TVFocus.js
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var Common = require('Common');
var FocusInfo = require('FocusInfo');
//var AbstractTVFocus=require('AbstractTVFocus');
cc.Class({
//name:"TVFocus",
extends: cc.Component,
//extends: cc.Node, 引擎团队的人不推荐这么做
properties: {
_cornerOuterRadius: 18,
_cornerInnerRadius: 12,
_screenWidth: Common.SCREEN_WIDTH,
_screenHeight: Common.SCREEN_HEIGHT,
_oScene: null,
//_tvlink:null,
//sprites:[],
//nodes:[],
//isShow:false
/*
{
breath:[],
cellTransform:[], //move+scale
containerTansfer[]
}
*/
},
//由于addComponent时会新建Focus调用默认构造函数,其不支持参数输入,所以这个函数基本没用
ctor: function (/*strName,oScene,fLeft,fTop,fObjectWidth,fObjectHeight,fScreenWidth,fScreenHeight,fCornerOuterRadius,fCornerInnerRadius*/) {
//cc.log(this instanceof Sprite); // true
//参数处理
let strName = arguments[0];
let oScene = arguments[1];
let fLeft = arguments[2];
let fTop = arguments[3];
let fObjectWidth = arguments[4];
let fObjectHeight = arguments[5];
let fScreenWidth = arguments[6];
let fScreenHeight = arguments[7];
let fCornerOuterRadius = arguments[8];
let fCornerInnerRadius = arguments[9];
this.name = (strName ? strName : "focusContainer");
this._oScene = oScene;
//this.width=fObjectWidth;
//this.height=fObjectHeight;
fLeft = (fLeft ? fLeft : 10);
fTop = (fTop ? fTop : 10);
fObjectWidth = (fObjectWidth ? fObjectWidth : 30);
fObjectHeight = (fObjectHeight ? fObjectHeight : 30);
this._screenWidth = (fScreenWidth ? fScreenWidth : Common.SCREEN_WIDTH);
this._screenHeight = (fScreenHeight ? fScreenHeight : Common.SCREEN_HEIGHT);
this._cornerOuterRadius = (fCornerOuterRadius ? fCornerOuterRadius : 18);
this._cornerInnerRadius = (fCornerInnerRadius ? fCornerInnerRadius : 12);
/*
var oTransformedPosition=this.transformCoordinatesWeb2Cocos(fLeft,fTop,fObjectWidth,fObjectHeight);
this.node.x=oTransformedPosition.x;
this.node.y=oTransformedPosition.y;
var urlFocus=null;
var textureFocus = null;
//1 2 3
//4 6
//7 8 9
for (var i=1;i<=9;i++){
this.node.children[i-1] = new cc.Node('focus_'+i);
if (5==i){
continue;
}
urlFocus = cc.url.raw('Texture/Focus/'+i+'.png');
textureFocus = cc.textureCache.addImage(urlFocus);
var spriteTemp = this.node.children[i-1].addComponent(cc.Sprite);
spriteTemp.spriteFrame = new cc.SpriteFrame(textureFocus);
//this.node.child[i-1].parent=this.node;
this.node.children[i-1].x=i*20;
if (2==i || 8==i){
spriteTemp.fillType = cc.Sprite.FillType.HORIZONTAL;
}else if (4==i || 6==i){
spriteTemp.fillType = cc.Sprite.FillType.VERTICAL;
}
}
//this.fly(fLeft,fTop,fObjectWidth,fObjectHeight,10,1.0);
*/
},
init: function (strName, oScene, fiCurrentFocus,//Left,fTop,fObjectWidth,fObjectHeight,
fScreenWidth, fScreenHeight, fCornerOuterRadius, fCornerInnerRadius, fScaleFactor) {
//TODO:这个函数里面是否要做onbeforeFocus和onAfterFocus的操作 --question from eva
//cc.log(this instanceof Sprite); // true
if (strName) {
this.name = strName;
} else {
cc.log('No Focus Name Specified');
return;
}
if (oScene) {
this._oScene = oScene;
} else {
cc.log('No Scene Specified for Focus');
}
fScaleFactor = fScaleFactor || fiCurrentFocus.getScaleFactor();
//this.width=fObjectWidth;
//this.height=fObjectHeight;
var fLeft = fiCurrentFocus.getLeft();
var fTop = fiCurrentFocus.getTop();
var fObjectWidth = fiCurrentFocus.getWidth();
var fObjectHeight = fiCurrentFocus.getHeight();
if (fScreenWidth) {
this._screenWidth = fScreenWidth;
}
if (fScreenHeight) {
this._screenHeight = fScreenHeight;
}
if (fCornerOuterRadius) {
this._cornerOuterRadius = fCornerOuterRadius;
}
if (fCornerInnerRadius) {
this._cornerInnerRadius = fCornerInnerRadius;
}
var oTransformedPosition = this.transformCoordinatesWeb2Cocos(fLeft, fTop, fObjectWidth, fObjectHeight);
this.node.x = oTransformedPosition.x;
this.node.y = oTransformedPosition.y;
var urlFocus = null;
var textureFocus = null;
//1 2 3
//4 6
//7 8 9
for (var i = 1; i <= 9; i++) {
//this.node.children[i-1] = new cc.Node('focus_'+i);
this.node.addChild(new cc.Node('focus_' + i), 10);
if (5 == i) {
continue;
}
// urlFocus = cc.url.raw('resources/Texture/Focus/'+i+'.png');
// textureFocus = cc.textureCache.addImage(urlFocus);
var spriteTemp = this.node.getChildByName('focus_' + i).addComponent(cc.Sprite);
// spriteTemp.spriteFrame = new cc.SpriteFrame(textureFocus);
var ftaScaleTo = null
if (2 == i || 8 == i) {
//spriteTemp.sizeMode = cc.Sprite.SizeMode.CUSTOM;
//spriteTemp.type= cc.Sprite.Type.FILLED;
//spriteTemp.fillType = cc.Sprite.FillType.HORIZONTAL;
//spriteTemp.width=fObjectWidth-2*fCornerInnerRadius;
//this.node.children[i-1].width=fObjectWidth-2*fCornerInnerRadius;
//this.node.children[i-1].height=fCornerOuterRadius;
ftaScaleTo = cc.scaleTo(0, fScaleFactor * (fObjectWidth - 2 * fCornerInnerRadius), fScaleFactor * 1.0);
} else if (4 == i || 6 == i) {
//spriteTemp.sizeMode = cc.Sprite.SizeMode.CUSTOM;
//spriteTemp.type= cc.Sprite.Type.FILLED;
//spriteTemp.fillType = cc.Sprite.FillType.VERTICAL;
//spriteTemp.height=fObjectHeight-2*fCornerInnerRadius;
//this.node.children[i-1].setContentSize();
//this.node.children[i-1].width=fCornerOuterRadius;
//this.node.children[i-1].height=fObjectHeight-2*fCornerInnerRadius;
ftaScaleTo = cc.scaleTo(0, fScaleFactor * 1.0, fScaleFactor * (fObjectHeight - 2 * fCornerInnerRadius));
} else {
ftaScaleTo = cc.scaleTo(0, fScaleFactor, fScaleFactor);
}
ftaScaleTo.setTag(Common.FOCUS_CELL_TRANSFER);
this.node.children[i - 1].stopAllActions();
this.node.children[i - 1].runAction(ftaScaleTo);
}
//TODO:2.0版本采用异步加载本地图片,在焦点初始完成后在批量处理图片
//TODO:循环中焦点框不是连续的,而批量加载的图地址是连续的需特殊处理下
var self = this;
cc.loader.loadResDir("focus", cc.Texture2D, function (err, textures) {
for (let i = 1; i < 10; i++) {
if (i == 2 || i == 4 || i == 6 || i == 8) continue; //暂时将焦点框一部分隐藏
if (i >= 5) {
if (i == 5) continue;
self.node.getChildByName('focus_' + i).getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(textures[i - 2]);
} else {
self.node.getChildByName('focus_' + i).getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(textures[i - 1]);
}
}
});
this.node.children[0].x = fScaleFactor * (-fObjectWidth / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[0].y = fScaleFactor * (fObjectHeight / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[1].x = 0;
this.node.children[1].y = fScaleFactor * (fObjectHeight / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[2].x = fScaleFactor * (fObjectWidth / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[2].y = fScaleFactor * (fObjectHeight / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[3].x = fScaleFactor * (-fObjectWidth / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[3].y = 0;
//this.node.children[4].x=0;
//this.node.children[4].y=0;
this.node.children[5].x = fScaleFactor * (fObjectWidth / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[5].y = 0;
this.node.children[6].x = fScaleFactor * (-fObjectWidth / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[6].y = fScaleFactor * (-fObjectHeight / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[7].x = 0;
this.node.children[7].y = fScaleFactor * (-fObjectHeight / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[8].x = fScaleFactor * (fObjectWidth / 2 + (fCornerOuterRadius / 2 - fCornerInnerRadius));
this.node.children[8].y = fScaleFactor * (-fObjectHeight / 2 - (fCornerOuterRadius / 2 - fCornerInnerRadius));
//放大 当前选中的Node
var ftaScaleCurrentFocus = cc.scaleTo(0, fScaleFactor, fScaleFactor);
ftaScaleCurrentFocus.setTag(Common.FEATURE_NODE_TRANSFER);
//fiCurrentFocus.node.setLocalZOrder(40);
//fiCurrentFocus.node.stopAllActions();
//fiCurrentFocus.node.runAction(ftaScaleCurrentFocus);
// fiCurrentFocus.node.setLocalZOrder(40);
fiCurrentFocus.node.zIndex = 40;
fiCurrentFocus.node.stopAllActions();
fiCurrentFocus.node.runAction(ftaScaleCurrentFocus);
//开始呼吸动画
var aiFocusBreath = cc.repeatForever(cc.sequence(cc.fadeTo(1, 100), cc.fadeTo(1, 255), cc.fadeTo(2, 255)));
aiFocusBreath.setTag(Common.FOCUS_CONTAINER_BREATH);
this.node.stopAllActions();
this.node.runAction(aiFocusBreath);
this._oScene.setCurrentFocus(fiCurrentFocus);
},
// use this for initialization
onLoad: function () {
cc.log("Focus onLoad...");
},
/*
test: function(){
var imgUrl1 = cc.url.raw('Texture/Focus/1.png');
var texture1 = cc.textureCache.addImage(imgUrl1);
this.node.getChildByName('focus_'+i).getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture1);
},*/
hide: function () {
//this.node.opacity=0;
this.node.children[0].opacity = 0;
this.node.children[1].opacity = 0;
this.node.children[2].opacity = 0;
this.node.children[3].opacity = 0;
this.node.children[4].opacity = 0;
this.node.children[5].opacity = 0;
this.node.children[6].opacity = 0;
this.node.children[7].opacity = 0;
this.node.children[8].opacity = 0;
},
show: function () {
//this.node.opacity=255;
this.node.children[0].opacity = 255;
this.node.children[1].opacity = 255;
this.node.children[2].opacity = 255;
this.node.children[3].opacity = 255;
this.node.children[4].opacity = 255;
this.node.children[5].opacity = 255;
this.node.children[6].opacity = 255;
this.node.children[7].opacity = 255;
this.node.children[8].opacity = 255;
},
//分别处理9块区域 输入坐标为左上角所需
fly: function (fLeft, fTop, fObjectWidth, fObjectHeight, fDuration, fScaleFactor) {
//1 2 3
//4 6
//7 8 9
var oTransformedPosition = this.transformCoordinatesWeb2Cocos(fLeft, fTop, fObjectWidth, fObjectHeight);
var ftaContainerMoveTo = cc.moveTo(fDuration, oTransformedPosition.x, oTransformedPosition.y);
ftaContainerMoveTo.setTag(Common.FOCUS_CONTAINER_TRANSFER);
//var blink=cc.blink(5.0,5);
//this.node.runAction(blink);
//this.node.x=oTransformedPosition.x;
//this.node.y=oTransformedPosition.y;
var ftaMoveTo = [];
var ftaScaleTo = null;
var ftaCombined = [];
ftaMoveTo[0] = cc.moveTo(fDuration,
fScaleFactor * (-fObjectWidth / 2 - (this._cornerOuterRadius / 2 - this._cornerInnerRadius)),
fScaleFactor * (fObjectHeight / 2 + (this._cornerOuterRadius / 2 - this._cornerInnerRadius))
);
ftaMoveTo[1] = cc.moveTo(fDuration,
0,
fScaleFactor * (fObjectHeight / 2 + (this._cornerOuterRadius / 2 - this._cornerInnerRadius))
);
ftaMoveTo[2] = cc.moveTo(fDuration,
fScaleFactor * (fObjectWidth / 2 + (this._cornerOuterRadius / 2 - this._cornerInnerRadius)),
fScaleFactor * (fObjectHeight / 2 + (this._cornerOuterRadius / 2 - this._cornerInnerRadius))
);
ftaMoveTo[3] = cc.moveTo(fDuration,
fScaleFactor * (-fObjectWidth / 2 - (this._cornerOuterRadius / 2 - this._cornerInnerRadius)),
0
);
//Nothing should be done for 4
ftaMoveTo[5] = cc.moveTo(fDuration,
fScaleFactor * (fObjectWidth / 2 + (this._cornerOuterRadius / 2 - this._cornerInnerRadius)),
0
);
ftaMoveTo[6] = cc.moveTo(fDuration,
fScaleFactor * (-fObjectWidth / 2 - (this._cornerOuterRadius / 2 - this._cornerInnerRadius)),
fScaleFactor * (-fObjectHeight / 2 - (this._cornerOuterRadius / 2 - this._cornerInnerRadius))
);
ftaMoveTo[7] = cc.moveTo(fDuration,
0,
fScaleFactor * (-fObjectHeight / 2 - (this._cornerOuterRadius / 2 - this._cornerInnerRadius))
);
ftaMoveTo[8] = cc.moveTo(fDuration,
fScaleFactor * (fObjectWidth / 2 + (this._cornerOuterRadius / 2 - this._cornerInnerRadius)),
fScaleFactor * (-fObjectHeight / 2 - (this._cornerOuterRadius / 2 - this._cornerInnerRadius))
);
//if (null!=this.node.getActionByTag(Common.FOCUS_CONTAINER_TRANSFER)){
// this.node.stopAction(Common.FOCUS_CONTAINER_TRANSFER);
//}
//this.node.stopAllActions();
this.node.stopAction(this.node.getActionByTag(Common.FOCUS_CONTAINER_TRANSFER));
this.node.runAction(ftaContainerMoveTo);
for (var i = 1; i <= 9; i++) {
if (5 == i) {
continue;
}
if (2 == i || 8 == i) {
ftaScaleTo = cc.scaleTo(fDuration, fScaleFactor * (fObjectWidth - 2 * this._cornerInnerRadius), fScaleFactor * 1.0);
} else if (4 == i || 6 == i) {
ftaScaleTo = cc.scaleTo(fDuration, fScaleFactor * 1.0, fScaleFactor * (fObjectHeight - 2 * this._cornerInnerRadius));
} else {
ftaScaleTo = cc.scaleTo(fDuration, fScaleFactor, fScaleFactor);
}
ftaCombined[i - 1] = cc.spawn(ftaMoveTo[i - 1], ftaScaleTo);
ftaCombined[i - 1].setTag(Common.FOCUS_CELL_TRANSFER);
/*
if (null!=this.node.children[i-1].getActionByTag(Common.FOCUS_CELL_TRANSFER)){
this.node.children[i-1].stopAction(Common.FOCUS_CELL_TRANSFER);
}*/
//this.node.stopAllActions();
this.node.children[i - 1].stopAction(this.node.children[i - 1].getActionByTag(Common.FOCUS_CELL_TRANSFER));
this.node.children[i - 1].runAction(ftaCombined[i - 1]);
}
},
findTarget: function (oCurrentFocusInfo, aInFocusTargets, iStatus, iDirection) {
if (null == oCurrentFocusInfo) {
oCurrentFocusInfo = this._oScene.getCurrentFocusInfo();
}
if (null == aInFocusTargets) {
aInFocusTargets = this._oScene.getFocusTargets()
}
var aFocusTargets = aInFocusTargets[iStatus];
//var elFocusNow=document.getElementById(g_strFocusElementId);
var fCurrentLeft = oCurrentFocusInfo.getLeft();
var fCurrentTop = oCurrentFocusInfo.getTop();
var fCurrentWidth = oCurrentFocusInfo.getWidth();
var fCurrentHeight = oCurrentFocusInfo.getHeight();
var oFocusTarget = null; //node?
var fDirectionWeight = 5.0;
var fEvaluationRecord = 99999;
//决定要搞哪一个
var j = 0;
if (Common.MOVE_DIRECTION_UP <= iDirection && iDirection <= Common.MOVE_DIRECTION_LEFT) {
for (var key in aFocusTargets) { //for (var i=0;i<aFocusTargets.length;i++){
// cc.log("循环次数:"+j+++"/////"+key);
//if (aFocusTargets[i].id == g_strFocusElementId || !doesElementDisplay(aFocusTargets[i])) continue;
// cc.log(key + "=============" + aFocusTargets[key].name);
if (!cc.isValid(aFocusTargets[key])) continue; //TODO-jinwawa:注意有些节点已经destroy,但是实际销毁操作会延迟到当前帧渲染前执行,从下一帧开始,该对象将不再可用
// 故使用cc.isValid(obj)来检查对象是否已被销毁
let fiByKey = aFocusTargets[key].getComponent(FocusInfo);
if (!fiByKey.getEnable()) {//不显示的不参与寻找
continue;
}
var fTargetLeft = fiByKey.getLeft();
var fTargetTop = fiByKey.getTop();
var fTargetWidth = fiByKey.getWidth();
var fTargetHeight = fiByKey.getHeight();
// cc.log("循环中目标左边距:"+fTargetLeft);
// cc.log("循环中目标上边距:"+fTargetTop);
//权重计算 移动方向上距离*3+和移动方向垂直的方向中心距离差 的和最小为最近控件
var fDistanceOfEdge = 0.0; //移动方向边缘的距离
var fOffsetOfCenter = 0.0; //垂直移动方向两块区域中心的距离
var fOverlapWidth = 0.0; //在移动方向上重叠的距离 复数为不重叠
var fSmallEdgeWidth = 0.0; //短的那个边缘的宽度
if (true) { //如果目标在限制区域内
switch (iDirection) {
case Common.MOVE_DIRECTION_UP:
// cc.log("参数:"+fCurrentTop+"///"+fTargetTop+"///"+fTargetHeight);
fDistanceOfEdge = fCurrentTop - fTargetTop - fTargetHeight;
fOffsetOfCenter = Math.abs(fTargetLeft + fTargetWidth / 2 - fCurrentLeft - fCurrentWidth / 2);
fOverlapWidth = ((fCurrentLeft + fCurrentWidth - fTargetLeft - fTargetWidth >= 0) ? fTargetLeft + fTargetWidth : fCurrentLeft + fCurrentWidth)
- ((fCurrentLeft - fTargetLeft >= 0) ? fCurrentLeft : fTargetLeft);
fSmallEdgeWidth = (fCurrentWidth < fTargetWidth) ? fCurrentWidth : fTargetWidth;
break;
case Common.MOVE_DIRECTION_DOWN:
fDistanceOfEdge = fTargetTop - fCurrentTop - fCurrentHeight;
fOffsetOfCenter = Math.abs(fTargetLeft + fTargetWidth / 2 - fCurrentLeft - fCurrentWidth / 2);
fOverlapWidth = ((fCurrentLeft + fCurrentWidth - fTargetLeft - fTargetWidth >= 0) ? fTargetLeft + fTargetWidth : fCurrentLeft + fCurrentWidth)
- ((fCurrentLeft - fTargetLeft >= 0) ? fCurrentLeft : fTargetLeft);
fSmallEdgeWidth = (fCurrentWidth < fTargetWidth) ? fCurrentWidth : fTargetWidth;
break;
case Common.MOVE_DIRECTION_LEFT:
fDistanceOfEdge = fCurrentLeft - fTargetLeft - fTargetWidth;
fOffsetOfCenter = Math.abs(fTargetTop + fTargetHeight / 2 - fCurrentTop - fCurrentHeight / 2);
fOverlapWidth = ((fCurrentTop + fCurrentHeight - fTargetTop - fTargetHeight >= 0) ? fTargetTop + fTargetHeight : fCurrentTop + fCurrentHeight)
- ((fCurrentTop - fTargetTop >= 0) ? fCurrentTop : fTargetTop);
fSmallEdgeWidth = (fCurrentHeight < fTargetHeight) ? fCurrentHeight : fTargetHeight;
break;
case Common.MOVE_DIRECTION_RIGHT:
fDistanceOfEdge = fTargetLeft - fCurrentLeft - fCurrentWidth;
fOffsetOfCenter = Math.abs(fTargetTop + fTargetHeight / 2 - fCurrentTop - fCurrentHeight / 2);
fOverlapWidth = ((fCurrentTop + fCurrentHeight - fTargetTop - fTargetHeight >= 0) ? fTargetTop + fTargetHeight : fCurrentTop + fCurrentHeight)
- ((fCurrentTop - fTargetTop >= 0) ? fCurrentTop : fTargetTop);
fSmallEdgeWidth = (fCurrentHeight < fTargetHeight) ? fCurrentHeight : fTargetHeight;
break;
}
// cc.log(fiByKey.node.name + "///////////////////估值" + fTargetLeft + "::" + fCurrentLeft + "::" + fCurrentWidth);
if (fDistanceOfEdge >= 0 /*&& fOffsetOfCenter<g_iBlockWidth*/) { //目标位置要在我前进的一侧(移动方向不能重叠),并且不能太偏离中心
// cc.log("fDistanceOfEdge>=0");
//估值=距离目标的邻边垂直距离*方向权重+重心所在轴偏移量
var fEvaluation = -100 * (fOverlapWidth / fSmallEdgeWidth) + fDistanceOfEdge;
//cc.log(aFocusTargets[i].id+"==> "+fEvaluation+" =-20*("+fSmallEdgeWidth+"/"+fOverlapWidth+")"+"+"+fDistanceOfEdge);
//+fOffsetOfCenter*fDirectionWeight;
if (fEvaluationRecord > fEvaluation) {
// cc.log(fEvaluationRecord+"/////"+fEvaluation);
fEvaluationRecord = fEvaluation;
//elFormerTarget=elFocusTarget;
//oFocusTarget=aFocusTargets[key];
oFocusTarget = fiByKey;
}
}
}
//elFocusTarget=FindNearestFocusTarget(strDirection,fFocusLeft,fFocusTop,fFocusWidth,fFocusHeight,fLeft,fTop,fWidth,fHeight);
}
//Log.warning("["+(elFormerTarget?elFormerTarget.id:"null")+","+(elFocusTarget?elFocusTarget.id:"null")+"]");
if (null == oFocusTarget) { //找不到目标 不移动,一般到了边界
cc.log("No Target Found: oFocusTarget = null...");
return null;
}
} else {
cc.log("No Target Found: unavailable direction");
return null
}
return oFocusTarget;
},
transformCoordinatesWeb2Cocos: function (fLeft, fTop, fObjectWidth, fObjectHeight) {
var oCocosCoordinates = {};
oCocosCoordinates.x = fLeft + fObjectWidth / 2 - this._screenWidth / 2;
oCocosCoordinates.y = this._screenHeight / 2 - fObjectHeight / 2 - fTop;
return oCocosCoordinates;
},
flyFocus: function (fiCurrentFocus, fiFocusTarget, iDirection, fScaleFactor, oScrollParameter, iDuration) {
if (null == fiFocusTarget) {//todo:先判断这个是否更划得来
//找不到目标的动画小交互
//var blink1=cc.blink(0.6,20);
//this.node.runAction(blink1);
let aiJoggle = cc.repeat(
cc.sequence(
cc.rotateTo(0.02, -2),
cc.rotateTo(0.02, 0),
cc.rotateTo(0.02, 2),
cc.rotateTo(0.02, 0)
),
4
);
aiJoggle.setTag(Common.FOCUS_CONTAINER_JOGGLE);
//if (null!=this.node.getActionByTag(Common.FOCUS_CONTAINER_JOGGLE)){
// this.node.stopAction(Common.FOCUS_CONTAINER_JOGGLE);
//}
this.node.stopAction(this.node.getActionByTag(Common.FOCUS_CONTAINER_JOGGLE));
this.node.runAction(aiJoggle);
return 0;
}
if (null == fiCurrentFocus) {
fiCurrentFocus = this._oScene.getCurrentFocusInfo();
}
fScaleFactor = fScaleFactor || fiFocusTarget.getScaleFactor();
if (null == fScaleFactor) {
fScaleFactor = 1.0;
}
if (null == iDuration) {
iDuration = Common.FOCUS_FLY_DURATION;
}
//是否是有效方向
if (Common.MOVE_DIRECTION_UP <= iDirection && iDirection <= Common.MOVE_DIRECTION_LEFT) {
//滚屏相关参数 elScroll,iScrollStep 如果都有效开始处理滚屏
//oScrollParameter.element 需要滚动的元素 Object[Element]
//oScrollParameter.step 滚动的距离 Integer
//oScrollParameter.relation 滚动是否和焦点元素有关? Integer [0|1]
//oScrollParameter.direction 滚动方向 ['left'|'right'|'up'|'down']
//旧的时间通知
//this.node.dispachEvent('before_focus_change', { from: fiCurrentFocus, to: fiFocusTarget});
let eventBeforeFocus = new cc.Event.EventCustom('before_focus_change', true);
eventBeforeFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventBeforeFocus);
let eventOnBlur = new cc.Event.EventCustom('blur', true);
eventOnBlur.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventOnBlur);
//let eventOnFocus=new cc.Event.
let nodeCurrent = fiCurrentFocus.node;//node;
let nodeTarget = fiFocusTarget.node;//node;
//if (fiCurrentFocus && fiCurrentFocus.onBlur && typeof fiCurrentFocus.onBlur =='function' ){
// fiCurrentFocus.onBlur();
//}
//处理因焦点移动导致的部分界面滑动
let fXScrollStep = 0;
let fYScrollStep = 0;
let fXScrollTarget = 0; //新方法
let fYScrollTarget = 0; //新方法
if (null != oScrollParameter && null != oScrollParameter.node
&& null != oScrollParameter.getStep() && null != oScrollParameter.getHasRelation()) { //满足此条件才考虑界面滚动
//MOVE_DIRECTION_UP:0,
//MOVE_DIRECTION_RIGHT:1,
//MOVE_DIRECTION_DOWN:2,
//MOVE_DIRECTION_LEFT:3,
//默认反向
if (null == oScrollParameter.getDirection()) {
switch (iDirection) {
case Common.MOVE_DIRECTION_UP: oScrollParameter.setDirection(Common.MOVE_DIRECTION_DOWN); break;
case Common.MOVE_DIRECTION_RIGHT: oScrollParameter.setDirection(Common.MOVE_DIRECTION_LEFT); break;
case Common.MOVE_DIRECTION_DOWN: oScrollParameter.setDirection(Common.MOVE_DIRECTION_UP); break;
case Common.MOVE_DIRECTION_LEFT: oScrollParameter.setDirection(Common.MOVE_DIRECTION_RIGHT); break;
}
}
//Deprecated Start
switch (oScrollParameter.getDirection()) {
case Common.MOVE_DIRECTION_UP:
fYScrollStep = oScrollParameter.getStep();
break;
case Common.MOVE_DIRECTION_DOWN:
fYScrollStep = -oScrollParameter.getStep();
break;
case Common.MOVE_DIRECTION_LEFT:
fXScrollStep = -oScrollParameter.getStep();
break;
case Common.MOVE_DIRECTION_RIGHT:
fXScrollStep = oScrollParameter.getStep();
break;
}
//let ftaMoveToScrollParameter = cc.moveTo(iDuration,
// oScrollParameter.node.x+fXScrollStep,
// oScrollParameter.node.y-fYScrollStep
// );
//Deprecated End
switch (oScrollParameter.getDirection()) { //正负在外面算好了
case Common.MOVE_DIRECTION_UP:
fYScrollTarget = oScrollParameter.getTargetPosition();
break;
case Common.MOVE_DIRECTION_DOWN:
fYScrollTarget = oScrollParameter.getTargetPosition();
break;
case Common.MOVE_DIRECTION_LEFT:
fXScrollTarget = oScrollParameter.getTargetPosition();
break;
case Common.MOVE_DIRECTION_RIGHT:
fXScrollTarget = oScrollParameter.getTargetPosition();
break;
}
let finished = cc.callFunc((oScrollParameter.callback ? oScrollParameter.callback : function () {
cc.log("do something");
}), this, oScrollParameter.scope);//todo:这里是否考虑要个回调
let ftaMoveToScrollParameter = cc.sequence(cc.moveTo(iDuration, fXScrollTarget, fYScrollTarget), finished);
ftaMoveToScrollParameter.setTag(Common.SCROLL_BY_FOCUS_CHANGE);
oScrollParameter.node.stopAction(oScrollParameter.node.getActionByTag(Common.SCROLL_BY_FOCUS_CHANGE));
//oScrollParameter.node.stopAllActions();
oScrollParameter.node.runAction(ftaMoveToScrollParameter);
oScrollParameter.setDirection(null);
//oScrollParameter.node.x+=fXScrollStep;
//oScrollParameter.node.y-=fYScrollStep;
}
//由于浮点数变成坐标必须取整所以不可避免会形成误差,其中的+1 -1为了保证边框不留空隙
//Target会比边框稍大
//let fDestFocusLeft = iScaledTargetLeft - g_iFocusFrameWidth + iXScrollStep + "px";
//let fDestFocusTop = iScaledTargetTop - g_iFocusFrameHeight + iYScrollStep + "px";
//let fDestFocusWidth = iScaledTargetWidth + 2 * g_iFocusFrameWidth + "px";
//let fDestFocusHeight = iScaledTargetHeight + 2 * g_iFocusFrameHeight + "px";
//只要改掉相对Left Top 就可
//此处需很小心处理和上下代码的关系
/*
if (null != oScrollParameter && null != oScrollParameter.node
&& null != oScrollParameter.getStep() && null != oScrollParameter.getHasRelation()) { //满足此条件才考虑界面滚动
let sizeVisible = cc.Director.getVisibleSize();
let fDestScrollElementLeft = oScrollParameter.node.x + fXScrollStep;
let fDestScrollElementTop = sizeVisible.height - oScrollParameter.node.y + fYScrollStep;
//这里还缺少动画 必须一起开始动
oScrollParameter.node.x=fDestScrollElementLeft;
oScrollParameter.node.y=oScrollParameter.node.y - fYScrollStep;
}*/
//准备好了所有数据 这里开始一起行动
//if (g_fnOnBeforeFocusChange) {
// g_fnOnBeforeFocusChange(elFocusNow, elFocusTarget, strDirection);
//}
//按比例将焦点目标的区域进行缩放 得注意浮点数的问题
let ftaScaleCurrentFocus = cc.scaleTo(iDuration, 1.0, 1.0);
let ftaScaleFocusTarget = cc.scaleTo(iDuration, fScaleFactor, fScaleFactor);
/*
log("ArchorPoint:%f,%f,%f,%f", pfiCurrentFocus->node->getAnchorPoint().x,
pfiCurrentFocus->node->getAnchorPoint().y,
pfiCurrentFocus->node->getAnchorPointInPoints().x,
pfiCurrentFocus->node->getAnchorPointInPoints().y );
*/
/*
//红点测试
auto sprite1 = cocos2d::Sprite::create("image/red_point.png");
sprite1->setPosition(0,0
// pfiCurrentFocus->node->getAnchorPointInPoints().x
//, pfiCurrentFocus->node->getAnchorPointInPoints().y);
pfiCurrentFocus->node->addChild(sprite1, 20, "PointFlag");
*/
// nodeCurrent.setLocalZOrder(10);
// nodeTarget.setLocalZOrder(40);
nodeCurrent.zIndex = 10;
nodeTarget.zIndex = 40;
ftaScaleCurrentFocus.setTag(Common.FEATURE_NODE_TRANSFER);
ftaScaleFocusTarget.setTag(Common.FEATURE_NODE_TRANSFER);
//if (null!=nodeCurrent.getActionByTag(Common.FEATURE_NODE_TRANSFER)){
// nodeCurrent.stopAction(Common.FEATURE_NODE_TRANSFER);
//}
//if (null!=nodeTarget.getActionByTag(Common.FEATURE_NODE_TRANSFER)){
// nodeTarget.stopAction(Common.FEATURE_NODE_TRANSFER);
//}
nodeCurrent.stopAction(nodeCurrent.getActionByTag(Common.FEATURE_NODE_TRANSFER));
nodeTarget.stopAction(nodeTarget.getActionByTag(Common.FEATURE_NODE_TRANSFER));
nodeCurrent.runAction(ftaScaleCurrentFocus);
nodeTarget.runAction(ftaScaleFocusTarget);
cc.log(fiFocusTarget.getLeft());
cc.log(fiFocusTarget.getTop());
this.fly(fiFocusTarget.getLeft() + fXScrollStep, fiFocusTarget.getTop() + fYScrollStep,
fiFocusTarget.getWidth(), fiFocusTarget.getHeight(),
iDuration, fScaleFactor);
//if (fiTarget.onFocus && typeof fiTarget.onFocus =='function' ){
// fiTarget.onFocus();
//}
let eventOnFocus = new cc.Event.EventCustom('focus', true);
eventOnFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventOnFocus);
//旧的事件通知
//this.node.emit('after_focus_change', { from: fiCurrentFocus, to: fiFocusTarget});
let eventAfterFocus = new cc.Event.EventCustom('after_focus_change', true);
eventAfterFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventAfterFocus);
//新的事件通知方式 是否科学有待检验
//let eventFocusLeave=new cc.Event.EventCustom('focus_leave',true);
//eventFocusLeave.setUserData({from:fiCurrentFocus,to:fiFocusTarget});
//nodeCurrent.dispatchEvent(eventFocusLeave);
//let eventFocusHover=new cc.Event.EventCustom('focus_hover',true);
//eventFocusHover.setUserData({from:fiCurrentFocus,to:fiFocusTarget});
//nodeTarget.dispatchEvent(eventFocusHover);
this._oScene.setCurrentFocus(fiFocusTarget);
//计算完成以下开始完成所有动作
//elFocusNow.style.zIndex = 0;
//elFocusTarget.style.zIndex = 20;
/*
var elFocusContainer = document.getElementById("focus_container");
//document.getElementById('view_port').style.left = destViewPortLeft;
elFocusContainer.style.left = destFocusLeft;
elFocusContainer.style.top = destFocusTop;
//document.getElementById("focus5").style.width = destFocusWidth;
//document.getElementById("focus5").style.height = destFocusHeight;
elFocusContainer.style.width = destFocusWidth;
elFocusContainer.style.height = destFocusHeight;
*/
//if (g_fnOnAfterFocusChange) {
// g_fnOnAfterFocusChange(elFocusNow, elFocusTarget, strDirection);
//}
//总要先将前面那个复原
//scaleElement(g_strFocusElementId, 1, 1);
//g_strFocusElementId = elFocusTarget.id;
return 1;
} else {
cc.log("No Target Found to Fly: Unavailable Direction");
return 0;
}
},
jumpFocus: function (fiCurrentFocus, fiFocusTarget, iDirection, fScaleFactor, oScrollParameter) {
if (null == fiFocusTarget) {
//找不到目标的动画小交互
//var blink1=cc.blink(0.6,20);
//this.node.runAction(blink1);
let aiJoggle = cc.repeat(
cc.sequence(
cc.rotateTo(0.02, -2),
cc.rotateTo(0.02, 0),
cc.rotateTo(0.02, 2),
cc.rotateTo(0.02, 0)
),
4
);
aiJoggle.setTag(Common.FOCUS_CONTAINER_JOGGLE);
this.node.stopAction(this.node.getActionByTag(Common.FOCUS_CONTAINER_JOGGLE));
this.node.runAction(aiJoggle);
return 0;
}
fScaleFactor = fScaleFactor || fiFocusTarget.getScaleFactor();
//是否是有效方向
if (Common.MOVE_DIRECTION_UP <= iDirection && iDirection <= Common.MOVE_DIRECTION_LEFT) {
//let eventBeforeFocus=new cc.Event.EventCustom('before_focus_change', true);
//eventBeforeFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget});
//this.node.dispatchEvent(eventBeforeFocus);
//处理因焦点移动导致的部分界面滑动
let fXScrollStep = 0;
let fYScrollStep = 0;
var ftaScaleCurrentFocus = cc.scaleTo(Common.FOCUS_FLY_DURATION, 1.0, 1.0);
var ftaScaleFocusTarget = cc.scaleTo(Common.FOCUS_FLY_DURATION, fScaleFactor, fScaleFactor);
var nodeCurrent = fiCurrentFocus.node;//node;
var nodeTarget = fiFocusTarget.node;//node;
nodeCurrent.setLocalZOrder(10);
nodeTarget.setLocalZOrder(40);
ftaScaleCurrentFocus.setTag(Common.FEATURE_NODE_TRANSFER);
ftaScaleFocusTarget.setTag(Common.FEATURE_NODE_TRANSFER);
nodeCurrent.stopAction(nodeCurrent.getActionByTag(Common.FEATURE_NODE_TRANSFER));
nodeTarget.stopAction(nodeTarget.getActionByTag(Common.FEATURE_NODE_TRANSFER));
nodeCurrent.runAction(ftaScaleCurrentFocus);
nodeTarget.runAction(ftaScaleFocusTarget);
this.fly(fiFocusTarget.getLeft(), fiFocusTarget.getTop(),
fiFocusTarget.getWidth(), fiFocusTarget.getHeight(),
0, fScaleFactor
);
//旧的事件通知
//this.node.emit('after_focus_change', { from: fiCurrentFocus, to: fiFocusTarget});
let eventAfterFocus = new cc.Event.EventCustom('after_focus_change', true);
eventAfterFocus.setUserData({ from: fiCurrentFocus, to: fiFocusTarget });
this.node.dispatchEvent(eventAfterFocus);
//新的事件通知方式 是否科学有待检验
//let eventFocusLeave=new cc.Event.EventCustom('focus_leave',true);
//eventFocusLeave.setUserData({from:fiCurrentFocus,to:fiFocusTarget});
//nodeCurrent.dispatchEvent(eventFocusLeave);
//let eventFocusHover=new cc.Event.EventCustom('focus_hover',true);
//eventFocusHover.setUserData({from:fiCurrentFocus,to:fiFocusTarget});
//nodeTarget.dispatchEvent(eventFocusHover);
this._oScene.setCurrentFocus(fiFocusTarget);
return 1;
} else {
cc.log("No Target Found to Fly: Unavailable Direction");
return 0;
}
},
//跳向一个未来某一刻才会出现的Focus
flyFocus2Fantasy: function (fiCurrentFocus, fiFocusTarget, iDirection, fScaleFactor, oScrollParameter) {
},
getCornerOuterRadius: function () {
return this._cornerOuterRadius;
},
setCornerOuterRadius: function (cornerOuterRadius) {
this._cornerOuterRadius = cornerOuterRadius;
},
getCornerInnerRadius: function () {
return this._cornerInnerRadius;
},
setCornerInnerRadius: function (cornerInnerRadius) {
this._cornerInnerRadius = cornerInnerRadius;
},
// called every frame, uncomment this function to activate update callback
// update: function (dt) {
// },
});