display.lua
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--[[
Copyright (c) 2011-2014 chukong-inc.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local display = {}
local director = cc.Director:getInstance()
local view = director:getOpenGLView()
if not view then
local width = 960
local height = 640
if CC_DESIGN_RESOLUTION then
if CC_DESIGN_RESOLUTION.width then
width = CC_DESIGN_RESOLUTION.width
end
if CC_DESIGN_RESOLUTION.height then
height = CC_DESIGN_RESOLUTION.height
end
end
view = cc.GLViewImpl:createWithRect("Cocos2d-Lua", cc.rect(0, 0, width, height))
director:setOpenGLView(view)
end
local framesize = view:getFrameSize()
local textureCache = director:getTextureCache()
local spriteFrameCache = cc.SpriteFrameCache:getInstance()
local animationCache = cc.AnimationCache:getInstance()
-- auto scale
local function checkResolution(r)
r.width = checknumber(r.width)
r.height = checknumber(r.height)
r.autoscale = string.upper(r.autoscale)
assert(r.width > 0 and r.height > 0,
string.format("display - invalid design resolution size %d, %d", r.width, r.height))
end
local function setDesignResolution(r, framesize)
if r.autoscale == "FILL_ALL" then
view:setDesignResolutionSize(framesize.width, framesize.height, cc.ResolutionPolicy.FILL_ALL)
else
local scaleX, scaleY = framesize.width / r.width, framesize.height / r.height
local width, height = framesize.width, framesize.height
if r.autoscale == "FIXED_WIDTH" then
width = framesize.width / scaleX
height = framesize.height / scaleX
view:setDesignResolutionSize(width, height, cc.ResolutionPolicy.NO_BORDER)
elseif r.autoscale == "FIXED_HEIGHT" then
width = framesize.width / scaleY
height = framesize.height / scaleY
view:setDesignResolutionSize(width, height, cc.ResolutionPolicy.NO_BORDER)
elseif r.autoscale == "EXACT_FIT" then
view:setDesignResolutionSize(r.width, r.height, cc.ResolutionPolicy.EXACT_FIT)
elseif r.autoscale == "NO_BORDER" then
view:setDesignResolutionSize(r.width, r.height, cc.ResolutionPolicy.NO_BORDER)
elseif r.autoscale == "SHOW_ALL" then
view:setDesignResolutionSize(r.width, r.height, cc.ResolutionPolicy.SHOW_ALL)
else
printError(string.format("display - invalid r.autoscale \"%s\"", r.autoscale))
end
end
end
local function setConstants()
local sizeInPixels = view:getFrameSize()
display.sizeInPixels = {width = sizeInPixels.width, height = sizeInPixels.height}
local viewsize = director:getWinSize()
display.contentScaleFactor = director:getContentScaleFactor()
display.size = {width = viewsize.width, height = viewsize.height}
display.width = display.size.width
display.height = display.size.height
display.cx = display.width / 2
display.cy = display.height / 2
display.c_left = -display.width / 2
display.c_right = display.width / 2
display.c_top = display.height / 2
display.c_bottom = -display.height / 2
display.left = 0
display.right = display.width
display.top = display.height
display.bottom = 0
display.center = cc.p(display.cx, display.cy)
display.left_top = cc.p(display.left, display.top)
display.left_bottom = cc.p(display.left, display.bottom)
display.left_center = cc.p(display.left, display.cy)
display.right_top = cc.p(display.right, display.top)
display.right_bottom = cc.p(display.right, display.bottom)
display.right_center = cc.p(display.right, display.cy)
display.top_center = cc.p(display.cx, display.top)
display.top_bottom = cc.p(display.cx, display.bottom)
printInfo(string.format("# display.sizeInPixels = {width = %0.2f, height = %0.2f}", display.sizeInPixels.width, display.sizeInPixels.height))
printInfo(string.format("# display.size = {width = %0.2f, height = %0.2f}", display.size.width, display.size.height))
printInfo(string.format("# display.contentScaleFactor = %0.2f", display.contentScaleFactor))
printInfo(string.format("# display.width = %0.2f", display.width))
printInfo(string.format("# display.height = %0.2f", display.height))
printInfo(string.format("# display.cx = %0.2f", display.cx))
printInfo(string.format("# display.cy = %0.2f", display.cy))
printInfo(string.format("# display.left = %0.2f", display.left))
printInfo(string.format("# display.right = %0.2f", display.right))
printInfo(string.format("# display.top = %0.2f", display.top))
printInfo(string.format("# display.bottom = %0.2f", display.bottom))
printInfo(string.format("# display.c_left = %0.2f", display.c_left))
printInfo(string.format("# display.c_right = %0.2f", display.c_right))
printInfo(string.format("# display.c_top = %0.2f", display.c_top))
printInfo(string.format("# display.c_bottom = %0.2f", display.c_bottom))
printInfo(string.format("# display.center = {x = %0.2f, y = %0.2f}", display.center.x, display.center.y))
printInfo(string.format("# display.left_top = {x = %0.2f, y = %0.2f}", display.left_top.x, display.left_top.y))
printInfo(string.format("# display.left_bottom = {x = %0.2f, y = %0.2f}", display.left_bottom.x, display.left_bottom.y))
printInfo(string.format("# display.left_center = {x = %0.2f, y = %0.2f}", display.left_center.x, display.left_center.y))
printInfo(string.format("# display.right_top = {x = %0.2f, y = %0.2f}", display.right_top.x, display.right_top.y))
printInfo(string.format("# display.right_bottom = {x = %0.2f, y = %0.2f}", display.right_bottom.x, display.right_bottom.y))
printInfo(string.format("# display.right_center = {x = %0.2f, y = %0.2f}", display.right_center.x, display.right_center.y))
printInfo(string.format("# display.top_center = {x = %0.2f, y = %0.2f}", display.top_center.x, display.top_center.y))
printInfo(string.format("# display.top_bottom = {x = %0.2f, y = %0.2f}", display.top_bottom.x, display.top_bottom.y))
printInfo("#")
end
function display.setAutoScale(configs)
if type(configs) ~= "table" then return end
checkResolution(configs)
if type(configs.callback) == "function" then
local c = configs.callback(framesize)
for k, v in pairs(c or {}) do
configs[k] = v
end
checkResolution(configs)
end
setDesignResolution(configs, framesize)
printInfo(string.format("# design resolution size = {width = %0.2f, height = %0.2f}", configs.width, configs.height))
printInfo(string.format("# design resolution autoscale = %s", configs.autoscale))
setConstants()
end
if type(CC_DESIGN_RESOLUTION) == "table" then
display.setAutoScale(CC_DESIGN_RESOLUTION)
end
display.COLOR_WHITE = cc.c3b(255, 255, 255)
display.COLOR_BLACK = cc.c3b(0, 0, 0)
display.COLOR_RED = cc.c3b(255, 0, 0)
display.COLOR_GREEN = cc.c3b(0, 255, 0)
display.COLOR_BLUE = cc.c3b(0, 0, 255)
display.AUTO_SIZE = 0
display.FIXED_SIZE = 1
display.LEFT_TO_RIGHT = 0
display.RIGHT_TO_LEFT = 1
display.TOP_TO_BOTTOM = 2
display.BOTTOM_TO_TOP = 3
display.CENTER = cc.p(0.5, 0.5)
display.LEFT_TOP = cc.p(0, 1)
display.LEFT_BOTTOM = cc.p(0, 0)
display.LEFT_CENTER = cc.p(0, 0.5)
display.RIGHT_TOP = cc.p(1, 1)
display.RIGHT_BOTTOM = cc.p(1, 0)
display.RIGHT_CENTER = cc.p(1, 0.5)
display.CENTER_TOP = cc.p(0.5, 1)
display.CENTER_BOTTOM = cc.p(0.5, 0)
display.SCENE_TRANSITIONS = {
CROSSFADE = cc.TransitionCrossFade,
FADE = {cc.TransitionFade, cc.c3b(0, 0, 0)},
FADEBL = cc.TransitionFadeBL,
FADEDOWN = cc.TransitionFadeDown,
FADETR = cc.TransitionFadeTR,
FADEUP = cc.TransitionFadeUp,
FLIPANGULAR = {cc.TransitionFlipAngular, cc.TRANSITION_ORIENTATION_LEFT_OVER},
FLIPX = {cc.TransitionFlipX, cc.TRANSITION_ORIENTATION_LEFT_OVER},
FLIPY = {cc.TransitionFlipY, cc.TRANSITION_ORIENTATION_UP_OVER},
JUMPZOOM = cc.TransitionJumpZoom,
MOVEINB = cc.TransitionMoveInB,
MOVEINL = cc.TransitionMoveInL,
MOVEINR = cc.TransitionMoveInR,
MOVEINT = cc.TransitionMoveInT,
PAGETURN = {cc.TransitionPageTurn, false},
ROTOZOOM = cc.TransitionRotoZoom,
SHRINKGROW = cc.TransitionShrinkGrow,
SLIDEINB = cc.TransitionSlideInB,
SLIDEINL = cc.TransitionSlideInL,
SLIDEINR = cc.TransitionSlideInR,
SLIDEINT = cc.TransitionSlideInT,
SPLITCOLS = cc.TransitionSplitCols,
SPLITROWS = cc.TransitionSplitRows,
TURNOFFTILES = cc.TransitionTurnOffTiles,
ZOOMFLIPANGULAR = cc.TransitionZoomFlipAngular,
ZOOMFLIPX = {cc.TransitionZoomFlipX, cc.TRANSITION_ORIENTATION_LEFT_OVER},
ZOOMFLIPY = {cc.TransitionZoomFlipY, cc.TRANSITION_ORIENTATION_UP_OVER},
}
display.TEXTURES_PIXEL_FORMAT = {}
display.DEFAULT_TTF_FONT = "Arial"
display.DEFAULT_TTF_FONT_SIZE = 32
local PARAMS_EMPTY = {}
local RECT_ZERO = cc.rect(0, 0, 0, 0)
local sceneIndex = 0
function display.newScene(name, params)
params = params or PARAMS_EMPTY
sceneIndex = sceneIndex + 1
local scene
if not params.physics then
scene = cc.Scene:create()
else
scene = cc.Scene:createWithPhysics()
end
scene.name_ = string.format("%s:%d", name or "<unknown-scene>", sceneIndex)
if params.transition then
scene = display.wrapSceneWithTransition(scene, params.transition, params.time, params.more)
end
return scene
end
function display.wrapScene(scene, transition, time, more)
local key = string.upper(tostring(transition))
if key == "RANDOM" then
local keys = table.keys(display.SCENE_TRANSITIONS)
key = keys[math.random(1, #keys)]
end
if display.SCENE_TRANSITIONS[key] then
local t = display.SCENE_TRANSITIONS[key]
time = time or 0.2
more = more or t[2]
if type(t) == "table" then
scene = t[1]:create(time, scene, more)
else
scene = t:create(time, scene)
end
else
error(string.format("display.wrapScene() - invalid transition %s", tostring(transition)))
end
return scene
end
function display.runScene(newScene, transition, time, more)
if director:getRunningScene() then
if transition then
newScene = display.wrapScene(newScene, transition, time, more)
end
director:replaceScene(newScene)
else
director:runWithScene(newScene)
end
end
function display.getRunningScene()
return director:getRunningScene()
end
function display.newNode()
return cc.Node:create()
end
function display.newLayer(...)
local params = {...}
local c = #params
local layer
if c == 0 then
-- /** creates a fullscreen black layer */
-- static Layer *create();
layer = cc.Layer:create()
elseif c == 1 then
-- /** creates a Layer with color. Width and height are the window size. */
-- static LayerColor * create(const Color4B& color);
layer = cc.LayerColor:create(cc.convertColor(params[1], "4b"))
elseif c == 2 then
-- /** creates a Layer with color, width and height in Points */
-- static LayerColor * create(const Color4B& color, const Size& size);
--
-- /** Creates a full-screen Layer with a gradient between start and end. */
-- static LayerGradient* create(const Color4B& start, const Color4B& end);
local color1 = cc.convertColor(params[1], "4b")
local p2 = params[2]
assert(type(p2) == "table" and (p2.width or p2.r), "display.newLayer() - invalid paramerter 2")
if p2.r then
layer = cc.LayerGradient:create(color1, cc.convertColor(p2, "4b"))
else
layer = cc.LayerColor:create(color1, p2.width, p2.height)
end
elseif c == 3 then
-- /** creates a Layer with color, width and height in Points */
-- static LayerColor * create(const Color4B& color, GLfloat width, GLfloat height);
--
-- /** Creates a full-screen Layer with a gradient between start and end in the direction of v. */
-- static LayerGradient* create(const Color4B& start, const Color4B& end, const Vec2& v);
local color1 = cc.convertColor(params[1], "4b")
local p2 = params[2]
local p2type = type(p2)
if p2type == "table" then
layer = cc.LayerGradient:create(color1, cc.convertColor(p2, "4b"), params[3])
else
layer = cc.LayerColor:create(color1, p2, params[3])
end
end
return layer
end
function display.newSprite(source, x, y, params)
local spriteClass = cc.Sprite
local scale9 = false
if type(x) == "table" and not x.x then
-- x is params
params = x
x = nil
y = nil
end
local params = params or PARAMS_EMPTY
if params.scale9 or params.capInsets then
spriteClass = ccui.Scale9Sprite
scale9 = true
params.capInsets = params.capInsets or RECT_ZERO
params.rect = params.rect or RECT_ZERO
end
local sprite
while true do
-- create sprite
if not source then
sprite = spriteClass:create()
break
end
local sourceType = type(source)
if sourceType == "string" then
if string.byte(source) == 35 then -- first char is #
-- create sprite from spriteFrame
if not scale9 then
sprite = spriteClass:createWithSpriteFrameName(string.sub(source, 2))
else
sprite = spriteClass:createWithSpriteFrameName(string.sub(source, 2), params.capInsets)
end
break
end
-- create sprite from image file
if display.TEXTURES_PIXEL_FORMAT[source] then
cc.Texture2D:setDefaultAlphaPixelFormat(display.TEXTURES_PIXEL_FORMAT[source])
end
if not scale9 then
sprite = spriteClass:create(source)
else
sprite = spriteClass:create(source, params.rect, params.capInsets)
end
if display.TEXTURES_PIXEL_FORMAT[source] then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_BGR_A8888)
end
break
elseif sourceType ~= "userdata" then
error(string.format("display.newSprite() - invalid source type \"%s\"", sourceType), 0)
else
sourceType = tolua.type(source)
if sourceType == "cc.SpriteFrame" then
if not scale9 then
sprite = spriteClass:createWithSpriteFrame(source)
else
sprite = spriteClass:createWithSpriteFrame(source, params.capInsets)
end
elseif sourceType == "cc.Texture2D" then
sprite = spriteClass:createWithTexture(source)
else
error(string.format("display.newSprite() - invalid source type \"%s\"", sourceType), 0)
end
end
break
end
if sprite then
if x and y then sprite:setPosition(x, y) end
if params.size then sprite:setContentSize(params.size) end
else
error(string.format("display.newSprite() - create sprite failure, source \"%s\"", tostring(source)), 0)
end
return sprite
end
function display.newSpriteFrame(source, ...)
local frame
if type(source) == "string" then
if string.byte(source) == 35 then -- first char is #
source = string.sub(source, 2)
end
frame = spriteFrameCache:getSpriteFrame(source)
if not frame then
error(string.format("display.newSpriteFrame() - invalid frame name \"%s\"", tostring(source)), 0)
end
elseif tolua.type(source) == "cc.Texture2D" then
frame = cc.SpriteFrame:createWithTexture(source, ...)
else
error("display.newSpriteFrame() - invalid parameters", 0)
end
return frame
end
function display.newFrames(pattern, begin, length, isReversed)
local frames = {}
local step = 1
local last = begin + length - 1
if isReversed then
last, begin = begin, last
step = -1
end
for index = begin, last, step do
local frameName = string.format(pattern, index)
local frame = spriteFrameCache:getSpriteFrame(frameName)
if not frame then
error(string.format("display.newFrames() - invalid frame name %s", tostring(frameName)), 0)
end
frames[#frames + 1] = frame
end
return frames
end
local function newAnimation(frames, time)
local count = #frames
assert(count > 0, "display.newAnimation() - invalid frames")
time = time or 1.0 / count
return cc.Animation:createWithSpriteFrames(frames, time),
cc.Sprite:createWithSpriteFrame(frames[1])
end
function display.newAnimation(...)
local params = {...}
local c = #params
if c == 2 then
-- frames, time
return newAnimation(params[1], params[2])
elseif c == 4 then
-- pattern, begin, length, time
local frames = display.newFrames(params[1], params[2], params[3])
return newAnimation(frames, params[4])
elseif c == 5 then
-- pattern, begin, length, isReversed, time
local frames = display.newFrames(params[1], params[2], params[3], params[4])
return newAnimation(frames, params[5])
else
error("display.newAnimation() - invalid parameters")
end
end
function display.loadImage(imageFilename, callback)
if not callback then
return textureCache:addImage(imageFilename)
else
textureCache:addImageAsync(imageFilename, callback)
end
end
local fileUtils = cc.FileUtils:getInstance()
function display.getImage(imageFilename)
local fullpath = fileUtils:fullPathForFilename(imageFilename)
return textureCache:getTextureForKey(fullpath)
end
function display.removeImage(imageFilename)
textureCache:removeTextureForKey(imageFilename)
end
function display.loadSpriteFrames(dataFilename, imageFilename, callback)
if display.TEXTURES_PIXEL_FORMAT[imageFilename] then
cc.Texture2D:setDefaultAlphaPixelFormat(display.TEXTURES_PIXEL_FORMAT[imageFilename])
end
if not callback then
spriteFrameCache:addSpriteFrames(dataFilename, imageFilename)
else
spriteFrameCache:addSpriteFramesAsync(dataFilename, imageFilename, callback)
end
if display.TEXTURES_PIXEL_FORMAT[imageFilename] then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_BGR_A8888)
end
end
function display.removeSpriteFrames(dataFilename, imageFilename)
spriteFrameCache:removeSpriteFramesFromFile(dataFilename)
if imageFilename then
display.removeImage(imageFilename)
end
end
function display.removeSpriteFrame(imageFilename)
spriteFrameCache:removeSpriteFrameByName(imageFilename)
end
function display.setTexturePixelFormat(imageFilename, format)
display.TEXTURES_PIXEL_FORMAT[imageFilename] = format
end
function display.setAnimationCache(name, animation)
animationCache:addAnimation(animation, name)
end
function display.getAnimationCache(name)
return animationCache:getAnimation(name)
end
function display.removeAnimationCache(name)
animationCache:removeAnimation(name)
end
function display.removeUnusedSpriteFrames()
spriteFrameCache:removeUnusedSpriteFrames()
textureCache:removeUnusedTextures()
end
return display