Game.js
9.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
//游戏探索界面
var Common = require('Common');
var Network = require('Network');
var TVFocus = require('TVFocus');
var FocusInfo = require('FocusInfo');
var TVCanvas = require('TVCanvas');
var Utils = require('Utils');
var BusinessParameter = require('BusinessParameter');
var ListView = require('ListView');
var ListCell = require('ListCell');
var GameLobbyCategoryJson = require('GameLobbyCategoryJson');
cc.Class({
extends: TVCanvas,
properties: {
activitySprite:cc.Sprite,
roleSprite:cc.Sprite,
taskSprite:cc.Sprite,
achievementSprite:cc.Sprite,
shopSprite:cc.Sprite,
closeTaskSprite:cc.Sprite,
roleAnim:dragonBones.ArmatureDisplay,
PFB_GAME_TASKITEM: {
default: null,
type: cc.Prefab
},
},
onLoad:function(){
this._super();
this._iSceneStatus=1; //焦点层级
this.initFocus();
//右分类框框
this._nodeCategoryList = cc.find("task/task_panel/CategoryList", this.node);
let lvCategoryList = this._nodeCategoryList.addComponent(ListView);
lvCategoryList.init(this, 3, 1, 3, 1, 'pfbGameTaskItemCell',
0, 100, //起始位置
0, 0, 0, 0, //margin
1, 1,
function () {
this.getCategoryList();
}
);
},
getCategoryList: function () {
var self = this;
let lvCategoryList = this._nodeCategoryList.getComponent(ListView);
let oCategoryRequestParameters = {
"view": "json",
"collectionId": this._iDefaultCollectionId,
// "appId": this._aTypeAppId[this._oSceneContext._iCurrentTypeIndex],
"sortByCollection": 1,
"sortField": "update_time",
"sortDirection": "desc"
};
let iStart1 = 0;
if (null != this._oSceneContext.categoryRecordIndexOfFirstCell) {
iStart1 = this._oSceneContext.categoryRecordIndexOfFirstCell;
}
lvCategoryList.setDataSource(
"GET",
Common.TOPDRAW_API_SERVER_EDU + "User/ListMediaByCollection",
oCategoryRequestParameters,
iStart1, (lvCategoryList.getShowCellRows() + lvCategoryList.getAlphaCellRows()) * lvCategoryList.getCellCountEachRow(),
"", ""
);
lvCategoryList.loadData(
function (strResponse) {
// var oJSONResult = JSON.parse(strResponse);
// if (oJSONResult.resultSet.length <= 0) { //没有数据就显示占位图
// cc.find('BlankIcon', this.node).opacity = 255
// } else {
// cc.find('BlankIcon', this.node).opacity = 0
// }
strResponse = GameLobbyCategoryJson.gameCategory; //暂时采用假数据
lvCategoryList.renderInitData(JSON.stringify(strResponse)); //将假数据转成字符串在给过去
this._bIsCategoryListDataInit = true;
this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
// this.checkDataReadyAndInitFocus();
// lvCategoryList.renderInitData(strResponse, function () {
// this._bIsCategoryListDataInit = true;
// this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
// this.checkDataReadyAndInitFocus();
// // this.changeEditorStatus();
// });
},
null,
this
);
var self = this;
this._iShowCellRows = 2;
this._iCellCountEachRow = 3;
},
initFocus: function () {
this._aFocusTargets[1] = [];
var fiActivitySprite = this.activitySprite.addComponent(FocusInfo);//
this._aFocusTargets[1]['to_activity'] = this.activitySprite;
fiActivitySprite.init(
null, true
);
var fiRoleSprite = this.roleSprite.addComponent(FocusInfo);//
this._aFocusTargets[1]['to_role'] = this.roleSprite;
fiRoleSprite.init(
null, true
);
var fiTaskSprite = this.taskSprite.addComponent(FocusInfo);//
this._aFocusTargets[1]['to_task'] = this.taskSprite;
fiTaskSprite.init(
null, true
);
var fiAchievementSprite = this.achievementSprite.addComponent(FocusInfo);//
this._aFocusTargets[1]['to_achievement'] = this.achievementSprite;
fiAchievementSprite.init(
null, true
);
var fiShopSprite = this.shopSprite.addComponent(FocusInfo);//
this._aFocusTargets[1]['to_shop'] = this.shopSprite;
fiShopSprite.init(
null, true
);
var fiCloseTaskSprite = this.closeTaskSprite.addComponent(FocusInfo);//
this._aFocusTargets[0]['to_close_task'] = this.closeTaskSprite;
fiCloseTaskSprite.init(
null, true
);
var nodeFocus = new cc.Node('nodeFocus');
this.node.addChild(nodeFocus, 10);
this._cFocus = this.node.getChildByName('nodeFocus').addComponent(TVFocus);
this._cFocus.init('focusContainer', this,
this.activitySprite.getComponent(FocusInfo),
Common.SCREEN_WIDTH, Common.SCREEN_HEIGHT, 6, 4, 1.0);
// this._cFocus.hide(); //所有焦点都是隐藏的
},
keyDownDirection: function (Direct) {
var fiFocusTarget = null;
var fiCurrentFocus = this._fiCurrentFocus;
var oScrollParameter = null;
fiFocusTarget = this._cFocus.findTarget(fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Direct);
fiFocusTarget = this.checkFocusTarget(fiFocusTarget);
if (!fiFocusTarget) { return; }
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter);
},
checkFocusTarget: function (fiFocusTarget) {
return fiFocusTarget;
},
onKeyDown: function (event) {
this._super(event);
switch (event.keyCode) {
case cc.macro.KEY.up:
case Common.ANDROID_KEY.up:
this.keyDownDirection(Common.MOVE_DIRECTION_UP);
break;
case cc.macro.KEY.right:
case Common.ANDROID_KEY.right:
this.keyDownDirection(Common.MOVE_DIRECTION_RIGHT);
break;
case cc.macro.KEY.down:
case Common.ANDROID_KEY.down:
this.keyDownDirection(Common.MOVE_DIRECTION_DOWN);
break;
case cc.macro.KEY.left:
case Common.ANDROID_KEY.left:
this.keyDownDirection(Common.MOVE_DIRECTION_LEFT);
break;
case cc.macro.KEY.enter:
case cc.macro.KEY.space:
case Common.ANDROID_KEY.enter:
if(0 == this._fiCurrentFocus.node.getName().indexOf('spriteTask')){ //任务
cc.find("task",this.node).active=true;
this._iSceneStatus=0;
var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);
cc.find("task",this.node).zIndex=10;
this.activitySprite.node.zIndex=0; //这几个总是另类凸显出来
this.roleSprite.node.zIndex=0;
this.taskSprite.node.zIndex=0;
this.achievementSprite.node.zIndex=0;
this.shopSprite.node.zIndex=0;
}else if(0 == this._fiCurrentFocus.node.getName().indexOf('close')){
cc.find("task",this.node).active=false;
this._iSceneStatus=1;
var fiFocusTarget = this.taskSprite.getComponent(FocusInfo);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
}
this.doCurrentFocusTVLinkAction(Common.TV_LINK_ACTION_CLICK);
break;
case cc.macro.KEY.backspace:
case Common.ANDROID_KEY.back:
this.backAScene();
break;
}
},
onBeforeFocusChange: function (event) {
this._super(event);
var self = this;
let fiFrom = event.detail.from;
if (0 == fiFrom.node.name.indexOf('sprite')) {
fiFrom.node.getChildByName("active").active=false;
}
},
onAfterFocusChange: function (event) {
this._super(event);
var self = this;
let fiTo = event.detail.to;
if (0 == fiTo.node.name.indexOf('sprite')) {
fiTo.node.getChildByName("active").active=true;
}
},
doCurrentFocusTVLinkAction: function (strAction) {
let strTVLink = this._fiCurrentFocus.getTVLink();
var joTVLink = null;
try {
joTVLink = JSON.parse(strTVLink);
let jaOperationList = joTVLink.click;
for (let i = 0; i < jaOperationList.length; i++) {
switch (jaOperationList[i].action) {
default:
this.doTVLinkAction(jaOperationList[i]);
break;
}
}
} catch (error) {
cc.log("runTVLinkAction Exception..." + error);
}
},
});