EffectShadow.lua
453 Bytes
local EffectShadow = class("EffectShadow",function (spriteFrameName)
return cc.Sprite:createWithSpriteFrameName(spriteFrameName)
end);
function EffectShadow:ctor(spriteFrameName)
self:init(spriteFrameName);
end
function EffectShadow:init(spriteFrameName)
local fadeOut = cc.FadeOut:create(0.5);
self:runAction(cc.Sequence:create(fadeOut,cc.CallFunc:create(function ()
self:removeSelf();
end)));
end
return EffectShadow