Game.js 24.4 KB
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//游戏探索界面
//ListView在显示只有1列的列表时,加载不到下一页信息,待排查!
var Common = require('Common');
var Network = require('Network');
var TVFocus = require('TVFocus');
var FocusInfo = require('FocusInfo');
var TVCanvas = require('TVCanvas');
var Utils = require('Utils');
var BusinessParameter = require('BusinessParameter');
var ListView = require('ListView');
var ListCell = require('ListCell');
var GameLobbyCategoryJson = require('GameLobbyCategoryJson');
var GlobalValue = require('GlobalValue');

cc.Class({
    extends: TVCanvas,

    properties: {
        activitySprite: cc.Sprite,
        roleSprite: cc.Sprite,
        taskSprite: cc.Sprite,
        achievementSprite: cc.Sprite,
        shopSprite: cc.Sprite,
        closeTaskSprite: cc.Sprite,
        closeAchievementSprite: cc.Sprite,
        closeActivitySprite: cc.Sprite,
        roleAnim: dragonBones.ArmatureDisplay,
        pointer: cc.Sprite,      //大转盘指针
        pointerButton: cc.Sprite,  //大转盘按钮
        achievement_detail_close: cc.Sprite,
        PFB_GAME_TASKITEM: {
            default: null,
            type: cc.Prefab
        },
        PFB_POP: {
            default: null,
            type: cc.Prefab
        },
    },

    onLoad: function () {
        this._super();

        this._aFocusTargets[1] = [];    //任务弹窗焦点
        this._aFocusTargets[2] = [];    //成就弹窗焦点
        this._aFocusTargets[3] = [];    //活动大转盘弹窗
        this._aFocusTargets[4] = [];    //成就列表详情
        this._iSceneStatus = 0;   //焦点层级
        this.roleAnim.node.zIndex = 40;
        this.initFocus();

        cc.find("bgScrollView", this.node).getComponent(cc.ScrollView).scrollToLeft();

        //右分类框框
        this._nodeCategoryList = cc.find("task/task_panel/CategoryList", this.node);
        let lvCategoryList = this._nodeCategoryList.addComponent(ListView);
        lvCategoryList.init(this, 3, 1, 3, 1, 'pfbGameTaskItemCell',
            0, 100,   //起始位置
            0, 0, 0, 0,  //margin
            1, 1,
            function () {
                this.getTaskCategoryList();
            }
        );

        this._nodeAchievementList = cc.find("achievement/task_panel/CategoryList", this.node);
        let lvNodeAchievementList = this._nodeAchievementList.addComponent(ListView);
        lvNodeAchievementList.init(this, 2, 1, 2, 3, 'GameAchievementCell',
            -140, 80,//起始位置
            0, 0, 10, 0,  //margin
            1, 1,
            function () {
                this.getAchievementList();
            }
        );

    },

    getTaskCategoryList: function () {
        let lvCategoryList = this._nodeCategoryList.getComponent(ListView);
        //请求列表
        let oMediaParas = {};
        oMediaParas.categoryId = 9;//
        oMediaParas.appId = "";
        let iStart1 = 0;
        if (null != this._oSceneContext.categoryRecordIndexOfFirstCell) {
            iStart1 = this._oSceneContext.categoryRecordIndexOfFirstCell;
        }

        lvCategoryList.setDataSource(
            "GET",
            Common.TOPDRAW_API_SERVER_EDU + "Media/List",
            oMediaParas,
            iStart1, (lvCategoryList.getShowCellRows() + lvCategoryList.getAlphaCellRows()) * lvCategoryList.getCellCountEachRow(),
            null, null
        );

        lvCategoryList.loadData(
            function (strResponse) {
                // var oJSONResult = JSON.parse(strResponse);
                // if (oJSONResult.resultSet.length <= 0) {    //没有数据就显示占位图
                //     cc.find('BlankIcon', this.node).opacity = 255
                // } else {
                //     cc.find('BlankIcon', this.node).opacity = 0
                // }

                // strResponse = GameLobbyCategoryJson.gameCategory;     //暂时采用假数据
                // lvCategoryList.renderInitData(JSON.stringify(strResponse)); //将假数据转成字符串在给过去
                // this._bIsCategoryListDataInit = true;
                // this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
                // this.checkDataReadyAndInitFocus();

                lvCategoryList.renderInitData(strResponse, function () {
                    this._bIsCategoryListDataInit = true;
                    this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
                    // this.checkDataReadyAndInitFocus();
                });
            },
            null,
            this
        );
    },

    getAchievementList: function () {
        let lvCategoryList = this._nodeAchievementList.getComponent(ListView);

        //请求列表
        let oMediaParas = {};
        oMediaParas.categoryId = 9;//
        oMediaParas.appId = "";
        let iStart = 0;
        // //滚行:上翻-4,下翻+4,
        // //滚页:上翻-8,下翻+8
        // if (null != this._oSceneContext.categoryRecordIndexOfFirstCell && this._oSceneContext.categoryRecordIndexOfFirstCell != 0) {
        //     //TODO:回退界面返回原来焦点框位置
        //     iStart = this._oSceneContext.categoryRecordIndexOfFirstCell + this._oSceneContext.iRecordKeyDownOperation;
        // }
        if (null != this._oSceneContext.categoryRecordIndexOfFirstCell) {
            iStart = this._oSceneContext.categoryRecordIndexOfFirstCell;
        }

        lvCategoryList.setDataSource(
            "GET",
            Common.TOPDRAW_API_SERVER_EDU + "Media/List",
            oMediaParas,
            iStart, (lvCategoryList.getShowCellRows() + lvCategoryList.getAlphaCellRows()) * lvCategoryList.getCellCountEachRow(),
            null, null
        );
        lvCategoryList.loadData(
            function (strResponse) {
                // strResponse = GameLobbyCategoryJson.gameCategory;     //暂时采用假数据                
                // cc.log("网络列表:" + JSON.stringify(strResponse));
                lvCategoryList.renderInitData(strResponse); //将假数据转成字符串在给过去
                this._bIsCategoryListDataInit = true;
                this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
                // this.checkDataReadyAndInitFocus();
            },
            null,
            this
        );
    },

    initFocus: function () {

        //弄各个小岛焦点
        for (let i = 1; i < 4; i++) {
            let fiIslandSprite = cc.find("bgScrollView/viewport/content/island_" + i, this.node).addComponent(FocusInfo);//
            this._aFocusTargets[0]['to_island' + i] = cc.find("bgScrollView/viewport/content/island_" + i, this.node);
            fiIslandSprite.init(
                '{"click": [{"action": "ChangeScene","parameters": {"sceneName":"sceneExploreNew","order":"' + i + '"}}]}',
                true, null, null, 1
            );

            //弄小岛下方的进度信息
            if (cc.find("scrollViewBg/scrollViewBar", fiIslandSprite.node) && cc.find("progress", fiIslandSprite.node)) {
                this.totalTask = GlobalValue.ISLAND_CONFIG[i - 1].PROGRESS_BAR_VALUE;
                cc.find("scrollViewBg/scrollViewBar", fiIslandSprite.node).width = GlobalValue.ISLAND_CONFIG[i - 1].PROGRESS_BAR_VALUE * 200;
                cc.find("progress", fiIslandSprite.node).getComponent(cc.Label).string = GlobalValue.ISLAND_CONFIG[i - 1].PROGRESS_LABEL_VALUE;
            }

            if (i == 1) {
                fiIslandSprite.setTVLink("");
            }

            if (i == 3) {   //这里是测试时使用数据,保证角色在第二个小岛上
                this.roleAnim.node.x = fiIslandSprite.node.x;
                this.roleAnim.node.y = fiIslandSprite.node.y;
            }
        }

        var fiActivitySprite = this.activitySprite.addComponent(FocusInfo);//
        this._aFocusTargets[0]['to_activity'] = this.activitySprite;
        fiActivitySprite.init(
            null, true
        );

        var fiRoleSprite = this.roleSprite.addComponent(FocusInfo);//
        this._aFocusTargets[0]['to_role'] = this.roleSprite;
        fiRoleSprite.init(
            null, true
        );

        var fiTaskSprite = this.taskSprite.addComponent(FocusInfo);//
        this._aFocusTargets[0]['to_task'] = this.taskSprite;
        fiTaskSprite.init(
            null, true
        );

        var fiAchievementSprite = this.achievementSprite.addComponent(FocusInfo);//
        this._aFocusTargets[0]['to_achievement'] = this.achievementSprite;
        fiAchievementSprite.init(
            null, true
        );

        var fiShopSprite = this.shopSprite.addComponent(FocusInfo);//
        this._aFocusTargets[0]['to_shop'] = this.shopSprite;
        fiShopSprite.init(
            '{"click": [{"action": "ChangeScene","parameters": {"sceneName":"sceneMall"}}]}', true
        );

        var fiPointerButton = this.pointerButton.addComponent(FocusInfo);//
        this._aFocusTargets[3]['to_pointer_button'] = this.pointerButton;
        fiPointerButton.init(
            null, true
        );

        var fiCloseTaskSprite = this.closeTaskSprite.addComponent(FocusInfo);//
        this._aFocusTargets[1]['to_close_task'] = this.closeTaskSprite;
        fiCloseTaskSprite.init(
            null, true
        );

        var fiCloseAchievementSprite = this.closeAchievementSprite.addComponent(FocusInfo);//
        this._aFocusTargets[2]['to_close_achievement'] = this.closeAchievementSprite;
        fiCloseAchievementSprite.init(
            null, true
        );

        var fiCloseActivitySprite = this.closeActivitySprite.addComponent(FocusInfo);//
        this._aFocusTargets[3]['to_close_activity'] = this.closeActivitySprite;
        fiCloseActivitySprite.init(
            null, true
        );


        var nodeFocus = new cc.Node('nodeFocus');
        this.node.addChild(nodeFocus, 10);
        this._cFocus = this.node.getChildByName('nodeFocus').addComponent(TVFocus);
        this._cFocus.init('focusContainer', this,
            this.activitySprite.getComponent(FocusInfo),
            Common.SCREEN_WIDTH, Common.SCREEN_HEIGHT, 6, 4, 1.0);
        // this._cFocus.hide();        //所有焦点都是隐藏的
    },

    keyDownDirection: function (Direct) {
        var fiFocusTarget = null;
        var fiCurrentFocus = this._fiCurrentFocus;
        var oScrollParameter = null;

        fiFocusTarget = this._cFocus.findTarget(fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Direct);
        fiFocusTarget = this.checkFocusTarget(fiFocusTarget);
        if (!fiFocusTarget) { return; }
        //小岛之间跳转需要处理ScrollView
        if (0 == fiFocusTarget.node.name.indexOf("island_")) {
            this._cFocus.hide();
            this.roleAnim.playAnimation("Animation1");
        } else {
            this._cFocus.show();
            this.roleAnim._armature.animation.stop();
        }
        if (0 == this._fiCurrentFocus.node.name.indexOf("island_") && 0 == fiFocusTarget.node.name.indexOf("island_")) {
            let index = fiFocusTarget.node.name.replace("island_", "");
            this.node.getChildByName("bgScrollView").getComponent(cc.ScrollView).scrollToPercentHorizontal(0.01 * 25 * (index - 1), 0.1);

            // this._cFocus.hide(); 
            this.scheduleOnce(() => {
                // this._cFocus.show(); 
                this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter);
            }, 0.1);
        } else {
            this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter);
        }
    },

    checkFocusTarget: function (fiFocusTarget) {
        return fiFocusTarget;
    },

    onKeyDown: function (event) {
        this._super(event);

        switch (event.keyCode) {
            case cc.macro.KEY.up:
            case Common.ANDROID_KEY.up:
                if (this._bIsSongListMoving) {
                    return;
                }
                if (0 == this._fiCurrentFocus.node.getName().indexOf('GameTaskItemCell')) {
                    var index = parseInt(this._fiCurrentFocus.node.getName().replace('GameTaskItemCell', ''));
                    // cc.log("当前时多少条目:"+index);
                    let lvCategoryList = this._nodeCategoryList.getComponent(ListView);
                    if (lvCategoryList.scrollARowUp(index)) {
                        return;
                    }
                }
                if (0 == this._fiCurrentFocus.node.getName().indexOf('StarListCell')) {
                    var index = parseInt(this._fiCurrentFocus.node.getName().replace('StarListCell', ''));
                    // cc.log("当前时多少条目:"+index);
                    let lvCategoryList = this._nodeAchievementList.getComponent(ListView);
                    if (lvCategoryList.scrollARowUp(index)) {
                        return;
                    }
                }
                this.keyDownDirection(Common.MOVE_DIRECTION_UP);
                break;
            case cc.macro.KEY.right:
            case Common.ANDROID_KEY.right:
                this.keyDownDirection(Common.MOVE_DIRECTION_RIGHT);
                break;
            case cc.macro.KEY.down:
            case Common.ANDROID_KEY.down:
                if (this._bIsSongListMoving) {
                    return;
                }
                if (0 == this._fiCurrentFocus.node.getName().indexOf('GameTaskItemCell')) {
                    var index = parseInt(this._fiCurrentFocus.node.getName().replace('GameTaskItemCell', ''));
                    // cc.log("当前时多少条目:"+index);
                    let lvCategoryList = this._nodeCategoryList.getComponent(ListView);
                    lvCategoryList.setStatusInScene(this._iSceneStatus);
                    if (lvCategoryList.scrollARowDown(null, index)) {
                        return;
                    }
                }
                if (0 == this._fiCurrentFocus.node.getName().indexOf('StarListCell')) {
                    var index = parseInt(this._fiCurrentFocus.node.getName().replace('StarListCell', ''));
                    // cc.log("当前时多少条目:"+index);
                    let lvCategoryList = this._nodeAchievementList.getComponent(ListView);
                    lvCategoryList.setStatusInScene(this._iSceneStatus);
                    if (lvCategoryList.scrollARowDown(null, index)) {
                        return;
                    }
                }
                this.keyDownDirection(Common.MOVE_DIRECTION_DOWN);
                break;
            case cc.macro.KEY.left:
            case Common.ANDROID_KEY.left:
                this.keyDownDirection(Common.MOVE_DIRECTION_LEFT);
                break;
            case cc.macro.KEY.enter:
            case cc.macro.KEY.space:
            case Common.ANDROID_KEY.enter:
                if (0 == this._fiCurrentFocus.node.getName().indexOf('spriteTask')) { //任务
                    cc.find("task", this.node).active = true;
                    this._iSceneStatus = 1;
                    var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);

                    cc.find("task", this.node).zIndex = 10;
                    this.activitySprite.node.zIndex = 0;  //这几个总是另类凸显出来
                    this.roleSprite.node.zIndex = 0;
                    this.taskSprite.node.zIndex = 0;
                    this.achievementSprite.node.zIndex = 0;
                    this.shopSprite.node.zIndex = 0;
                } else if (0 == this._fiCurrentFocus.node.getName().indexOf('spriteAchievement')) { //成就
                    cc.find("achievement", this.node).active = true;
                    this._iSceneStatus = 2;
                    var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);

                    cc.find("achievement", this.node).zIndex = 10;
                    this.activitySprite.node.zIndex = 0;  //这几个总是另类凸显出来
                    this.roleSprite.node.zIndex = 0;
                    this.taskSprite.node.zIndex = 0;
                    this.achievementSprite.node.zIndex = 0;
                    this.shopSprite.node.zIndex = 0;
                } else if (0 == this._fiCurrentFocus.node.getName().indexOf('spriteActivity')) { //活动
                    cc.find("activity", this.node).active = true;
                    this._iSceneStatus = 3;
                    var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_DOWN);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);

                    cc.find("activity", this.node).zIndex = 10;
                    this.activitySprite.node.zIndex = 0;  //这几个总是另类凸显出来
                    this.roleSprite.node.zIndex = 0;
                    this.taskSprite.node.zIndex = 0;
                    this.achievementSprite.node.zIndex = 0;
                    this.shopSprite.node.zIndex = 0;
                }
                else if (0 == this._fiCurrentFocus.node.getName().indexOf('close')) {
                    cc.find("task", this.node).active = false;
                    this._iSceneStatus = 0;
                    var fiFocusTarget = this.taskSprite.getComponent(FocusInfo);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
                } else if (0 == this._fiCurrentFocus.node.getName().indexOf('achievementClose')) {
                    cc.find("achievement", this.node).active = false;
                    this._iSceneStatus = 0;
                    var fiFocusTarget = this.achievementSprite.getComponent(FocusInfo);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
                } else if (0 == this._fiCurrentFocus.node.getName().indexOf('activityClose')) {
                    cc.find("activity", this.node).active = false;
                    this._iSceneStatus = 0;
                    var fiFocusTarget = this.activitySprite.getComponent(FocusInfo);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
                } else if (0 == this._fiCurrentFocus.node.getName().indexOf('PointerButton')) {
                    if (!GlobalValue.ACTIVITY_IS_TURN)
                        this.pointerButtonStartControl();
                } else if (0 == this._fiCurrentFocus.node.getName().indexOf('StarListCell')) {
                    this._iSceneStatus = 4;
                    cc.find("achievement/achievement_detail", this.node).active = true;
                    var fiAchievementDetailCloseSprite = this.achievement_detail_close.addComponent(FocusInfo);//
                    this._aFocusTargets[4]['to_achievement_detail_close'] = this.achievement_detail_close;
                    fiAchievementDetailCloseSprite.init(
                        null, true
                    );

                    var fiFocusTarget = this.achievement_detail_close.getComponent(FocusInfo);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
                }else if (0 == this._fiCurrentFocus.node.getName().indexOf('CloseAchievementDetail')) {
                    cc.find("achievement/achievement_detail", this.node).active = false;
                    this._iSceneStatus = 2;
                    var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_DOWN);
                    // var fiFocusTarget = this.activitySprite.getComponent(FocusInfo);
                    this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_DOWN, null, null);
                }
                else
                    this.doCurrentFocusTVLinkAction(Common.TV_LINK_ACTION_CLICK);
                break;
            case cc.macro.KEY.backspace:
            case Common.ANDROID_KEY.back:
                this.backAScene();
                break;
        }
    },

    pointerButtonStartControl: function () {
        var _this = this;
        var clickTimes = 6;   //设置转盘指针转动多长时间
        var rounds = 10;      //设置转盘指针转动多少圈

        var awardAngleArr = {
            1: { angle: parseInt(Math.random() * 35 + 5) },
            2: { angle: parseInt(Math.random() * 35 + 42) },
            3: { angle: parseInt(Math.random() * 35 + 82) },
            4: { angle: parseInt(Math.random() * 35 + 122) },
            5: { angle: parseInt(Math.random() * 35 + 162) },
            6: { angle: parseInt(Math.random() * 35 + 202) },
            7: { angle: parseInt(Math.random() * 35 + 242) },
            8: { angle: parseInt(Math.random() * 35 + 282) },
            9: { angle: parseInt(Math.random() * 35 + 322) },
        };


        var adValue = 9;      //这里应该灵活获取角度
        var self = this;
        function infoDelayShow() {
            _this.scheduleOnce(function () {
                cc.log("转盘转动结束,可以处理一些逻辑啦。。。");
                GlobalValue.ACTIVITY_IS_TURN = true;
                this.pointerButton.getComponent(FocusInfo).setEnable(false);
                cc.loader.loadRes("game/main/turntable_tomorrow", cc.Texture2D, function (err, texture) {
                    self.pointerButton.spriteFrame = new cc.SpriteFrame(texture);
                });
                var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
                this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);

                let popItem = cc.instantiate(this.PFB_POP);
                this.node.addChild(popItem, 100);
                this.node.anchorX = 0;        //解决飘窗显示位置不在屏幕中央的问题
                this.node.anchorY = 0;
                function fadeOutBack() {
                    popItem.destroy();   //用完就销毁
                    cc.log("处理飘窗彻底消失后的逻辑。。。。。。");
                };
                let fadeOut = cc.fadeOut(1.0);
                let moveBy = cc.moveBy(1, cc.v2(0, 200));
                popItem.runAction(moveBy);
                popItem.runAction(cc.sequence(fadeOut, cc.callFunc(fadeOutBack)));
            }, clickTimes + 0.5);
        };

        var rotateBy = cc.rotateBy(clickTimes, awardAngleArr[adValue].angle + 360 * rounds);
        _this.pointer.node.runAction(rotateBy).easing(cc.easeCubicActionOut(clickTimes));
        // _this.pointerButton.destroy();
        infoDelayShow();
    },


    onBeforeFocusChange: function (event) {
        this._super(event);
        var self = this;
        let fiFrom = event.detail.from;
        if (0 == fiFrom.node.name.indexOf('sprite')) {
            fiFrom.node.getChildByName("active").active = false;
        }
    },

    onAfterFocusChange: function (event) {
        this._super(event);
        var self = this;
        let fiTo = event.detail.to;
        if (0 == fiTo.node.name.indexOf('sprite')) {
            fiTo.node.getChildByName("active").active = true;
        }

        if (0 == fiTo.node.name.indexOf('island')) {
            this.roleAnim.node.x = fiTo.node.x;
            this.roleAnim.node.y = fiTo.node.y;
        }
    },

    doCurrentFocusTVLinkAction: function (strAction) {
        let strTVLink = this._fiCurrentFocus.getTVLink();
        var joTVLink = null;
        try {
            joTVLink = JSON.parse(strTVLink);
            let jaOperationList = joTVLink.click;
            for (let i = 0; i < jaOperationList.length; i++) {
                switch (jaOperationList[i].action) {
                    default:
                        this.doTVLinkAction(jaOperationList[i]);
                        break;
                }
            }
        } catch (error) {
            cc.log("runTVLinkAction Exception..." + error);
        }
    },

    onListScrollStart: function () {
        this._bIsSongListMoving = true;
        // cc.log("scroll start");
    },
    onListScrollEnd: function () {
        this._bIsSongListMoving = false;
        // cc.log("scroll completed");
    },

});