UserModel.lua
28.9 KB
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cc.exports.UserModel={};
UserModel.isLogin = false;
UserModel.isTick = false;
UserModel.account = "";
UserModel.login_type = 0;
UserModel.where = 0; --用户所在位置,EnumWhere.HALL EnumWhere.ROOM_MULTI_GD EnumWhere.ROOM_SINGLE
UserModel.phone_num = "";
UserModel.wall = 0;
UserModel.furnitures = {};
UserModel.user_info = {uid=123,nick="未登录",head_frame=0,head_url=""};
UserModel.last_get_time_second = 0;
UserModel.time_second = os.time();
UserModel.exp = 0; --单机场经验
UserModel.level_point = 2; --当前牌级,本局打几
UserModel.isTrust = false; --是否进入托管模式
UserModel.signs = {};
UserModel.signs[1] = 5;
UserModel.signs[2] = 7;
UserModel.role_reward = 1;
UserModel.role_reward_time = 0;
UserModel.first_pay_id = {};
UserModel.first_pay_daily_id = {};
UserModel.first_cycle_pay_id = {};
UserModel.achievement = {};
UserModel.online_reward = {};
UserModel.turntable_data = 0;
UserModel.relief_cnt = 0;
UserModel.user_rank_type_no = {};
UserModel.lobby_id = {};
UserModel.room_cfg = {}; --房间信息 押注底分,在线人数
UserModel.cur_lobby_id = 0;
local items = {};
local task_list = {};
local mail_list = {};
local score_map = {};
local win_map = {};
local lose_map = {};
local escape_map = {};
local user_info_map = {};
local function copyMailInfo(protoV)
local info = {};
info.idx = protoV.idx; --邮件idx
info.uid = protoV.uid; --玩家id
info.state = protoV.state; --邮件状态(0:未读,1:已读 2.已领取)
info.mail_id = protoV.mail_id; --配置表中的mail_id
info.attachment = protoV.attachment; --邮件附件, 依据mail_id来确定存储的protobuf
info.bin_data = protoV.bin_data; --依据mail_id来确定存储的protobuf
info.time = protoV.time; --邮件到期时间
return info;
end
local function updateTimeFun()
SocketClient:getInstance():send("gateway_msg.sys_information_msg",
{
});
if UserModel.isLogin and os.time() - UserModel.last_get_time_second > 30 then
print("socket disconnect");
EventListener.dispatchEvent(EnumEvent.SOCKET_DISCONNECT);
end
end
function UserModel.init()
cmsg.on("gateway_msg.login_msg_res",UserModel.onLoginSuccessFun);
cmsg.on("gateway_msg.notify_game_data_msg_res",UserModel.onLoginGameDataFun);
cmsg.on("gateway_msg.notify_item_msg_res",UserModel.onUpdateItems);
cmsg.on("gateway_msg.notify_score_msg_res",UserModel.onUpdateScore);
cmsg.on("gateway_msg.notify_task_daily_msg_res",UserModel.onUpdateTask);
cmsg.on("gateway_msg.notify_mail_msg_res",UserModel.onUpdateMails);
cmsg.on("gateway_msg.notify_win_cnt_msg_res",UserModel.onUpdateWin);
cmsg.on("gateway_msg.notify_lost_cnt_msg_res",UserModel.onUpdateLost);
cmsg.on("gateway_msg.get_event_msg_res",UserModel.onGetEventFun);
cmsg.on("gateway_msg.sys_information_msg_res",UserModel.onUpdateTimeFun);
cmsg.on("gateway_msg.use_item_msg_res",UserModel.onUseResFun);
cmsg.on("gateway_msg.notify_item_cnt_max_msg_res",UserModel.onNotifyItemCntMaxResFun);
cmsg.on("gateway_msg.get_online_reward_msg_res",UserModel.onOnlineRewardResFun);
cmsg.on("gateway_msg.change_head_frame_msg_res",UserModel.onHeadFrameResFun);
cmsg.on("gateway_msg.get_phone_num_msg_res",UserModel.onGetPhoneNumResFun);
cmsg.on("gateway_msg.notify_achievement_msg_res",UserModel.onAchievementResFun);
cmsg.on("gateway_msg.get_user_info_msg_res",UserModel.onGetUserInfoResFun);
local exp = cc.UserDefault:getInstance():getStringForKey("exp");
if exp and exp ~= "" then
UserModel.exp = tonumber(exp);
end
end
function UserModel.getUserInfo(uid)
SocketClient:getInstance():send("gateway_msg.get_user_info_msg",{uid=uid});
end
function UserModel.onGetUserInfoResFun(params)
local _user_info = params.data.user_info;
user_info_map[tostring(_user_info.user_show.uid)] = _user_info;
EventListener.dispatchEvent(EnumEvent.USER_INFO,_user_info);
end
function UserModel.onAchievementResFun(params)
for i,v in ipairs(params.data.achievement) do
local has_this_achievement = false;
for ii,vv in ipairs(UserModel.achievement) do
if v.type_id == vv.type_id then
vv.get_reward_id = v.get_reward_id;
vv.data = v.data;
has_this_achievement = true;
end
end
if not has_this_achievement then
local obj = {};
obj.type_id = v.type_id;
obj.get_reward_id = v.get_reward_id;
obj.data = v.data;
UserModel.achievement[#UserModel.achievement+1] = obj;
end
end
end
function UserModel.onGetPhoneNumResFun(params)
UserModel.phone_num = params.data.phone_num;
end
function UserModel.onHeadFrameResFun(params)
if params.errcode == EnumErrorCode.EC_SUCCESS then
UserModel.user_info.head_frame = params.data.head_frame;
EventListener.dispatchEvent(EnumEvent.HEAD_FRAME_CHANGE_SUCCESS);
else
EffectManager.showFntPop("无法使用该头像框");
end
end
function UserModel.onOnlineRewardResFun(params)
if params.errcode == EnumErrorCode.EC_SUCCESS then
UserModel.online_reward = {id=params.data.online_reward.id,time_sec=params.data.online_reward.time_sec};
end
end
function UserModel.onUseResFun(params)
if params.errcode == EnumErrorCode.EC_SUCCESS then
local data = {uid=params.data.uid,peer_uid=params.data.peer_uid,item_id=params.data.item_id,item_cnt=params.data.item_cnt};
EventListener.dispatchEvent(EnumEvent.USE_ITEM,data);
elseif params.errcode == EnumErrorCode.EC_VALUE_INVALID then
EffectManager.showFntPop(strings.msg_2012);
elseif params.errcode == EnumErrorCode.EC_INEXISTENT_ITEM then
EffectManager.showFntPop(strings.msg_2011);
end
end
function UserModel.onNotifyItemCntMaxResFun(params)
local item_list = params.data.item;
if #item_list > 0 then
local info = ItemInfo.getItemInfo(item_list[1].id);
local msg = string.format(strings.msg_1025,info.name);
EffectManager.showFntPop(msg);
end
end
function UserModel.onUpdateTimeFun(params)
UserModel.last_get_time_second = os.time();
UserModel.time_second = params.data.time_second;
-- print("time_second:"..UserModel.time_second);
end
--道具更新
function UserModel.onUpdateItems(params)
for i,v in ipairs(params.data.items) do
if not items[tostring(v.id)] then
--新增道具
if UserModel.where ~= EnumWhere.ROOM_MULTI_XZDD and UserModel.where ~= EnumWhere.ROOM_PERSONAL_XZDD then
if ItemInfo.isMedal(v.id) then
MedalItemManager.showPopMedal(v.id,v.cnt);
else
ItemManager.addPopItem(v.id,v.cnt);
end
end
else
local num = v.cnt - items[tostring(v.id)];
if num > 0 then
--道具增加
if UserModel.where ~= EnumWhere.ROOM_MULTI_XZDD and UserModel.where ~= EnumWhere.ROOM_PERSONAL_XZDD then
if ItemInfo.isMedal(v.id) then
MedalItemManager.showPopMedal(v.id,num);
else
ItemManager.addPopItem(v.id,num);
end
end
elseif num < 0 then
--道具减少
end
end
print("道具更新:"..v.id,v.cnt)
items[tostring(v.id)] = v.cnt;
if v.id == 100000 then
EventListener.dispatchEvent(EnumEvent.UPDATE_COUPONS);
elseif v.id == 100001 then
EventListener.dispatchEvent(EnumEvent.UPDATE_COIN);
elseif v.id == 100004 then
EventListener.dispatchEvent(EnumEvent.UPDATE_CHARM);
end
EventListener.dispatchEvent(EnumEvent.UPDATE_ITEMS);
end
end
function UserModel.onUpdateScore(params)
score_map = {};
for i,v in ipairs(params.data.score) do
score_map[tostring(v.game_id)] = v.cnt;
end
EventListener.dispatchEvent(EnumEvent.UPDATE_SCORE);
end
function UserModel.onUpdateWin(params)
win_map = {};
for i,v in ipairs(params.data.win) do
win_map[tostring(v.game_id)] = v.cnt;
end
EventListener.dispatchEvent(EnumEvent.UPDATE_WIN);
end
function UserModel.onUpdateLost(params)
lose_map = {};
for i,v in ipairs(params.data.lost) do
lose_map[tostring(v.game_id)] = v.cnt;
end
EventListener.dispatchEvent(EnumEvent.UPDATE_LOST);
end
--任务更新
function UserModel.onUpdateTask(params)
local info;
for i,v in ipairs(task_list) do
if v.game_id == params.data.game_id and v.id == params.data.type then
info = v;
end
end
if not info then
info = {};
info.step = 0;
task_list[#task_list+1] = info;
end
info.id = params.data.type;
info.param = params.data.param;
EventListener.dispatchEvent(EnumEvent.UPDATE_TASK);
end
--读取邮件
function UserModel.readMail(idx)
for ii=#mail_list,1,-1 do
if mail_list[ii].idx == idx then
mail_list[ii].state = 1;
break;
end
end
EventListener.dispatchEvent(EnumEvent.UPDATE_MAIL);
SocketClient:getInstance():send("gateway_msg.mail_read_msg",
{
idx = idx,
});
end
--领取附件
function UserModel.getMailAttachment(idx)
for ii=#mail_list,1,-1 do
if mail_list[ii].idx == idx then
mail_list[ii].state = 2;
break;
end
end
SocketClient:getInstance():send("gateway_msg.mail_attachment_msg",
{
idx = idx,
});
end
--删除邮件
function UserModel.deleteMails(idxList)
for i,v in ipairs(idxList) do
for ii=#mail_list,1,-1 do
if mail_list[ii].idx == v then
table.remove(mail_list,ii);
break;
end
end
end
SocketClient:getInstance():send("gateway_msg.mail_del_msg",
{
idx = idxList,
});
end
--使用道具
function UserModel.useItem(item_id,peer_uid,game_id,item_cnt,timeoutCallBack)
local function timeoutFn(params)
if timeoutCallBack then
timeoutCallBack(params);
end
end
SocketClient:getInstance():send("gateway_msg.use_item_msg",
{
item_id = item_id,
peer_uid = peer_uid,
game_id = game_id,
item_cnt = item_cnt,
},timeoutFn);
end
--使用道具
function UserModel.useHeadFrame(head_frame,timeoutCallBack)
local function timeoutFn(params)
if timeoutCallBack then
timeoutCallBack(params);
end
end
SocketClient:getInstance():send("gateway_msg.change_head_frame_msg",
{
head_frame = head_frame,
},timeoutFn);
end
function UserModel.onUpdateMails(params)
local mail = params.data.mail;
local hasMail = false;
for ii=#mail_list,1,-1 do
if mail_list[ii].idx == mail.idx then
local info = copyMailInfo(mail);
mail_list[ii] = info;
hasMail = true;
break;
end
end
if not hasMail then
local info = copyMailInfo(mail);
logE("add new mail:"..mail.mail_id);
mail_list[#mail_list + 1] = info;
end
end
function UserModel.setTaskStep(game_id,taskID,step)
local info;
for i,v in ipairs(task_list) do
if v.game_id == game_id and v.id == taskID then
info = v;
end
end
if not info then
info = {};
info.id = taskID;
info.step = tonumber(step);
info.param = 0;
task_list[#task_list+1] = info;
end
info.step = step;
EventListener.dispatchEvent(EnumEvent.UPDATE_TASK);
end
local account,session;
--先连接,然后登录服务器
function UserModel.login(host,port,_account,_session)
account = _account;
session = _session;
SocketClient:getInstance():connect(host,port,UserModel.onConnectSuccess,UserModel.onConnectFaild);
end
--连接服务器成功
function UserModel.onConnectSuccess(params)
logUI("on connect success");
SocketClient:getInstance():send("gateway_msg.login_msg",
{
platform = PLATFORM,
account = account,
session = session,
});
end
function UserModel.onConnectFaild(params)
logUI("on connect faild");
EventListener.dispatchEvent(EnumEvent.LOGIN_FAILD,params);
end
function UserModel.createRoleCallback(params)
cmsg.off("gateway_msg.create_role_msg_res",UserModel.createRoleCallback);
dprint("创建角色成功");
end
function UserModel.onLoginSuccessFun(params)
if params.errcode == EnumErrorCode.EC_SUCCESS then
if params.data.has_role == 0 then
dprint("没有角色,创建一个角色");
local arr = HeadInfo.freeHeadList();
local headInfo = arr[math.random(1,#arr)];
cmsg.on("gateway_msg.create_role_msg_res",UserModel.createRoleCallback);
SocketClient:getInstance():send("gateway_msg.create_role_msg",
{
-- nick = account,
head = headInfo.id,
});
else
dprint("登录成功");
UserModel.isLogin = true;
UserModel.user_info.uid = params.data.user_show.uid; --用户ID
UserModel.user_info.nick = params.data.user_show.nick; --昵称
-- UserModel.user_info.nick = "玩家玩家玩家";
UserModel.user_info.head = params.data.user_show.head; --头像
UserModel.user_info.head_frame = params.data.user_show.head_frame;
-- UserModel.user_info.head_url = "http://wx.qlogo.cn/mmopen/vi_32/2md7cCAEqIetd5ra60uwcibrejGRicnftic7xzibkClQEHO2mdsFNy3LAdJcn5k40jfmsol4ibQqYdYI3AqsZ6cGibXQ/96";
UserModel.user_info.head_url = params.data.user_show.head_url;
UserModel.user_info.head_data = params.data.user_show.head_data;
UserModel.account = account;
dprint("account-----------------",UserModel.account);
UserModel.relief_cnt = params.data.relief_cnt;
cc.UserDefault:getInstance():setStringForKey("Account", account);
items = {};
for i,v in ipairs(params.data.items) do
items[tostring(v.id)] = v.cnt;
end
task_list = {};
for i,v in ipairs(params.data.task_daily) do
local info = {};
info.id = v.type;
info.step = v.step_id;
info.param = v.param;
task_list[#task_list+1] = info;
end
mail_list = {};
for i,v in ipairs(params.data.mail) do
local info = copyMailInfo(v);
mail_list[i] = info;
end
UserModel.signs = params.data.sign; --签到信息
UserModel.sign_reward = TableUtil.copyTab(params.data.sign_reward); --已领取的签到奖励
UserModel.role_reward = params.data.role_reward; --已领取的新手角色奖励
UserModel.role_reward_time = params.data.role_reward_time;
UserModel.time_second = params.data.time_second;
UserModel.create_reward = params.data.create_reward;
UserModel.pay_day = {}
for i,v in ipairs(params.data.pay_day) do
UserModel.pay_day[i] = {key=v.key,val1=v.val1,val2=v.val2};
end
UserModel.first_pay_id = TableUtil.copyTab(params.data.first_pay_id);
UserModel.first_pay_daily_id = TableUtil.copyTab(params.data.pay_daily_id);
UserModel.first_cycle_pay_id = TableUtil.copyTab(params.data.first_cycle_pay_id);
UserModel.achievement = {};
for i,v in ipairs(params.data.achievement) do
local obj = {};
obj.type_id = v.type_id;
obj.get_reward_id = v.get_reward_id;
obj.data = v.data;
UserModel.achievement[#UserModel.achievement+1] = obj;
end
UserModel.last_get_time_second = os.time();
UserModel.update_time_schedule_id = cc.Director:getInstance():getScheduler():scheduleScriptFunc(updateTimeFun, 5, false);
--在线礼包奖励
UserModel.online_reward = {id=params.data.online_reward.id,time_sec=params.data.online_reward.time_sec};
local function updateOnlineRewardFun()
if UserModel.online_reward.time_sec - 1 >= 0 then
UserModel.online_reward.time_sec = UserModel.online_reward.time_sec - 1;
else
UserModel.online_reward.time_sec = 0;
end
end
if UserModel.online_reward_schedule_id then
cc.Director:getInstance():getScheduler():unscheduleScriptEntry(UserModel.online_reward_schedule_id);
UserModel.online_reward_schedule_id = nil;
end
UserModel.online_reward_schedule_id = cc.Director:getInstance():getScheduler():scheduleScriptFunc(updateOnlineRewardFun,1, false);
UserModel.wall = params.data.wall;
for i,v in ipairs(params.data.furnitures) do
print("---------------furnitures:",v.id,v.x,v.y);
UserModel.furnitures[i] = {id=v.id,x=v.x,y=v.y};
end
SocketClient:getInstance():send("gateway_msg.get_event_msg",
{
type = 49000001,
id = GAME_ID
});
UmengHelper.onProfileSignIn(UserModel.account,nil);
EventListener.dispatchEvent(EnumEvent.LOGIN_SUCCESS,params);
end
elseif params.errcode == EnumErrorCode.EC_LOGIN_T then
local function okFun()
cc.Director:getInstance():endToLua();
end
local function cancelFun()
cc.Director:getInstance():endToLua();
end
UserModel.isTick = true;
Alert.showOne(strings.msg_1005,okFun,cancelFun);
end
end
--断线重连数据
function UserModel.onLoginGameDataFun(params)
local in_game_reconnect_data = params.data.in_game_reconnect_data;
print("reconnect game data:"..in_game_reconnect_data.lobby_id);
UserModel.room_cfg = in_game_reconnect_data.room_cfg;
UserModel.cur_lobby_id = in_game_reconnect_data.lobby_id;
local game_id = math.floor(in_game_reconnect_data.lobby_id/100000);
GAME_ID = game_id;
if game_id == EnumGame.XZDD or game_id == EnumGame.XZ_HUAN_3 or game_id == EnumGame.XZ_HUAN_4 then
require "core.mahjong.MahjongTool";
require("app.model.MahjongRoomModel");
SCALE_MJ_NORMAL = 1; --普通牌显示的缩放值
MahjongRoomModel.addListeners();
MahjongRoomModel.enterReconnectRoom(in_game_reconnect_data);
elseif game_id == EnumGame.GD then
require "core.poker.PokerTool";
require("app.model.RoomModel");
SCALE_POKER_NORMAL = 1; --普通牌显示的缩放值
SCALE_POKER_SHOT = 0.8; --出牌显示的缩放值
RoomModel.addListeners();
RoomModel.enterReconnectRoom(in_game_reconnect_data);
elseif game_id == EnumGame.NN then
elseif game_id == EnumGame.DDZ then
require "core.ddz.DdzPokerTool";
require("app.model.DdzModel");
SCALE_POKER_NORMAL = 1.5; --普通牌显示的缩放值
SCALE_POKER_SHOT = 0.8; --出牌显示的缩放值
DdzModel.addListeners();
DdzModel.enterReconnectRoom(in_game_reconnect_data);
end
end
function UserModel.onGetEventFun(params)
if UserModel.exp == 0 then
if params.data.event.data == 0 then
UserModel.exp = 0;
else
UserModel.exp = params.data.event.data-1000000000;
end
cc.UserDefault:getInstance():setStringForKey("exp", UserModel.exp);
end
end
function UserModel.getTaskData(id)
local info;
for i,v in ipairs(task_list) do
if v.id == id then
info = v;
end
end
if not info then
info = {};
info.id = id;
info.step = 0;
info.param = 0;
end
return info;
end
function UserModel.getTaskList()
return task_list;
end
function UserModel.hasTaskReward()
local b = false;
local _list = UserModel.getTaskList();
for i,data in ipairs(_list) do
local currentStep = nil;
local info = TaskInfo.getInfoByGameIDAndTaskID(data.game_id,data.id)
local currentStep = nil;
for ii,vv in ipairs(info.steps) do
if tonumber(vv.id) <= data.step then
--步骤奖励已领取
else
currentStep = vv;
local currentProgress = tonumber(currentStep.id);
if data.param >= currentProgress then
b = true;
end
break;
end
end
end
return b;
end
function UserModel.hasRankReward()
local b = false;
for i,v in ipairs(UserModel.user_rank_type_no) do
if v.receive == 0 then
b = true;
break;
end
end
return b;
end
function UserModel.getMailList()
local _list = {};
for i,v in ipairs(mail_list) do
local mailInfo = MailInfo.getMailInfo(v.mail_id);
if mailInfo.id > 100000 then
_list[#_list+1] = v;
end
end
return _list;
end
function UserModel.getFightRecordList(_game_id)
local _list = {};
for i,v in ipairs(mail_list) do
local mailInfo = MailInfo.getMailInfo(v.mail_id);
if mailInfo.id == _game_id then
_list[#_list+1] = v;
end
end
return _list;
end
function UserModel.hasNewMail()
local hasNewMail = false;
for i,v in ipairs(mail_list) do
local mailInfo = MailInfo.getMailInfo(v.mail_id);
if mailInfo.id > 100000 then
if v.state == 0 then
hasNewMail = true;
break;
end
end
end
return hasNewMail;
end
function UserModel.getCoupons()
return UserModel.getItemNum(100000);
end
function UserModel.getCoin()
return UserModel.getItemNum(100001);
end
function UserModel.getCharm()
local num = 1000000000;
local itemnum = items[tostring(100004)];
if itemnum and itemnum > 0 then
num = itemnum;
end
return num - 1000000000;
end
function UserModel.getScore(game_id)
game_id = game_id or 1;
local num = 1000000000;
local cnt = 0;
if game_id ~= 0 then
cnt = score_map[tostring(game_id)];
else
for i,v in pairs(score_map) do
cnt = cnt + v;
end
end
if cnt then
num = cnt;
end
return num-1000000000;
end
function UserModel.getWinNUM(game_id)
game_id = game_id or GAME_ID;
local num = 0;
local cnt = 0;
if game_id ~= 0 then
cnt = win_map[tostring(game_id)];
else
for i,v in pairs(win_map) do
cnt = cnt + v;
end
end
if cnt then
num = cnt;
end
return num;
end
function UserModel.getLoseNUM(game_id)
game_id = game_id or GAME_ID;
local num = 0;
local cnt = 0;
if game_id ~= 0 then
cnt = lose_map[tostring(game_id)];
else
for i,v in pairs(lose_map) do
cnt = cnt + v;
end
end
if cnt then
num = cnt;
end
return num;
end
function UserModel.getEscapeNUM(game_id)
game_id = game_id or GAME_ID;
local num = 0;
local cnt = 0;
if game_id ~= 0 then
cnt = escape_map[tostring(game_id)];
else
for i,v in pairs(escape_map) do
cnt = cnt + v;
end
end
if cnt then
num = cnt;
end
return num;
end
--获取拥有道具数量
function UserModel.getItemNum(id)
if id == 100004 then
return UserModel.getCharm();
end
local num = 0;
local cnt = items[tostring(id)];
if cnt then
num = cnt;
end
return num;
end
--kind 1墙纸 2.墙上 3.地上
function UserModel.getFurnitureListByKind(_kind)
local list = {};
for i,v in ipairs(UserModel.furnitures) do
if _kind == 2 and v.id > 910000 and v.id < 920000 then
--墙上家具
list[#list+1] = v;
elseif _kind == 3 and v.id > 920000 and v.id < 930000 then
--地上家具
list[#list+1] = v;
end
end
if _kind == 1 then
--墙纸从items道具背包里取
for i,v in pairs(items) do
local id = tonumber(i);
if v > 0 and id > 700000 and id < 800000 then
list[#list+1] = {id=id,x=0,y=0};
end
end
end
-- for i=1,10 do
-- list[#list+1] = list[1];
-- end
return list;
end
function UserModel.getKindByFurnitureID(_id)
if _id > 700000 and _id < 800000 then
return 1;
elseif _id > 910000 and _id < 920000 then
return 2;
elseif _id > 920000 and _id < 930000 then
return 3;
end
end
function UserModel.addExp(value)
UserModel.exp = UserModel.exp + value;
cc.UserDefault:getInstance():setStringForKey("exp", UserModel.exp);
local event = {type=49000001,id=GAME_ID,data=UserModel.exp+1000000000};
SocketClient:getInstance():send("gateway_msg.update_event_msg",
{
event = event,
});
end
function UserModel.getVipByID(id)
local info = nil;
for i,v in ipairs(UserModel.pay_day) do
if v.key == id then
info = v;
break;
end
end
return info;
end
function UserModel.setVipDayTime(id,time)
for i,v in ipairs(UserModel.pay_day) do
if v.key == id then
v.val1 = time;
end
end
end
function UserModel.getLeftVipDay()
local vipList = ShopInfo.getVipList();
local vipInfo = vipList[1];
local data = UserModel.getVipByID(vipInfo.id);
local day = 0;
if data then
day = math.floor((data.val2-UserModel.time_second)/(24*3600)) + 1;
if data.val1 > 0 and TimeUtil.isToday(UserModel.time_second,data.val1) then
day = day - 1;
end
if day < 0 then
day = 0;
end
end
return day;
end
function UserModel.addVip(id)
local data = UserModel.getVipByID(id);
local shopInfo = ShopInfo.getPayInfo(id);
local day = tonumber(shopInfo.day);
if not data then
local today = os.date("*t",UserModel.time_second);
local secondOfToday = os.time({day=today.day, month=today.month,year=today.year, hour=0, min=0, sec=0});
local obj = {key=id,val1=0,val2=secondOfToday+day*(24*3600)-1};
table.insert(UserModel.pay_day,obj);
else
data.val2 = data.val2 + day*(24*3600);
end
EventListener.dispatchEvent(EnumEvent.UPDATE_VIP);
end
function UserModel.addFirstPayID(id)
if not TableUtil.IsInTable(UserModel.first_pay_id,id) then
table.insert(UserModel.first_pay_id,id);
end
EventListener.dispatchEvent(EnumEvent.UPDATE_FIRST_PAY);
end
function UserModel.addFirstPayDailyID(id)
if not TableUtil.IsInTable(UserModel.first_pay_daily_id,id) then
table.insert(UserModel.first_pay_daily_id,id);
end
EventListener.dispatchEvent(EnumEvent.UPDATE_FIRST_PAY);
end
function UserModel.addFirstCyclePayID(id)
if not TableUtil.IsInTable(UserModel.first_cycle_pay_id,id) then
table.insert(UserModel.first_cycle_pay_id,id);
end
EventListener.dispatchEvent(EnumEvent.UPDATE_FIRST_CYCLE_PAY);
end
function UserModel.getStringUID()
local str_hi = math.floor(UserModel.user_info.uid/100000000000);
local str_low = StringUtil.toStringFixedZeroPrefix(tostring(UserModel.user_info.uid%100000000000),11);
return str_hi..str_low;
end
function UserModel.getNormalRoomList()
local _list = {};
for i,v in ipairs(UserModel.room_cfg) do
if v.score > 1 then
_list[#_list + 1] = v;
end
end
return _list;
end
function UserModel.getFightRecordList(_game_id)
local _list = {};
for i,v in ipairs(mail_list) do
local mailInfo = MailInfo.getMailInfo(v.mail_id);
if mailInfo.id == _game_id then
_list[#_list+1] = v;
end
end
return _list;
end
function UserModel.getAchievementNum()
local num = 0;
for i,v in ipairs(UserModel.achievement) do
local achievement_info = AchievementInfo.getAchievementListByID(v.type_id);
for ii,vv in ipairs(achievement_info.list) do
if v.data >= tonumber(vv.data) then
num = num + 1;
end
end
end
return num;
end
function UserModel.getAchievementByID(achievement_id)
for i,v in ipairs(UserModel.achievement) do
if v.type_id == achievement_id then
return v;
end
end
return nil;
end
function UserModel.hasAchivementReward()
local b = false;
for i,achievement_data in ipairs(UserModel.achievement) do
print("achievement_data.type_id",achievement_data.type_id)
local achievement_info = AchievementInfo.getAchievementListByID(achievement_data.type_id);
for ii,vv in ipairs(achievement_info.list) do
if achievement_data.data >= vv.data and not TableUtil.IsInTable(achievement_data.get_reward_id,ii) then
b = true;
end
end
end
return b;
end
return UserModel