LoadingScene.lua
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local LoadingScene = class("LoadingScene", import(".BaseScene"))
local AssetsUpdate = require("core.utils.AssetsUpdate");
require "core.utils.DeviceUtil";
require("app.manager.KeypadManager");
require("app.manager.SoundManager");
LoadingScene.nextSceneName = "MainScene";
LoadingScene.nextParams = {};
LoadingScene.isInit = false;
isUseUpdate = true;
isUpdateInit = false;
function LoadingScene:ctor(params)
print("loading scene params:",params);
if params then
self.nextSceneName = params.nextSceneName;
self.nextParams = params;
else
if ALONE_GAME_ID == 4 then
self.nextSceneName = "AloneDdzHallScene";
end
end
self:onCreate();
end
function LoadingScene:onCreate()
self.keypadManager = KeypadManager:create(self);
SoundManager.playEffect("sound/common/loading.mp3");
self.ui = cc.CSLoader:createNode("ui/LoadingScene.csb");
self:addChild(self.ui);
self.ui:setContentSize(cc.size(display.width,display.height));
ccui.Helper:doLayout(self.ui);
self.panel_logo = self.ui:getChildByName("panel_logo");
local _platform_logo_path = "res/common/logo_"..CHANNEL..".png";
if not LoadingScene.isInit and cc.FileUtils:getInstance():isFileExist(_platform_logo_path) then
self.panel_logo:getChildByName("logo_2"):setSpriteFrame(cc.Sprite:create(_platform_logo_path):getSpriteFrame());
else
self.panel_logo:setVisible(false);
end
self.ui:getChildByName("txt_update_ver"):setVisible(false);
self.ui:setContentSize(cc.size(display.width,display.height));
ccui.Helper:doLayout(self.ui);
self.loading_bar = self.ui:getChildByName("LoadingBar"):getChildByName("bar");
self.loading_bar_light = self.ui:getChildByName("LoadingBar"):getChildByName("bar_light");
self.loading_bar_width = self.loading_bar:getBoundingBox().width;
local function onNodeEventHandler(event)
if event == "enter" then
if self.nextSceneName and self.nextSceneName == "main" then
require("main");
return;
end
if isUseUpdate and not isUpdateInit then
logUI("检查热更新");
AssetsUpdate.init(handler(self, self.updateSuccess),handler(self, self.updateProgress),handler(self, self.updateFailed));
isUpdateInit = true;
self.ui:getChildByName("txt_update_ver"):setVisible(true);
self.ui:getChildByName("txt_update_ver"):setString("原始版本:"..AssetsUpdate.VERSION_NUM.." 更新版本:"..AssetsUpdate.localUpdateVersion);
else
self:loadNextSceneResource();
end
end
end
self:registerScriptHandler(onNodeEventHandler);
local ver_name = DeviceUtil.getAppVersionName();
self.ui:getChildByName("txt_ver"):setString("ver:"..ver_name);
end
function LoadingScene:updateProgress(data)
local per = math.floor(data.count/data.total*100);
self.ui:getChildByName("txt"):setString("正在更新资源"..per.."%");
self.loading_bar:setPercent(per);
self.loading_bar_light:setPositionX(4.5+per/100*self.loading_bar_width);
print("AssetsUpdate download progress:"..per.."%");
end
function LoadingScene:updateFailed()
print("AssetsUpdate download failed");
self:loadNextSceneResource();
end
function LoadingScene:updateSuccess()
print("AssetsUpdate download success");
cc.FileUtils:getInstance():purgeCachedEntries()
require("main");
end
function LoadingScene:loadNextSceneResource()
if not LoadingScene.isInit then
self:requireFiles();
LoadingScene.isInit = true;
end
if self.nextSceneName == "HallScene" or self.nextSceneName == "MainScene" then
cc.SpriteFrameCache:getInstance():addSpriteFrames("res/head.plist");
cc.SpriteFrameCache:getInstance():addSpriteFrames("res/ui/plist/buttons.plist");
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","gold","gold"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","loading","loading"), handler(self, self.loadFileCallback));
elseif self.nextSceneName == "GuandanRoomScene" or self.nextSceneName == "SingleRoomScene" or self.nextSceneName == "DdzRoomScene" then
if self.nextSceneName == "DdzRoomScene" then
cc.SpriteFrameCache:getInstance():addSpriteFrames("res/ui/plist/ui_ddz.plist");
else
cc.SpriteFrameCache:getInstance():addSpriteFrames("res/ui/plist/ui_guandan.plist");
end
cc.SpriteFrameCache:getInstance():addSpriteFrames("res/cards.plist");
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","bao","bao"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","item_100002","item_100002"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","item_100003","item_100003"), handler(self, self.loadFileCallback));
elseif self.nextSceneName == "XueZhanMutilRoomScene" then
cc.SpriteFrameCache:getInstance():addSpriteFrames("res/ui/plist/mahjong.plist");
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","bao","bao"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/mj/%s/%s.ExportJson","dingque","dingque"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","item_100002","item_100002"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","item_100003","item_100003"), handler(self, self.loadFileCallback));
elseif self.nextSceneName == "NiuRoomScene" then
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","start","start"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","win","win"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","fail","fail"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","item_100002","item_100002"), handler(self, self.loadFileCallback));
ccs.ArmatureDataManager:getInstance():addArmatureFileInfoAsync(string.format("res/effects/%s/%s.ExportJson","item_100003","item_100003"), handler(self, self.loadFileCallback));
end
local percent = 0;
local function showProgressFun()
percent = percent + 1;
local per = math.ceil(100*percent*0.2);
if per <= 100 then
self.ui:getChildByName("txt"):setString("正在载入资源"..per.."%");
self.loading_bar:setPercent(per);
self.loading_bar_light:setPositionX(4.5+per/100*self.loading_bar_width);
else
self:loadFileComplete();
end
end
schedule(self,showProgressFun,0.1);
end
function LoadingScene:requireFiles()
require "core.ui.init";
require "core.helpers.UmengHelper";
require "core.utils.TableUtil";
require "core.utils.StringUtil";
require "core.utils.CustomMath";
require "core.utils.TimeUtil";
require "core.utils.DisplayUtil";
require("app.enum.init");
require("app.event.EventListener");
require("app.manager.ItemManager");
require("app.manager.MedalItemManager");
require("app.manager.NodeManager");
require("app.manager.EffectManager");
require("app.manager.LoadingManager");
require("app.manager.Alert");
require("app.manager.AppManager");
require("app.SocketClient");
require("core.net.HttpRequest");
require("core.net.MyHttpRequest");
require("core.geom.Point");
require("app.config.strings");
require("app.config.GameConfig");
require("app.info.ItemInfo");
require("app.info.ScoreInfo");
require("app.info.CharmInfo");
require("app.info.SignInfo");
require("app.info.ShopInfo");
require("app.info.MailInfo");
require("app.info.GiftInfo");
require("app.info.NickInfo");
require("app.info.HeadInfo");
require("app.info.OnlineRewardInfo");
require("app.info.TurntableInfo");
require("app.info.LoginRewardInfo");
require("app.info.RankYesterdayRewardInfo");
require("app.info.RankExprieRewardInfo");
require("app.info.AchievementInfo");
require("app.model.UserModel");
require("app.model.ShopModel");
UserModel.init();
ShopModel.init();
end
function LoadingScene:loadFileCallback(percent)
-- if percent == 1 then
-- self:loadFileComplete();
-- else
-- local per = math.ceil(100*percent);
-- self.ui:getChildByName("txt"):setString("正在载入资源"..per.."%");
-- end
end
function LoadingScene:loadFileComplete()
app:enterScene(self.nextSceneName,self.nextParams);
end
return LoadingScene