Game.js
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//游戏探索界面
var Common = require('Common');
var Network = require('Network');
var TVFocus = require('TVFocus');
var FocusInfo = require('FocusInfo');
var TVCanvas = require('TVCanvas');
var Utils = require('Utils');
var BusinessParameter = require('BusinessParameter');
var ListView = require('ListView');
var ListCell = require('ListCell');
var GameLobbyCategoryJson = require('GameLobbyCategoryJson');
cc.Class({
extends: TVCanvas,
properties: {
activitySprite:cc.Sprite,
roleSprite:cc.Sprite,
taskSprite:cc.Sprite,
achievementSprite:cc.Sprite,
shopSprite:cc.Sprite,
closeTaskSprite:cc.Sprite,
closeAchievementSprite:cc.Sprite,
closeActivitySprite:cc.Sprite,
roleAnim:dragonBones.ArmatureDisplay,
pointer:cc.Sprite, //大转盘指针
pointerButton:cc.Node, //大转盘按钮
PFB_GAME_TASKITEM: {
default: null,
type: cc.Prefab
},
},
onLoad:function(){
this._super();
this._aFocusTargets[1] = []; //任务弹窗焦点
this._aFocusTargets[2] = []; //成就弹窗焦点
this._aFocusTargets[3] = []; //活动大转盘弹窗
this._iSceneStatus=0; //焦点层级
this.initFocus();
cc.find("bgScrollView",this.node).getComponent(cc.ScrollView).scrollToLeft();
//右分类框框
this._nodeCategoryList = cc.find("task/task_panel/CategoryList", this.node);
let lvCategoryList = this._nodeCategoryList.addComponent(ListView);
lvCategoryList.init(this, 3, 1, 3, 1, 'pfbGameTaskItemCell',
0, 100, //起始位置
0, 0, 0, 0, //margin
1, 1,
function () {
this.getCategoryList();
}
);
this._nodeAchievementList=cc.find("achievement/task_panel/CategoryList",this.node);
let lvNodeAchievementList = this._nodeAchievementList.addComponent(ListView);
lvNodeAchievementList.init(this, 2, 1, 2, 3, 'GameAchievementCell',
-140, 80,//起始位置
0, 0, 10, 0, //margin
1, 1,
function () {
this.getAchievementList();
}
);
},
getCategoryList: function () {
var self = this;
let lvCategoryList = this._nodeCategoryList.getComponent(ListView);
let oCategoryRequestParameters = {
"view": "json",
"collectionId": this._iDefaultCollectionId,
// "appId": this._aTypeAppId[this._oSceneContext._iCurrentTypeIndex],
"sortByCollection": 1,
"sortField": "update_time",
"sortDirection": "desc"
};
let iStart1 = 0;
if (null != this._oSceneContext.categoryRecordIndexOfFirstCell) {
iStart1 = this._oSceneContext.categoryRecordIndexOfFirstCell;
}
lvCategoryList.setDataSource(
"GET",
Common.TOPDRAW_API_SERVER_EDU + "User/ListMediaByCollection",
oCategoryRequestParameters,
iStart1, (lvCategoryList.getShowCellRows() + lvCategoryList.getAlphaCellRows()) * lvCategoryList.getCellCountEachRow(),
"", ""
);
lvCategoryList.loadData(
function (strResponse) {
// var oJSONResult = JSON.parse(strResponse);
// if (oJSONResult.resultSet.length <= 0) { //没有数据就显示占位图
// cc.find('BlankIcon', this.node).opacity = 255
// } else {
// cc.find('BlankIcon', this.node).opacity = 0
// }
strResponse = GameLobbyCategoryJson.gameCategory; //暂时采用假数据
lvCategoryList.renderInitData(JSON.stringify(strResponse)); //将假数据转成字符串在给过去
this._bIsCategoryListDataInit = true;
this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
// this.checkDataReadyAndInitFocus();
// lvCategoryList.renderInitData(strResponse, function () {
// this._bIsCategoryListDataInit = true;
// this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
// this.checkDataReadyAndInitFocus();
// // this.changeEditorStatus();
// });
},
null,
this
);
var self = this;
this._iShowCellRows = 2;
this._iCellCountEachRow = 3;
},
getAchievementList:function(){
let lvCategoryList = this._nodeAchievementList.getComponent(ListView);
let oCategoryRequestParameters = {
"view": "json",
"name": "starIndexnew",
"sortField": "left",
"sortDirection": "desc",
};
let iStart = 0;
// //滚行:上翻-4,下翻+4,
// //滚页:上翻-8,下翻+8
// if (null != this._oSceneContext.categoryRecordIndexOfFirstCell && this._oSceneContext.categoryRecordIndexOfFirstCell != 0) {
// //TODO:回退界面返回原来焦点框位置
// iStart = this._oSceneContext.categoryRecordIndexOfFirstCell + this._oSceneContext.iRecordKeyDownOperation;
// }
if (null != this._oSceneContext.categoryRecordIndexOfFirstCell) {
iStart = this._oSceneContext.categoryRecordIndexOfFirstCell;
}
lvCategoryList.setDataSource(
"GET",
Common.TOPDRAW_API_SERVER + "Promotion/ListItemByName",
oCategoryRequestParameters,
iStart, (lvCategoryList.getShowCellRows() + lvCategoryList.getAlphaCellRows()) * lvCategoryList.getCellCountEachRow(),
"left", "desc"
);
lvCategoryList.loadData(
function (strResponse) {
strResponse = GameLobbyCategoryJson.gameCategory; //暂时采用假数据
// cc.log("网络列表:" + JSON.stringify(strResponse));
lvCategoryList.renderInitData(JSON.stringify(strResponse)); //将假数据转成字符串在给过去
this._bIsCategoryListDataInit = true;
this._oSceneContext.categoryRecordIndexOfFirstCell = lvCategoryList.getRecordIndexOfFirstCellInPage();
// this.checkDataReadyAndInitFocus();
},
null,
this
);
},
initFocus: function () {
var fiActivitySprite = this.activitySprite.addComponent(FocusInfo);//
this._aFocusTargets[0]['to_activity'] = this.activitySprite;
fiActivitySprite.init(
null, true
);
var fiRoleSprite = this.roleSprite.addComponent(FocusInfo);//
this._aFocusTargets[0]['to_role'] = this.roleSprite;
fiRoleSprite.init(
null, true
);
var fiTaskSprite = this.taskSprite.addComponent(FocusInfo);//
this._aFocusTargets[0]['to_task'] = this.taskSprite;
fiTaskSprite.init(
null, true
);
var fiAchievementSprite = this.achievementSprite.addComponent(FocusInfo);//
this._aFocusTargets[0]['to_achievement'] = this.achievementSprite;
fiAchievementSprite.init(
null, true
);
var fiShopSprite = this.shopSprite.addComponent(FocusInfo);//
this._aFocusTargets[0]['to_shop'] = this.shopSprite;
fiShopSprite.init(
null, true
);
var fiPointerButton = this.pointerButton.addComponent(FocusInfo);//
this._aFocusTargets[3]['to_pointer_button'] = this.pointerButton;
fiPointerButton.init(
null, true
);
var fiCloseTaskSprite = this.closeTaskSprite.addComponent(FocusInfo);//
this._aFocusTargets[1]['to_close_task'] = this.closeTaskSprite;
fiCloseTaskSprite.init(
null, true
);
var fiCloseAchievementSprite = this.closeAchievementSprite.addComponent(FocusInfo);//
this._aFocusTargets[2]['to_close_achievement'] = this.closeAchievementSprite;
fiCloseAchievementSprite.init(
null, true
);
var fiCloseActivitySprite = this.closeActivitySprite.addComponent(FocusInfo);//
this._aFocusTargets[3]['to_close_activity'] = this.closeActivitySprite;
fiCloseActivitySprite.init(
null, true
);
var nodeFocus = new cc.Node('nodeFocus');
this.node.addChild(nodeFocus, 10);
this._cFocus = this.node.getChildByName('nodeFocus').addComponent(TVFocus);
this._cFocus.init('focusContainer', this,
this.activitySprite.getComponent(FocusInfo),
Common.SCREEN_WIDTH, Common.SCREEN_HEIGHT, 6, 4, 1.0);
// this._cFocus.hide(); //所有焦点都是隐藏的
},
keyDownDirection: function (Direct) {
var fiFocusTarget = null;
var fiCurrentFocus = this._fiCurrentFocus;
var oScrollParameter = null;
fiFocusTarget = this._cFocus.findTarget(fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Direct);
fiFocusTarget = this.checkFocusTarget(fiFocusTarget);
if (!fiFocusTarget) { return; }
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Direct, null, oScrollParameter);
},
checkFocusTarget: function (fiFocusTarget) {
return fiFocusTarget;
},
onKeyDown: function (event) {
this._super(event);
switch (event.keyCode) {
case cc.macro.KEY.up:
case Common.ANDROID_KEY.up:
this.keyDownDirection(Common.MOVE_DIRECTION_UP);
break;
case cc.macro.KEY.right:
case Common.ANDROID_KEY.right:
this.keyDownDirection(Common.MOVE_DIRECTION_RIGHT);
break;
case cc.macro.KEY.down:
case Common.ANDROID_KEY.down:
this.keyDownDirection(Common.MOVE_DIRECTION_DOWN);
break;
case cc.macro.KEY.left:
case Common.ANDROID_KEY.left:
this.keyDownDirection(Common.MOVE_DIRECTION_LEFT);
break;
case cc.macro.KEY.enter:
case cc.macro.KEY.space:
case Common.ANDROID_KEY.enter:
if(0 == this._fiCurrentFocus.node.getName().indexOf('spriteTask')){ //任务
cc.find("task",this.node).active=true;
this._iSceneStatus=1;
var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);
cc.find("task",this.node).zIndex=10;
this.activitySprite.node.zIndex=0; //这几个总是另类凸显出来
this.roleSprite.node.zIndex=0;
this.taskSprite.node.zIndex=0;
this.achievementSprite.node.zIndex=0;
this.shopSprite.node.zIndex=0;
}else if(0 == this._fiCurrentFocus.node.getName().indexOf('spriteAchievement')){ //任务
cc.find("achievement",this.node).active=true;
this._iSceneStatus=2;
var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);
cc.find("achievement",this.node).zIndex=10;
this.activitySprite.node.zIndex=0; //这几个总是另类凸显出来
this.roleSprite.node.zIndex=0;
this.taskSprite.node.zIndex=0;
this.achievementSprite.node.zIndex=0;
this.shopSprite.node.zIndex=0;
}else if(0 == this._fiCurrentFocus.node.getName().indexOf('spriteActivity')){ //活动
cc.find("activity",this.node).active=true;
this._iSceneStatus=3;
var fiFocusTarget = this._cFocus.findTarget(this._fiCurrentFocus, this._aFocusTargets, this._iSceneStatus, Common.MOVE_DIRECTION_LEFT);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_LEFT, null, null);
cc.find("activity",this.node).zIndex=10;
this.activitySprite.node.zIndex=0; //这几个总是另类凸显出来
this.roleSprite.node.zIndex=0;
this.taskSprite.node.zIndex=0;
this.achievementSprite.node.zIndex=0;
this.shopSprite.node.zIndex=0;
}
else if(0 == this._fiCurrentFocus.node.getName().indexOf('close')){
cc.find("task",this.node).active=false;
this._iSceneStatus=0;
var fiFocusTarget = this.taskSprite.getComponent(FocusInfo);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
}else if(0 == this._fiCurrentFocus.node.getName().indexOf('achievementClose')){
cc.find("achievement",this.node).active=false;
this._iSceneStatus=0;
var fiFocusTarget = this.achievementSprite.getComponent(FocusInfo);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
}else if(0 == this._fiCurrentFocus.node.getName().indexOf('activityClose')){
cc.find("activity",this.node).active=false;
this._iSceneStatus=0;
var fiFocusTarget = this.activitySprite.getComponent(FocusInfo);
this._cFocus.flyFocus(this._fiCurrentFocus, fiFocusTarget, Common.MOVE_DIRECTION_UP, null, null);
}else if(0 == this._fiCurrentFocus.node.getName().indexOf('PointerButton')){
this.pointerButtonStartControl();
}
// this.doCurrentFocusTVLinkAction(Common.TV_LINK_ACTION_CLICK);
break;
case cc.macro.KEY.backspace:
case Common.ANDROID_KEY.back:
this.backAScene();
break;
}
},
pointerButtonStartControl:function(){
var _this=this;
var clickTimes=6; //设置转盘指针转动多长时间
var rounds=10; //设置转盘指针转动多少圈
var awardAngleArr={
1:{angle:parseInt(Math.random() * 35 + 5)},
2:{angle:parseInt(Math.random() * 35 + 42)},
3:{angle:parseInt(Math.random() * 35 + 82)},
4:{angle:parseInt(Math.random() * 35 + 122)},
5:{angle:parseInt(Math.random() * 35 + 162)},
6:{angle:parseInt(Math.random() * 35 + 202)},
7:{angle:parseInt(Math.random() * 35 + 242)},
8:{angle:parseInt(Math.random() * 35 + 282)},
9:{angle:parseInt(Math.random() * 35 + 322)},
};
var adValue=9; //这里应该灵活获取角度
function infoDelayShow(){
_this.scheduleOnce(function(){
cc.log("转盘转动结束,可以处理一些逻辑啦。。。");
},clickTimes+0.5);
};
var rotateBy=cc.rotateBy(clickTimes,awardAngleArr[adValue].angle+360*rounds);
_this.pointer.node.runAction(rotateBy).easing(cc.easeCubicActionOut(clickTimes));
// _this.pointerButton.destroy();
infoDelayShow();
},
onBeforeFocusChange: function (event) {
this._super(event);
var self = this;
let fiFrom = event.detail.from;
if (0 == fiFrom.node.name.indexOf('sprite')) {
fiFrom.node.getChildByName("active").active=false;
}
},
onAfterFocusChange: function (event) {
this._super(event);
var self = this;
let fiTo = event.detail.to;
if (0 == fiTo.node.name.indexOf('sprite')) {
fiTo.node.getChildByName("active").active=true;
}
},
doCurrentFocusTVLinkAction: function (strAction) {
let strTVLink = this._fiCurrentFocus.getTVLink();
var joTVLink = null;
try {
joTVLink = JSON.parse(strTVLink);
let jaOperationList = joTVLink.click;
for (let i = 0; i < jaOperationList.length; i++) {
switch (jaOperationList[i].action) {
default:
this.doTVLinkAction(jaOperationList[i]);
break;
}
}
} catch (error) {
cc.log("runTVLinkAction Exception..." + error);
}
},
});