EffectFruitLight.lua 474 Bytes
local EffectFruitLight = class("EffectFruitLight",function (spriteFrameName)
    return cc.Sprite:createWithSpriteFrameName(spriteFrameName)
end);
    
function EffectFruitLight:ctor(spriteFrameName)
end

function EffectFruitLight:flash()
    local fadeIn = cc.FadeIn:create(0.3);
    local fadeOut = cc.FadeOut:create(0.3);

    local repeatAction = cc.RepeatForever:create(cc.Sequence:create(fadeIn,fadeOut));
    self:runAction(repeatAction);
end

return EffectFruitLight