AchievementView.lua
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local AchievementView = dialog.uinode("ui/AchievementLayer.csb",import(".BaseView"))
function AchievementView:ctor()
AchievementView.super.ctor(self);
end
function AchievementView:show()
local scene = cc.Director:getInstance():getRunningScene()
local inst = AchievementView:create();
scene:addChild(inst, dialog.ZORDER_APP);
inst:setContentSize(cc.size(display.width,display.height));
ccui.Helper:doLayout(inst);
local panel = inst:getChildByName("panel");
inst.panel_head = panel:getChildByName("head"):getChildByName("panel");
inst.headContainer = inst.panel_head:getChildByName("head");
local head;
if UserModel.user_info.head_url ~= "" then
head = HeadImageSprite:create(UserModel.user_info.head_url,76,76);
else
head = NodeManager.getHeadSprite("head_"..UserModel.user_info.head..".png");
end
inst.headContainer:addChild(head);
local btn_head = inst.panel_head:getChildByName("btn");
btn_head:loadTextureNormal("res/headframe/"..UserModel.user_info.head_frame..".png");
btn_head:loadTexturePressed("res/headframe/"..UserModel.user_info.head_frame..".png");
local txt_nick = panel:getChildByName("txt_nick");
if StringUtil.GetUTFLen(UserModel.user_info.nick) > 10 then
txt_nick:setString(StringUtil.getMaxLenString(UserModel.user_info.nick,10).."...");
else
txt_nick:setString(UserModel.user_info.nick);
end
local achievement_cnt = UserModel.getAchievementNum();
local txt_total_num = panel:getChildByName("txt_total_num");
txt_total_num:setString("成就总数:"..achievement_cnt);
local nextLevelInfo = AchievementInfo.getNextAchievementLevelReward(achievement_cnt);
if nextLevelInfo then
panel:getChildByName("panel_complete"):setVisible(false);
panel:getChildByName("panel_reward"):getChildByName("txt_need_num"):setString(nextLevelInfo.cnt - achievement_cnt);
local icon = panel:getChildByName("panel_reward"):getChildByName("icon");
local itemArr = StringUtil.split(nextLevelInfo.itemList[1],",");
icon:setSpriteFrame(cc.Sprite:create("res/iconsmall/"..itemArr[1]..".png"):getSpriteFrame());
panel:getChildByName("panel_reward"):getChildByName("txt_reward_num"):setString("x"..itemArr[2]);
local per = math.floor(achievement_cnt/nextLevelInfo.cnt*100);
panel:getChildByName("panel_reward"):getChildByName("LoadingBar"):setPercent(per);
panel:getChildByName("panel_reward"):getChildByName("txt_percent"):setString(achievement_cnt.."/"..nextLevelInfo.cnt);
else
panel:getChildByName("panel_reward"):setVisible(false);
end
inst.scrollView = panel:getChildByName("ScrollView");
inst:init();
inst.layer = cc.Layer:create();
inst:addChild(inst.layer,1);
registerScriptTouchEvent(inst.layer,handler(inst,inst.onTouchBegin),handler(inst,inst.onTouchMove),handler(inst,inst.onTouchEnd));
return inst;
end
function AchievementView:init()
self.btn_close = self:getChildByName("panel"):getChildByName("btn_close");
self.btn_close.fn = handler(self,self.onClose);
self.btn_close:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type,self.btn_close.fn)end);
if IS_TV == 1 then
self.btn_close:setVisible(false);
end
self.nodesCopy = {};
self:updateItems();
end
function AchievementView:onTouchBegin(event)
self.begin_touch_pos = self.layer:getParent():convertToWorldSpace(event:getLocation());
self.isMoved = false;
return true;
end
function AchievementView:onTouchMove(event)
local move_touch_pos = self.layer:getParent():convertToWorldSpace(event:getLocation());
local _distance = Point.distance(self.begin_touch_pos,move_touch_pos);
if _distance > 5 then
self.isMoved = true;
end
end
function AchievementView:onTouchEnd(event)
local p = self.layer:convertToWorldSpace(event:getLocation());
end
function AchievementView:updateItems()
self.scrollView:removeAllChildren();
self.nodes = {};
local list_nodes = {};
local _list = AchievementInfo.getAchievementList();
local _y = #_list*225;
if _y < 482 then
_y = 482;
end
for i=1,#_list do
local info = _list[i];
if info then
local achievement_data = UserModel.getAchievementByID(info.id);
list_nodes[i] = {};
for ii,vv in ipairs(info.list) do
local item = cc.CSLoader:createNode("ui/AchievementItem.csb");
item:setPosition(cc.p(80+(ii-1)*200,_y - i*225));
self.scrollView:addChild(item);
item:getChildByName("txt_name"):setString(info.name);
item:getChildByName("txt_des"):setString(info.des..vv.data);
item:getChildByName("txt_progress"):setString("");
item.main_id = info.id;
item.step_id = ii;
item.step_info = vv;
local btn_get = item:getChildByName("btn_get");
btn_get.main_id = info.id;
btn_get.step_id = ii;
btn_get.step_info = vv;
if achievement_data and achievement_data.data >= vv.data then
item:getChildByName("icon"):setSpriteFrame(cc.Sprite:create("res/ui/achievement/"..i.."_"..ii..".png"):getSpriteFrame());
if not TableUtil.IsInTable(achievement_data.get_reward_id,ii) then
btn_get:setVisible(true);
btn_get:addTouchEventListener(function(ref,type) self:onButtonClick(ref,type,handler(self,self.onGetRewardClick))end);
else
btn_get:setVisible(false);
end
else
if achievement_data then
item:getChildByName("txt_progress"):setString(achievement_data.data.."/"..vv.data);
else
item:getChildByName("txt_progress"):setString("0/"..vv.data);
end
btn_get:setVisible(false);
item:getChildByName("icon"):setSpriteFrame(cc.Sprite:create("res/ui/achievement/gray_"..i.."_"..ii..".png"):getSpriteFrame());
end
list_nodes[i][ii] = item;
item.fn = function ()
self:onItemClick(item);
end;
end
end
end
self.scrollView:setInnerContainerSize(cc.size(692,_y));
self.nodes = TableUtil.merge(self.nodesCopy,list_nodes);
self:updateSelectedState(false);
end
function AchievementView:onItemClick(ref,event)
if self.isMoved then
return;
end
local btn_get = ref:getChildByName("btn_get");
self:onGetRewardClick(btn_get);
end
function AchievementView:onGetRewardClick(ref,type)
if self.isMoved then
return;
end
local achievement_data = UserModel.getAchievementByID(ref.main_id);
if achievement_data and achievement_data.data >= ref.step_info.data and not TableUtil.IsInTable(achievement_data.get_reward_id,ref.step_id) then
ref:setVisible(false);
--发送获取奖励请求
SocketClient:getInstance():send("gateway_msg.get_achievement_reward_msg",{type_id=ref.main_id,reward_id=ref.step_id});
end
end
function AchievementView:onUpdateWin()
local winNum = UserModel.getWinNUM();
local loseNum = UserModel.getLoseNUM();
local rate = 0;
if winNum+loseNum ~= 0 then
rate = math.floor(winNum*100/(winNum+loseNum));
end
self:getChildByName("panel"):getChildByName("panel_1"):getChildByName("txt_rate"):setString(rate.."% ("..winNum.."胜)");
end
function AchievementView:onClose()
self:close();
end
--返回键处理函数
function AchievementView:onKeypadBack()
self:close();
end
--确认键处理函数
function AchievementView:onKeypadOk()
local node = self.nodes[self.nodeIndex][self.selectedIndex];
if node and node.fn then
node.fn();
end
end
--上键处理函数
function AchievementView:onKeypadUp()
if self.nodeIndex ~= #self.nodesCopy + 1 then
AchievementView.super.onKeypadUp(self,false);
end
local node = self.nodes[self.nodeIndex][self.selectedIndex];
if self.nodeIndex > #self.nodesCopy then
self:setScrollPosition(node);
end
if self.nodeIndex <= #self.nodesCopy and node and node.fn then
node.fn();
end
end
--下键处理函数
function AchievementView:onKeypadDown()
if self.nodeIndex ~= #self.nodesCopy then
AchievementView.super.onKeypadDown(self,false);
end
local node = self.nodes[self.nodeIndex][self.selectedIndex];
if self.nodeIndex > #self.nodesCopy then
self:setScrollPosition(node);
end
if self.nodeIndex <= #self.nodesCopy and node and node.fn then
node.fn();
end
end
--左键处理函数
function AchievementView:onKeypadLeft()
if self.nodeIndex > #self.nodesCopy and self.selectedIndex == 1 then
else
AchievementView.super.onKeypadLeft(self,false);
end
end
--右键处理函数
function AchievementView:onKeypadRight()
if self.nodeIndex <= #self.nodesCopy and #self.nodes > #self.nodesCopy then
self.nodeIndex = #self.nodesCopy + 1;
self:updateSelectedState(false);
else
AchievementView.super.onKeypadRight(self,false);
end
end
function AchievementView:setScrollPosition(node)
local scrollSize = self.scrollView:getContentSize();
local _list = AchievementInfo.getAchievementList();
local len = #_list*225;
local currentX = len - (node:getPositionY()+225);
if currentX > len-scrollSize.height then
currentX = len-scrollSize.height;
elseif currentX < 0 then
currentX = 0;
end
local per = 0;
if len-scrollSize.height > 0 then
per = currentX*100/(len-scrollSize.height);
end
print(len-scrollSize.height,per)
self.scrollView:scrollToPercentVertical(per,0.5,true);
end
return AchievementView