audio.lua 5.51 KB
--[[

Copyright (c) 2011-2014 chukong-inc.com

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

]]

local audio = {}

local engine = cc.SimpleAudioEngine:getInstance()

function audio.getMusicVolume()
    local volume = engine:getMusicVolume()
    if DEBUG > 1 then
        printf("[audio] getMusicVolume() - volume: %0.2f", volume)
    end
    return volume
end

function audio.setMusicVolume(volume)
    volume = checknumber(volume)
    if DEBUG > 1 then
        printf("[audio] setMusicVolume() - volume: %0.2f", volume)
    end
    engine:setMusicVolume(volume)
end

function audio.preloadMusic(filename)
    assert(filename, "audio.preloadMusic() - invalid filename")
    if DEBUG > 1 then
        printf("[audio] preloadMusic() - filename: %s", tostring(filename))
    end
    engine:preloadMusic(filename)
end

function audio.playMusic(filename, isLoop)
    assert(filename, "audio.playMusic() - invalid filename")
    if type(isLoop) ~= "boolean" then isLoop = true end

    audio.stopMusic()
    if DEBUG > 1 then
        printf("[audio] playMusic() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
    end
    engine:playMusic(filename, isLoop)
end

function audio.stopMusic(isReleaseData)
    isReleaseData = checkbool(isReleaseData)
    if DEBUG > 1 then
        printf("[audio] stopMusic() - isReleaseData: %s", tostring(isReleaseData))
    end
    engine:stopMusic(isReleaseData)
end

function audio.pauseMusic()
    if DEBUG > 1 then
        printf("[audio] pauseMusic()")
    end
    engine:pauseMusic()
end

function audio.resumeMusic()
    if DEBUG > 1 then
        printf("[audio] resumeMusic()")
    end
    engine:resumeMusic()
end

function audio.rewindMusic()
    if DEBUG > 1 then
        printf("[audio] rewindMusic()")
    end
    engine:rewindMusic()
end

function audio.isMusicPlaying()
    local ret = engine:isMusicPlaying()
    if DEBUG > 1 then
        printf("[audio] isMusicPlaying() - ret: %s", tostring(ret))
    end
    return ret
end

function audio.getSoundsVolume()
    local volume = engine:getEffectsVolume()
    if DEBUG > 1 then
        printf("[audio] getSoundsVolume() - volume: %0.1f", volume)
    end
    return volume
end

function audio.setSoundsVolume(volume)
    volume = checknumber(volume)
    if DEBUG > 1 then
        printf("[audio] setSoundsVolume() - volume: %0.1f", volume)
    end
    engine:setEffectsVolume(volume)
end

function audio.playSound(filename, isLoop)
    if not filename then
        printError("audio.playSound() - invalid filename")
        return
    end
    if type(isLoop) ~= "boolean" then isLoop = false end
    if DEBUG > 1 then
        printf("[audio] playSound() - filename: %s, isLoop: %s", tostring(filename), tostring(isLoop))
    end
    return engine:playEffect(filename, isLoop)
end

function audio.pauseSound(handle)
    if not handle then
        printError("audio.pauseSound() - invalid handle")
        return
    end
    if DEBUG > 1 then
        printf("[audio] pauseSound() - handle: %s", tostring(handle))
    end
    engine:pauseEffect(handle)
end

function audio.pauseAllSounds()
    if DEBUG > 1 then
        printf("[audio] pauseAllSounds()")
    end
    engine:pauseAllEffects()
end

function audio.resumeSound(handle)
    if not handle then
        printError("audio.resumeSound() - invalid handle")
        return
    end
    if DEBUG > 1 then
        printf("[audio] resumeSound() - handle: %s", tostring(handle))
    end
    engine:resumeEffect(handle)
end

function audio.resumeAllSounds()
    if DEBUG > 1 then
        printf("[audio] resumeAllSounds()")
    end
    engine:resumeAllEffects()
end

function audio.stopSound(handle)
    if not handle then
        printError("audio.stopSound() - invalid handle")
        return
    end
    if DEBUG > 1 then
        printf("[audio] stopSound() - handle: %s", tostring(handle))
    end
    engine:stopEffect(handle)
end

function audio.stopAllSounds()
    if DEBUG > 1 then
        printf("[audio] stopAllSounds()")
    end
    engine:stopAllEffects()
end
audio.stopAllEffects = audio.stopAllSounds

function audio.preloadSound(filename)
    if not filename then
        printError("audio.preloadSound() - invalid filename")
        return
    end
    if DEBUG > 1 then
        printf("[audio] preloadSound() - filename: %s", tostring(filename))
    end
    engine:preloadEffect(filename)
end

function audio.unloadSound(filename)
    if not filename then
        printError("audio.unloadSound() - invalid filename")
        return
    end
    if DEBUG > 1 then
        printf("[audio] unloadSound() - filename: %s", tostring(filename))
    end
    engine:unloadEffect(filename)
end

return audio