achive sceneExplore
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| ... | @@ -41,8 +41,8 @@ | ... | @@ -41,8 +41,8 @@ |
| 41 | }, | 41 | }, |
| 42 | "_scale": { | 42 | "_scale": { |
| 43 | "__type__": "cc.Vec3", | 43 | "__type__": "cc.Vec3", |
| 44 | "x": 0.3763671875, | 44 | "x": 0.36666666666666664, |
| 45 | "y": 0.3763671875, | 45 | "y": 0.36666666666666664, |
| 46 | "z": 1 | 46 | "z": 1 |
| 47 | }, | 47 | }, |
| 48 | "_quat": { | 48 | "_quat": { | ... | ... |
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assets/Scene/sceneExplore.fire
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assets/Scene/sceneExplore.fire.meta
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assets/Scene/sceneGame.fire
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assets/Scene/sceneGame.fire.meta
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assets/Script/Explore.js
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| 1 | var Common = require('Common'); | ||
| 2 | var Network = require('Network'); | ||
| 3 | var TVFocus = require('TVFocus'); | ||
| 4 | var FocusInfo = require('FocusInfo'); | ||
| 5 | var TVCanvas = require('TVCanvas'); | ||
| 6 | var TVScrollParameter = require('TVScrollParameter'); | ||
| 7 | var ListView = require('ListView'); | ||
| 8 | var ListCell = require('ListCell'); | ||
| 9 | |||
| 10 | cc.Class({ | ||
| 11 | extends: TVCanvas, | ||
| 12 | |||
| 13 | properties: { | ||
| 14 | _speed: 1, | ||
| 15 | _hero_start_x: 0, | ||
| 16 | _hero_end_x: 3648, | ||
| 17 | _hero_y: 0, | ||
| 18 | }, | ||
| 19 | |||
| 20 | onLoad: function () { | ||
| 21 | this._super(); | ||
| 22 | this._hero_start_x = 500; | ||
| 23 | this.bg_1 = this.node.getChildByName("bg_1"); | ||
| 24 | this.bg_2 = this.node.getChildByName("bg_2"); | ||
| 25 | this.cur_bg = this.bg_1; | ||
| 26 | this.testmap = this.node.getChildByName("testmap"); | ||
| 27 | |||
| 28 | this.animLayer = this.testmap.getComponent(cc.TiledMap).getLayer("Animal"); | ||
| 29 | this.hero = this.node.getChildByName("hero"); | ||
| 30 | this._hero_y = this.hero.y; | ||
| 31 | }, | ||
| 32 | |||
| 33 | keyDownDirection: function (Direct) { | ||
| 34 | var fiFocusTarget = null; | ||
| 35 | var fiCurrentFocus = this._fiCurrentFocus; | ||
| 36 | var oScrollParameter = null; | ||
| 37 | |||
| 38 | fiFocusTarget = this._cFocus.findTarget(fiCurrentFocus, this._aFocusTargets, 0, Direct); | ||
| 39 | fiFocusTarget = this.checkFocusTarget(fiFocusTarget); | ||
| 40 | if (!fiFocusTarget) { return; } | ||
| 41 | // this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter); | ||
| 42 | this.scheduleOnce(() => { //指定0让回调函数在下一帧立即执行(推荐位初始化图片后,需等待下一帧操作) | ||
| 43 | this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter); | ||
| 44 | }, 0.5); | ||
| 45 | }, | ||
| 46 | |||
| 47 | checkFocusTarget: function (fiFocusTarget) { | ||
| 48 | return fiFocusTarget; | ||
| 49 | }, | ||
| 50 | |||
| 51 | onKeyDown: function (event) { | ||
| 52 | |||
| 53 | switch (event.keyCode) { | ||
| 54 | case cc.macro.KEY.up: | ||
| 55 | case Common.ANDROID_KEY.up: | ||
| 56 | this.keyDownDirection(Common.MOVE_DIRECTION_UP); | ||
| 57 | break; | ||
| 58 | case cc.macro.KEY.right: | ||
| 59 | case Common.ANDROID_KEY.right: | ||
| 60 | this.keyDownDirection(Common.MOVE_DIRECTION_RIGHT); | ||
| 61 | break; | ||
| 62 | case cc.macro.KEY.down: | ||
| 63 | case Common.ANDROID_KEY.down: | ||
| 64 | this.keyDownDirection(Common.MOVE_DIRECTION_DOWN); | ||
| 65 | break; | ||
| 66 | case cc.macro.KEY.left: | ||
| 67 | case Common.ANDROID_KEY.left: | ||
| 68 | this.keyDownDirection(Common.MOVE_DIRECTION_LEFT); | ||
| 69 | break; | ||
| 70 | case cc.macro.KEY.enter: | ||
| 71 | case cc.macro.KEY.space: | ||
| 72 | case Common.ANDROID_KEY.enter: | ||
| 73 | this._hero_start_x += 100; | ||
| 74 | this._speed = 1; | ||
| 75 | // this.hero.getComponent(dragonBones.ArmatureDisplay).playAnimation("Animation1"); | ||
| 76 | // this.doCurrentFocusTVLinkAction(Common.TV_LINK_ACTION_CLICK); | ||
| 77 | break; | ||
| 78 | case cc.macro.KEY.backspace: | ||
| 79 | case Common.ANDROID_KEY.back: | ||
| 80 | this.backAScene(); | ||
| 81 | break; | ||
| 82 | } | ||
| 83 | }, | ||
| 84 | |||
| 85 | update: function (dt) { | ||
| 86 | this.bg_1.x -= this._speed; | ||
| 87 | this.bg_2.x -= this._speed; | ||
| 88 | this.testmap.x -= this._speed; | ||
| 89 | this._hero_start_x += this._speed; | ||
| 90 | if (this.cur_bg.x <= -1820) { | ||
| 91 | if (this.cur_bg == this.bg_2) { | ||
| 92 | this.bg_2.x = this.bg_1.x + 1820; | ||
| 93 | this.cur_bg = this.bg_1; | ||
| 94 | } else { | ||
| 95 | this.bg_1.x = this.bg_2.x + 1820; | ||
| 96 | this.cur_bg = this.bg_2; | ||
| 97 | } | ||
| 98 | } | ||
| 99 | |||
| 100 | // cc.log("hero位置--------》" + this._hero_start_x); | ||
| 101 | var pos = this._getTilePos(cc.v2(this._hero_start_x, 4)); | ||
| 102 | // cc.log("位置----------》"+pos); | ||
| 103 | if (this._hero_start_x < this._hero_end_x) { //不能超过瓦片地图最长长度 | ||
| 104 | //判断gid是否为0,该地图位置就会出现障碍物 | ||
| 105 | var gid = this.animLayer.getTileGIDAt(pos); | ||
| 106 | // cc.log("gid========" + gid); | ||
| 107 | if (gid != 0) { | ||
| 108 | this._speed = 0; | ||
| 109 | this.hero.getComponent(dragonBones.ArmatureDisplay).playAnimation(""); | ||
| 110 | } | ||
| 111 | } | ||
| 112 | }, | ||
| 113 | |||
| 114 | doCurrentFocusTVLinkAction: function (strAction) { | ||
| 115 | let strTVLink = this._fiCurrentFocus.getTVLink(); | ||
| 116 | var joTVLink = null; | ||
| 117 | try { | ||
| 118 | joTVLink = JSON.parse(strTVLink); | ||
| 119 | let jaOperationList = joTVLink.click; | ||
| 120 | for (let i = 0; i < jaOperationList.length; i++) { | ||
| 121 | switch (jaOperationList[i].action) { | ||
| 122 | default: | ||
| 123 | this.doTVLinkAction(jaOperationList[i]); | ||
| 124 | break; | ||
| 125 | } | ||
| 126 | } | ||
| 127 | } catch (error) { | ||
| 128 | cc.log("runTVLinkAction Exception..." + error); | ||
| 129 | } | ||
| 130 | }, | ||
| 131 | |||
| 132 | _getTilePos: function (posInPixel) { | ||
| 133 | var mapSize = this.testmap.getContentSize(); | ||
| 134 | var tileSize = this.testmap.getComponent(cc.TiledMap).getTileSize(); | ||
| 135 | var x = Math.floor(posInPixel.x / tileSize.width); | ||
| 136 | var y = Math.floor((mapSize.height - posInPixel.y) / tileSize.height); | ||
| 137 | return cc.v2(x, y); | ||
| 138 | }, | ||
| 139 | |||
| 140 | }); |
assets/Script/Explore.js.meta
0 → 100644
assets/Script/Game.js
0 → 100644
| 1 | //游戏探索界面 | ||
| 2 | var Common = require('Common'); | ||
| 3 | var Network = require('Network'); | ||
| 4 | var TVFocus = require('TVFocus'); | ||
| 5 | var FocusInfo = require('FocusInfo'); | ||
| 6 | var TVCanvas = require('TVCanvas'); | ||
| 7 | var Utils = require('Utils'); | ||
| 8 | var BusinessParameter = require('BusinessParameter'); | ||
| 9 | var ListView = require('ListView'); | ||
| 10 | var ListCell = require('ListCell'); | ||
| 11 | var GameLobbyCategoryJson = require('GameLobbyCategoryJson'); | ||
| 12 | |||
| 13 | cc.Class({ | ||
| 14 | extends: TVCanvas, | ||
| 15 | |||
| 16 | properties: { | ||
| 17 | activitySprite:cc.Sprite, | ||
| 18 | roleSprite:cc.Sprite, | ||
| 19 | taskSprite:cc.Sprite, | ||
| 20 | achievementSprite:cc.Sprite, | ||
| 21 | shopSprite:cc.Sprite, | ||
| 22 | closeTaskSprite:cc.Sprite, | ||
| 23 | roleAnim:dragonBones.ArmatureDisplay, | ||
| 24 | PFB_GAME_TASKITEM: { | ||
| 25 | default: null, | ||
| 26 | type: cc.Prefab | ||
| 27 | }, | ||
| 28 | }, | ||
| 29 | |||
| 30 | onLoad:function(){ | ||
| 31 | this._super(); | ||
| 32 | |||
| 33 | this._iSceneStatus=1; //焦点层级 | ||
| 34 | this.initFocus(); | ||
| 35 | |||
| 36 | //右分类框框 | ||
| 37 | this._nodeCategoryList = cc.find("task/task_panel/CategoryList", this.node); | ||
| 38 | let lvCategoryList = this._nodeCategoryList.addComponent(ListView); | ||
| 39 | lvCategoryList.init(this, 3, 1, 3, 1, 'pfbGameTaskItemCell', | ||
| 40 | 0, 100, //起始位置 | ||
| 41 | 0, 0, 0, 0, //margin | ||
| 42 | 1, 1, | ||
| 43 | function () { | ||
| 44 | this.getCategoryList(); | ||
| 45 | } | ||
| 46 | ); | ||
| 47 | }, | ||
| 48 | |||
| 49 | getCategoryList: function () { | ||
| 50 | var self = this; | ||
| 51 | let lvCategoryList = this._nodeCategoryList.getComponent(ListView); | ||
| 52 | let oCategoryRequestParameters = { | ||
| 53 | "view": "json", | ||
| 54 | "collectionId": this._iDefaultCollectionId, | ||
| 55 | // "appId": this._aTypeAppId[this._oSceneContext._iCurrentTypeIndex], | ||
| 56 | "sortByCollection": 1, | ||
| 57 | "sortField": "update_time", | ||
| 58 | "sortDirection": "desc" | ||
| 59 | }; | ||
| 60 | let iStart1 = 0; | ||
| 61 | if (null != this._oSceneContext.categoryRecordIndexOfFirstCell) { | ||
| 62 | iStart1 = this._oSceneContext.categoryRecordIndexOfFirstCell; | ||
| 63 | } | ||
| 64 | |||
| 65 | lvCategoryList.setDataSource( | ||
| 66 | "GET", | ||
| 67 | Common.TOPDRAW_API_SERVER_EDU + "User/ListMediaByCollection", | ||
| 68 | oCategoryRequestParameters, | ||
| 69 | iStart1, (lvCategoryList.getShowCellRows() + lvCategoryList.getAlphaCellRows()) * lvCategoryList.getCellCountEachRow(), | ||
| 70 | "", "" | ||
| 71 | ); | ||
| 72 | |||
| 73 | lvCategoryList.loadData( | ||
| 74 | function (strResponse) { | ||
| 75 | // var oJSONResult = JSON.parse(strResponse); | ||
| 76 | // if (oJSONResult.resultSet.length <= 0) { //没有数据就显示占位图 | ||
| 77 | // cc.find('BlankIcon', this.node).opacity = 255 | ||
| 78 | // } else { | ||
| 79 | // cc.find('BlankIcon', this.node).opacity = 0 | ||
| 80 | // } | ||
| 81 | strResponse = GameLobbyCategoryJson.gameCategory; //暂时采用假数据 | ||
| 82 | lvCategoryList.renderInitData(JSON.stringify(strResponse)); //将假数据转成字符串在给过去 | ||
| 83 | this._bIsCategoryListDataInit = true; | ||
| 84 | this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage(); | ||
| 85 | // this.checkDataReadyAndInitFocus(); | ||
| 86 | |||
| 87 | // lvCategoryList.renderInitData(strResponse, function () { | ||
| 88 | // this._bIsCategoryListDataInit = true; | ||
| 89 | // this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage(); | ||
| 90 | // this.checkDataReadyAndInitFocus(); | ||
| 91 | // // this.changeEditorStatus(); | ||
| 92 | // }); | ||
| 93 | }, | ||
| 94 | null, | ||
| 95 | this | ||
| 96 | ); | ||
| 97 | |||
| 98 | var self = this; | ||
| 99 | this._iShowCellRows = 2; | ||
| 100 | this._iCellCountEachRow = 3; | ||
| 101 | }, | ||
| 102 | |||
| 103 | initFocus: function () { | ||
| 104 | this._aFocusTargets[1] = []; | ||
| 105 | var fiActivitySprite = this.activitySprite.addComponent(FocusInfo);// | ||
| 106 | this._aFocusTargets[1]['to_activity'] = this.activitySprite; | ||
| 107 | fiActivitySprite.init( | ||
| 108 | null, true | ||
| 109 | ); | ||
| 110 | |||
| 111 | var fiRoleSprite = this.roleSprite.addComponent(FocusInfo);// | ||
| 112 | this._aFocusTargets[1]['to_role'] = this.roleSprite; | ||
| 113 | fiRoleSprite.init( | ||
| 114 | null, true | ||
| 115 | ); | ||
| 116 | |||
| 117 | var fiTaskSprite = this.taskSprite.addComponent(FocusInfo);// | ||
| 118 | this._aFocusTargets[1]['to_task'] = this.taskSprite; | ||
| 119 | fiTaskSprite.init( | ||
| 120 | null, true | ||
| 121 | ); | ||
| 122 | |||
| 123 | var fiAchievementSprite = this.achievementSprite.addComponent(FocusInfo);// | ||
| 124 | this._aFocusTargets[1]['to_achievement'] = this.achievementSprite; | ||
| 125 | fiAchievementSprite.init( | ||
| 126 | null, true | ||
| 127 | ); | ||
| 128 | |||
| 129 | var fiShopSprite = this.shopSprite.addComponent(FocusInfo);// | ||
| 130 | this._aFocusTargets[1]['to_shop'] = this.shopSprite; | ||
| 131 | fiShopSprite.init( | ||
| 132 | null, true | ||
| 133 | ); | ||
| 134 | |||
| 135 | var fiCloseTaskSprite = this.closeTaskSprite.addComponent(FocusInfo);// | ||
| 136 | this._aFocusTargets[0]['to_close_task'] = this.closeTaskSprite; | ||
| 137 | fiCloseTaskSprite.init( | ||
| 138 | null, true | ||
| 139 | ); | ||
| 140 | |||
| 141 | |||
| 142 | var nodeFocus = new cc.Node('nodeFocus'); | ||
| 143 | this.node.addChild(nodeFocus, 10); | ||
| 144 | this._cFocus = this.node.getChildByName('nodeFocus').addComponent(TVFocus); | ||
| 145 | this._cFocus.init('focusContainer', this, | ||
| 146 | this.activitySprite.getComponent(FocusInfo), | ||
| 147 | Common.SCREEN_WIDTH, Common.SCREEN_HEIGHT, 6, 4, 1.0); | ||
| 148 | // this._cFocus.hide(); //所有焦点都是隐藏的 | ||
| 149 | }, | ||
| 150 | |||
| 151 | keyDownDirection: function (Direct) { | ||
| 152 | var fiFocusTarget = null; | ||
| 153 | var fiCurrentFocus = this._fiCurrentFocus; | ||
| 154 | var oScrollParameter = null; | ||
| 155 | |||
| 156 | fiFocusTarget = this._cFocus.findTarget(fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Direct); | ||
| 157 | fiFocusTarget = this.checkFocusTarget(fiFocusTarget); | ||
| 158 | if (!fiFocusTarget) { return; } | ||
| 159 | this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter); | ||
| 160 | }, | ||
| 161 | |||
| 162 | checkFocusTarget: function (fiFocusTarget) { | ||
| 163 | return fiFocusTarget; | ||
| 164 | }, | ||
| 165 | |||
| 166 | onKeyDown: function (event) { | ||
| 167 | this._super(event); | ||
| 168 | |||
| 169 | switch (event.keyCode) { | ||
| 170 | case cc.macro.KEY.up: | ||
| 171 | case Common.ANDROID_KEY.up: | ||
| 172 | this.keyDownDirection(Common.MOVE_DIRECTION_UP); | ||
| 173 | break; | ||
| 174 | case cc.macro.KEY.right: | ||
| 175 | case Common.ANDROID_KEY.right: | ||
| 176 | this.keyDownDirection(Common.MOVE_DIRECTION_RIGHT); | ||
| 177 | break; | ||
| 178 | case cc.macro.KEY.down: | ||
| 179 | case Common.ANDROID_KEY.down: | ||
| 180 | this.keyDownDirection(Common.MOVE_DIRECTION_DOWN); | ||
| 181 | break; | ||
| 182 | case cc.macro.KEY.left: | ||
| 183 | case Common.ANDROID_KEY.left: | ||
| 184 | this.keyDownDirection(Common.MOVE_DIRECTION_LEFT); | ||
| 185 | break; | ||
| 186 | case cc.macro.KEY.enter: | ||
| 187 | case cc.macro.KEY.space: | ||
| 188 | case Common.ANDROID_KEY.enter: | ||
| 189 | if(0 == this._fiCurrentFocus.node.getName().indexOf('spriteTask')){ //任务 | ||
| 190 | cc.find("task",this.node).active=true; | ||
| 191 | this._iSceneStatus=0; | ||
| 192 | var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT); | ||
| 193 | this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null); | ||
| 194 | |||
| 195 | cc.find("task",this.node).zIndex=10; | ||
| 196 | this.activitySprite.node.zIndex=0; //这几个总是另类凸显出来 | ||
| 197 | this.roleSprite.node.zIndex=0; | ||
| 198 | this.taskSprite.node.zIndex=0; | ||
| 199 | this.achievementSprite.node.zIndex=0; | ||
| 200 | this.shopSprite.node.zIndex=0; | ||
| 201 | }else if(0 == this._fiCurrentFocus.node.getName().indexOf('close')){ | ||
| 202 | cc.find("task",this.node).active=false; | ||
| 203 | this._iSceneStatus=1; | ||
| 204 | var fiFocusTarget = this.taskSprite.getComponent(FocusInfo); | ||
| 205 | this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null); | ||
| 206 | } | ||
| 207 | this.doCurrentFocusTVLinkAction(Common.TV_LINK_ACTION_CLICK); | ||
| 208 | break; | ||
| 209 | case cc.macro.KEY.backspace: | ||
| 210 | case Common.ANDROID_KEY.back: | ||
| 211 | this.backAScene(); | ||
| 212 | break; | ||
| 213 | } | ||
| 214 | }, | ||
| 215 | |||
| 216 | |||
| 217 | onBeforeFocusChange: function (event) { | ||
| 218 | this._super(event); | ||
| 219 | var self = this; | ||
| 220 | let fiFrom = event.detail.from; | ||
| 221 | if (0 == fiFrom.node.name.indexOf('sprite')) { | ||
| 222 | fiFrom.node.getChildByName("active").active=false; | ||
| 223 | } | ||
| 224 | }, | ||
| 225 | |||
| 226 | onAfterFocusChange: function (event) { | ||
| 227 | this._super(event); | ||
| 228 | var self = this; | ||
| 229 | let fiTo = event.detail.to; | ||
| 230 | if (0 == fiTo.node.name.indexOf('sprite')) { | ||
| 231 | fiTo.node.getChildByName("active").active=true; | ||
| 232 | } | ||
| 233 | |||
| 234 | }, | ||
| 235 | |||
| 236 | doCurrentFocusTVLinkAction: function (strAction) { | ||
| 237 | let strTVLink = this._fiCurrentFocus.getTVLink(); | ||
| 238 | var joTVLink = null; | ||
| 239 | try { | ||
| 240 | joTVLink = JSON.parse(strTVLink); | ||
| 241 | let jaOperationList = joTVLink.click; | ||
| 242 | for (let i = 0; i < jaOperationList.length; i++) { | ||
| 243 | switch (jaOperationList[i].action) { | ||
| 244 | default: | ||
| 245 | this.doTVLinkAction(jaOperationList[i]); | ||
| 246 | break; | ||
| 247 | } | ||
| 248 | } | ||
| 249 | } catch (error) { | ||
| 250 | cc.log("runTVLinkAction Exception..." + error); | ||
| 251 | } | ||
| 252 | }, | ||
| 253 | |||
| 254 | |||
| 255 | }); |
assets/Script/Game.js.meta
0 → 100644
| 1 | //Home Cell | ||
| 2 | var Common = require('Common'); | ||
| 3 | var FocusInfo = require('FocusInfo'); | ||
| 4 | var ListCell = require('ListCell'); | ||
| 5 | var Network = require('Network'); | ||
| 6 | |||
| 7 | cc.Class({ | ||
| 8 | extends:ListCell, | ||
| 9 | |||
| 10 | properties: { | ||
| 11 | id: 0, | ||
| 12 | }, | ||
| 13 | |||
| 14 | statics: { | ||
| 15 | PFB_NAME: 'prefab/pfbGameTaskItemCell', | ||
| 16 | CELL_NAME: 'GameTaskItemCell', | ||
| 17 | }, | ||
| 18 | |||
| 19 | init: function (iCellIndex, bIsFocusEnable, compSceneCanvas) { | ||
| 20 | //准备焦点坐标 | ||
| 21 | let fiCategoryBlock = this.node.addComponent(FocusInfo); | ||
| 22 | fiCategoryBlock.init( | ||
| 23 | null, false, null, null, 1.0 | ||
| 24 | ); | ||
| 25 | compSceneCanvas.addNodeToFocusTarget(0, this.node.name, this.node); //注意层级 | ||
| 26 | }, | ||
| 27 | |||
| 28 | render(oData, iRecordIndex) { | ||
| 29 | |||
| 30 | }, | ||
| 31 | |||
| 32 | enableFocusInfo: function () { | ||
| 33 | this.node.getComponent(FocusInfo).setEnable(true); | ||
| 34 | }, | ||
| 35 | |||
| 36 | disableFocusInfo: function () { | ||
| 37 | this.node.getComponent(FocusInfo).setEnable(false); | ||
| 38 | }, | ||
| 39 | |||
| 40 | setUIWithFocus: function () { | ||
| 41 | let nodeCellName = this.node.getChildByName('Name'); | ||
| 42 | cc.find("NormalName", nodeCellName).opacity = 255; | ||
| 43 | //超出滚动 | ||
| 44 | let nodeScreenTitleText = cc.find('ActiveName/NameContainer/NameText', nodeCellName); | ||
| 45 | |||
| 46 | let fOriginalX = nodeScreenTitleText.x; | ||
| 47 | let fOriginalY = nodeScreenTitleText.y; | ||
| 48 | |||
| 49 | let nodeScreenTitleText1 = nodeScreenTitleText.getChildByName('NameText1'); | ||
| 50 | let nodeScreenTitleText2 = nodeScreenTitleText.getChildByName('NameText2'); | ||
| 51 | nodeScreenTitleText2.x = nodeScreenTitleText1.x + nodeScreenTitleText1.width + 10;//TODO:补丁,解决滚动重叠 | ||
| 52 | if (nodeScreenTitleText1.width > nodeScreenTitleText.width) { | ||
| 53 | cc.find("ActiveName/NameContainer", nodeCellName).opacity = 255; | ||
| 54 | cc.find("NormalName", nodeCellName).opacity = 0; | ||
| 55 | let fEndPositionDelta = (nodeScreenTitleText1.width + 30); | ||
| 56 | //下方时长和字有关系,才能速度一样 | ||
| 57 | var ftaScreenTitleMoveToTarget = cc.moveTo(10 * (nodeScreenTitleText1.width / nodeScreenTitleText.width), fOriginalX - fEndPositionDelta, fOriginalY); | ||
| 58 | var ftaScreenTitleMoveToBack = cc.moveTo(0, fOriginalX, fOriginalY); | ||
| 59 | var sequenceMediaTitle = cc.sequence(ftaScreenTitleMoveToTarget, ftaScreenTitleMoveToBack); | ||
| 60 | var repeatScreenTitle = cc.repeat(sequenceMediaTitle, 10); | ||
| 61 | repeatScreenTitle.setTag(Common.OVERLENGTH_MOVING); | ||
| 62 | nodeScreenTitleText.runAction(repeatScreenTitle); | ||
| 63 | nodeScreenTitleText2.active = true; | ||
| 64 | } | ||
| 65 | }, | ||
| 66 | setUIWithoutFocus: function () { | ||
| 67 | let nodeCellName = this.node.getChildByName('Name'); | ||
| 68 | cc.find("NormalName", nodeCellName).opacity = 255; | ||
| 69 | //如有滚动停止滚动 | ||
| 70 | let nodeScreenTitleText = cc.find('ActiveName/NameContainer/NameText', nodeCellName); | ||
| 71 | if (null != nodeScreenTitleText.getActionByTag(Common.OVERLENGTH_MOVING)) { | ||
| 72 | nodeScreenTitleText.stopActionByTag(Common.OVERLENGTH_MOVING); | ||
| 73 | nodeScreenTitleText.getChildByName('NameText2').active = false; | ||
| 74 | cc.find("ActiveName/NameContainer", nodeCellName).opacity = 0; | ||
| 75 | } | ||
| 76 | nodeScreenTitleText.x = 0; | ||
| 77 | }, | ||
| 78 | }); |
assets/Texture/anim.meta
0 → 100644
assets/Texture/anim/duck_creator.meta
0 → 100644
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
| 1 | { | ||
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21.7 KB
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assets/Texture/game.meta
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assets/Texture/game/00.png
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15.4 KB
assets/Texture/game/00.png.meta
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/Texture/game/01.png
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24 KB
assets/Texture/game/01.png.meta
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assets/Texture/game/02.png
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21.5 KB
assets/Texture/game/02.png.meta
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assets/Texture/game/03.png
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37.7 KB
assets/Texture/game/03.png.meta
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/Texture/game/04.png
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46.9 KB
assets/Texture/game/04.png.meta
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assets/Texture/game/barBg.png
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372 Bytes
assets/Texture/game/barBg.png.meta
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assets/Texture/game/bg.png
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assets/Texture/game/bg.png.meta
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assets/Texture/game/cloud.png
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130 KB
assets/Texture/game/cloud.png.meta
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72.7 KB
assets/Texture/game/explore_bg_a.png.meta
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assets/Texture/game/explore_bg_b.png
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55.9 KB
assets/Texture/game/explore_bg_b.png.meta
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1.44 KB
assets/Texture/game/scrollview_bar.png.meta
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assets/Texture/tilemap/30039.png
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5.22 KB
assets/Texture/tilemap/30039.png.meta
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assets/Texture/tilemap/newAnimal.tmx
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| 1 | <?xml version="1.0" encoding="UTF-8"?> | ||
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assets/Texture/tilemap/newAnimal.tmx.meta
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assets/resources/game/main.meta
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assets/resources/game/main/100001.png
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2.78 KB
assets/resources/game/main/100001.png.meta
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38.6 KB
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191 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
14.4 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
11.2 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
11.2 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
14.5 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_back.png
0 → 100644
3.65 KB
assets/resources/game/main/btn_back.png.meta
0 → 100644
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_friend_1.png
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18.9 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_friend_2.png
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18.8 KB
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3.67 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_shop_1.png
0 → 100644
10.7 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_shop_2.png
0 → 100644
11 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_task_1.png
0 → 100644
10.3 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/btn_task_2.png
0 → 100644
10.5 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/icon_game.png
0 → 100644
4.59 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
1.94 KB
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
assets/resources/game/main/yiwancheng.png
0 → 100644
6.34 KB
| 1 | { | ||
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| ... | \ No newline at end of file | ... | \ No newline at end of file |
This diff is collapsed.
Click to expand it.
| ... | @@ -51,15 +51,16 @@ | ... | @@ -51,15 +51,16 @@ |
| 51 | "iOS", | 51 | "iOS", |
| 52 | "HTML5" | 52 | "HTML5" |
| 53 | ], | 53 | ], |
| 54 | "package_download_url": "https://download.cocos.com/CocosServices/plugins/service-matchvs/1.0.9_3.7.9.9.zip", | 54 | "package_download_url": "https://download.cocos.com/CocosServices/plugins/service-matchvs/1.0.10_3.7.9.10.zip", |
| 55 | "package_version_desc": "<p><strong>更新日期:</strong> 2019/07/18\n<strong>更新内容:</strong>\n1、修复多节点登录返回值错误\n2、修复FaceBook平台受限安全策略的问题</p>", | 55 | "package_version_desc": "<p><strong>更新日期:</strong> 2019/9/12\n<strong>更新内容:</strong>\n1.多语言支持\n2.SDK日常更新</p>", |
| 56 | "service_component_name": "service-matchvs", | 56 | "service_component_name": "service-matchvs", |
| 57 | "package_versions": [ | 57 | "package_versions": [ |
| 58 | "1.0.9_3.7.9.9", | 58 | "1.0.9_3.7.9.9", |
| 59 | "1.0.7_3.7.9.6", | 59 | "1.0.7_3.7.9.6", |
| 60 | "1.0.6_3.7.9.2", | 60 | "1.0.6_3.7.9.2", |
| 61 | "1.0.5_3.7.7.3", | 61 | "1.0.5_3.7.7.3", |
| 62 | "1.0.3_3.7.6.4" | 62 | "1.0.3_3.7.6.4", |
| 63 | "1.0.10_3.7.9.10" | ||
| 63 | ], | 64 | ], |
| 64 | "build_platform": [], | 65 | "build_platform": [], |
| 65 | "require_verify": 0, | 66 | "require_verify": 0, | ... | ... |
-
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