EffectScaleIn.lua
484 Bytes
local EffectScaleIn = class("EffectScaleIn",function (path)
return cc.Sprite:create(path);
end)
function EffectScaleIn:ctor(str)
self:init();
end
function EffectScaleIn:init()
-- local scaleTo = cc.ScaleTo:create(0.5,0,0);
local fadeOut = cc.FadeOut:create(2);
local effAction = cc.Sequence:create(cc.DelayTime:create(1),fadeOut,cc.CallFunc:create(function()
self:removeFromParent();
end));
self:runAction(effAction);
end
return EffectScaleIn