CCTVFocus.js
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/**
* 扩展TVFocus,新增字段_bChangeZIndex,Layout模式下禁止改动zIndex,扰乱Layout排序
*/
var Common = require('Common');
var TVFocus = require('TVFocus');
//var AbstractTVFocus=require('AbstractTVFocus');
cc.Class({
//name:"TVFocus",
extends: TVFocus,
//extends: cc.Node, 引擎团队的人不推荐这么做
properties: {
_bChangeZIndex: false,
},
init: function (strName, oScene, fiCurrentFocus,//Left,fTop,fObjectWidth,fObjectHeight,
fScreenWidth, fScreenHeight, fCornerOuterRadius, fCornerInnerRadius, fScaleFactor, bChangeZIndex) {
this._bChangeZIndex = bChangeZIndex;
//TODO:这个函数里面是否要做onbeforeFocus和onAfterFocus的操作 --question from eva
//cc.log(this instanceof Sprite); // true
if (strName) {
this.name = strName;
} else {
cc.log('No Focus Name Specified');
return;
}
if (oScene) {
this._oScene = oScene;
} else {
cc.log('No Scene Specified for Focus');
}
fScaleFactor = fScaleFactor || fiCurrentFocus.getScaleFactor();
//this.width=fObjectWidth;
//this.height=fObjectHeight;
var fLeft = fiCurrentFocus.getLeft();
var fTop = fiCurrentFocus.getTop();
var fObjectWidth = fiCurrentFocus.getWidth();
var fObjectHeight = fiCurrentFocus.getHeight();
if (fScreenWidth) {
this._screenWidth = fScreenWidth;
}
if (fScreenHeight) {
this._screenHeight = fScreenHeight;
}
if (fCornerOuterRadius) {
this._cornerOuterRadius = fCornerOuterRadius;
}
if (fCornerInnerRadius) {
this._cornerInnerRadius = fCornerInnerRadius;
}
var oTransformedPosition = this.transformCoordinatesWeb2Cocos(fLeft, fTop, fObjectWidth, fObjectHeight);
this.node.x = oTransformedPosition.x;
this.node.y = oTransformedPosition.y;
var urlFocus = null;
var textureFocus = null;
//1 2 3
//4 6
//7 8 9
for (var i = 1; i <= 9; i++) {
//this.node.children[i-1] = new cc.Node('focus_'+i);
this.node.addChild(new cc.Node('focus_' + i), 10);
if (5 == i) {
continue;
}
// urlFocus = cc.url.raw('resources/Texture/Focus/'+i+'.png');
// textureFocus = cc.textureCache.addImage(urlFocus);
var spriteTemp = this.node.getChildByName('focus_' + i).addComponent(cc.Sprite);
// spriteTemp.spriteFrame = new cc.SpriteFrame(textureFocus);
var ftaScaleTo = null
if (2 == i || 8 == i) {
//spriteTemp.sizeMode = cc.Sprite.SizeMode.CUSTOM;
//spriteTemp.type= cc.Sprite.Type.FILLED;
//spriteTemp.fillType = cc.Sprite.FillType.HORIZONTAL;
//spriteTemp.width=fObjectWidth-2*fCornerInnerRadius;
//this.node.children[i-1].width=fObjectWidth-2*fCornerInnerRadius;
//this.node.children[i-1].height=fCornerOuterRadius;
ftaScaleTo = cc.scaleTo(0, fScaleFactor * (fObjectWidth - 2 * fCornerInnerRadius), fScaleFactor * 1.0);
} else if (4 == i || 6 == i) {
//spriteTemp.sizeMode = cc.Sprite.SizeMode.CUSTOM;
//spriteTemp.type= cc.Sprite.Type.FILLED;
//spriteTemp.fillType = cc.Sprite.FillType.VERTICAL;
//spriteTemp.height=fObjectHeight-2*fCornerInnerRadius;
//this.node.children[i-1].setContentSize();
//this.node.children[i-1].width=fCornerOuterRadius;
//this.node.children[i-1].height=fObjectHeight-2*fCornerInnerRadius;
ftaScaleTo = cc.scaleTo(0, fScaleFactor * 1.0, fScaleFactor * (fObjectHeight - 2 * fCornerInnerRadius));
} else {
ftaScaleTo = cc.scaleTo(0, fScaleFactor, fScaleFactor);
}
ftaScaleTo.setTag(Common.FOCUS_CELL_TRANSFER);
this.node.children[i - 1].stopAllActions();
this.node.children[i - 1].runAction(ftaScaleTo);
}
//TODO:2.0版本采用异步加载本地图片,在焦点初始完成后在批量处理图片
//TODO:循环中焦点框不是连续的,而批量加载的图地址是连续的需特殊处理下
var self = this;
cc.loader.loadResDir("focus", cc.Texture2D, function (err, textures) {
for (let i = 1; i < 10; i++) {
if (i == 2 || i == 4 || i == 6 || i == 8) continue; //暂时将焦点框一部分隐藏
if (i >= 5) {
if (i == 5) continue;
self.node.getChildByName('focus_' + i).getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(textures[i - 2]);
} else {
self.node.getChildByName('focus_' + i).getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(textures[i - 1]);
}
}
});
this.node.children[0].x = fScaleFactor * (-fObjectWidth / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[0].y = fScaleFactor * (fObjectHeight / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[1].x = 0;
this.node.children[1].y = fScaleFactor * (fObjectHeight / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[2].x = fScaleFactor * (fObjectWidth / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[2].y = fScaleFactor * (fObjectHeight / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[3].x = fScaleFactor * (-fObjectWidth / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[3].y = 0;
//this.node.children[4].x=0;
//this.node.children[4].y=0;
this.node.children[5].x = fScaleFactor * (fObjectWidth / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[5].y = 0;
this.node.children[6].x = fScaleFactor * (-fObjectWidth / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[6].y = fScaleFactor * (-fObjectHeight / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[7].x = 0;
this.node.children[7].y = fScaleFactor * (-fObjectHeight / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[8].x = fScaleFactor * (fObjectWidth / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[8].y = fScaleFactor * (-fObjectHeight / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
//放大 当前选中的Node
var ftaScaleCurrentFocus = cc.scaleTo(0, fScaleFactor, fScaleFactor);
ftaScaleCurrentFocus.setTag(Common.FEATURE_NODE_TRANSFER);
if (bChangeZIndex) {
} else {
fiCurrentFocus.node.zIndex = 40;
}
fiCurrentFocus.node.stopAllActions();
fiCurrentFocus.node.runAction(ftaScaleCurrentFocus);
//开始呼吸动画
var aiFocusBreath = cc.repeatForever(cc.sequence(cc.fadeTo(1, 100), cc.fadeTo(1, 255), cc.fadeTo(2, 255)));
aiFocusBreath.setTag(Common.FOCUS_CONTAINER_BREATH);
this.node.stopAllActions();
this.node.runAction(aiFocusBreath);
this._oScene.setCurrentFocus(fiCurrentFocus);
},
flyFocus: function (fiCurrentFocus, fiFocusTarget, iDirection, fScaleFactor, oScrollParameter, iDuration) {
if (null == fiFocusTarget) {//todo:先判断这个是否更划得来
//找不到目标的动画小交互
//var blink1=cc.blink(0.6,20);
//this.node.runAction(blink1);
let aiJoggle = cc.repeat(
cc.sequence(
cc.rotateTo(0.02, -2),
cc.rotateTo(0.02, 0),
cc.rotateTo(0.02, 2),
cc.rotateTo(0.02, 0)
),
4
);
aiJoggle.setTag(Common.FOCUS_CONTAINER_JOGGLE);
//if (null!=this.node.getActionByTag(Common.FOCUS_CONTAINER_JOGGLE)){
// this.node.stopAction(Common.FOCUS_CONTAINER_JOGGLE);
//}
this.node.stopAction(this.node.getActionByTag(Common.FOCUS_CONTAINER_JOGGLE));
this.node.runAction(aiJoggle);
return 0;
}
if (null == fiCurrentFocus) {
fiCurrentFocus = this._oScene.getCurrentFocusInfo();
}
fScaleFactor = fScaleFactor || fiFocusTarget.getScaleFactor();
if (null == fScaleFactor) {
fScaleFactor = 1.0;
}
if (null == iDuration) {
iDuration = Common.FOCUS_FLY_DURATION;
}
//是否是有效方向
if (Common.MOVE_DIRECTION_UP <= iDirection && iDirection <= Common.MOVE_DIRECTION_LEFT) {
//滚屏相关参数 elScroll,iScrollStep 如果都有效开始处理滚屏
//oScrollParameter.element 需要滚动的元素 Object[Element]
//oScrollParameter.step 滚动的距离 Integer
//oScrollParameter.relation 滚动是否和焦点元素有关? Integer [0|1]
//oScrollParameter.direction 滚动方向 ['left'|'right'|'up'|'down']
//旧的时间通知
//this.node.dispachEvent('before_focus_change', { from: fiCurrentFocus, to: fiFocusTarget});
let eventBeforeFocus = new cc.Event.EventCustom('before_focus_change', true);
eventBeforeFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventBeforeFocus);
let eventOnBlur = new cc.Event.EventCustom('blur', true);
eventOnBlur.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventOnBlur);
//let eventOnFocus=new cc.Event.
let nodeCurrent = fiCurrentFocus.node;//node;
let nodeTarget = fiFocusTarget.node;//node;
//if (fiCurrentFocus && fiCurrentFocus.onBlur && typeof fiCurrentFocus.onBlur =='function' ){
// fiCurrentFocus.onBlur();
//}
//处理因焦点移动导致的部分界面滑动
let fXScrollStep = 0;
let fYScrollStep = 0;
let fXScrollTarget = 0; //新方法
let fYScrollTarget = 0; //新方法
if (null != oScrollParameter && null != oScrollParameter.node
&& null != oScrollParameter.getStep() && null != oScrollParameter.getHasRelation()) { //满足此条件才考虑界面滚动
//MOVE_DIRECTION_UP:0,
//MOVE_DIRECTION_RIGHT:1,
//MOVE_DIRECTION_DOWN:2,
//MOVE_DIRECTION_LEFT:3,
//默认反向
if (null == oScrollParameter.getDirection()) {
switch (iDirection) {
case Common.MOVE_DIRECTION_UP: oScrollParameter.setDirection(Common.MOVE_DIRECTION_DOWN); break;
case Common.MOVE_DIRECTION_RIGHT: oScrollParameter.setDirection(Common.MOVE_DIRECTION_LEFT); break;
case Common.MOVE_DIRECTION_DOWN: oScrollParameter.setDirection(Common.MOVE_DIRECTION_UP); break;
case Common.MOVE_DIRECTION_LEFT: oScrollParameter.setDirection(Common.MOVE_DIRECTION_RIGHT); break;
}
}
//Deprecated Start
switch (oScrollParameter.getDirection()) {
case Common.MOVE_DIRECTION_UP:
fYScrollStep = oScrollParameter.getStep();
break;
case Common.MOVE_DIRECTION_DOWN:
fYScrollStep = -oScrollParameter.getStep();
break;
case Common.MOVE_DIRECTION_LEFT:
fXScrollStep = -oScrollParameter.getStep();
break;
case Common.MOVE_DIRECTION_RIGHT:
fXScrollStep = oScrollParameter.getStep();
break;
}
//let ftaMoveToScrollParameter = cc.moveTo(iDuration,
// oScrollParameter.node.x+fXScrollStep,
// oScrollParameter.node.y-fYScrollStep
// );
//Deprecated End
switch (oScrollParameter.getDirection()) { //正负在外面算好了
case Common.MOVE_DIRECTION_UP:
fYScrollTarget = oScrollParameter.getTargetPosition();
break;
case Common.MOVE_DIRECTION_DOWN:
fYScrollTarget = oScrollParameter.getTargetPosition();
break;
case Common.MOVE_DIRECTION_LEFT:
fXScrollTarget = oScrollParameter.getTargetPosition();
break;
case Common.MOVE_DIRECTION_RIGHT:
fXScrollTarget = oScrollParameter.getTargetPosition();
break;
}
let finished = cc.callFunc((oScrollParameter.callback ? oScrollParameter.callback : function () {
cc.log("do something");
}), this, oScrollParameter.scope);//todo:这里是否考虑要个回调
let ftaMoveToScrollParameter = cc.sequence(cc.moveTo(iDuration, fXScrollTarget, fYScrollTarget), finished);
ftaMoveToScrollParameter.setTag(Common.SCROLL_BY_FOCUS_CHANGE);
oScrollParameter.node.stopAction(oScrollParameter.node.getActionByTag(Common.SCROLL_BY_FOCUS_CHANGE));
//oScrollParameter.node.stopAllActions();
oScrollParameter.node.runAction(ftaMoveToScrollParameter);
oScrollParameter.setDirection(null);
//oScrollParameter.node.x+=fXScrollStep;
//oScrollParameter.node.y-=fYScrollStep;
}
//由于浮点数变成坐标必须取整所以不可避免会形成误差,其中的+1 -1为了保证边框不留空隙
//Target会比边框稍大
//let fDestFocusLeft = iScaledTargetLeft - g_iFocusFrameWidth + iXScrollStep + "px";
//let fDestFocusTop = iScaledTargetTop - g_iFocusFrameHeight + iYScrollStep + "px";
//let fDestFocusWidth = iScaledTargetWidth + 2 * g_iFocusFrameWidth + "px";
//let fDestFocusHeight = iScaledTargetHeight + 2 * g_iFocusFrameHeight + "px";
//只要改掉相对Left Top 就可
//此处需很小心处理和上下代码的关系
/*
if (null != oScrollParameter && null != oScrollParameter.node
&& null != oScrollParameter.getStep() && null != oScrollParameter.getHasRelation()) { //满足此条件才考虑界面滚动
let sizeVisible = cc.Director.getVisibleSize();
let fDestScrollElementLeft = oScrollParameter.node.x + fXScrollStep;
let fDestScrollElementTop = sizeVisible.height - oScrollParameter.node.y + fYScrollStep;
//这里还缺少动画 必须一起开始动
oScrollParameter.node.x=fDestScrollElementLeft;
oScrollParameter.node.y=oScrollParameter.node.y - fYScrollStep;
}*/
//准备好了所有数据 这里开始一起行动
//if (g_fnOnBeforeFocusChange) {
// g_fnOnBeforeFocusChange(elFocusNow, elFocusTarget, strDirection);
//}
//按比例将焦点目标的区域进行缩放 得注意浮点数的问题
let ftaScaleCurrentFocus = cc.scaleTo(iDuration, 1.0, 1.0);
let ftaScaleFocusTarget = cc.scaleTo(iDuration, fScaleFactor, fScaleFactor);
/*
log("ArchorPoint:%f,%f,%f,%f", pfiCurrentFocus->node->getAnchorPoint().x,
pfiCurrentFocus->node->getAnchorPoint().y,
pfiCurrentFocus->node->getAnchorPointInPoints().x,
pfiCurrentFocus->node->getAnchorPointInPoints().y );
*/
/*
//红点测试
auto sprite1 = cocos2d::Sprite::create("image/red_point.png");
sprite1->setPosition(0,0
// pfiCurrentFocus->node->getAnchorPointInPoints().x
//, pfiCurrentFocus->node->getAnchorPointInPoints().y);
pfiCurrentFocus->node->addChild(sprite1, 20, "PointFlag");
*/
// nodeCurrent.setLocalZOrder(10);
// nodeTarget.setLocalZOrder(40);
if (this._bChangeZIndex) {
} else {
nodeCurrent.zIndex = 10;
nodeTarget.zIndex = 40;
}
ftaScaleCurrentFocus.setTag(Common.FEATURE_NODE_TRANSFER);
ftaScaleFocusTarget.setTag(Common.FEATURE_NODE_TRANSFER);
//if (null!=nodeCurrent.getActionByTag(Common.FEATURE_NODE_TRANSFER)){
// nodeCurrent.stopAction(Common.FEATURE_NODE_TRANSFER);
//}
//if (null!=nodeTarget.getActionByTag(Common.FEATURE_NODE_TRANSFER)){
// nodeTarget.stopAction(Common.FEATURE_NODE_TRANSFER);
//}
nodeCurrent.stopAction(nodeCurrent.getActionByTag(Common.FEATURE_NODE_TRANSFER));
nodeTarget.stopAction(nodeTarget.getActionByTag(Common.FEATURE_NODE_TRANSFER));
nodeCurrent.runAction(ftaScaleCurrentFocus);
nodeTarget.runAction(ftaScaleFocusTarget);
cc.log(fiFocusTarget.getLeft());
cc.log(fiFocusTarget.getTop());
this.fly(fiFocusTarget.getLeft() + fXScrollStep, fiFocusTarget.getTop() + fYScrollStep,
fiFocusTarget.getWidth(), fiFocusTarget.getHeight(),
iDuration, fScaleFactor);
//if (fiTarget.onFocus && typeof fiTarget.onFocus =='function' ){
// fiTarget.onFocus();
//}
let eventOnFocus = new cc.Event.EventCustom('focus', true);
eventOnFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventOnFocus);
//旧的事件通知
//this.node.emit('after_focus_change', { from: fiCurrentFocus, to: fiFocusTarget});
let eventAfterFocus = new cc.Event.EventCustom('after_focus_change', true);
eventAfterFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventAfterFocus);
//新的事件通知方式 是否科学有待检验
//let eventFocusLeave=new cc.Event.EventCustom('focus_leave',true);
//eventFocusLeave.setUserData({from:fiCurrentFocus,to:fiFocusTarget});
//nodeCurrent.dispatchEvent(eventFocusLeave);
//let eventFocusHover=new cc.Event.EventCustom('focus_hover',true);
//eventFocusHover.setUserData({from:fiCurrentFocus,to:fiFocusTarget});
//nodeTarget.dispatchEvent(eventFocusHover);
this._oScene.setCurrentFocus(fiFocusTarget);
//计算完成以下开始完成所有动作
//elFocusNow.style.zIndex = 0;
//elFocusTarget.style.zIndex = 20;
/*
var elFocusContainer = document.getElementById("focus_container");
//document.getElementById('view_port').style.left = destViewPortLeft;
elFocusContainer.style.left = destFocusLeft;
elFocusContainer.style.top = destFocusTop;
//document.getElementById("focus5").style.width = destFocusWidth;
//document.getElementById("focus5").style.height = destFocusHeight;
elFocusContainer.style.width = destFocusWidth;
elFocusContainer.style.height = destFocusHeight;
*/
//if (g_fnOnAfterFocusChange) {
// g_fnOnAfterFocusChange(elFocusNow, elFocusTarget, strDirection);
//}
//总要先将前面那个复原
//scaleElement(g_strFocusElementId, 1, 1);
//g_strFocusElementId = elFocusTarget.id;
return 1;
} else {
cc.log("No Target Found to Fly: Unavailable Direction");
return 0;
}
},
});