Robot.lua 32.7 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913
local Robot = class("Robot")

local PokerType = require("core.poker.PokerType");
local PokerPicker = require("core.poker.PokerPicker");

Robot.enabled = false;

--单机打牌机器人
function Robot:ctor(uid)
    self.uid = uid;
    self.pokers = {};
    self.gongFlag = 0;

    self.gongListener = EventListener.addEventListener(nil,EnumEvent.ROOM_GONG_FLAG,handler(self,self.onGongFlag));
    self.gongResultListener = EventListener.addEventListener(nil,EnumEvent.ROOM_JIN_HUAN_GONG,handler(self,self.onJinHuanGong));
    self.whoShotlistener = EventListener.addEventListener(nil,EnumEvent.GAME_WHO_SHOT,handler(self,self.onWhoShot));
end

function Robot:setPokers(pokers)
    self.pokers = pokers;
    PokerTool.sortPokersDESCByLevel(self.pokers);

    self.pokerType = PokerType:create();
    self:update();
end

function Robot:addCards(pokers)
    for i,v in ipairs(pokers) do
        table.insert(self.pokers,PokerTool.setPokerLevel(v));
    end
end

function Robot:removeCards(pokers)
    for i,v in ipairs(pokers) do
        for j=#self.pokers,1,-1 do
            if v.key == self.pokers[j].key then
                table.remove(self.pokers,j);
                break;
            end
        end
    end
end

--重新计算牌型
function Robot:update()
    if self.pokerType then
        self.pokerType:setPokers(self.pokers);
--        self:printPokerTypes();
    end
end

--该谁出牌
function Robot:onWhoShot(params)
--    if self.uid == UserModel.user_info.uid then
--        self:printPokerTypes();

--        local picker = PokerPicker:create(self.pokers);
--        local pickArr = picker:getMuban();
--        print("提取木板:")
--        self:doPrintType(pickArr);

--        local pickArr = picker:getGangban();
--        print("提取钢板:")
--        self:doPrintType(pickArr);

--        local pickArr = picker:getTongHuaShun();
--        print("提取同花顺:")
--        self:doPrintType(pickArr);

--        local pickArr = picker:getShunzi();
--        print("提取顺子:")
--        self:doPrintType(pickArr);
--    end
    if self.enabled then
        local uid = params.data.uid;
        if uid == self.uid and uid ~= UserModel.user_info.uid then
            self.delayID = delayCall(1,handler(self,self.checkShot));
        elseif uid == self.uid and uid == UserModel.user_info.uid then
            self.delayID = delayCall(1,handler(self,self.checkShot));
        end
    end
end

function Robot:onGongFlag(params)
    local gong_flag = params.data;
    for i,v in ipairs(gong_flag) do
        if v.uid == self.uid then
            self.gongFlag = v.flag;
            if self.uid ~= UserModel.user_info.uid then
                local anys,others = PokerTool.get_any_cards(self.pokers);
                table.sort(others,function(aa,bb)
                    return aa.level > bb.level;
                end);
                if v.flag == 1 then
                    self:jingong(self.uid,others[1]);
                elseif v.flag == 2 then
                    self:huangong(self.uid,others[#others]);
                end
                break;
            end
        end
    end
end

function Robot:onJinHuanGong(params)
    local gd_gong = params.data.gd_gong;
    for i,v in ipairs(gd_gong) do
        if v.jin_gong_uid == self.uid and self.uid ~= UserModel.user_info.uid then
            local poker = PokerTool.getPokerByKey(v.huan_gong_poker_key);
            self:addCards({poker});
            print("得到还贡的牌:"..json.encode(poker));
            local poker = PokerTool.getPokerByKey(v.jin_gong_poker_key);
            self:removeCards({poker});
            print("移除进贡的牌:"..json.encode(poker));
            self:update();
        elseif v.huan_gong_uid == self.uid and self.uid ~= UserModel.user_info.uid then
            local poker = PokerTool.getPokerByKey(v.jin_gong_poker_key);
            self:addCards({poker});
            print("得到进贡的牌:"..json.encode(poker));
            local poker = PokerTool.getPokerByKey(v.huan_gong_poker_key);
            self:removeCards({poker});
            print("移除还贡的牌:"..json.encode(poker));
            self:update();
        end
    end
end

function Robot:checkShot()
    self.delayID = nil;
    local shotData = self:getShotData();
    if shotData then
        print(self.uid.."跟牌:"..shotData.poker_point);
        self:followShot();
    else
        print(self.uid.."出牌:")
        self:doShot();
    end
end

--打印当前整理的独立牌型
function Robot:printPokerTypes()
    print("当前整理的独立牌型:"..self.uid);
    self:doPrintType(self.pokerType.straightFlushArr);
    self:doPrintType(self.pokerType.straightArr);
    self:doPrintType(self.pokerType.boomArr);
    self:doPrintType(self.pokerType.gangArr);
    self:doPrintType(self.pokerType.muArr);
    self:doPrintType(self.pokerType.threeArr);
    self:doPrintType(self.pokerType.dubbleArr);

    print("单张:"..#self.pokerType.singleArr);
    local str = "";
    for ii,vv in ipairs(self.pokerType.singleArr) do
        str = str .. vv.point .. " ";
    end
    str = str .. "";
    print(str);
end

function Robot:doPrintType(arr)
    if #arr > 0 then
        local ptype = arr[1].poker_type;
        if ptype == EnumPokerType.STRAIGHT_FLUSH then
            print("同花顺:"..#arr);
        elseif ptype == EnumPokerType.STRAIGHT then
            print("顺子:"..#arr);
        elseif ptype == EnumPokerType.BOMB then
            print("炸弹:"..#arr);
        elseif ptype == EnumPokerType.GANG_BAN then
            print("钢板:"..#arr);
        elseif ptype == EnumPokerType.MU_BAN then
            print("木板:"..#arr);
        elseif ptype == EnumPokerType.THREE then
            print("三张:"..#arr);
        elseif ptype == EnumPokerType.DUBBLE then
            print("对子:"..#arr);
        end
        local str = "";
        for i,v in ipairs(arr) do
            for ii,vv in ipairs(v.pokers) do
                str = str .. vv.point .. " ";
            end
            if i ~= #arr then
                str = str .. "  |   ";
            end
        end
        print(str);
    end
end

--跟牌
function Robot:followShot()
    if self.uid == UserModel.user_info.uid then
        local pickArr = self:getPokerTips(self.pokers);
        --如果机器人是帮玩家打,就能管就管
        if #pickArr > 0 then
            self:removeCards(pickArr[1].pokers);
            self:discard(self.uid,pickArr[1].pokers);
        else
            self:pass();
        end
        return;
    end

    local shotData = self:getShotData();
    if self:isPartner(shotData.uid) then
        if shotData.poker_point >= 14 or shotData.poker_gd_type == EnumPokerType.BOMB or shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
            self:pass();
            return;
        end
    end
    if shotData.poker_gd_type == EnumPokerType.SINGLE then
        if #self.pokerType.singleArr > 0 then
            local cards = {};
            for i=#self.pokerType.singleArr,1,-1 do
                if self.pokerType.singleArr[i].level > shotData.poker_point then
                    cards[1] = table.remove(self.pokerType.singleArr,i);
                    break;
                end
            end
            if #cards > 0 then
                print("预定牌型可管上家单张:"..self.uid);
                self:removeCards(cards);
                self:discard(self.uid,cards);
            else
                self:checkFightSingle(shotData.poker_point);
--                self:pass();
            end
        else
            self:checkFightSingle(shotData.poker_point);
--            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.DUBBLE then
        if #self.pokerType.dubbleArr > 0 then
            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.dubbleArr);
            if #cards > 0 then
                print("预定牌型可管上家对子:"..self.uid);
                self:removeCards(cards);
                self:discard(self.uid,cards);
            else
                self:checkFightDubble(shotData.poker_point);
--                self:pass();
            end
        else
            self:checkFightDubble(shotData.poker_point);
--            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT then
        if #self.pokerType.straightArr > 0 then
            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.straightArr);
            if #cards > 0 then
                print("预定牌型可管上家顺子:"..self.uid);
                self:removeCards(cards);
                self:discard(self.uid,cards);
            else
                self:checkFightShunzi(shotData.poker_point);
--                self:pass();
            end
        else
            self:checkFightShunzi(shotData.poker_point);
--            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.MU_BAN then
        if #self.pokerType.muArr > 0 then
            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.muArr);
            if #cards > 0 then
                print("预定牌型可管上家木板:"..self.uid);
                self:removeCards(cards);
                self:discard(self.uid,cards);
            else
                self:checkFightMuban(shotData.poker_point);
--                self:pass();
            end
        else
            self:checkFightMuban(shotData.poker_point);
--            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.GANG_BAN then
        if #self.pokerType.gangArr > 0 then
            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.gangArr);
            if #cards > 0 then
                print("预定牌型可管上家钢板:"..self.uid);
                self:removeCards(cards);
                self:discard(self.uid,cards);
            else
                self:checkFightGangban(shotData.poker_point);
--                self:pass();
            end
        else
            self:checkFightGangban(shotData.poker_point);
--            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.THREE then
        if #self.pokerType.threeArr > 0 then
            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.threeArr);
            if #cards > 0 then
                print("预定牌型可管上家三张:"..self.uid);
                self:removeCards(cards);
                self:discard(self.uid,cards);
            else
                self:checkFightThree(shotData.poker_point);
--                self:pass();
            end
        else
            self:checkFightThree(shotData.poker_point);
--            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.THREE_TWO then
        if #self.pokerType.threeArr > 0 then
            if #self.pokerType.dubbleArr > 0 and self.pokerType.dubbleArr[#self.pokerType.dubbleArr].poker_point < 14 then
                local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.threeArr);
                if #cards > 0 then
                print("预定牌型可管上家三带二:"..self.uid);
                    cards = TableUtil.merge(cards,table.remove(self.pokerType.dubbleArr,#self.pokerType.dubbleArr).pokers);
                    self:removeCards(cards);
                    self:discard(self.uid,cards);
                else
                    self:checkFightThreeTwo(shotData.poker_point);
                end
            else
                self:checkFightThreeTwo(shotData.poker_point);
            end
        else
            self:checkFightThreeTwo(shotData.poker_point);
        end
    elseif shotData.poker_gd_type == EnumPokerType.BOMB then
        if PokerTool.isWangzha(shotData.poker) then
            print("王炸要不起");
            self:pass();
        elseif #self.pokerType.boomArr > 0 then
            local info = self.pokerType:getBiggerBoom(shotData.poker_point,#shotData.poker);
            if info then
                self:checkWeight({info});
            else
                self:pass();
            end
        elseif #self.pokerType.boomArr <= 5 and #self.pokerType.straightFlushArr > 0 then
            local info = self.pokerType.straightFlushArr[#self.pokerType.straightFlushArr];
            if info then
                self:checkWeight({info});
            else
                self:pass();
            end
        else
            self:pass();
        end
    elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
        if #self.pokerType.straightFlushArr > 0 then
            local info = nil;
            for i=#self.pokerType.straightFlushArr,1,-1 do
                if self.pokerType.straightFlushArr[i].poker_point > shotData.poker_point then
                    info = self.pokerType.straightFlushArr[i];
                    break;
                end
            end
            if info then
                self:checkWeight({info});
            else
                self:pass();
            end

--            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.straightFlushArr);
--            if #cards > 0 then
--                print("预定牌型可管上家同花顺:"..self.uid);
--                self:removeCards(cards);
--                self:discard(self.uid,cards);
--            else
--                self:pass();
--            end
        elseif #self.pokerType.boomArr > 0 then
            local info = self.pokerType:getBoom6();
            if info then
                self:checkWeight({info});
            else
                self:pass();
            end
        else
            self:pass();
        end
    end
end

function Robot:checkFightSingle(poker_point)
    local pickArr = {};

    if #self.pokerType.dubbleArr > 0 then
        for i,v in ipairs(self.pokerType.dubbleArr) do
            if v.poker_point > 13 and v.poker_point > poker_point then
                local arr = {v.pokers[1]};
                pickArr[#pickArr+1] = {poker_point = arr[1].level,pokers = arr,poker_type=EnumPokerType.SINGLE};
                break;
            end
        end
    end

    if #self.pokerType.threeArr > 0 then
        for i,v in ipairs(self.pokerType.threeArr) do
            if v.poker_point > 13 and v.poker_point > poker_point then
                local arr = {v.pokers[1]};
                pickArr[#pickArr+1] = {poker_point = arr[1].level,pokers = arr,poker_type=EnumPokerType.SINGLE};
                break;
            end
        end
    end

    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

function Robot:checkFightDubble(poker_point)
    local pickArr = {};

    --拆三张
    if #self.pokerType.threeArr > 0 then
        for i,v in ipairs(self.pokerType.threeArr) do
            if v.poker_point > 13 and v.poker_point > poker_point then
                local arr = {v.pokers[1],v.pokers[2]};
                pickArr[#pickArr+1] = {poker_point = arr[1].level,pokers = arr,poker_type=EnumPokerType.DUBBLE};
                break;
            end
        end
    end
    
    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

--检测是否管顺子
function Robot:checkFightShunzi(poker_point)
    local picker = PokerPicker:create(self.pokers);
    local pickArr = picker:getShunzi(poker_point);

    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

--检测是否要管木板
function Robot:checkFightMuban(poker_point)
    local picker = PokerPicker:create(self.pokers);
    local pickArr = picker:getMuban(poker_point);

    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

--检测是否要管钢板
function Robot:checkFightGangban(poker_point)
    local picker = PokerPicker:create(self.pokers);
    local pickArr = picker:getGangban(poker_point);

    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

--检测是否要管三张
function Robot:checkFightThree(poker_point)
    local pickArr = {};
    if #pickArr == 0 then
        if #self.pokerType.gangArr > 0 then
            local shotData = self:getShotData();
            if self.pokerType.gangArr[#self.pokerType.gangArr].poker_point > shotData.poker_point then
                local picker = PokerPicker:create(self.pokerType.gangArr[1].pokers);
                local pickArrThree = picker:getThree(shotData.poker_point);
                for i,v in ipairs(pickArrThree) do
                    pickArr[#pickArr+1] = v;
                end
            end
        end
    end

    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

--检测是否要管三带二
function Robot:checkFightThreeTwo(poker_point)
    local pickArr = {};
    local shotData = self:getShotData();
    if #self.pokerType.threeArr > 0 then
        if #self.pokerType.dubbleArr > 0 then
            local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.threeArr,false);
            if #cards > 0 then
                print("预定牌型可管上家三带二,带了大的对子,判断是否划算");
                cards = TableUtil.merge(cards,self.pokerType.dubbleArr[#self.pokerType.dubbleArr].pokers);
                pickArr[#pickArr+1] = {poker_point = cards[1].level,pokers = cards,poker_type=EnumPokerType.THREE_TWO};
            end
        end
    end

    if #pickArr == 0 then
        if #self.pokerType.gangArr > 0 then
            if #self.pokerType.dubbleArr > 0 and self.pokerType.gangArr[#self.pokerType.gangArr].poker_point > shotData.poker_point then
                local picker = PokerPicker:create(self.pokerType.gangArr[1].pokers);
                local pickArrThree = picker:getThree(shotData.poker_point);
                for i,v in ipairs(pickArrThree) do
                    local cards = TableUtil.merge(v.pokers,self.pokerType.dubbleArr[#self.pokerType.dubbleArr].pokers);
                    pickArr[#pickArr+1] = {poker_point = cards[1].level,pokers = cards,poker_type=EnumPokerType.THREE_TWO};
                end
            end
        end
    end

    for i,v in ipairs(self.pokerType.boomArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.straightFlushArr) do
        pickArr[#pickArr + 1] = v;
    end
    for i,v in ipairs(self.pokerType.wangZha) do
        pickArr[#pickArr + 1] = v;
    end

    self:checkWeight(pickArr);
end

function Robot:checkWeight(pickArr)
    --当前权重
    logE("检测权重:"..self.uid);
    local curWeight,curNum = self.pokerType:getWeight();
    if #pickArr > 0 then
        local pokerTypeList = {};
        for i,v in ipairs(pickArr) do
            local _pokers = TableUtil.copyTab(self.pokers);
            self.pokerType:removeFromList(v.pokers,_pokers);

            local newPokerType = PokerType:create();
            newPokerType:setPokers(_pokers);
            newPokerType.pickPokers = v.pokers;

            pokerTypeList[i] = newPokerType;
        end

        local maxPokerType = pokerTypeList[1];
        local maxWeight,maxNum = maxPokerType:getWeight();
        for i,v in ipairs(pokerTypeList) do
            local weight,num = v:getWeight();
            print("牌型权值:"..weight,num);
            if weight > maxWeight then
                maxPokerType = v;
                maxWeight,maxNum = maxPokerType:getWeight();
            end
        end
        print(self.uid.."不出牌的权值:"..curWeight,curNum);
        if maxWeight > 0 or maxWeight > curWeight then
            self:removeCards(maxPokerType.pickPokers);
            self:discard(self.uid,maxPokerType.pickPokers);
        else
            self:pass();
        end
    else
        self:pass();
    end
end

--主动出牌
function Robot:doShot()
    local cards = self.pokerType:getPokersToPost();
    if cards and #cards > 0 then
        self:removeCards(cards);
        self:discard(self.uid,cards);
    elseif #self.pokerType.boomArr > 0 then
        local cards = table.remove(self.pokerType.boomArr,#self.pokerType.boomArr).pokers;
        self:removeCards(cards);
        self:discard(self.uid,cards);
    elseif #self.pokerType.straightFlushArr > 0 then
        local cards = table.remove(self.pokerType.straightFlushArr,#self.pokerType.straightFlushArr).pokers;
        self:removeCards(cards);
        self:discard(self.uid,cards);
    elseif #self.pokerType.wangZha > 0 then
        local cards = table.remove(self.pokerType.wangZha,#self.pokerType.wangZha).pokers;
        self:removeCards(cards);
        self:discard(self.uid,cards);
    end
end

function Robot:discard(uid,cards)
    if UserModel.where == EnumWhere.ROOM_SINGLE then
        SingleManager.discard(uid,cards);
    elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
        RoomModel.discard(cards);
    end
    self:update();
end

function Robot:pass()
    if UserModel.where == EnumWhere.ROOM_SINGLE then
        SingleManager.pass(self.uid);
    elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
        RoomModel.pass();
    end
end

function Robot:jingong(uid,poker)
    if UserModel.where == EnumWhere.ROOM_SINGLE then
        SingleManager.jingong(uid,poker);
    elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
        RoomModel.jingong(poker);
    end
end

function Robot:huangong(uid,poker)
    if UserModel.where == EnumWhere.ROOM_SINGLE then
        SingleManager.huangong(uid,poker);
    elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
        RoomModel.huangong(poker);
    end
end

--是否是对家
function Robot:isPartner(uid)
    local pos;
    local myPos;
    if UserModel.where == EnumWhere.ROOM_SINGLE then
        pos = SingleManager.getPos(uid);
        myPos = SingleManager.getPos(self.uid);
    elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
        pos = RoomModel.getPos(uid);
        myPos = RoomModel.getPos(self.uid);
    end
    return pos%2 == myPos%2;
end

function Robot:getOtherPokerNum()
    
end

function Robot:getPokerTips(_pokers)
    _pokers = _pokers or self.pokers;
    local pickArr = {};
    local shotData = self:getShotData();
    if shotData then
        local picker = PokerPicker:create(_pokers);
        if shotData.poker_gd_type == EnumPokerType.SINGLE then
            pickArr = picker:getSingle(shotData.poker_point,true);
        elseif shotData.poker_gd_type == EnumPokerType.DUBBLE then
            pickArr = picker:getDubble(shotData.poker_point,nil,true);
        elseif shotData.poker_gd_type == EnumPokerType.THREE then
            pickArr = picker:getThree(shotData.poker_point,true);
        elseif shotData.poker_gd_type == EnumPokerType.THREE_TWO then
            pickArr = picker:getThreeTwo(shotData.poker_point,true);
        elseif shotData.poker_gd_type == EnumPokerType.MU_BAN then
            pickArr = picker:getMuban(shotData.poker_point,true);
        elseif shotData.poker_gd_type == EnumPokerType.GANG_BAN then
            pickArr = picker:getGangban(shotData.poker_point,true);
        elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT then
            pickArr = picker:getShunzi(shotData.poker_point,true);
        elseif shotData.poker_gd_type == EnumPokerType.BOMB then
            if not PokerTool.isWangzha(shotData.poker) then
                pickArr = picker:getBoom(shotData.poker_point,#shotData.poker);
            end
        elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
            pickArr = picker:getTongHuaShun(shotData.poker_point,true);
        end
    else
        local _pokerType = PokerType:create();
        _pokerType:setPokers(_pokers);
        for i=#_pokerType.singleArr,1,-1 do
            local poker = _pokerType.singleArr[i];
            pickArr[#pickArr + 1] = {poker_point = poker.level,pokers = {poker},poker_type=EnumPokerType.SINGLE};
        end
        for i=#_pokerType.threeArr,1,-1 do
            local threePokers = _pokerType.threeArr[i].pokers;
            local tmpPokers = TableUtil.copyTab(self.pokers);
            PokerTool.removeFromList(threePokers,tmpPokers);
            local pickTwoArr = _pokerType.dubbleArr;
            for ii=#_pokerType.dubbleArr,1,-1 do
                local dubbleType = _pokerType.dubbleArr[ii];
                local threeTwoArr = TableUtil.merge(threePokers,dubbleType.pokers);
                local pickInfo = {poker_point = threePokers[1].level,pokers = threeTwoArr,poker_type=EnumPokerType.THREE_TWO};
                pickArr[#pickArr+1] = pickInfo;
            end
        end
        self.typeList = {_pokerType.dubbleArr,_pokerType.threeArr,_pokerType.straightArr,_pokerType.muArr,_pokerType.gangArr,_pokerType.boomArr,_pokerType.straightFlushArr};
        for i,v in ipairs(self.typeList) do
            for ii=#v,1,-1 do
                pickArr[#pickArr + 1] = v[ii];
            end
        end
    end
    return pickArr;
end

--获取智能提示
function Robot:getSelectedTips(_pokers)
    _pokers = _pokers or self.pokers;
    local _pokerType = PokerType:create();
    _pokerType:setPokers(_pokers);

    local cards = {};
    
    local shotData = self:getShotData();
    if shotData then
        if shotData.poker_gd_type == EnumPokerType.SINGLE then
            if #_pokerType.singleArr > 0 then
                for i=#_pokerType.singleArr,1,-1 do
                    if _pokerType.singleArr[i].level > shotData.poker_point then
                        cards[1] = table.remove(_pokerType.singleArr,i);
                        break;
                    end
                end
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.DUBBLE then
            if #_pokerType.dubbleArr > 0 then
                cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.dubbleArr);
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT then
            if #_pokerType.straightArr > 0 then
                cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.straightArr);
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.MU_BAN then
            if #_pokerType.muArr > 0 then
                cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.muArr);
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.GANG_BAN then
            if #_pokerType.gangArr > 0 then
                cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.gangArr);
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.THREE then
            if #_pokerType.threeArr > 0 then
                cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.threeArr);
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.THREE_TWO then
            if #_pokerType.threeArr > 0 then
                if #_pokerType.dubbleArr > 0 then
                    cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.threeArr);
                    if #cards > 0 then
                        cards = TableUtil.merge(cards,table.remove(_pokerType.dubbleArr,#_pokerType.dubbleArr).pokers);
                    end
                end
            end
            if #cards == 0 then
                local info = _pokerType:getBiggerBoom(0,4);
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.BOMB then
            if PokerTool.isWangzha(shotData.poker) then
                print("王炸要不起");
                self:pass();
            elseif #_pokerType.boomArr > 0 then
                local info = _pokerType:getBiggerBoom(shotData.poker_point,#shotData.poker);
                if info then
                    cards = info.pokers;
                end
            elseif #_pokerType.boomArr <= 5 and #_pokerType.straightFlushArr > 0 then
                local info = _pokerType.straightFlushArr[#_pokerType.straightFlushArr];
                if info then
                    cards = info.pokers;
                end
            end
        elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
            if #_pokerType.straightFlushArr > 0 then
                local info = nil;
                for i=#_pokerType.straightFlushArr,1,-1 do
                    if _pokerType.straightFlushArr[i].poker_point > shotData.poker_point then
                        info = _pokerType.straightFlushArr[i];
                        break;
                    end
                end
                if info then
                    cards = info.pokers;
                end
            elseif #_pokerType.boomArr > 0 then
                local info = _pokerType:getBoom6();
                if info then
                    cards = info.pokers;
                end
            end
        end
    else
        cards = _pokerType:getPokersToPost();
        if cards and #cards > 0 then

        elseif #_pokerType.boomArr > 0 then
            cards = table.remove(_pokerType.boomArr,#_pokerType.boomArr).pokers;
        elseif #_pokerType.straightFlushArr > 0 then
            cards = table.remove(_pokerType.straightFlushArr,#_pokerType.straightFlushArr).pokers;
        elseif #_pokerType.wangZha > 0 then
            cards = table.remove(_pokerType.wangZha,#_pokerType.wangZha).pokers;
        end
    end
    return cards;
end

function Robot:getShotData()
    local shotData = nil;
    if UserModel.where == EnumWhere.ROOM_SINGLE then
        if #SingleManager.shotDataList > 0 then
            shotData = SingleManager.shotDataList[#SingleManager.shotDataList];
        end
    elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
        if #RoomModel.shotDataList > 0 then
            shotData = RoomModel.shotDataList[#RoomModel.shotDataList];
        end
    end
    return shotData;
end

function Robot:start()
    self.enabled = true;
end

function Robot:stop()
    self.enabled = false;
    if self.delayID then
        removeDelay(self.delayID);
        self.delayID = nil;
    end
end

function Robot:destroy()
    print("Robot:destroy:",self.delayID)
    if self.delayID then
        removeDelay(self.delayID);
        self.delayID = nil;
    end
    EventListener.removeEventListener(nil,self.whoShotlistener);
    EventListener.removeEventListener(nil,self.gongResultListener);
    EventListener.removeEventListener(nil,self.gongListener);
end

return Robot