EffectScaleIn.lua 484 Bytes
local EffectScaleIn = class("EffectScaleIn",function (path)
    return cc.Sprite:create(path);
end)
    
function EffectScaleIn:ctor(str)
    self:init();
end

function EffectScaleIn:init()
--    local scaleTo = cc.ScaleTo:create(0.5,0,0);
    local fadeOut = cc.FadeOut:create(2);
    local effAction = cc.Sequence:create(cc.DelayTime:create(1),fadeOut,cc.CallFunc:create(function()
        self:removeFromParent();
    end));
    self:runAction(effAction);
end

return EffectScaleIn