sys.h
330 Bytes
#pragma once
#include "event.h"
#include <proto_header.h>
struct sys_t
{
sys_t();
bool is_run();
bool b_game_server_boot_msg;
event_mgr_t event_mgr;
bool is_release;
uint32_t platform;
};
extern sys_t* g_sys;
extern proto_head_t g_proto_head;
extern std::string g_serialize_to_string(::google::protobuf::Message* msg);