(arr,math.floor(v.id/1000)) then
69 if CHANNEL == "shdx" or v.isStar == 0 then 72 if CHANNEL == "shdx" or v.isStar == 0 then
70 animal_list[#animal_list+1] = v.id; 73 animal_list[#animal_list+1] = v.id;
......
...@@ -9,28 +9,28 @@ ...@@ -9,28 +9,28 @@
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34 <FontResource Type="Normal" Path="ui/font/yahei.ttf" Plist="" /> 34 <FontResource Type="Normal" Path="ui/font/yahei.ttf" Plist="" />
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45 <FileData Type="PlistSubImage" Path="bg_best_show.png" Plist="ui/rubbish/candy_textures.plist" /> 45 <FileData Type="PlistSubImage" Path="bg_best_show.png" Plist="ui/rubbish/candy_textures.plist" />
46 <BlendFunc Src="1" Dst="771" /> 46 <BlendFunc Src="1" Dst="771" />
47 </AbstractNodeData> 47 </AbstractNodeData>
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50 <Children> 50 <Children>
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58 <PreSize X="1.2609" Y="0.8696" /> 58 <PreSize X="0.2900" Y="0.6667" />
59 <FontResource Type="Normal" Path="ui/font/yahei.ttf" Plist="" /> 59 <FontResource Type="Normal" Path="ui/font/yahei.ttf" Plist="" />
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61 <ShadowColor A="255" R="110" G="110" B="110" /> 61 <ShadowColor A="255" R="110" G="110" B="110" />
...@@ -66,21 +66,113 @@ ...@@ -66,21 +66,113 @@
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69 <PreSize X="0.0359" Y="0.0639" /> 69 <PreSize X="0.1563" Y="0.0833" />
70 <FileData Type="PlistSubImage" Path="bg_fanpai_num.png" Plist="ui/rubbish/candy_textures.plist" /> 70 <FileData Type="PlistSubImage" Path="bg_fanpai_num.png" Plist="ui/rubbish/candy_textures.plist" />
71 <BlendFunc Src="1" Dst="771" /> 71 <BlendFunc Src="1" Dst="771" />
72 </AbstractNodeData> 72 </AbstractNodeData>
73 <AbstractNodeData Name="tips_show" ActionTag="913325083" Tag="421" IconVisible="False" PositionPercentXEnabled="True" PositionPercentYEnabled="True" LeftMargin="262.0560" RightMargin="971.9440" TopMargin="190.9120" BottomMargin="483.0880" ctype="SpriteObjectData"> 73 <AbstractNodeData Name="tips_show" ActionTag="913325083" Tag="421" IconVisible="False" PositionPercentXEnabled="True" PositionPercentYEnabled="True" LeftMargin="157.0560" RightMargin="866.9440" TopMargin="110.9120" BottomMargin="403.0880" ctype="SpriteObjectData">
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84 <AbstractNodeData Name="pocket_harmful" ActionTag="487443089" Tag="25" IconVisible="False" LeftMargin="995.8509" RightMargin="84.1492" TopMargin="487.1598" BottomMargin="222.8402" TouchEnable="True" ClipAble="False" BackColorAlpha="102" ColorAngle="90.0000" Scale9Width="1" Scale9Height="1" ctype="PanelObjectData">
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84 </Children> 176 </Children>
85 <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" /> 177 <AnchorPoint ScaleX="0.5000" ScaleY="0.5000" />
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......
...@@ -6,15 +6,15 @@ ...@@ -6,15 +6,15 @@
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7 <Size X="241.0000" Y="320.0000" /> 7 <Size X="241.0000" Y="320.0000" />
8 <Children> 8 <Children>
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17 <FileData Type="Default" Path="Default/Sprite.png" Plist="" /> 17 <FileData Type="Normal" Path="ui/rubbish/girl.png" Plist="" />
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103 KB | W: | H:

87.8 KB | W: | H:

  • 2-up
  • Swipe
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