pfbGameTaskItemCell.js
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//Home Cell
var Common = require('Common');
var FocusInfo = require('FocusInfo');
var ListCell = require('ListCell');
var Network = require('Network');
cc.Class({
extends:ListCell,
properties: {
id: 0,
},
statics: {
PFB_NAME: 'prefab/pfbGameTaskItemCell',
CELL_NAME: 'GameTaskItemCell',
},
init: function (iCellIndex, bIsFocusEnable, compSceneCanvas) {
//准备焦点坐标
let fiCategoryBlock = this.node.addComponent(FocusInfo);
fiCategoryBlock.init(
null, false, null, null, 1.0
);
compSceneCanvas.addNodeToFocusTarget(0, this.node.name, this.node); //注意层级
},
render(oData, iRecordIndex) {
},
enableFocusInfo: function () {
this.node.getComponent(FocusInfo).setEnable(true);
},
disableFocusInfo: function () {
this.node.getComponent(FocusInfo).setEnable(false);
},
setUIWithFocus: function () {
let nodeCellName = this.node.getChildByName('Name');
cc.find("NormalName", nodeCellName).opacity = 255;
//超出滚动
let nodeScreenTitleText = cc.find('ActiveName/NameContainer/NameText', nodeCellName);
let fOriginalX = nodeScreenTitleText.x;
let fOriginalY = nodeScreenTitleText.y;
let nodeScreenTitleText1 = nodeScreenTitleText.getChildByName('NameText1');
let nodeScreenTitleText2 = nodeScreenTitleText.getChildByName('NameText2');
nodeScreenTitleText2.x = nodeScreenTitleText1.x + nodeScreenTitleText1.width + 10;//TODO:补丁,解决滚动重叠
if (nodeScreenTitleText1.width > nodeScreenTitleText.width) {
cc.find("ActiveName/NameContainer", nodeCellName).opacity = 255;
cc.find("NormalName", nodeCellName).opacity = 0;
let fEndPositionDelta = (nodeScreenTitleText1.width + 30);
//下方时长和字有关系,才能速度一样
var ftaScreenTitleMoveToTarget = cc.moveTo(10 * (nodeScreenTitleText1.width / nodeScreenTitleText.width), fOriginalX - fEndPositionDelta, fOriginalY);
var ftaScreenTitleMoveToBack = cc.moveTo(0, fOriginalX, fOriginalY);
var sequenceMediaTitle = cc.sequence(ftaScreenTitleMoveToTarget, ftaScreenTitleMoveToBack);
var repeatScreenTitle = cc.repeat(sequenceMediaTitle, 10);
repeatScreenTitle.setTag(Common.OVERLENGTH_MOVING);
nodeScreenTitleText.runAction(repeatScreenTitle);
nodeScreenTitleText2.active = true;
}
},
setUIWithoutFocus: function () {
let nodeCellName = this.node.getChildByName('Name');
cc.find("NormalName", nodeCellName).opacity = 255;
//如有滚动停止滚动
let nodeScreenTitleText = cc.find('ActiveName/NameContainer/NameText', nodeCellName);
if (null != nodeScreenTitleText.getActionByTag(Common.OVERLENGTH_MOVING)) {
nodeScreenTitleText.stopActionByTag(Common.OVERLENGTH_MOVING);
nodeScreenTitleText.getChildByName('NameText2').active = false;
cc.find("ActiveName/NameContainer", nodeCellName).opacity = 0;
}
nodeScreenTitleText.x = 0;
},
});