Robot.lua
32.7 KB
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local Robot = class("Robot")
local PokerType = require("core.poker.PokerType");
local PokerPicker = require("core.poker.PokerPicker");
Robot.enabled = false;
--单机打牌机器人
function Robot:ctor(uid)
self.uid = uid;
self.pokers = {};
self.gongFlag = 0;
self.gongListener = EventListener.addEventListener(nil,EnumEvent.ROOM_GONG_FLAG,handler(self,self.onGongFlag));
self.gongResultListener = EventListener.addEventListener(nil,EnumEvent.ROOM_JIN_HUAN_GONG,handler(self,self.onJinHuanGong));
self.whoShotlistener = EventListener.addEventListener(nil,EnumEvent.GAME_WHO_SHOT,handler(self,self.onWhoShot));
end
function Robot:setPokers(pokers)
self.pokers = pokers;
PokerTool.sortPokersDESCByLevel(self.pokers);
self.pokerType = PokerType:create();
self:update();
end
function Robot:addCards(pokers)
for i,v in ipairs(pokers) do
table.insert(self.pokers,PokerTool.setPokerLevel(v));
end
end
function Robot:removeCards(pokers)
for i,v in ipairs(pokers) do
for j=#self.pokers,1,-1 do
if v.key == self.pokers[j].key then
table.remove(self.pokers,j);
break;
end
end
end
end
--重新计算牌型
function Robot:update()
if self.pokerType then
self.pokerType:setPokers(self.pokers);
-- self:printPokerTypes();
end
end
--该谁出牌
function Robot:onWhoShot(params)
-- if self.uid == UserModel.user_info.uid then
-- self:printPokerTypes();
-- local picker = PokerPicker:create(self.pokers);
-- local pickArr = picker:getMuban();
-- print("提取木板:")
-- self:doPrintType(pickArr);
-- local pickArr = picker:getGangban();
-- print("提取钢板:")
-- self:doPrintType(pickArr);
-- local pickArr = picker:getTongHuaShun();
-- print("提取同花顺:")
-- self:doPrintType(pickArr);
-- local pickArr = picker:getShunzi();
-- print("提取顺子:")
-- self:doPrintType(pickArr);
-- end
if self.enabled then
local uid = params.data.uid;
if uid == self.uid and uid ~= UserModel.user_info.uid then
self.delayID = delayCall(1,handler(self,self.checkShot));
elseif uid == self.uid and uid == UserModel.user_info.uid then
self.delayID = delayCall(1,handler(self,self.checkShot));
end
end
end
function Robot:onGongFlag(params)
local gong_flag = params.data;
for i,v in ipairs(gong_flag) do
if v.uid == self.uid then
self.gongFlag = v.flag;
if self.uid ~= UserModel.user_info.uid then
local anys,others = PokerTool.get_any_cards(self.pokers);
table.sort(others,function(aa,bb)
return aa.level > bb.level;
end);
if v.flag == 1 then
self:jingong(self.uid,others[1]);
elseif v.flag == 2 then
self:huangong(self.uid,others[#others]);
end
break;
end
end
end
end
function Robot:onJinHuanGong(params)
local gd_gong = params.data.gd_gong;
for i,v in ipairs(gd_gong) do
if v.jin_gong_uid == self.uid and self.uid ~= UserModel.user_info.uid then
local poker = PokerTool.getPokerByKey(v.huan_gong_poker_key);
self:addCards({poker});
print("得到还贡的牌:"..json.encode(poker));
local poker = PokerTool.getPokerByKey(v.jin_gong_poker_key);
self:removeCards({poker});
print("移除进贡的牌:"..json.encode(poker));
self:update();
elseif v.huan_gong_uid == self.uid and self.uid ~= UserModel.user_info.uid then
local poker = PokerTool.getPokerByKey(v.jin_gong_poker_key);
self:addCards({poker});
print("得到进贡的牌:"..json.encode(poker));
local poker = PokerTool.getPokerByKey(v.huan_gong_poker_key);
self:removeCards({poker});
print("移除还贡的牌:"..json.encode(poker));
self:update();
end
end
end
function Robot:checkShot()
self.delayID = nil;
local shotData = self:getShotData();
if shotData then
print(self.uid.."跟牌:"..shotData.poker_point);
self:followShot();
else
print(self.uid.."出牌:")
self:doShot();
end
end
--打印当前整理的独立牌型
function Robot:printPokerTypes()
print("当前整理的独立牌型:"..self.uid);
self:doPrintType(self.pokerType.straightFlushArr);
self:doPrintType(self.pokerType.straightArr);
self:doPrintType(self.pokerType.boomArr);
self:doPrintType(self.pokerType.gangArr);
self:doPrintType(self.pokerType.muArr);
self:doPrintType(self.pokerType.threeArr);
self:doPrintType(self.pokerType.dubbleArr);
print("单张:"..#self.pokerType.singleArr);
local str = "";
for ii,vv in ipairs(self.pokerType.singleArr) do
str = str .. vv.point .. " ";
end
str = str .. "";
print(str);
end
function Robot:doPrintType(arr)
if #arr > 0 then
local ptype = arr[1].poker_type;
if ptype == EnumPokerType.STRAIGHT_FLUSH then
print("同花顺:"..#arr);
elseif ptype == EnumPokerType.STRAIGHT then
print("顺子:"..#arr);
elseif ptype == EnumPokerType.BOMB then
print("炸弹:"..#arr);
elseif ptype == EnumPokerType.GANG_BAN then
print("钢板:"..#arr);
elseif ptype == EnumPokerType.MU_BAN then
print("木板:"..#arr);
elseif ptype == EnumPokerType.THREE then
print("三张:"..#arr);
elseif ptype == EnumPokerType.DUBBLE then
print("对子:"..#arr);
end
local str = "";
for i,v in ipairs(arr) do
for ii,vv in ipairs(v.pokers) do
str = str .. vv.point .. " ";
end
if i ~= #arr then
str = str .. " | ";
end
end
print(str);
end
end
--跟牌
function Robot:followShot()
if self.uid == UserModel.user_info.uid then
local pickArr = self:getPokerTips(self.pokers);
--如果机器人是帮玩家打,就能管就管
if #pickArr > 0 then
self:removeCards(pickArr[1].pokers);
self:discard(self.uid,pickArr[1].pokers);
else
self:pass();
end
return;
end
local shotData = self:getShotData();
if self:isPartner(shotData.uid) then
if shotData.poker_point >= 14 or shotData.poker_gd_type == EnumPokerType.BOMB or shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
self:pass();
return;
end
end
if shotData.poker_gd_type == EnumPokerType.SINGLE then
if #self.pokerType.singleArr > 0 then
local cards = {};
for i=#self.pokerType.singleArr,1,-1 do
if self.pokerType.singleArr[i].level > shotData.poker_point then
cards[1] = table.remove(self.pokerType.singleArr,i);
break;
end
end
if #cards > 0 then
print("预定牌型可管上家单张:"..self.uid);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightSingle(shotData.poker_point);
-- self:pass();
end
else
self:checkFightSingle(shotData.poker_point);
-- self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.DUBBLE then
if #self.pokerType.dubbleArr > 0 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.dubbleArr);
if #cards > 0 then
print("预定牌型可管上家对子:"..self.uid);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightDubble(shotData.poker_point);
-- self:pass();
end
else
self:checkFightDubble(shotData.poker_point);
-- self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT then
if #self.pokerType.straightArr > 0 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.straightArr);
if #cards > 0 then
print("预定牌型可管上家顺子:"..self.uid);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightShunzi(shotData.poker_point);
-- self:pass();
end
else
self:checkFightShunzi(shotData.poker_point);
-- self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.MU_BAN then
if #self.pokerType.muArr > 0 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.muArr);
if #cards > 0 then
print("预定牌型可管上家木板:"..self.uid);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightMuban(shotData.poker_point);
-- self:pass();
end
else
self:checkFightMuban(shotData.poker_point);
-- self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.GANG_BAN then
if #self.pokerType.gangArr > 0 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.gangArr);
if #cards > 0 then
print("预定牌型可管上家钢板:"..self.uid);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightGangban(shotData.poker_point);
-- self:pass();
end
else
self:checkFightGangban(shotData.poker_point);
-- self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.THREE then
if #self.pokerType.threeArr > 0 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.threeArr);
if #cards > 0 then
print("预定牌型可管上家三张:"..self.uid);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightThree(shotData.poker_point);
-- self:pass();
end
else
self:checkFightThree(shotData.poker_point);
-- self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.THREE_TWO then
if #self.pokerType.threeArr > 0 then
if #self.pokerType.dubbleArr > 0 and self.pokerType.dubbleArr[#self.pokerType.dubbleArr].poker_point < 14 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.threeArr);
if #cards > 0 then
print("预定牌型可管上家三带二:"..self.uid);
cards = TableUtil.merge(cards,table.remove(self.pokerType.dubbleArr,#self.pokerType.dubbleArr).pokers);
self:removeCards(cards);
self:discard(self.uid,cards);
else
self:checkFightThreeTwo(shotData.poker_point);
end
else
self:checkFightThreeTwo(shotData.poker_point);
end
else
self:checkFightThreeTwo(shotData.poker_point);
end
elseif shotData.poker_gd_type == EnumPokerType.BOMB then
if PokerTool.isWangzha(shotData.poker) then
print("王炸要不起");
self:pass();
elseif #self.pokerType.boomArr > 0 then
local info = self.pokerType:getBiggerBoom(shotData.poker_point,#shotData.poker);
if info then
self:checkWeight({info});
else
self:pass();
end
elseif #self.pokerType.boomArr <= 5 and #self.pokerType.straightFlushArr > 0 then
local info = self.pokerType.straightFlushArr[#self.pokerType.straightFlushArr];
if info then
self:checkWeight({info});
else
self:pass();
end
else
self:pass();
end
elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
if #self.pokerType.straightFlushArr > 0 then
local info = nil;
for i=#self.pokerType.straightFlushArr,1,-1 do
if self.pokerType.straightFlushArr[i].poker_point > shotData.poker_point then
info = self.pokerType.straightFlushArr[i];
break;
end
end
if info then
self:checkWeight({info});
else
self:pass();
end
-- local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.straightFlushArr);
-- if #cards > 0 then
-- print("预定牌型可管上家同花顺:"..self.uid);
-- self:removeCards(cards);
-- self:discard(self.uid,cards);
-- else
-- self:pass();
-- end
elseif #self.pokerType.boomArr > 0 then
local info = self.pokerType:getBoom6();
if info then
self:checkWeight({info});
else
self:pass();
end
else
self:pass();
end
end
end
function Robot:checkFightSingle(poker_point)
local pickArr = {};
if #self.pokerType.dubbleArr > 0 then
for i,v in ipairs(self.pokerType.dubbleArr) do
if v.poker_point > 13 and v.poker_point > poker_point then
local arr = {v.pokers[1]};
pickArr[#pickArr+1] = {poker_point = arr[1].level,pokers = arr,poker_type=EnumPokerType.SINGLE};
break;
end
end
end
if #self.pokerType.threeArr > 0 then
for i,v in ipairs(self.pokerType.threeArr) do
if v.poker_point > 13 and v.poker_point > poker_point then
local arr = {v.pokers[1]};
pickArr[#pickArr+1] = {poker_point = arr[1].level,pokers = arr,poker_type=EnumPokerType.SINGLE};
break;
end
end
end
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
function Robot:checkFightDubble(poker_point)
local pickArr = {};
--拆三张
if #self.pokerType.threeArr > 0 then
for i,v in ipairs(self.pokerType.threeArr) do
if v.poker_point > 13 and v.poker_point > poker_point then
local arr = {v.pokers[1],v.pokers[2]};
pickArr[#pickArr+1] = {poker_point = arr[1].level,pokers = arr,poker_type=EnumPokerType.DUBBLE};
break;
end
end
end
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
--检测是否管顺子
function Robot:checkFightShunzi(poker_point)
local picker = PokerPicker:create(self.pokers);
local pickArr = picker:getShunzi(poker_point);
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
--检测是否要管木板
function Robot:checkFightMuban(poker_point)
local picker = PokerPicker:create(self.pokers);
local pickArr = picker:getMuban(poker_point);
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
--检测是否要管钢板
function Robot:checkFightGangban(poker_point)
local picker = PokerPicker:create(self.pokers);
local pickArr = picker:getGangban(poker_point);
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
--检测是否要管三张
function Robot:checkFightThree(poker_point)
local pickArr = {};
if #pickArr == 0 then
if #self.pokerType.gangArr > 0 then
local shotData = self:getShotData();
if self.pokerType.gangArr[#self.pokerType.gangArr].poker_point > shotData.poker_point then
local picker = PokerPicker:create(self.pokerType.gangArr[1].pokers);
local pickArrThree = picker:getThree(shotData.poker_point);
for i,v in ipairs(pickArrThree) do
pickArr[#pickArr+1] = v;
end
end
end
end
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
--检测是否要管三带二
function Robot:checkFightThreeTwo(poker_point)
local pickArr = {};
local shotData = self:getShotData();
if #self.pokerType.threeArr > 0 then
if #self.pokerType.dubbleArr > 0 then
local cards = self.pokerType:getBiggerPokers(shotData.poker_point,self.pokerType.threeArr,false);
if #cards > 0 then
print("预定牌型可管上家三带二,带了大的对子,判断是否划算");
cards = TableUtil.merge(cards,self.pokerType.dubbleArr[#self.pokerType.dubbleArr].pokers);
pickArr[#pickArr+1] = {poker_point = cards[1].level,pokers = cards,poker_type=EnumPokerType.THREE_TWO};
end
end
end
if #pickArr == 0 then
if #self.pokerType.gangArr > 0 then
if #self.pokerType.dubbleArr > 0 and self.pokerType.gangArr[#self.pokerType.gangArr].poker_point > shotData.poker_point then
local picker = PokerPicker:create(self.pokerType.gangArr[1].pokers);
local pickArrThree = picker:getThree(shotData.poker_point);
for i,v in ipairs(pickArrThree) do
local cards = TableUtil.merge(v.pokers,self.pokerType.dubbleArr[#self.pokerType.dubbleArr].pokers);
pickArr[#pickArr+1] = {poker_point = cards[1].level,pokers = cards,poker_type=EnumPokerType.THREE_TWO};
end
end
end
end
for i,v in ipairs(self.pokerType.boomArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.straightFlushArr) do
pickArr[#pickArr + 1] = v;
end
for i,v in ipairs(self.pokerType.wangZha) do
pickArr[#pickArr + 1] = v;
end
self:checkWeight(pickArr);
end
function Robot:checkWeight(pickArr)
--当前权重
logE("检测权重:"..self.uid);
local curWeight,curNum = self.pokerType:getWeight();
if #pickArr > 0 then
local pokerTypeList = {};
for i,v in ipairs(pickArr) do
local _pokers = TableUtil.copyTab(self.pokers);
self.pokerType:removeFromList(v.pokers,_pokers);
local newPokerType = PokerType:create();
newPokerType:setPokers(_pokers);
newPokerType.pickPokers = v.pokers;
pokerTypeList[i] = newPokerType;
end
local maxPokerType = pokerTypeList[1];
local maxWeight,maxNum = maxPokerType:getWeight();
for i,v in ipairs(pokerTypeList) do
local weight,num = v:getWeight();
print("牌型权值:"..weight,num);
if weight > maxWeight then
maxPokerType = v;
maxWeight,maxNum = maxPokerType:getWeight();
end
end
print(self.uid.."不出牌的权值:"..curWeight,curNum);
if maxWeight > 0 or maxWeight > curWeight then
self:removeCards(maxPokerType.pickPokers);
self:discard(self.uid,maxPokerType.pickPokers);
else
self:pass();
end
else
self:pass();
end
end
--主动出牌
function Robot:doShot()
local cards = self.pokerType:getPokersToPost();
if cards and #cards > 0 then
self:removeCards(cards);
self:discard(self.uid,cards);
elseif #self.pokerType.boomArr > 0 then
local cards = table.remove(self.pokerType.boomArr,#self.pokerType.boomArr).pokers;
self:removeCards(cards);
self:discard(self.uid,cards);
elseif #self.pokerType.straightFlushArr > 0 then
local cards = table.remove(self.pokerType.straightFlushArr,#self.pokerType.straightFlushArr).pokers;
self:removeCards(cards);
self:discard(self.uid,cards);
elseif #self.pokerType.wangZha > 0 then
local cards = table.remove(self.pokerType.wangZha,#self.pokerType.wangZha).pokers;
self:removeCards(cards);
self:discard(self.uid,cards);
end
end
function Robot:discard(uid,cards)
if UserModel.where == EnumWhere.ROOM_SINGLE then
SingleManager.discard(uid,cards);
elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
RoomModel.discard(cards);
end
self:update();
end
function Robot:pass()
if UserModel.where == EnumWhere.ROOM_SINGLE then
SingleManager.pass(self.uid);
elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
RoomModel.pass();
end
end
function Robot:jingong(uid,poker)
if UserModel.where == EnumWhere.ROOM_SINGLE then
SingleManager.jingong(uid,poker);
elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
RoomModel.jingong(poker);
end
end
function Robot:huangong(uid,poker)
if UserModel.where == EnumWhere.ROOM_SINGLE then
SingleManager.huangong(uid,poker);
elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
RoomModel.huangong(poker);
end
end
--是否是对家
function Robot:isPartner(uid)
local pos;
local myPos;
if UserModel.where == EnumWhere.ROOM_SINGLE then
pos = SingleManager.getPos(uid);
myPos = SingleManager.getPos(self.uid);
elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
pos = RoomModel.getPos(uid);
myPos = RoomModel.getPos(self.uid);
end
return pos%2 == myPos%2;
end
function Robot:getOtherPokerNum()
end
function Robot:getPokerTips(_pokers)
_pokers = _pokers or self.pokers;
local pickArr = {};
local shotData = self:getShotData();
if shotData then
local picker = PokerPicker:create(_pokers);
if shotData.poker_gd_type == EnumPokerType.SINGLE then
pickArr = picker:getSingle(shotData.poker_point,true);
elseif shotData.poker_gd_type == EnumPokerType.DUBBLE then
pickArr = picker:getDubble(shotData.poker_point,nil,true);
elseif shotData.poker_gd_type == EnumPokerType.THREE then
pickArr = picker:getThree(shotData.poker_point,true);
elseif shotData.poker_gd_type == EnumPokerType.THREE_TWO then
pickArr = picker:getThreeTwo(shotData.poker_point,true);
elseif shotData.poker_gd_type == EnumPokerType.MU_BAN then
pickArr = picker:getMuban(shotData.poker_point,true);
elseif shotData.poker_gd_type == EnumPokerType.GANG_BAN then
pickArr = picker:getGangban(shotData.poker_point,true);
elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT then
pickArr = picker:getShunzi(shotData.poker_point,true);
elseif shotData.poker_gd_type == EnumPokerType.BOMB then
if not PokerTool.isWangzha(shotData.poker) then
pickArr = picker:getBoom(shotData.poker_point,#shotData.poker);
end
elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
pickArr = picker:getTongHuaShun(shotData.poker_point,true);
end
else
local _pokerType = PokerType:create();
_pokerType:setPokers(_pokers);
for i=#_pokerType.singleArr,1,-1 do
local poker = _pokerType.singleArr[i];
pickArr[#pickArr + 1] = {poker_point = poker.level,pokers = {poker},poker_type=EnumPokerType.SINGLE};
end
for i=#_pokerType.threeArr,1,-1 do
local threePokers = _pokerType.threeArr[i].pokers;
local tmpPokers = TableUtil.copyTab(self.pokers);
PokerTool.removeFromList(threePokers,tmpPokers);
local pickTwoArr = _pokerType.dubbleArr;
for ii=#_pokerType.dubbleArr,1,-1 do
local dubbleType = _pokerType.dubbleArr[ii];
local threeTwoArr = TableUtil.merge(threePokers,dubbleType.pokers);
local pickInfo = {poker_point = threePokers[1].level,pokers = threeTwoArr,poker_type=EnumPokerType.THREE_TWO};
pickArr[#pickArr+1] = pickInfo;
end
end
self.typeList = {_pokerType.dubbleArr,_pokerType.threeArr,_pokerType.straightArr,_pokerType.muArr,_pokerType.gangArr,_pokerType.boomArr,_pokerType.straightFlushArr};
for i,v in ipairs(self.typeList) do
for ii=#v,1,-1 do
pickArr[#pickArr + 1] = v[ii];
end
end
end
return pickArr;
end
--获取智能提示
function Robot:getSelectedTips(_pokers)
_pokers = _pokers or self.pokers;
local _pokerType = PokerType:create();
_pokerType:setPokers(_pokers);
local cards = {};
local shotData = self:getShotData();
if shotData then
if shotData.poker_gd_type == EnumPokerType.SINGLE then
if #_pokerType.singleArr > 0 then
for i=#_pokerType.singleArr,1,-1 do
if _pokerType.singleArr[i].level > shotData.poker_point then
cards[1] = table.remove(_pokerType.singleArr,i);
break;
end
end
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.DUBBLE then
if #_pokerType.dubbleArr > 0 then
cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.dubbleArr);
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT then
if #_pokerType.straightArr > 0 then
cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.straightArr);
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.MU_BAN then
if #_pokerType.muArr > 0 then
cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.muArr);
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.GANG_BAN then
if #_pokerType.gangArr > 0 then
cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.gangArr);
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.THREE then
if #_pokerType.threeArr > 0 then
cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.threeArr);
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.THREE_TWO then
if #_pokerType.threeArr > 0 then
if #_pokerType.dubbleArr > 0 then
cards = _pokerType:getBiggerPokers(shotData.poker_point,_pokerType.threeArr);
if #cards > 0 then
cards = TableUtil.merge(cards,table.remove(_pokerType.dubbleArr,#_pokerType.dubbleArr).pokers);
end
end
end
if #cards == 0 then
local info = _pokerType:getBiggerBoom(0,4);
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.BOMB then
if PokerTool.isWangzha(shotData.poker) then
print("王炸要不起");
self:pass();
elseif #_pokerType.boomArr > 0 then
local info = _pokerType:getBiggerBoom(shotData.poker_point,#shotData.poker);
if info then
cards = info.pokers;
end
elseif #_pokerType.boomArr <= 5 and #_pokerType.straightFlushArr > 0 then
local info = _pokerType.straightFlushArr[#_pokerType.straightFlushArr];
if info then
cards = info.pokers;
end
end
elseif shotData.poker_gd_type == EnumPokerType.STRAIGHT_FLUSH then
if #_pokerType.straightFlushArr > 0 then
local info = nil;
for i=#_pokerType.straightFlushArr,1,-1 do
if _pokerType.straightFlushArr[i].poker_point > shotData.poker_point then
info = _pokerType.straightFlushArr[i];
break;
end
end
if info then
cards = info.pokers;
end
elseif #_pokerType.boomArr > 0 then
local info = _pokerType:getBoom6();
if info then
cards = info.pokers;
end
end
end
else
cards = _pokerType:getPokersToPost();
if cards and #cards > 0 then
elseif #_pokerType.boomArr > 0 then
cards = table.remove(_pokerType.boomArr,#_pokerType.boomArr).pokers;
elseif #_pokerType.straightFlushArr > 0 then
cards = table.remove(_pokerType.straightFlushArr,#_pokerType.straightFlushArr).pokers;
elseif #_pokerType.wangZha > 0 then
cards = table.remove(_pokerType.wangZha,#_pokerType.wangZha).pokers;
end
end
return cards;
end
function Robot:getShotData()
local shotData = nil;
if UserModel.where == EnumWhere.ROOM_SINGLE then
if #SingleManager.shotDataList > 0 then
shotData = SingleManager.shotDataList[#SingleManager.shotDataList];
end
elseif UserModel.where == EnumWhere.ROOM_MULTI_GD or UserModel.where == EnumWhere.ROOM_PERSONAL_GD then
if #RoomModel.shotDataList > 0 then
shotData = RoomModel.shotDataList[#RoomModel.shotDataList];
end
end
return shotData;
end
function Robot:start()
self.enabled = true;
end
function Robot:stop()
self.enabled = false;
if self.delayID then
removeDelay(self.delayID);
self.delayID = nil;
end
end
function Robot:destroy()
print("Robot:destroy:",self.delayID)
if self.delayID then
removeDelay(self.delayID);
self.delayID = nil;
end
EventListener.removeEventListener(nil,self.whoShotlistener);
EventListener.removeEventListener(nil,self.gongResultListener);
EventListener.removeEventListener(nil,self.gongListener);
end
return Robot